dollidahlia
dollidahlia
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- dollidahlia
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Comments
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@MikaelaWantsYourBoon said:
Yes it is possible:
- Buff Solo-q, make them close to SWF.
- Buff for all weak killers.
- Nerf maps (Make them less safe and smaller)
- New early game mechanic for help killers.
- Remove Dead Hard.
- Nerf Camping and Tunnelling.
- Nerf busted Blight add-ons.
- Remove Trickster (This personal request, don't take serious).
I think game will be alright. They still can change minor issues but game will be alright mostly.
I would watch Nurse after map changes, if she becomes problem i would rework her.
That would just be too strong for survivors. If we are making solo Q close to SWF we would need to rework some other perks like spine chill to compensate for stealth killers
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@gendoss said:
The game gets boring playing as and against Nurse, that's why she doesn't have a super high pick rate. The game was designed around playing with pallets, windows, walls, and loops but she just ignores all of those. If you can teleport through every object in the game how is that fun to play as or against? There's no challenge whatsoever. She's probably the worst designed killer in the game.
Everyone says that but doesn’t say how to rework it. She’s been here since day 1, so surely you have a rework in mind?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2898976#Comment_2898976
Not really no.
You can find Nurse's at any Grade-level.
I’m talking good nurses. Like the ones the survivor community say there is. I have yet to see low rank nurses demolish
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@Brokenbones said:
Red ranks don't exist anymore
Also she's def not the least played killer according to stats, that would be Twins iirc
She's got the lowest killrate in the game though, for whatever that's worth. Not conclusive but a neat bit of data
Red ranks = Iridescent rank
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@The_Krapper said:
They already added like 3 hooks in the library how are you still not making it to a hook is the real question? There's a hook that spawns up top and one right below it and then one right outside the door where the locker row is
no hooks spawned in the library. There was literally nothing I could do
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2876372#Comment_2876372
You can get them close enough.
A chat wheel to convey information wouldn't run into a language problem, doesn't run into a mic problem and can be done fast. Sometimes a slight bit of info is all you need.
But you literally can't bring the other killers closer to Nurse unless they also stopped playing Dead by Daylight.
I never said to bring killers to nurse level. I’m saying it’s hypocritical to delete a killer but then you want to buff SWF which has become an ongoing problem for killers
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@GannTM said:
Nurse is a huge problem that keeps the game from being balanced. SWF would be fine if solo got buffed and other killers got buffed. There’s a huge difference between the two.
What world do you live in? You can’t balance Solo with SWF. SWF is strong because they can communicate fast and efficiently. Without making a bunch of perks base kit it would be boring for killers
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A pedicure
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If they need circle of healing I’ll be happy
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/315084/this-community-is-so-narcissistic
It could be that people are seeing a game-play problem with the game and is trying to bring it to the attention of the developers.
I’m talking specifically about people who say something needs to be nerfed because it’s not fun to them. Actual balancing complaints is completely fine since it’s not because of the fun factor it’s because of the balance factor
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2859773#Comment_2859773
Well the definition of narrow minded, it being the opposite of open minded is basically refusing to accept ideas, opinions, behaviours etc that are different to your own
I find that makes more sense in this context but again, that's just my opinion on the subject
Then if they were just narrow minded then you would need to explain why you need to justify what you do to them, why they attack you and call you slurs.
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@Brokenbones said:
It's not really narcissism, bit harsh to call it that
It's narrow mindedness sometimes. People base their opinions on their experience with the game and such.
Maybe a bit of selfishness for some as well, they hate blight so nerf blight.
Narrow minded is putting it lightly. There’s a difference, if I was narrow minded, I wouldn’t argue with you because I wouldn’t care. But if I was narcissistic I would argue with you which is what some people do here
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@Okonar_ said:
So what is your opinion on her so far? As a survivor perspective
Design wise she is very unique, gameplay wise she is very boring and basic. I feel like people like to VS her because she has no anti loop and therefore can be looped the whole game
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@Ghostofsnow said:
i guarantee you win against more swfs than you know. you just need to change your mentality, find a weak link in the match and get a snowball going. i think scott posted a great vid on macro game play which is a really good skill to learn involving only chasing those who are on objectives. like gens dont move so looping and hiding aren't always going to be effective enough to avoid getting a down happening
You can literally do that with anything.
