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djsponge10

djsponge10

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  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167377#Comment_1167377

    Actually, can be looped, but it's actually hard. You have to dodge shocks and pre-drop pallets.

    He literally said that did you not read it? He said can’t be looped like other killers. The shock dodging isnt hard it’s actually easier to dodge it than to hit it as doc. And you don’t have to pre throw pallets to beat a doc

  • @inferjus said:

    He has a harpoon gun which he can use to shorten the distance between him and survivor in way more efficient way than most of the other killers. He has small terror radius which combined with Monitor and Abuse is as big as Myers' Tier 2. Really, stop complaining that he is slow and focus on his strong sides which you can take advantage of.

    He has some of the worst map pressure in the game. At least with huntress you can throw across the map with enough skill but with the deathslinger you’re restricted to 18 meters. Sure he has great chase, but if you’re not playing one of the 3-5 “smaller” maps in the game, you’re pretty much screwed against a competent team. Map pressure is huge in this game why do you think deathslinger clown bubba are all bad? Deathslinger nowhere near bad but he’s mid tier at best, he needs to be 115% or make his harpoon go double the distance, make it actually difficult to hit harpoon shots, it’s easy as hell to hit them and requires no skill. We need to have a skill ceiling like with recent killers GF using his power to mind game demo to shorten loops and mind game using shred and Oni with the turn control and flick, ALL TAKE SKILL while the deathslingers harpoon is one of the easiest powers to land in the whole game!!

  • @OtakuFreak said:

    I'm probably biased as a killer main:

    If a survivor loops an overpowered or broken structure, sure, it is very tilting and makes me low-key salty. But I won't blame them, but the game instead.

    If I, the killer decide to camp or tunnel, then what is the difference with what I've just mentioned. You didn't do me a favour, why should I do you one? Plus, I'll need to camp/tunnel because of the game being crap at times, so blame the game, not me.

    Tilt what?

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153674#Comment_1153674

    This.

    People think he's a god because he overuses the term "mindgame" while chasing potatoes most of the time.

    Personally I think he's a rather average red rank killer performance-wise considering he's been playing DBD 7 days a week since 2016 and yet didn't even know old Doctor could grab in treatment mode till he got grabbed off the hook (in 2019). He didn't even know saboed traps respawned after the devs patched it.

    He doesn't even know how non-meta survivor perks work to this day. He has never even tried to make a killer respect a pallet to go for another loop. He can't 360 or juke etc.

    Quite simply an overrated player.

    Mhmm I’m glad I’m not the only one who thinks this, yes he’s a good player, but like I can name 15 people off the top of my head that are better. Including me, he can beat me at survivor since I don’t play nearly as much survivor as he will, but killer, 14 other and I can show how much better we are and how much more knowledgeable we are, if you want the smartest killer in the game it’s easily Otz. Just like in dark souls he puts every aspect and number into his head when he plays dbd.

  • Literally the sheep are blind. You obviously don’t like that a guy DC’d to get a guy to get hatch and not that 4 1/2 gens were done and you black pipped. It is BS that survivors constantly do do this. I wouldn’t say it’s a pandemic, but it’s complete BS when it happens about like every 4th/5th game about. Once the devs put in the secondary objective with the totems like they said and nerf the maps, the game “should” be balanced against SWF. Honestly they wouldn’t need to make a secondary objective if they just restricted it to a 2 man SWF. They would only need to nerf very OP loops then, but nope 4 man SWF is a necessity I suppose 😒🙄

  • @Spooky13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152330#Comment_1152330

    Not just EU, Tru3 is debatably one of the best killer mains in the game, along with Otz, Scott Jund, and Zubat. Lo and behold, these streamers also have trouble sometimes with games like this.

    tru3 is really overrated.. idk why people see him so high and mighty he forgets things all the time and he has bad game flow in general.

  • @voiceofguns27 said:

    Why? Why is this still in the game? I can't tell you how many times it has screwed me out of hitting someone. It's a terrible crutch and it's embarrassing this company has implemented it in a game like this. They want to make the game skillful? Remove it. Even with skill, this cheat still screws it up. I want to go left, it makes me go right. This company is an absolute joke when it comes to having this cheat in the game for so long.

    Auto aim isn’t a thing in the game. Watch dev streams. Get out from that rock you are under.

