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djsponge10

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  • @a_good_player said:

    Things you should care of, in order of importance:

    1. Have fun

    2. Let your opponent have fun, as long as he/they deserve it.

    They’re my opponent, their enjoyment does not matter as long as I win

  • @GoodBoyKaru said:

    From the icon by their name they're on windows store which, I believe, is crossed between windows and Xbox. Therefore they could sync their steam and their windows store game, as its on the same pc, which would then allow them to play on Xbox with their pc profile.

    I think anyway, don't quote me on this.

    It’s on ps4 bud

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1062009#Comment_1062009

    Why is it always imagine? Why not show proof where it actually happens, oh wait it doesn't.

    Otz played far from optimally in that vid and wasted perk slots as well I have gathered. Stop getting riled up and look at the facts: running a meme build isn't going to guarantee you an easy win. Hell, at the competitive level there are pretty much no easy wins without moris or toolboxes.

    so is every killer game supposed to be nurse/spirit/billy and run the same 5 perks just like how a lot of survivors run the same 5 perks? Otz was obviously way better than them and provided immense map pressure yet they just did gens like it was nothing no loops. No counter play whatsoever. How boring is a game that you just hold a button and wait for the gen to pop who cares if you’re about to go down, looping is too hard let’s just hold M1. This is not healthy and if not dealt with properly the game will die in year 4...

  • @ZoneDymo said:

    I like otz but he is not the end all be all of DBD

    He is there’s no one above him

  • @konchok said:

    Strongest (top 5, strongest to weakest) Freddy, Hag, Billy, Doctor, Ghostface

    Weakest (bottom 5, weakest to strongest)-> Clown, Demogorgon, Nurse, Legion, Pig

    Is this a joke? Because this isn’t funny. Doctor isn’t op. Every chapter people say OH GF IS OP OH DEMO IS OP OH ONI IS OP. Well doctor is right in the middle he’s in a good spot. And if you think Demogorgon, NURSE and pig are the worst. You’re heavily mistaken. Nurse has been and always will be the best killer unless they can make a power that’s better than TELEPORTING THROUGH WALLS AND LOOPS. I rest my case with nurse. Demo and pig are right in the middle as well. Nurse wasn’t nerfed. Her add ons were but if you’re gonna judge a killer by add ons then clown should be at the top he has a great insta down add on just like huntress.

  • @lynelmane said:

    As we all know, Hex:Ruin was completely changed in the last update. So far i've only played survivor since then in order to complete that half of the tome II challenges. But I decided to work on the killer side. I played a round as Spirit on Gas Heaven, and boy, let me tell ya.

    The ruin change has really hurt my fun. I played normally, non-toxic, as if ruin were the same as it used to be, and I got dunked on by these survivors. They played well, but it felt so much worse for me than if old ruin were being used. It stayed up for a few minutes! But that meant nothing because even on a high mobility killer, I had trouble keeping them off gens. I couldn't imagine playing on a bigger map such as rotten fields.

    Sure, you can say that since i've only played one game since the update that I can't say anything yet about the change, but I don't think that's true. It took me only 1 game with a pretty good map and skill-matched survivors to realize that this ruin change was the wrong thing.

    People have been quite for the past while on the forums, but that is only because they know that the change will never be reverted. There's no point wasting energy on something futile right? i'm going to keep fighting for this - for all the killer mains and players who know that this was the wrong thing.

    I think this change couldve been good if it were either a) an entirely separate perk or b) changed after the gen speeds/swf advantage is addressed.

    BHVR changed the one solution to a big problem instead of looking at the cause of the actual problem. Ruin was not the cause, it was the only solution. Killers are now being destroyed by survivors with any level of skill just because the devs wanted new players to have more fun. Just because they couldnt hit skill checks. What's the point of spending 100s or 1000's of hours getting good at something just for it to be nerfed to the point that a rank 20 with 10 minutes of playtime could do it?

    This game is hard, and it's supposed to be hard. I could accept that when I first started. It was hard, but I got better and sucked it up. But now new players are being babied just because they aren't good at the game in the first 10 minutes.

    TL;DR: The ruin change was a bad idea and it has taken away the fun of killers because the fun of new survivors seems to be the dev's priority.

    Sorry for the long rant but I really think this change was poorly timed at the very least. This game is gonna lose its veteran and seasoned players because it's too easy for survivors to win now.

    I think of it as a good thing. It’s forcing killers to get better. I used to use ruin a year ago then I stopped to challenge myself and from then on I never used ruin unless I was playing trapper hag etc. but the main purpose is to make more survivors play the game since we have a shortage of survivors lately. But I love that they took away a crutch. Look crutches are bad either implement them into the base game or change it altogether and they did fine with changing it. Now if only they could take double BP from BBQ and change exhaustion perks so you have to earn to use them or something or nerf the hell out of them and the game will be in a way better place.