“you win against nurse a lot just need to change your mentality”
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@Pulsar said:
She's hilariously overpowered.
It's just not something we talk about a lot. It's just sort of understood that she's just...insane.
If she’s so insane then what would you do? I’m seeing people saying she’s op but not really saying how to fix it
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@DoritoHead said:
I miss the days where a killer just being fun would be good enough...
Nobody has fun being T-bagged at exit gates because you couldn’t keep up. Idk what days you’re talking about
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@MilManson said:
I've done over 100 games on her now and at high MMR and her win rate depends if the map is tiny and if the survivors aren't all SWF, if they are SWF and the map is something like cold wind enjoy your 1k if not that.
The Demogorgon is 100% better in all situations, with Sadako survivors can take you hostage, by taking the tapes and holding them forever so you can't teleport and then just sit at pallets once they are wounded because condemned is an absolute joke.
Literally, unlock the perks and go back to playing nurse, blight and huntress.
You can tell survivor developers created this killer on the drawing board, even the addons are crap.
Nobody is saying that she is amazing. She is fun, she’s just weak because of her stealth and the TV’s being turned off
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So let me get this straight. You guys complain about nurse and blight all the time how they are the only killers you go against.
then you complain about a different killer’s add-one because it punishes you for going to unhook a survivor when he’s clearly there?
pick a struggle, do you want nurse/blight or other killers?
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@ThatOneDemoPlayer said:
Beware, long read ahead
After playing Sadako for a while, I've realized that, she's not that bad, she's pretty good in fact.
Let me start this off by saying, I'm not the best Onryō player in the world, I'm not using her best build and I don't know how high my MMR (if it even works) is, this is all just based on my experience AS, not against, the Onryō.
Here's a quick explanation on the Onryō and her Power:
Sadako is a weird one. She's a Hit N Run stealth Killer, able to 'manifest' and 'demanifest', like the Wraith's Wailing Bell, without anti-loop with TV's "randomly" (they almost always spawn next to a Generator) scattered around the map.
They grant her map mobility and some info whenever a Survivor is within 16 of it whenever Sadako teleports to it.
Here are my opinions on her Power/s
Her TV's allow for amazing map control, especially when you have a 3-Gen.
Her manifesting is ok, not the best stealth Power but it's good enough for sneaking up on people. It can also be used during chase using the passive phasing, tho it's pretty unreliable.
Her Condemnation is where she falls short. It doesn't reliably get Survivors off of Generators and it builds up quite slowly, only building up of a Survivor holds a tape or if Sadako teleports on top of a Survivor 7 times.
As with any M1 or Hit N Run Killer, Boon: Circle Of Healing hurts her quite a lot.
Here's why I think she's pretty good:
The Onryō has an amazing 3-Gen, if not one of the best. With the way TV's usually spawn, a tight 3-Gen is guaranteed to have atleast 2 TV's nearby, if not all 3.
Sadako has a guaranteed win, if she manages to kill 1 Survivor before ~3 Generators get finished. Why? Once 1 Survivor is dead, that means that's less hands on Generators, which means Sadako has a better chance of winning the 3-Gen attrition war, but also less hands that could heal and counter her Hit N Run.
The Condemnation comes in clutch during the attrition war, as Survivors are more tightly packed together, but also means that Survivors are more likely to get off Generators to use the tape, meaning there's a chance of catching them in a bad spot and finishing them off.
Sadako has a kit that synergizes well with some of the 'meta' Killer Perks, but also some lesser used ones
Info Perks, Barbecue And Chili, Tinkerer, Discordance, are, as expected, really good on her, as her teleport is map wide
Slowdown Perks, especially Scourge Hook: Pain Resonance, work really well with her teleport too.
Some more 'off-meta' Perks I'd like to mention that I've used, or would like to try on her:
Nurse's Calling is a Perk I'd like to mention, as her stealth Power works well with it, but it was a bit unreliable during my playtime as Sadako.
Fire Up is a guilty pleasure of mine. It's not good, but the small speed boost feels nice. Brutal Strength would be in the same boat as Fire Up
Coup De Grace could work well with the Bloody Fingernails Add-on, tho I haven't yet experimented with it.