  • I own all 3 consoles and a pc, Xbox survivors by far are the easiest it goes from hardest to easiest PS4 PC Switch Xbox. Yes switch survivors I see are slightly harder than Xbox. I think because everyone who owns an Xbox has dbd because of game pass and it’s really popular on there. But PS4 and PC are by far a lot harder.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1134056#Comment_1134056

    Nope. It was not pushed back at all. This time is was always intended to release later than normal.

    I respect you for all the stuff you have to go through but we all know that’s a lie.

  • @ScottJund said:

    Man I really hate when people post things like this. Like don't get me wrong, there are numerous problems with the game, but you've linked a video of Otz playing one of the worst killers in the game with addons that make him even worse, intentionally with the worst perks in the game, and he still 4ks.

    These examples are always so terrible. He used literally the weakest ######### you can possibly use and still killed everyone. ######### else do you want?

    You obviously don’t see the problem, Otz is one of the best killers in the game. Not everyone is the best killer in the game. The survivors made so many mistakes you can’t even count them, and because of that Otz destroyed with the terrible build he had and he made the smallest mistake in the whole match and everyone is back up and gen rushes the hell out of him it’s a cruel joke is what it is.

  • Yeah but a lot more people will be dodging lobbies and until they can make it do survivor queue times aren’t 10+ minutes they will do everything they can to prevent killers from lobby dodging.

  • @Rey_512 said:

    I know what some of you are thinking: “Great, another thread about gen speeds!” But this is meant to explore a particular perk that everyone and their mother loves to run... Barbecue & Chilli (BBQ).

    It may be safe to assume that BBQ & Chilli is one of the most used (if not the most used, especially after the Ruin nerf) killer perks in the game. In my experience I see this perk used by the killers I face a VERY HIGH percentage of the time (probably 3 out of every 4 matches). Why is this the case? The conditional aura reading that’s countered by lockers or being close to the survivor about to be hooked? In part, yes... but I feel like it’s those ever-tasty bonus bloodpoints (BPs). I get it, the grind is ridiculous and BPs are the currency that keeps your killer/survivor economy running. We need to unlock teachables, P3 everyone (if you’re into pointless bloody versions of default cosmetics), and stock up on items/addons. BUT - if we take out the BP factor from BBQ, what are you left with? Like I mentioned earlier, a conditional aura reading perk that lasts FOUR seconds does nothing to slow down gens (the point of my thread). Yes, you may get a good proc [code word for the perk activating] and see 3 survivors then pick your target; maybe it’s 2 survivors left and now you can secure the 4K... but during the critical portion of the match this perk is situational at best, especially on killers not named Freddy, Billy, Oni (if his power is up), Nurse and maybe Spirit. Other killers don’t have the speed/map control to utilize this perk effectively even with a good proc, yet I’ve run into Trappers and Hags that are running the perk. We all know why, but I’m pretty sure they’ll be the first to complain about gen speeds. But even with those killers I mentioned it’s better on, there are much better perk alternatives.

    Thrilling Tremors is a better BBQ for gen stalling. “But Rey, there’s a cooldown!” Yes, there is... because otherwise this perk would be INSANE. It gives you immediate information of which gens (the survivor’s primary objective) are being repaired REGARDLESS of distance. Even if they let go of a gen, they are now forced to wait out those precious 16 seconds worth of gen time for you to hook your survivor and decide your next move. Pair it with Pop Goes The Weasel for maximum effect.

    I won’t get into every gen-regression strategy/perk combos since there are quite a few. Corrupt Intervention + Dying Light (initial slowdown from CI while you build up DL); Sloppy + Thanataphobia (keep them injured and destroy their action speeds); etc. The point is, if you’re one of those killer mains that has an issue with gen speeds and still run BBQ, STOP RUNNING BBQ. There are perks designed to slow down gens and BBQ is not one of them, especially if you’re not good enough to capitalize when it does proc.

    This is not meant to come off as me dictating how you should play or what perks to run. If you want to run BBQ (again, I see this perk probably 90% of matches I’m in) that’s your choice, but don’t complain about gen speeds.

    What are your thoughts??