  • @Raccoon said:

    And that build is?

    Uhm do you not know??? Omg u don’t play the game!!! Like dude everyone knoooooows bro. That’s why op didn’t even mention it. It’s probably the most well known build hell THING in all the dbd universe or actually gaming as a whole! Sorry sir but hand over your stanky leg privilege because you don’t deserve it.

  • @Cornpopers_Evan said:

    First off, please try and remain as respectful as possible, it would be greatly appreciated.

    Hi wonderful people of the forums, I'm curious to see what would be some licensed content you truly don't want? For me, it'd have to easily be Jeepers Creepers, for extremely obvious reasons if you look into the case.

    So what if the creator did what he did in real life, this is a video game the creeper would’ve been great and he was planned and scrapped because “can’t implement flying killer.exe” but it was because of the dumb backlash oh nooooo I’m gonna give money to a predator oh nooooo. You’re just preventing good content in the game. Nothing else. This community is like oh we are too pure to have that monsters character in OUR game. Yet you’ll be a toxic survivor or killer and trash talk people on the side. Y’all aren’t saints neither am I so quit putting your ego on top of the pedestal. The creeper is the most obvious entity to become a killer in dbd he’s absolutely perfect in every way shape and form.

  • @coppersly said:

    It's a shame they didn't just remove Nurse.

    I would rather see her gone than the shell she is now.

    You kidding me? If you think she was nerfed, you were never a good nurse to begin with. Her base kit is literally an extra half a second of waiting. If you think she was needed because her OP add ons we’re finally taken out then you just suck as nurse. Nurse wasn’t nerfed EASILY BEST KILLER

  • @HeavenRoad said:

    Perhaps even more of that.

    I have 1000 hours into this game and it is just extremely sad to see how it is now. Ive been rank 1 on both sides multiple times

    Recently I bought Oni and demo because they looked fun. Well theyre both unplayeable now. Oni got fixed but with the current gen speed at high ranks(basically 3 gens for the first hook in general, at the very least 2 and then the game is usually over very soon) any killer thats kinda slow is unplayeable. Any trap killer, or killer with few map control. I wanted to play demo and try fun builds but thats not happening. Even with competitive builds most killers are just not playeable right now, if you want to get kills and/or pip.

    And it just makes me super sad, and its the long run its guaranted to make the devs lose money and players.

    Ruin was bad in the first place, all you had to do was adress the gen speed which somehow theyre still ignoring as this date. The old ruin was unfun for new survivors but was the only way to buy some time at high ranks.

    I am tired of having to play Hillbilly,Nurse or Spirit if I want to do well at high ranks. I cant even play Huntress anymore which was my favourite killer

    Not even mentionning the incredible toxicity, especially on survivor side(I play both side), when you get tbagged all game because they know they clearly have the power role

    Again, I'm not a killer main, in fact for the last couple of weeks/months Ive been playing more survivor and it just disgust me to see my team mates tbag and b toxic all game because they have all the crutch perks like BT,DS and stuff like this. It's just getting out of hand.

    On top of that, and yes, thats another topic, even playing solo survivor is not fun now. With the new rank system at least I didnt have to grind all the ranks again, but for what? Now that i'm rank 1 again, I get matched with 1-2 rank 15+ EVERY game. Whats the result of this? Well people stop soloQ(which I prefer) and start going SWF with coms, which is terrible for the game.

    Currently, the game is in one of the worst state it ever has been, and unless devs are starting to wake up and make some massive changes(map designs, gen speed, swf) it's just going to get worse and worse.

    I could make a list long like my arm of all the issues this game is facing currently but it wouldn't matter because the devs ignore everything that is linked to balance and prefer to be in another universe, as we've all seen in the last dev stream.

    @HeavenRoad said:

    Perhaps even more of that.

    I have 1000 hours into this game and it is just extremely sad to see how it is now. Ive been rank 1 on both sides multiple times

    Recently I bought Oni and demo because they looked fun. Well theyre both unplayeable now. Oni got fixed but with the current gen speed at high ranks(basically 3 gens for the first hook in general, at the very least 2 and then the game is usually over very soon) any killer thats kinda slow is unplayeable. Any trap killer, or killer with few map control. I wanted to play demo and try fun builds but thats not happening. Even with competitive builds most killers are just not playeable right now, if you want to get kills and/or pip.

    And it just makes me super sad, and its the long run its guaranted to make the devs lose money and players.

    Ruin was bad in the first place, all you had to do was adress the gen speed which somehow theyre still ignoring as this date. The old ruin was unfun for new survivors but was the only way to buy some time at high ranks.