Since I mentioned Add-ons, how about we have a quick chat about them?
They're fine, they're nothing special, Ring Drawing, Yoichi's Fishing Net and Cabin Sign are the ones I used the most, but they're probably not her best Add-ons.
So those were my thoughts on Sadako after some more playtime
she just came out to live servers. Some of us haven’t even tried her or went against her so we don’t know how strong or weak this killer is. Give it a while
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@Vampwire said:
Tricksters power is only problematic because of how many knives he has. As it currently is there is no realistic way to survive a chase with him. He has to hit you like 6 times for an injure I think? And he has 44 knives. So you have to dodge at least 33 rapid fire projectile blades. Surviving against Trickster is literally just hoping you can make a high wall loop with decent enough length to react to mind games. Pallets are a 50/50 except if he respects he hits you with 4 or 5 knives and if he doesn't he can just keep walking anyways and kill you anyways.
"NOOOOOOOO!!!! YOU CANT NERF TRICKSTER HES ALREADY WEAK JUST LEARN TO PLAY THE KILLER YOU ENTITLED SURVIVOR MAIN!!!!!!!!!" No shut up I don't need to make your check list of assumptions to criticize things. It's not my fault BHVR keeps designing crappy killers.
Just because he's bad doesn't justify his ridiculous power in chase. No, it isn't an instant injure but it's also not hard at all to build up the laceration meter. Trickster cheeses almost every chase with very minimal effort. He's not a blight or a nurse but playing against him feels like breaking a wall with your head all the same.
I would nerf it to like 28 knives. It leaves potential for him to get multiple downs but also is less forgiving for missing over half of your ammo.
Git gud
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2615504#Comment_2615504
It's literally specifically mentioned in the rules of the game.
And they admitted to it.
Make a thread about Survivors dc’ing please. Or you’re just bias and I’ll have to ignore your comment
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@Heartbound said:
I think if I were to make a boon totem it'd be like...
"Prayer to the fallen."
You mourn the survivors that fell to make this totem. In respecting the dead, they grant you a shield that absorbs one attack from the killer. When the shield takes a hit, the shield instantly breaks and the boon totem is destroyed.
That way there's kind of a game going on. Do you leave the totems up and keep using them for shields and risk having a dull totem up for NOED/Undying or something, or compete against the other survivors that may also have the boon totem perk for usage?
If the killer doesn't like it they can cleanse the boon totem. Simple.
What in the broken.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2502027#Comment_2502027
Sure. Open the link and scroll down to the Oblivious and Undetectable sections https://deadbydaylight.fandom.com/wiki/Status_HUD
As for your last observation, you're basically saying that the change would make the meta even more restricting.
https://forum.deadbydaylight.com/en/discussion/comment/2502028#Comment_2502028
Technically, they aren't. The perk is bugged currently.
All the perks listed besides nemesis could easily be changed from oblivious to hindered or exhaustion.
And the meta right now is running nurse and spirit, running Dead hard, BT, and iron will. I think this meta is already restricting enough
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Which pinhead perk? Hex plaything?
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@burt0r said:
Well repetition dulls even the biggest horrors in video games.
Play any real horror game for the tenth time and it will lose its horror.
I loved dead space and was genuinely on edge in my first playthroughs but by now it is simply an atmospheric third person shooter for me and I partial simply run though it.
Play DBD for several hundreds of hours and the killer simply becomes a fifth person with a different skill set and the scary aspect is completely gone.
I disagree. There’s a difference between dead space and Dead by daylight, dead space is a one time thing that has a set of events that will happen guaranteed. But Dead by daylight will be different every game. The killer won’t follow the same route every other killer follows, and streamers still get scared by stealth killers
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@Bwsted said:
- This game, or any other, will never be scary after 10 hours. Desensitization through repetition.
- Giving oblivious for free makes dozens of features like perks, powers and addons, completely redundant.