    ~ Rey (equal Survivor player / Killer player who doesn’t use BBQ every match)

    You’d be right if thrilling tremors let’s regressing gens keep regressing. But it actually STOPS regressing gens which in turn if a gen wasn’t already worked on what’s the chances someone will stumble upon a gen that hasn’t been worked on in the first place within 16 seconds as well? If they fixed thrilling I’d completely agree with you. But it literally does nothing to effect gen speeds other than tell you a survivor is on a gen which you can already be told that by BBQ while also seeing people NOT on gens, AND the only reason we use it the double BP. there is just no argument at all

  • @TitanByDaylight said:

    This is only for hybrid Players(play killer and Survivor). Which side do y'all think needs to be buffed? Y'all don't have to explain why. I just wanna see people's answer. Me personally, I think killers need to b a bit stronger. Let's keep things civil and respectfully disagree if our opinions differ.

    I play killer like 85% so disregard my opinion if you’d like. I believe killer, but not too much. Gen speeds are the fastest in dbd history since there won’t be 1 or 2 guys automatically looking for ruin (whether the killer is using it or not) there’s no reason for all 4 survivors to pop into the closest gen as soon as the game starts until the killer comes close to them. Map size is the real problem. If you make gens take longer you just prolong the game what like not even an extra minute? BUT if you decrease map size on most maps the killer can now counter gen rushing by actually giving off pressure. No more starting on one side of red forest and having a gen 75% done when you get there having not seen any survivors or take any wrong turns (take a wrong 50/50 turn and welp there goes the gen) and instead killers can hit a survivor and quickly get to the next gen providing actual pressure that you see in maps like Lerys the game the saloon etc. it’s map size, nothing else. But I wouldn’t mind making gens taking longer on top of the smaller maps but then again tbh that’s too much

  • @djsponge10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1118479#Comment_1118479

    Killers are really bad on ps4. As a survivor you can 360 very quickly with the small sensitivity for killers and the 30 FPS cap. As a killer main who plays survivor with a friend or two often (never 4) I can say when you compare my killer tape to about like 90% of other killer tape (red rank) killers on ps4 (console altogether prob) are really, REALLY bad.

    360 very easily*

  • @MakoaKeo said:

    "Every time I play killer I get a merciless 4k, and I also show TONS of mercy in every match. "

    "Then again, I play on PS4, and about 95% of all survivors are complete potatoes"

    https://us.v-cdn.net/6030815/uploads/366/1CWYQHINYYVA.png

    Either you're not in red ranks as a killer, or PS4 really is full of potatoes and therefore their opinion doesn't count.

    Killers are really bad on ps4. As a survivor you can 360 very quickly with the small sensitivity for killers and the 30 FPS cap. As a killer main who plays survivor with a friend or two often (never 4) I can say when you compare my killer tape to about like 90% of other killer tape (red rank) killers on ps4 (console altogether prob) are really, REALLY bad.

  • @senki527 said:

    what i noticed is, that almost only killer mains are lurking around in this forum. calling for survivor nerfs all the time. they dont need nerfs! i see plenty of killers getting 4k, cause they have skill. just adapt and l2p.

    and don't write comments starting with "i'm a survivor main...." cause i know you are not a survivor main.

    Because the game keeps buffing survivors and this is the worst time to be a killer in the game, other than launch when every structure could have two+ pallets and every window being open.

  • @MegMain98 said:

    I typically play fair in my killer games unless I’m forced not to. In the pre-lobby, if I see four toolboxes I feel as though I have to play a stronger killer with better add-ons and possibly a mori.

    In the current state of the game, toolboxes are easily the strongest survivor item and survivors who split gens and use commodious toolboxes will end the game quickly so you as a killer have to prepare yourself for gens getting done super quickly.

    When I see a key, or someone with an unnatural hair color, pink blue green etc

  • @DamienDuff said:

    What is the most boring change you think happened in dbd ?

    I've witnessed all the patches and updates since the pig DLC

    I've seen alot of perk changes and add on changes

    but the most funny and ridiculous change I've seen so far in dbd is the new instructions add on change live now in PTB

    ( you don't get skill checks while repairing with a toolbox) which now lasts for seconds LUL

    I just wonder who the f cares about not getting skill checks for few seconds LUL

    I mean unless youre smoking or drinking something and dont want to press space bar, you can still set it to mouse 5 or something LMFAO what is this ?? what an idea for an addon OH MA GAWD LUL

    Nothing is boring. Boring is a stupid word used wrong in this community. I hate the word Boring. But I know what you’re saying. I’d say the cannibal as a whole, and how BHVR threw him together in probably like 3 hours honestly. He really needs a rework treatment and to actually be put together in a nice genuine way. He and his movie legacy was given the full GG EZ treatment.