    I am tired of having to play Hillbilly,Nurse or Spirit if I want to do well at high ranks. I cant even play Huntress anymore which was my favourite killer

    Not even mentionning the incredible toxicity, especially on survivor side(I play both side), when you get tbagged all game because they know they clearly have the power role

    Again, I'm not a killer main, in fact for the last couple of weeks/months Ive been playing more survivor and it just disgust me to see my team mates tbag and b toxic all game because they have all the crutch perks like BT,DS and stuff like this. It's just getting out of hand.

    On top of that, and yes, thats another topic, even playing solo survivor is not fun now. With the new rank system at least I didnt have to grind all the ranks again, but for what? Now that i'm rank 1 again, I get matched with 1-2 rank 15+ EVERY game. Whats the result of this? Well people stop soloQ(which I prefer) and start going SWF with coms, which is terrible for the game.

    Currently, the game is in one of the worst state it ever has been, and unless devs are starting to wake up and make some massive changes(map designs, gen speed, swf) it's just going to get worse and worse.

    I could make a list long like my arm of all the issues this game is facing currently but it wouldn't matter because the devs ignore everything that is linked to balance and prefer to be in another universe, as we've all seen in the last dev stream.

    Dude calm down. I haven’t played in a while so I was rank 11 yesterday today I’m rank 2 and I only played doctor all day well I played GF twice oni once and trapper twice but other than that it was all doctor. Every killer is viable in red ranks. The only things I can give ya is if you actually face the uncommon 4 man sweaty swf with a bigger map then MAYBE legion clown and bubba are extremely hard to play but literally every normal game you should be able to play every killer if you’re unlucky to get red forest as clown or have a swf on mount Ormond as legion then those are just bad luck games that aren’t impossible to win at. I’m sure you’re a kills=wins killer like me so I’m sure you’re the kind of guy that gets really angry when the last survivor finds hatch or something 😂😂😂 the game is in a great state rn ruin was a clutch perk idc what anyone says anything that’s a clutch needs to go just like BBQ’s BP bonus, just like survivor exhaustion perks. All that needs to be changed. Decrease the map size as well nerf the living hell out of toolboxes keys and moris and the game is in an amazing place. I mean sure I’d love asa killer main for gen times to get buffed and take longer but honestly thinking at both a high skill and low skill levels of play..... gen times are fine.

  • @Carlosylu said:

    I thought queue times were fixed the day of the update, but yesterday it all went back, 10+ mins waiting as survivor and less than 1 min for killer.

    As a Rank 1 killer and Rank 2 survivor I politely ask you NOT TO LOBBY DODGE, you need to learn to play against everyone, and don't come to me with your:

    "WoUlDn'T yOu dOdGe A LoBbY whErE...?"

    The answer is NO, I don't dodge lobbies, the only justifiable reasons to lobby dodge is Ping and knowing a guy in the game that you have played against and you know he is a toxic player or a DCer, any other reasons are just lame excuses...

    In game DCing is another issue, don't get lost from the thread please...

    Just because of you i'm going to purposefully do it for a long period of time.

  • @Snow_Lep said:

    I'm confused here. General idea is that keys are toxic, right?

    I bring a Skeleton Key, Weaved Ring and Milky Glass into a match. Before the timer loads, my 3 other teammates all switch to other characters toting toolboxes.

    I get found, tunneled, and proceed to be facecamped within the first 2 minutes.

    Small addition, only reason he caught me was due to Dead Hard being a wonderful perk and giving the full indication it worked, even though we all know it works about .01% of the time.

    The gens were done and they were all teabagging at the exit gate by time I died (yes I did struggle to give them extra time).

    What part of the key was toxic? I got bent over by a salty killer who in the endgame chat gave the response, "I make sure anyone who uses a key gets the [BAD WORD] they deserve"

    Like woah bro, chillax. I was the LEAST toxic of the group. I'm guessing the other 3 were in a SWF and just completely stomped you as a killer.

    But just because I bring a key because I thought, 'Hey, why not? Last game of the night so gonna try something different', I get the literal worst game in existance and a killer who feels they are some self righteous priest of the forums and entity who needs to punish my sins.

    Like dude, those toolboxes did more damage that match than that key could have EVER dreamed of. Honestly, don't even worry about the key until all gens are done (or someone has died and hatch has spawned in), and focus the gens being stopped.

    Probably someone who was upset that ruin got nerfed and just used the key as an outlet excuse for trying to punish the toxic genrush... But punishing the toxic genrush would have been slugging those 3 over and over in the match, or facecamping them.

    I'm not mad I got facecamped, it is a rather common occurance for me to make killers mad at me and get facecamped, but the logic behind it was just horrible.