Can you explain what perks are heavily affected. I feel this will basically make survivors pick up premonition and spine chill changing the perk meta from Dead hard, DS, And BT. To a stealth meta
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@Grandpa_Crack_Pipe said:
And so, all the Ghostfaces of the world said
"Why am I even a killer at this point"
True. You’re right in that, ghostface (and Myers) whole problem is that they get spotted quickly but I feel it’s because of premonition and spine chill. Why not just make it weaker on stealth killers or immune to it in general
(like how calm spirit makes survivors immune to being revealed with screaming)
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@BabuDweet said:
I would loveeeeeee for twins to be removed.
Absolutely one of the worst chapters we've ever had.
I'm entitled to my opinion as you are to yours. You can love them and I will continue to hate them with a burning passion.
You can hate them. But nothing should be deleted just because you don’t like it
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@Lynxx said:
I'm sorry I wasted five seconds looking at this.
You didn’t have to read it. all I’m saying is not to nerf something because it’s not fun or keep it in a bad state because it’s not fun
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@DawnMad said:
They are underpowered in open maps, overpowered in closed maps but hilarious to go down to in any map. They need changes though, they can be very unfair for survivors right now.
How is it unfair? You can stun the zombie, they are slow, and they can’t even hurt you as long as you aren’t infected
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/2215722#Comment_2215722
And again, i never asked to remove them. Just more interaction between the zombies and the killer, that's it.
As i said before: "If killer was able to place them or whatever i would be fine with them"
You shouldn’t have a flashlight in a perk. How about change that instead
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@Eninya said:
Ah, yes. Trying to get my friends into the game and them quitting because of an invisible killer that they couldn't escape being in 90% of matches.
Absolutely brilliant idea to bring it back.
He was the worst killer tho? Really says something about your friends elo. Yellow ranks?
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@Phasmamain said:
As long as you still have fun playing him I don’t see anything wrong with playing him
Nobody wants to lose so many times. It hurts
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@maximus909 said:
I just got through playing a match where the killer was Leatherface. I was survivor Jane Romero. The killer hit every survivor rather quickly after one gen was complete. One hit and each survivor was downed. ONE HIT. So for all you pathetic killers that cry and whine about DBD being more survivor friendly.... you all need to stop crying because that allegation isn't true. All it takes is skill, practice and perks. The devs have balanced every ones perks the best they can. And if a killer has a perk that can down a survivor with one hit, well, you all should be joyous. Instead, you killers cry every time survivors escape. Probably, because you aren't good enough. Maybe it's because you were raised to always win or where everyone gets a trophy and simply losing wrecks you emotionally. DBD is the most balanced game of it's kind. "You can't win them all."
Same can be said about you. Stop crying about killers one shorting. At least you can pip without having to actually escape
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@HellDescent said:
I really don't understand they reasoning hee. One of the worst items in the game - let's nerf it! Why??
Hold the phone. You think a broken key is better than a flashlight? God survivor entitlement is annoying. You already counter hag with the flashlight. A whole killer. And can save people with it
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@Bluecat_OwO said:
Could we at least get a little change so that she isn't so painful to hear? I was considering becoming an Elodie main but her voice alone is turning me away...
Wow. I have never seen someone complain this much over a voice... don't you think its pretty offensive to the voice actress?
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See the problem is that most perks don't have a trade off. Adrenaline is just a free health state and speed boost when all generators are complete. So why run Hope?
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@FFabeq said:
Both of these games are unbalanced mess, honestly I never thought that dbd devs did something better than indentity V ones
Yes! Omg if you ever think dbd is utter garbage, just play one game of identity V and you will appreciate most of the stuff you got
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Or if you actually read it i said nothing about the devs. And i also am talking about killers being toxic too soo.
That's a B for effort
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@Buttercake said:
Killers tunnel key bringer so often it doesn't seem fair to make broken keys look whole...😔
Keys are the smallest item in the game, i cant even see if a claudette is holding a key or not in the lobby. Theres really no way to make it look broken
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/197171/i-thought-the-goal-of-killer-was-to-kill
I'm sorry but 1000+ hours in 46 days?
Thats not even possible unless you play DBD 24/7.
How much have you played in reality?