  • @28_stabs said:

    Gearhead and pop - 2 perk slots. Thanks, no, I'll keep pop alone.

    Dead man's switch - I think it has a cooldown (bad) and pop is much better. i have only 4 perk slots, so pop wins.

    Hex: retribution - maybe not bad, but finding survivors is not a problem. Downing survivors and slowing gens is the problem. It doesnt really help.

    Off the record - good perk.

    Red herring - bad perk.

    For the people - obviously good, too.

    If you think red herring is bad oh man you should look at today’s meta

  • @wrathofthemeg said:

    I need to know first if farming is a banable offense?? I have seen many killers farming with survivors, a lot! Online, Yotube, Twitch you name it. I decided to farm with the survivors because I am NOT a killer main and just wanted my challenge done. This player who was kind of toxic, I was using the pig and he took offense to dying with the mask on and blaming me for letting him die and farming with others that were helping.

    Lets be clear most DBD players do farming because of how complicated some challenges are.

    Is there anyway I can tag or send a message to a mod regarding this situation? Because I feel very harassed. This person posted my YT channel, my psn, ID and I need help please.

    Thank you

    Lmao just block him idk why it’s too hard for people to understand and giving bullies power.

  • @Coder said:

    Hear me out. If you think Deathslinger's power is strong enough to justify 110% movement speed, you've never faced a God Tier Hillbilly. And I'm not saying a "good" hillbilly, I'm pretty sure you face those every day, I mean God Tier, those guys that can do insane curves that feel like he's hacking somehow and who can end chases in 3 seconds. You died the moment you joined the lobby. Well used, hillbilly's power is ridiculously and game breaking strong.

    I don't see Deathslinger's power being that strong to justify 110% movement speed. Even Oni is stronger and he's 115%.

    The only killers I think justify the 110% speed are Huntress and Spirit (not even hag), but Spirit because it's broken (see this video by OH TOFU). Deathslinger's power is not that strong or broken, I don't think 110% speed is justified.

    https://www.youtube.com/watch?v=aMRKm7Jz-08

    We should also make speed limiter go into base kit btw

  • @Coder said:

    Hear me out. If you think Deathslinger's power is strong enough to justify 110% movement speed, you've never faced a God Tier Hillbilly. And I'm not saying a "good" hillbilly, I'm pretty sure you face those every day, I mean God Tier, those guys that can do insane curves that feel like he's hacking somehow and who can end chases in 3 seconds. You died the moment you joined the lobby. Well used, hillbilly's power is ridiculously and game breaking strong.

    I don't see Deathslinger's power being that strong to justify 110% movement speed. Even Oni is stronger and he's 115%.

    The only killers I think justify the 110% speed are Huntress and Spirit (not even hag), but Spirit because it's broken (see this video by OH TOFU). Deathslinger's power is not that strong or broken, I don't think 110% speed is justified.

    https://www.youtube.com/watch?v=aMRKm7Jz-08

    Let’s also make it that hillbilly has to find fuel for his chainsaw in the corners of the map because he’s too much pressure. I will be on a gen for so long and when I get to 95% a billy just comes out of nowhere in blazing speed!! He shouldn’t have so much map pressure ITS BORING!!!! if I can’t have the satisfaction of completing gens without being chased the game is boring as hell! Boring boring boring uhh Freddy boring boring boring geez BHVR plz nerf billy I hate facing a GOD BILLY every 10th Time I ever find a billy. Me and my 3 butt buddies get so annoyed when we get map pressured! It’s soooooooo BORING

  • @Irisora said:

    https://forum.deadbydaylight.com/en/discussion/comment/1109777#Comment_1109777

    Yea i agree with that, expert plague is another killer achievement i never got. Clearly the emblem system is far from being perfect.

    Btw it’s ADEPT NOT EXPERT please stop calling it expert. There are very little expert killer players.

  • @Heartbound said:

    Adept Oni took me like 3 days to get (about 12 hours playtime) it's not one of the easier ones.

    Hang in there.

    It’s weird for me ever since ghost face my first game I play with the three perks and no add ons I’ve gotten adept first try. So ghost face Demogorgon and Oni all first try is very satisfying. Prob the best time is when they immediately come out so you have an amazing chance of outplaying the survivors just watch enough gameplay and master the basics before you play the killer, it’s been working for me.