    Are keys really what is toxic here, or is it the gen rushing that only gets amplified when you decide to facecamp that just fuels the fire?

    killer main here lemme explain what the whole thing about keys is... to killers they see a get out of jail free card. A thing that requires absolutely no skill to escape the match. Serious killers always want 3/4 kills and when they see someone with a key they know this guy is so bad they have to bring a key and it makes the killer mad that this guy will most likely escape while using zero skill while the killer is going at 100% to kill everybody. It is annoying. I just dodge keys. If you find a key, congrats you used skill to find a key and if you can survive till hatch, you’ve earned it. BUT if you have unnatural hair color I will bring mori I will camp I will tunnel. I will make sure you don’t have a good time in the game. You’ve sinned upon me and this world. And you will be have a terrible trial and have zero chance of not being consumed by the entity. I swear it.

  • ”killers aren’t overpowered” lol nice bait man.

  • no let killers play the way they want to play.

  • @oh_0k said:

    It wasn't a hex. That's the perks biggest problem right now it complete counters the effect ruin provides. The new effect is for killers that are effective at pushing survivors off gens but because it's a hex you have to protect it make sure it doesn't get cleansed you see the problem here?

    When you protect your totem your not pushing survivors off of gens but if you push survivors off of gens your not keeping the totem safe. You either try to use ruins effect and risk having it taken away or your protect ruin and don't get any use out of it.

    If they want it to be a late game perk make it a late game perk. Remove the hex and make it only active after 2 gens get done.

    @Peanits I hope you see this and take it into consideration

    It’d be too op for a good 3 gen. Sure the survivors shouldn’t put themselves in that situation to begin with but even with 1 random, ######### can go loose. Ruin I think is fine. In about a month people won’t even care and ruin will last till end game most of the time. I mean just playing today I’ve seen so much more ruin time than ever before like my ruin stays till 1-3 gens regularly now which is great.

  • @JarMa13 said:

    It's such BS.

    The point of his marking is SUPPOSED TO BE that he stalks you. You don't know he's there.

    So how is it you can run from him for 3 minutes, drop a pallet on him and while you're staring him in the face he marks you?

    I have tried EVERYTHING to break the mark. Looking at him with his face center screen. A little up to the left, a little up to the right, down, side to side. HOW THE HELL DO YOU BREAK HIS MARK?

    I have stared at ghostface for MINUTES and nothing happens.

    And he marks you WAY too fast and WAY too easily.

    9/10 times a ghostface marks me is when I drop a pallet and we look at eachother waiting to see if he's gonna break it or run around.

    Takes him about 3 seconds to mark me. And HE SHOULD NOT BE ABLE TO MARK YOU ONCE CHASE HAS BEGUN. That is a total violation of the purpose of marking.

    Basically ghostface is a free one hit down every time just like leatherface.

    It used to be the chainsaw could only go in the direction you swing it in.

    Now, in one swing of the saw, he can chase you down a wall, around the corner, and back in the other direction and still down you.

    It's ABSURD

    I have not seen a leatherface use his sledgehammer in months. Every single hit is a one hit down.

    No cool down. No wait.

    And as long as he's within ten feet of you, he's automatically going to get you no matter what you do.

    You SHOULD be able to duck a chainsaw swing. You can't outrun it and now that he can change directions mid swing (which is a total violation of the law of physics)

    there is simply NO WAY to evade a chainsaw swing.

    It's reminiscent of the trappers traps.

    13 tries and I couldn't break free. When I stepped in the trap, the trapper was hooking someone. After that, he chased someone else, hit them, chased them more, hit them again, picked them up, carried them to a hook, hooked them, and walked all the way across the map to me and I STILL HADNT BROKEN FREE.

    The traps should be an advantage, not a guaranteed hook. It tells him where you are AND injures you so you're a one hit down. THAT IS ENOUGH. Holding you there that long is absurd.

    Even with add-ons, 5 tries should be the max it EVER takes to free yourself. 1-2 normally and 3-5 with add-ons.

    I am a killer main and I'm DISGUSTED by how OP the killers are. I don't play survivor as much but when I do, I'm also disgusted by how dirty they play. Camping, tunneling, resorting to exploits.

    It's shameful. As a killer main, there IS a code of ethics. It's basic sportsmanship.

    And it's easy to remember.

    What is the goal of the game?

    If you answered winning, you're a dbag. The goal of the game is fun.

    Dbd is 5 people working together to have fun. If you put your selfish need to win ahead of the prime directive, you suck all the fun out of the game and ruin everyone's game.

    Stop being a dbag.

    Play to maximize fun.

    That way no one cares if they win or lose because they had fun.

    That's why I get thank you notes from people I've killed. Because I give them a good time.

    I don't have a wounded ego and a chip on my shoulder that makes me want to ruin other people's fun.

