New ruin would be good if

It wasn't a hex. That's the perks biggest problem right now it complete counters the effect ruin provides. The new effect is for killers that are effective at pushing survivors off gens but because it's a hex you have to protect it make sure it doesn't get cleansed you see the problem here?

When you protect your totem your not pushing survivors off of gens but if you push survivors off of gens your not keeping the totem safe. You either try to use ruins effect and risk having it taken away or your protect ruin and don't get any use out of it.

If they want it to be a late game perk make it a late game perk. Remove the hex and make it only active after 2 gens get done.

@Peanits I hope you see this and take it into consideration

Comments

  • @oh_0k said:

    It wasn't a hex. That's the perks biggest problem right now it complete counters the effect ruin provides. The new effect is for killers that are effective at pushing survivors off gens but because it's a hex you have to protect it make sure it doesn't get cleansed you see the problem here?

    When you protect your totem your not pushing survivors off of gens but if you push survivors off of gens your not keeping the totem safe. You either try to use ruins effect and risk having it taken away or your protect ruin and don't get any use out of it.

    If they want it to be a late game perk make it a late game perk. Remove the hex and make it only active after 2 gens get done.

    @Peanits I hope you see this and take it into consideration

    It’d be too op for a good 3 gen. Sure the survivors shouldn’t put themselves in that situation to begin with but even with 1 random, ######### can go loose. Ruin I think is fine. In about a month people won’t even care and ruin will last till end game most of the time. I mean just playing today I’ve seen so much more ruin time than ever before like my ruin stays till 1-3 gens regularly now which is great.

  • That would be way too powerful. 200% regression with no counterplay other than stay on the gen? Imagine a good 3 gen with it.

    In my personal opinon, new ruin would be perfect if it triggered PGTW or Overcharge. It's a Hex so it goes away in like 30 seconds, but at least with them it'd have some notable effect within the little time it lasts AND it let's you still have a use for those two perks after it's cleansed.