  • @Irisora said:

    https://forum.deadbydaylight.com/en/discussion/comment/1109731#Comment_1109731

    Double pip? Im pretty sure it's not supposed to be like that. Also I got 4k with and without a mori and still nothing, but I don't remember if it was a double pip in the match without the mori.

    You have the get a merciless killer title/double pip. It’s the rules quit accusing this false narrative

  • @FryTheChicken said:

    I mean it would make sense right? And it'll make his ability viable on strong loops. The struggle bar can take a hit, but if you're smart about it, I think he'd become a lot stronger. Thoughts?

    If you do this it pretty much makes all pallet loops that aren’t guarded by walls unplayable survivors will just throw down the pallet and run away. That’s not fun on the survivors end. I think what they should do is let it take longer to break out of the chain when it’s going through objects so for smaller loops, if the deathslinger plays it right will hit you across the small loop and go to the short end and drag him and the survivor towards each other and lunge to get a hit. That’s smart play. Just buff that aspect you can already do it but not too much of that was buffed it’ll be a lot better. But dragging over pallets it’s wayyyyy too much.

  • @Orionbash said:

    If there's perhaps one thing survivors and killers can agree on it's that Freddy is seriously overpowered. There's nothing really balanced about him. You've created a killer that can shut down looping making for short chases, can teleport to survivor objectives and immediately shut them down with perks like BBQ/Pop, and the only form of counterplay survivors have against him is to run to the opposite side of the map and remove ourselves from the dream world. Which, most often, by the time Freddy gets to you again you're already back in the Dream World. And if not, he'll just smack you once and put you right back in. So what's the point?

    Now I understand that when Freddy was released a lot of people were excited to play him, but he was OP, and was nerfed into the hole. And I understand that a lot of people ignored him afterwords because he was just incredibly underpowered. Which is why I suspect you've yet to touch him aside from a small percentage nerf. But you need to do something. I, admittedly, used to just D/C upon Freddy games as there's just no point to playing them. The only time I'd D/C mind you aside to give a fellow survivor hatch in a game where the killer stalled by constantly slugging to ensure a 4k. But now I'm forced to play against him and just watch as my teammates, who lately have been newer players with fewer perk choices get stomped on. The only times I win against Freddy is when I'm in a highly co-ordinated SWF group or my teammates happen to be SWF. And I don't think I'm alone in that sentiment as stats show that Freddy has an almost perfect kill streak as per your latest stats release. With the ruin nerf he's been played more too because killers know that he's basically God-tier and has no barriers to usage I like solo queue. It adds another dimension to the game. I shouldn't have to play SWF all the the time for one overused, overperforming killer.

    Anyway, it's time. Please nerf him. I know you guys know that he's insanely OP, even despite that little nerf to his add-ons. I'm just surprised it hasn't been done yet.

    This guy prob got this idea from Useless... btw he made a video of him “bullying” survivors with the biggest slowdown Freddy build, wait for it.... as a rank 9... NERF FREDDY PLZZZZZ. Sigh fr though Freddy is fine. Useless and YT’bers like him always say something is “boring” if they don’t like it. It’s really ridiculous. Nothing is boring. Unless you show me you’re escaping 99/100 times in solo queue against a certain killer then nothing is boring. Seriously it’s just an excuse to nerf somebody. People used to say spirit was boring but now that she got nerfed they don’t say that no more they now put all the attention to Freddy which he is completely fine where he is. Freddy is fine.

  • @Hoodied said:

    No really it is!

    You are giving a health state to a survivor while making you broken

    You wouldn't really need this as then you can hit the broken survivor in the healed survivors place if body-blocking occurs

    This perks purpose confuses me as you hurt yourself to heal another survivor by 1 health state, which if you are using it in insta-heal purposes then the killer should split off onto you AND if its DeathSlinger, it won't matter as he will just grapple the recently healed survivor and pretty much throw away the perk you just used.

    This would be a really good anti-tunnel perk though as then the survivor healed is most likely about to get ignored for the injured one

    Can’t wait to have a bad game and AT LEAST GET THAT ONE KILL oh wait the guy just got up from for the people... ok let me hit one of them... oh a syptic... let me hit the other one... oh dead hard for distance... welp obviously outplayed.