    And I still get 4k.

    I just do it while upholding the basic tenants of sportsmanship.

    And since I USUALLY get about 100,000BP per match. I'm obviously doing something right.

    You should try it sometime.

    Hey man can I have sex with your girl? No? Why you being a dbag bruh? Always trying to win smh. We all just tryna have fun man... /s

  • @Eye66 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1007151#Comment_1007151

    What is this "taking the game hostage with his power" business I've never heard of before?

    You’ve never heard of hostage doc? Lol you really don’t know anything huh. It’s when you make your add one be range add ons and have a 3 gen all you have to do it shock towards the gens in a good 3 gen and the survivor screams and you keep kicking gens to apply overcharge and surveillance and just keep doing it until either you or the survivor gives up or makes a mistake

  • @Eye66 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1007082#Comment_1007082

    "Hes better and healthier because [debunked claims countered in every other doctor post]"

    We get it, survivors are happy because he's easier to escape and they have to do fewer skillchecks, it's so viscerally repulsive

    ”You’re a survivorororor main you don’t agree with me wahhhhh” even though his profile pic is the oni, well guess what doctor is better now quit ######### crying look I have a GF avatar quit acting like you know everything, child.

  • @Mister_xD said:

    that sounds really cool!

    i didnt know that, thanks for the heads up :D

    now regarding your idea, do we know if Ruin works with pop? and if so, how will it work? will it just apply pop to the next gen that starts regressing? in that case the survivors might actually be able to play around it by getting a random gen to 1% and then letting ruin pop it down to 0% again.

    and does surge work while ruin is up?

    does surge apply pop even when someone is currently working on the gen? (i hope so xD)

    i think im gonna test that out when the new update releases... that sounds like there are some very interesting combos that'd be worth a shot.

    No it doesn’t it’s more like the PGTW and surge are an insurance policy when survivors break ruin when you have a 3 gen going on

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/120153/pop-and-surge-now-work-together

    Even if that is true if you take ruin neither pop or surge will be of any use until the ruin totem is broken, if they don't break it and just power through you are going to be in trouble.

    You can't pop or surge a gen that is already regressing.

    It’s a wombo combo. If a survivor is on a gen it’ll work but it’s really for when it’s end game and there’s a 3 gen and they break your ruin once good survivors see this (or break it earlier) playing doctor with the combo would be very sufficient

  • @GoodBoyKaru said:

    Uhh, this has been here for a while but unless they changed something I got some bad news for you. Surge uses up PGTW but doesn't actually USE PGTW on the gens. So you lose the perk timer and get no value from it.

    No it’s changed. I tested it out a half done gen got reduced by 25% and the PGTW sparks were popping out of the gen as well. It actually works

  • @Mat_Sella said:

    just curious, I saw a killer with both perks and wondered if they were a plausible combo.

    They changed it. They work together now

  • @ThisLadyRightHere said:

    I hate this community with a passion. There’s too many Tunnelers. Campers. Teabaggers. Sandbaggers. Killer Entitlement and Survivors Entitlement. Gotta Escape or Gotta 4K every game. People take this game way to seriously and I just wanna have fun and make points. Bad survivors and Bad killers being carried by Ridiculous perks overload and add-ons aiding them every single game then have the audacity to ######### talk to boost their loser ego. I don’t mind ######### talk if you make a valid point, but people on the game are so blinded and they can’t admit when they play cheap and are boosted. But hey welcome to DBD. Majority of the people here are just shitting in the tall grass.

    Well if u don’t escape nor 4K the game isn’t fun at all the games been out for over 3 years the dopamine from playing is gone completely for the majority of us. Escaping and 4K’ing is our only fun. I don’t abuse OP perks maybe ruin when I play trapper or I’ll use DS every other game but that’s really it. Except when there is a new killer a rework of a killer or whatever there is no real fun in just playing no more.

  • @DBD_Pinhead said:

    https://forum.deadbydaylight.com/en/discussion/comment/990543#Comment_990543

    Tunneling is being efficient. If someone doesn't like it that's too bad. Survivors brought it on themselves with crying for killer nerfs. They better get ready for the new meta.

    Providing pressure on a single survivor let’s 3 survivors have zero pressure while game which creates gen rush for those who are bad enough to have to rely on ruin. Once ruin is changed and you still think tunneling is “efficient” oh man I’ll be waiting for your “why I’m quiting” dbd post. Without rotating and providing constant pressure you’ll get gen rushed. Guess what? Ruin was op, gen times are FINE and survivors are not the power role, UNLESS it’s 4 SWF who all are running Meta perks with toolboxes. Without all of that, killer IS the power role and anyone who thinks otherwise need to learn to “git gud”

  • @Hypocryte said:

    https://forum.deadbydaylight.com/en/discussion/comment/990543#Comment_990543

    I mean, I don't camp at all. If someone get unhooked and just runs away without healing and I run into them I am not gonna ignore them and I am sure you don't either. I have a very limited set of perks since I am still trying to level up lots of characters. Because I ranked up so fast I am playing level 1's and 2's most of the time with fully leveled and the best perks, I have to work with what I got for the time and don't have a luxury of ignoring people because thei feelings might be hurt.