You're reading it completely wrong. I never said i played this game for 46 days. I said the amount of time is 46 days, meaning if theres 24 hours in a day, do 46 times 24 and you get 1104. Thats how many hours i have in reality
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Wouldn't we all
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It's because gens usually take 80 seconds to finish with 1 person without prove thyself and toolboxes. I down one person one gen gets done
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Favourite to play as:
1. Nurse
2. Huntress
3. Legion
Favourite to go against:
1. Nurse
2. Hillbilly
3. Demogorgon
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@hillbillyclaudmain69 said:
Why do you tunnel intentionally because you can just down them again? Playing against her more because of crossplay has opened my eyes to what most nurses do. I can understand it if its locker ds, but why tunnel off hook just because you can? As a fellow nurse main I'm disappointed in you.
And by the way, if you don't do this, I applaud you as a decent human being.
Wait. So if i tunnel im a terrible human being?
Good thing me tunneling makes me equal to murderers, #########, and nurse mains
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Is this some new killer? Sounds neat 😁 i wonder what the Stadia's power is gonna be.
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@OtakaChan said:
I need some advice because for the last two weeks... I have been tunneled to oblivion. The killer has 3 hex perks on for insta downs and broken addons for more insta downs or a guaranteed execution, then you literally only get to play for 2 minutes because they HAVE to tunnel you in order to win. I honestly think there should be stipulations on this to make it fair. If they tunnel, the survivor should be immune to damage like a guaranteed bt for a good 30 secs, or the survivor should be teleported if he stays too long in a specific vicinity for each stage of the hook. They should also limit how many broken things a killer can have on. If they wanna rock a mori, they cant have iridescent add ons or a hex on except for things like ruin. Any hex that guarentees an insta down or an execution should not be able to be paired with two iridescent addons and every one shot/ execution hex perk known to the game. We already have killers who have one shot abilities why make it even worse? I have tried every build but my husband and I am so tired of the toxic odds in this game, the game is no longer enjoyable and the devs do not give a rats a## about any imbalances they have in there. Everything a survivor needs to survive is getting slowly stripped away from them and this game is just gonna constantly keep losing its population because the devs have had 4 f*n years to get their sxxt together and they definitely are showing us as a community as a whole they do not care. I was very optimistic with this game but the imbalances are just too much. I really want to support a good company and game because I know they have it in them. They brought a excellent fxn game but the execution is diabetic shxt sticks. Please help. I dont want to lose my love for the game but I am losing hope every hour and I am praying they will finally make just balances to make it even for both sides. Something has to give. I know I probably am sounding like a typical crybaby but I really do want to see this game flourish and become fun for all sides, for new players and veterans, and have cool things implemented like gestures for killers too. I really think this gem can finally be polished into the diamond it is meant to be if the devs just really take the time to listen, because we do appreciate them for sharing their talent and creating a very capable and lively game for us to enjoy. Sorry for the angry passionate rant but I know some of yall feel the same way. I just gotta keep it real with you all. I love you guys. Q~Q Thoughts?
Uhhhh. If you got a borrowed time no matter what for 30 seconds you know what you can do with that? Borrowed time is already a really strong perk we really don't need it in base survivors.
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@EleaticStranger said:
Playing solo queues on PS4. Cross play is on. 7 matches in a row and counting -- killer brings mori, at least one survivor DCs, either before the match starts, right after it starts, or right before the DCing survivor gets moried.
Just an observation. I won't presume to know the fix for it, although reinstating the DC penalty, which I support, is NOT a fix.
I think the DC penalty is the fix. Its the only way to punish people leaving, sure people who have blackouts or something will get punished but its all we can think of
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@DrBrain said:
I feel like Oni will never be fixed on ps4. Every other game I get as Oni, I always ALWAYS get somehow bugged where either
A. I cant use demon form
B. I cant use basic form
C. I cant use any form
D. All of the above and I can't even attack Survivors
So far, it mainly happens whenever I'm mid animation and get stunned as Oni. Ill be "Stuck" until someone drops a Pallet on me.
It's absolutely soul crushing and a waste of my add-ons and more. I complained about this before months ago but here we are again. Please Devs, Hotfix it. No more Bugs ;.;
This happens on xbox too. I was so confused too and it hurts when i needed my power the most, knowing how many bugs are in the game tho idk if they will notice this one
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@HarleyQuinn said:
Nah I like indoor maps and I don’t think there’s enough of them. Midwich could use some tweaking but the aesthetic is on point.
I mean. If you're happy with scratched mirror myers then thats fine