  • @Warlock_2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1100261#Comment_1100261

    No "whatever" to it. Mods have enforced this in the past. Read your forum rules.

    Lol calm down

  • @Peanits said:

    This sounds like fun. I'm going to go ahead and pin this.

    I'm really curious to see if anyone will actually get it.

    You’re going to “pin” this? Peanits I swear man I’ll fight you if it’s not pinhead.

  • @Science_Guy said:

    Wow, it's that time already. According to the dev stream (thanks for the summary @Fibijean), the PTB will be here as soon as next week, which means we only have one weekend to guess... who is next?

    The "rules" are simple; guess the new killer's "The" name before they're officially announced and win bragging rights until the next season. Feel free to choose the same guess as someone else, or pick multiple names, but just don't go through half the dictionary.

    Now a quick nod to our previous winners, which was a lot of people last time around!

    👑 NoShinyPony

    🏆️ MedicSpirit7

    🏆️ Cussock

    🏆️🏆️ PhantomMask20763

    🏆️ Science_Guy

    🏆️ MegaWaffle

    🏆️ Okapi

    🏆️ SpookyJeff

    🏆️ TheLastGreatStar

    🏆️ UsagiDoll

    🏆️ Karltastisk

    🏆️ Andreyu44

    🏆️ BBQnDemogorgon

    🏆️ Mc_Harty

    🏆️ Mikeadatrix

    We don't have too much to go on for this chapter. Who knows, maybe there's also an obscure hint hidden in a corner of the game no one will ever check. But otherwise, we just have the teaser trailer this time:

    https://www.youtube.com/watch?v=7dwcxxgMMhM

    The cenobite, the pinhead, the pin head, the prisoner, the smasher, the warden, the forgotten, the punished.

  • Overrated as hell like amnesia and the furthest thing from “scary” it’s alright if you like to not die and just run away. Unless you’re playing on nightmare which is one life the game is easy as heck and like I said before, overall not scary one bit just like amnesia, alien isolation, etc.

  • @Waffleyumboy said:

    I'm sure killers will have fun in lobby simulator, followed by tunnel simulator.

    Broken record: Ruin wasn't required nor was it effective against great survivors.

    How to counter DS: Don't grab the unhooked survivor for 60 seconds if you want to avoid the stun, otherwise eat the stun as fast as possible to resume tunneling with ease.

    How to counter BT: Don't hit the unhooked survivor for 15 seconds. After that, hit em and hook em so you can continue camping.

    How to counter Dead Hard: Don't be a potato and swing at invincible survivors.

    How to counter Unbreakable: hook survivors

    How to counter Adrenaline: Noed I guess?

    How to counter Iron Will: Infectious Fright and Stridor

    You do realize ruin prevented great skill checks and also one or two survivors not doing gens and looking for ruin until it’s gone right? Now that survivors have no incentive to do anything else but go straight to a generator that’s a lot of free time gone that killers had, even without ruin survivors would still look around for a while until they realize there is no ruin. Think critically.

  • @KornySon10 said:

    Why do people think clown is bad? He is add-on relient sure, but with a proper build and some decent add-ons he is an absolute monster in the chase.

    It's probably because people follow the stupid builds streamers like otz put out for him, with devour hope and haunted grounds and all that other RNG nonsense; instead of using their brain and creating one for themselves.

    I usually do corrupt + bamboozle + brutal + pop goes. Bamboozle and brutal makes him terrifying to be chased by, corrupt for an early game slowdown, and pop goes for a mid-game slowdown.

    There is literally nothing you can do against a bleach clown with bamboozle except feed him pallets non-stop, and with brutal you will cut through them like nothing.

    That build you stayed with bamboozle pop and corrupt and brutal is weak as hell. Literally does nothing from someone running to every pallet while every other survivor does different gens all it does is reduce pallets. There’s no map pressure. Sure you’ll probably get a kill maybe even two every once in a while but that build is weak just like clown.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1085015#Comment_1085015

    Guys we should rework slowdown perks because they are crutches!! Dude, for real? Using a type of perk is fine.

    if You think crutches in games are healthy, you must not play too many. Games become boring and repetitive because of it. Why do you think amateur killers now always bait out DH every time they chase a new survivor? That shouldn’t be a thing. That just wastes dead hard and any surprise. Dead hard is used so much that it really is only a perk for a free pallet/ window nothing else. It’s supposed to be a HAH SURPRISE GOTCHA perk but if you’re not new at the game as killer you will always usually bait our dead hard. A lot of people assume I write about this because I don’t do that or I think dead hard is SO OP IN DEDICATED SERVERS IT DONT EVEN WORK OMEGALUL yet it works for me 100% of the time as survivor. Dead hard doesn’t need to be nerfed but it needs to not be a crutch (So it has to be nerfed somewhat) and used way less just like exhaustion perks in general.