    People need to suck it up or go play something else rather than whine.

    Idc about their feelings, I just don’t go for them if I see them I’ll ignore them and look for the unhooker if I can’t find in 10 seconds I’ll just down the unhooked guy and go find someone else because DS 9/10 times I’ll find the unhooked again because survivors are predictable

  • @inferjus said:

    https://forum.deadbydaylight.com/en/discussion/comment/966636#Comment_966636

    I hate this Emblem System! Its big oversight is the fact this sytem discourages you to use perks like Play With Your Food, because this perk makes you lose chases, which hurts your emblem. Also killing 3 or 4 survivors can still end with "Brutal Killer" screen, and if you kill 2 survivors, which Behaviour expects from killers, you are greeted with "Entity Displeased" screen. Probably the only killer that is not hurt by Emblem System is ironically Legion, who is not capable of killing survivors optimally, but does pretty well what emblems expect them to do.

    Wraith as well

  • @FootMan2893 said:

    Even with the current "strong" version, Red Rank games are still having most if not all Gens finished by 5-7 minutes.

    Obviously this isn't a universal fact of every single match, but it's also still a very common thing. The players won't even waste time looking for Ruin and just ignore it, unless of course they don't find it by accident in the first minute.

    Even if I ignore my own matches where this happens, if you watch killer mains at all you'll notice this as well. Watching an Otzdarva or Tru3ta1ent video, they're juggling 1-2 survivors, then some how by the 6 minute mark there's magically only a single gen left. Even when they seemed to have been really keeping the whole survivor team busy the gens just somehow disappear like nothing, and Ruin just stays up as if it's not even working at all.

    Imagine what that'll be like when there is no Ruin to stop them. Granted, a lot of people will probably mellow out and won't focus so hard on hitting those great skill checks. But there will still be a minority of survivors who keep at it. With a Toolbox in hand and Great skill checks all around Gens will start melting away like they never even existed.

    Just put on surveillance I don’t get why people are complaining about ruin. Just shows that you can’t play at a high level without ruin lol

  • @Seanzu said:

    We're all here arguing about the changes to ruin, but what would really make you be ok with it?

    The developers have already stated that an increase of gen time is unlikely, so throw your other ideas in here

    Firstly, * I think Ruin should at least increase the amount of skill checks, with the removal of required greats when ruin is up I think it would be fair to increase the amount you recieve, and while checks aren't hard, they still do get missed, and they still make an alert.

    Secondly, permanently make generator skill checks smaller, and decrease the size of great skill checks, as the boost from those is pretty significant if you get a lot, and they are no longer required to be large so you can hit them during ruin.

    and Finally, a toolbox rework.

    1. Remove the increased speed of generators
    2. Make it so it reduces skill checks/increases their size
    3. Make up for the removal of gen speed, by allowing them to break dull totems quicker, this prevents them from countering thrill/hexes but encourages people to go for totems to remove the chance of NOED, thus wasting time

    Addons can be reworked to make skill checks appear slightly/moderately/considerably less. BNP could remove the chance of skill checks up to 50% of the generator, it then expires. Keep all sabo features as they are

    Thoughts, ideas? Too little? What are YOUR ideas?

    Community Ideas:

    • *Obviously a bad idea, but is it a bad idea if the greats don't increase gen progression, then you just have to face more skill checks like you normally would but without the boost.
    • Map sizes are being mentioned a lot, I think the majority of us can agree that some maps need tiles removed, trim off the fat, offer more pallets (Unsafe & Safe) but remove dead space. Good examples Sheltered Woods, Rotten Fields, Thompson House, Disturbed Ward
    • General Reworks to some "trouble perks" DS often being mentioned (removal of protection after another has been hooked)
    • A rework of totem positions (possibly making them appear less obvious, less luminosity, smaller frame. Additionally just making them all dull as an option.
    • Possbily? Making ruin a non hex perk (For what it's worth I think having gens just permanently regress because someone isn't on it is far too strong.
    • Increased Toolbox Consumption W/ Ruin

    Ruin already is better I actually plan to use it now.

  • @Rivyn said:

    I figure it would be a fair compromise with Ruin being removed, after all.

    Edit: Yes, I'm joking. But then, since 80% of the survivor playerbase does it, and new killers might find it frustrating and insulting, why shouldn't it be removed? Or limited? Only allowed to crouch once every three seconds.

    I can still moonwalk on console completely fine

  • @Hypocryte said:

    I got about 40 hours into the game, im doing pretty well as a killer (Rank 5) and survivor (Rank 8) having fun but after every game the chat is pure toxic spew. If I am a killer its "Oh, you use these perks you're #########?" "You're a tunneler, you are just bad you gotta go for the same person" It's like, if I spot them after they are rescued am I suppose to go.. ok I downed him before better leave him alone and go look for someone else. If I am a survivor I get called back because I loop a killer for a long time. I have ran across way more super toxic people than I have people who just say nothing.

    I have played a lot of games in my time, lots of toxic people but this game takes the cake by far. This game should just remove the chat at the end of the game completely and let the angry children punch a wall or something.

    Well I’m a killer main who always gets 3k/4K and I don’t go after people who were just unhooked. Just learn how to play good and not like a dick. Really easy.

  • @Yamaoka said:

    Since I dislike any sort of profiling I treat players based on their actions rather than the character they choose to play.

    Tfw you think profiling is bad

  • @ppo8820 said:

    Like in game, is there a survivor character you are biased against and therefore must die? For me it’s Nea. Every Nea I go against is usually toxic. They come in with their flashlights, DS, and borrowed time with the one goal to annoy killers. Second is oddly Claudette. Lol, I swear it never fails. So which character is first on your list to go after?

    If you have unnatural hair color I will tunnel camp Mori you. Anything to make you have a bad time.

  • @Mushwin said:

    Killers are not using Ruin already, nearly every game in the past there was always ruin, it was rare thing that a killer didn't have it, but i mean already noticing killers are not using it....anyone else already noticing?

    At least now I’m actually using ruin. Before I never really used it because of the reason that it’s unreliable and it’s also not based on me preventing the gens getting done so I only really used it for trapper plague and hag really. Sometimes GF. But now with the synergy of ruin and surveillance (a perk I actually use way more often than old ruin) it works so well not only are my ruins lasting till end game MUCH MORE but it’s really better than old ruin tbh it’s more reliable, it gives you location info, gives you easy pressure, and of course SLOWS DOWN THE GAME it’s really great when paired with surveillance, by itself sure it’s not really much better but really the reliable ness of it now is the real reason it’s better.

  • It’s easy I hit right about 90% without going full try hard it’s very easy

  • You have to achieve “merciless killer” while only using his 3 perks. Killing 4 survivors doesn’t grant merciless killer anymore ever since the emblem rework. Pretty much just make sure gens don’t get done quick, get a lot of hits (don’t insta down everyone) end chases ASAP by winning them don’t lose them and make sure to get at least 9 hooks and you’re golden for a guaranteed merciless killer (also have to outplay the survivors of course)

  • @Rivyn said:

    Is it because survivors complained?

    Seriously, though, why? He's not THAT weak, at least compared to older killers. Wraith, Trapper, and Clown, for instance, could all use a pick me up, yet they've been in the dust bin for years. Is it simply because survivors are okay with their mediocrity, and devs are fine with that? Do they devs simply have no idea what to do, or not care?

    Because trapper doesn’t need a rework lol. I literally just played 5 games in a row 4 4K one 3k with hatch escape using his yellow bag add on and the yellow setting speed. And I’m rank 1. He’s fine the only thing I’d say is let him start with 2 and be allowed to carry 3. That’s really it. He’s a very balanced killer.

  • @xenofon13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/932159#Comment_932159

    I told you i don't care losing or not mr. killer main. I play killer too. Reversed skill checks doesn't mean that i lose the game big brain.

    Reverse skill checks make you pay attention instead of holding down one button and doing nothing, the unexpected skill check that’s reversed will make you think twice. I love how survivor mains say “this killer is boring” yet they always lose to them xD quit watching Scott And play the game instead of complaining because you have to deal with something unexpected. Only survivor mains would complain about a buff to the doctor one of the worst killers in the game. I can’t wait to see what they do when bubba gets some kind of speed buff or something and becomes a top killer, the survivor mains will cry blood, which I’ll collect while playing oni and ######### them up with my flick that’s being buffed.

  • Sure, as long as you A. Don’t have a key and B. Don’t have unnatural hair color

  • @Jesya said:

    a Jeepers Creepers chapter.

    no. just no.

    Why? He’s such a funny and unique killer compared to everyone else in the game. Obviously he was scrapped already because they couldn’t do the flying killer thing but he can still run fast and throw ninja stars and stuff

  • @Dr_Loomis said:

    Tier 29.

    Reached epilogue on Tome 2, but have around half a dozen challenges left.