  • Learn how to read man. Instead of assuming. It’s really easy.

  • @imlegion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1081692#Comment_1081692

    so Bbq isn’t too strong? Or what about the build where you can move faster with your attack? Your movement speed isn’t enough? Your bloodlust isn’t enough? One shot killers arnt enough? No the problem is people need to stop bitching after they lose a couple games survivor and killer and only relate to actual issues you know frame rate drops dedicated servers, instability of swf lobby’s there are BIGGER issues than nerfing both sides

    Did you not read the post my dude? I’ve been playing longer for you for sure, and I know I complain way less than you do for sure after you have a bad game. The point is to remove crutches in the game INCLUDING BBQ did you not read my post? I talked about how BBQ is a crutch perk, quit complaining and read man. Quit assuming false accusations and read. Reading is good please please.

  • @not_Queef said:

    Rather than nerfing exhaustion perks, I'd like to see more killer perks and addons that cause exhaustion (in a meaningful way).

    That’d be interesting but then they would become crutches because they’d have to be really strong to be exhaustion perks and crutches are bad.

  • @BigTimeGamer said:

    Considering the only good ones are Dead hard, Adren and somewhat Sprint burst, don’t touch them

    lithe and Balanced are so situational and map dependent that they aren’t worth it

    The whole point is to make the exhaustion perks not be crutches anymore, if we only change dead hard and sprint burst then everyone will start using balanced and lithe as crutches so changing EVERY ONE of them is future proof and stopping them from becoming crutches.

  • @witelighting said:

    You do realize the idea of perks is the crutch.any perk is a crutch.can find a gen here you go want better gear here you go.every perk is a crutch when you consider the fact that you dont have to have perks on so stop calling perks that are kinda good a crutch and accept all perks are crutch

    71 other survivor perks that aren’t exhaustion yknow... hundreds of perk builds that don’t have an exhaustion perk.

  • @LetsPlayTogether said:

    You dont have any points to argue about. You just want to nerf perks that are fine. Probably because you arent able to deal with them.

    Yet I literally explained how bad crutches are in this game. I’ve been playing the game for years, having them be crutches is a problem. You can’t have a single game where there’s no exhaustion perks the whole exhaustion system needs to be changed.

  • @DocFabron said:

    The only good rework idea you had was Balanced Landing.

    The idea is to just make crutch perks a thing of the past that’s the whole point of BHVR can make better reworks thatd be great. Crutches are bad for any game.

  • @Spirit_Hag said:

    its one thing to try and give a suggestion, but some of yall just be talking out ya rear ends. Putting limits on trivial things like dead hard which is already shawdow nerfed by dedicated servers and easily baitable. Lets put limits on things like NOED. Only one insta down per trial, or Nurse can only show you 4 auras per game. Sounds ridiculous right? lol

    Re read the post

  • @PapiQuentin_ said:

    When I saw DH nerfs

    https://us.v-cdn.net/6030815/uploads/470/UEC0Y16S3L8I.jpg

    It's fine. Leave it be

    why is everyone thinking this is a dead hard nerf post? I guess nobody knows the definition of what a crutch is or why I talked about BBQ and decisive strike. Yeah block out everything else I said but dead hard. Nice dead horse

  • @AsePlayer said:

    Imagine wanting to nerf Dead Hard MORE when it doesn't even work properly on Dedicated by Daylight.

    Imagine reading a post and having the whole point of the post fly over their head. To argue a dead horse.

  • @ClickyClicky said:

    Balanced is fine now after the nerf. It's very situational. TBH there's only DH, SB and adrenaline that are problematic. 2 of them grant free pallets and punish the killer for even starting a chase, adrenaline is awful when multiple survivors take it and with 20 seconds on the clock without NOED you're screwed.

    The point is to take the exhaustion mechanic out of the game entirely. If the perks can be changed so they are earned instead of given and less powerful, it’d be less of a crutch, all the comments so far are thinking that I’m saying they’re too powerful while some are sure but this whole post is to include all of the exhaustion perks as a whole to remove the exhaustion system. If these perks were less powerful or you had to earn them it would turn people away from using them and go with other perks instead. The problem is that too many survivors rely on the exhaustion perks. I don’t think you can ever change DS being a crutch unless you can stop tunneling in the game, which won’t happen. But the exhaustion perks and the exhaustion system as a whole CAN be changed and remove the crutchness of them. Changing lithe for example would compliment a vault speed build making it really strong for a survivor who wants to primarily just loop. Instead of it being used as the survivors exhaustion perk it’ll be a normal perk. Because let’s be honest here unless you’re memeing, you’re most likely using an exhaustion perk of some sort. There’s a lot of crutch perks for red ranks and white ranks. like for white ranks killer wise we got NOED and for survivor you’ve got self care. Both perks overall are poor perk choices if you want to get better, noed sure you could say is a counter to adrenaline but shut up not every survivor runs adrenaline but there’s usually one or two. NOED is a perk where you have to be losing to use it, similar to fire up, any perks that you have to be losing to use is a waste of a perk slot (unless it synergizes with a build or something) and self care, well, it’s a killer perk too I guess since you’re wasting 45 seconds doing absolutely nothing I mean if survivors wanna use it in red ranks PLEASE DO!! that’ll help a lot! But back to the real world, self care is a perk that hurts everyone really. That’s why you only see it in low ranks. (Unless oc synergizes with a build) overall all crutches in the game I’d love to see changed. I’m sure everyone else would too. It helps the game health immensely and let’s more interesting and fun play styles become a reality when you do.

  • @DocFabron said:

    Why is Dead Hard in the center for nerfs now? Bait it.

    DS needs a nerf. BT needs to NOT work when the killer doesn't even have a chance to walk away. Give it a 10 second timer after somebody is hooked before it activates and remove the TR requirement.

    It’s not the fact that DH is used to make killers miss, what all of you don’t understand is it’s a free pallet/window. If I’m in a chase and I hit you We do a loop I break the pallet you run into a dead zone, I’m catching up to you I’m going to hit you unless you outplay me, but then you dead hard to that pallet that was very far away and you had no chance of getting to it beforehand. Now the cycle continues I break the pallet but now you’re at an infinite window or any main building of an azarov or Macmillan or farm or swamp map and I have to give up chase if I want to “just pressure gens”. It’s ridiculous how many times this actually happens. If I’m chasing you and you throw down 2 pallets and you’re still not downed when you get to the third one I will not commit. Unless I know I can afford it. DH can really mess a game up especially if everyone runs it. Exhaustion perks need to be revised. And have something similar to inner strength where you have to EARN the exhaustion not just being injured OR change it so it does something else that takes away the exhaustion thing

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/128570/simple-qol-changes-to-survivors-meta-perks

    No.

    DS is already easy to work around. Survivor doing a gen in your face? Hit them instead of grab. Or better yet - go after the unhooker!

    BT doesn't expire while in a chase to encourage killers not to tunnel once BT proc'd.

    How does anyone complain about DH on dedicated servers?? It's almost unusable. IF a survivor gets it to proc then just bait it ffs.

    If you're struggling with basic tactics like not tunnelling and camping then you just need to play more. The game shouldn't be brought down to new players level.

    If a perk is a crutch perk it needs to be changed. Exhaustion perks in general need to be changed DS and exhaustion perks are crutch survivor perks while on killer you still have BBQ just simply take the double BP away and that’s fixed people will have a reason to use thrilling tremors more. But anything that’s a crutch NEEDS to be changed

  • @Leader7th said:

    Can nurse get some sort of console exclusive revert she was already the lowest performing killer before her rework. And I doubt she is any where close to a 50% winrate.

    her nerf wasn’t a nerf you have to wait less than an extra second OMGGGGG the add ons needed to be changed her base kit is completely fine

  • @Elk said:

    Is the licensing thing still going on though? If it is then after that maybe. I think Mobile and/or Switch doesn't have the Nightmare chapter at all, just like console with Bill. They have place holders for now. Unless that has changed, last i had seen for the licensing was a month or two ago.

    Console has had bill for a while now

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