    I don't care if I complete the whole Rift or not. I spent the cells I accumulated on the new GhostFace body.

    I work full time but even then feel I spend too much time on this game.

    Playing DBD is just not an overly pleasurable experience. It's far more relaxing playing a board game or watching a good horror film.

    ######### you stole my comment I’m actually at tier 29 and spent my auric cells ive earned so far on just the shroud for GF since the other two are a waste of money. Too bad the skin is glitched af

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/820361#Comment_820361

    If its so easy why don't we go into a KYF and you tell me every time I'm using my power? I guarantee you can't do it reliably whatsoever. I've tested this with people that have claimed they can see all of these things before. Sometimes I would literally never use my power, just jerk my mouse slightly to the right or something, and they'd say I used my power. Using the schoolgirl outfit makes all of this pointless and useless.

    Just nerf school outfit. then lol change it so you can see that stuff, I don’t look at glass or stance switch or none that. But her hair sticking up is 100% consistent. Idk if it’s a graphics thing on console but every time I’m at a pallet battle against a spirit I glue my eyes on her hair and it always works until she breaks pallets, only time I die by spirit if I’m in a dead zone or if I’m caught beginning of game because of unknown prayer beads. She’s in a good place she’s not the most fun but she’s more fun than unfun. I also hardly use OP perks I usually will only use BT or DS not both with plunderers head on and probably prove thyself or unbreakable. Plus spirit is played so much on ps4 at least.

  • Never happened to me until today

  • Other than BBQ all those perks have been in the shrine in the last like 3-4 weeks so you might have BBQ right. Expect pharmacy calm spirit furtive chase prove thyself no mither and unnerving presence

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/787253#Comment_787253

    Didn't I just say earlier in this thread that I did?

    I got 4K as Nurse sometime in December last year. My first killer game. It's not hard when you know how to play Survivor and understand the theory of how to play this game. I'm a survivor main and I'm pretty good at it. Was pretty good at it for a beginner back when I was new to this game. I killed the first two survivors blinking around -- I suck at blinking but I predicted where they'd go because I understand survivor pathing at the low ranks. Then the last two I 3-genned to death and they had no idea how to counter me.

    I'm at least good enough to understand how the scrubs at Level 16-20 play -- and those are the kind of survivors I fought in my first game as a Rank 20 nurse.

    It's up to you if you don't believe, doesn't really matter to me. The important point isn't my skill at crushing survivor newbs. The important point is Nurse is the strongest killer in this game, and is a lot stronger than the OP is trying to discredit her for.

    I'd also like to add that my Killer Main is Myers. And I don't get easy 4K's with Myers all the time. It's a lot easier to get them with Nurse.

    You didn’t do that. Simple as that. Yes killer is best killer easily after nerf on pc. 100%. But you didn’t get a 4K first game as killer as nurse.

  • @joshuashep22 said:

    Now demogorgon is by no means weak but he is not great either his one main flaw is getting gen rushed and since survivor keep asking for a second objective how about at the start of the match three sprout like growths will pop out of the ground they would look like the old Halloween pustule plants and all generator will be blocked be upside down vines until a single one is destroyed what are you thoughts on this proposed buff?

    All Demogorgon needs is two things 1. Make lunge break pallets about as fast as chainsaw killers and 2. Being able to destroy portals. Add those two he’s a top 5 killer. Rn he’s number 6 or 7

    nurse

    spirit

    nightmare

    hillbilly

    ghost face

    demogorgon

    hag

    huntress

    trapper

    pig

    plague

    shape

    wraith

    doctor

    clown

    legion

    cannibal

  • @Mochan said:

    "Nurse isn't even that strong"

    Oh wow, really, wow. How can anyone be playing this game and think this? On my very first match as killer I played Nurse and got an easy 4K. No perks and no add-ons. That was about a year ago and survivors were a lot stronger back then.

    And how are you playing basekit nurse when you are using up all her stuff? If you are using up all your add-ons surely you aren't playing basekit nurse.

    No one has ever did 1st killer game ever play as nurse and get a 4K

  • @KuromiStarwind said:

    https://forum.deadbydaylight.com/en/discussion/comment/786664#Comment_786664

    "I can't easily loop or counter this killer, so they're pretty boring"

    Exactly lol 4 man swf IS THE POWER ROLE if you deny it you’re a biased robot. To survivor mains they are getting mad because the game has been becoming more and more BALANCED 2 years ago if survivors had the skill they had today the game would be dead. Now that the game is beginning to get to the balanced state (not close yet) they will keep complaining. Also daily reminder where there are only 4 killer sided maps in the WHOLE GAME. with 10+ survivor sided maps. Can’t wait for the swamp and haddonfield nerfs. “ GRR I can’t bully every killer I come across no more waaaaah”

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