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imlegion

imlegion

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imlegion
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  • I have done that to all the pigs I see some I die some the pig leaves me alone if you really want to please a killer bring a toolbox find the killer and drop it in front of them they might let you live if survivors give me items I let them live :)

  • @Oshi said:

    Try to play as killer rank 6. Three SWF all rank one, one random. Genrushed - one kill - three escaped in hatch key from chest. "Balanced"

    Someone had plunders only way you’d get a key unless your extremely lucky. Just like noed is balanced huh? Or how about mickeys tombstone that’s fair right? How about the fact Mickey can grab and kill you before your first hook but that’s fair right? How about tunneling and camping that’s fair right? Just because those to are good strategies to use they make the game less fun for others involved your perk build has a play in all this too

  • @bgbomb said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135035#Comment_1135035

    then maybe it should pair me to the same rank and rank me up to against those who 5 rank higher than me.

    Your not always guaranteed a 4K every time if that was case you all would have no survivors to play against you lose some you win some then you half ass or just get owned expect the loss move on the rank system being messed up is old news it’s gotten worse through updates and patches but still just do your best and if they all escape move on to the next trial

  • Maybe now with the new sabo it will give the opportunity to wiggle off without having to sacrifice a health state

  • @Frankie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131798#Comment_1131798

    Pretty much. As with most survivor "nerfs", there's a huge trade off to compensate most of the time. Compared to killer nerfs which just sees their things get completely gutted. Ruin is the most recent example. It just got gutted. No trade offs. Even worse than gutted because any possibility of synergy was removed as well. The ruin nerf was a debuff to a few killer perks, really.

    That being said...I still think the toolbox thing is an overall nerf. The issue I have is the sabo changes. The fact that you can sabo a hook in less time than it takes for the killers hit cooldown is absolute BS. Whoever thought of that needs to be fired.

    Those devs better wake up and realize that killers need to exist for their game to exist.

    Something needed to be done the wiggle option is a joke escpecially with iron grasp I mean how many times has any gotten off successfully without someone taking the hit or playing against a baby killer it doesn’t happen so I’m glad all these changes are coming

  • Would you like some extra salt?

  • @DwarvenTavern said:

    I said I quit after the path Bhvr went down. Like the battle pass (I know it's not called that, but it is a carbon copy of the battle pass.. so..) how things were nerfed to make it seem extremely one sided and with lack of proper communication it seemed like it was made to drive newer players in while shrugging off the older players or even not caring about the killer mains. I actually did quit for awhile too. Until recently. I watched Paulie Ester's video on the update that's coming up and I was curious. I'm just going to say I wish I actually stuck around instead of jumping on the hate band wagon. The toolbox nerf is saddening for Survivors to hear, but it's highly needed since there is no real slowdown anymore. (Yes, this is indeed an arguable statement, but hear me out.) Yet, they added a quality of life change that makes it really nice. Keeping your items after they lose all charges, that's something they really didn't have to do, yet they did and I absolutely love it. I have a bad feeling about Franklin's though.. I'm afraid it'll break the item, but I'm sure the devs know about that. The really nice Plague buff was great, it might get more players to use her now and that will be exciting. Trapper getting some major buffs is great. While it sucks that we can't normally carry more that one, I think it's fair since our traps can no longer break! Also resetting them is amazing, it's saves a bit of time and I love it. The changes to Sabotage is actually incredible. I love the fact that you can more easily predict where a survivor is going to and take care of the hook much faster. That's a fair trade. The hook breaks aren't suppose to last long, just buy enough time for your friend to escape. The perk changes are awesome and I believe it's time to talk about the elephant in the room. Breakable walls. Thank. You. This was incredibly needed, it makes things more challenging, I always found it extremely annoying that a survivor can easily lose a killer by running around a pile of boxes and a shoddily made pallet. This is extremely exciting. Thank you Bhvr and I'm sorry for quickly jumping to conclusions. While there a still a bunch of issues, it's nice to see extremely pleasant changes like these. I always craved for more dynamics for this game and I hope you'll keep delivering.

    Best post I’ve seen from a killer main bravo dude seriously I can’t help but not get mad at your post you have some well rounded points most survivor mains can’t fathom the toolboxes are a great fix considering ruin is gone I main survivor but play killer too so props to you man for leaving and having the will to come back and apologize for acting irrationally kudos and I hope I see you “in the fog” :)

  • Or the perk combo that’s makes you move faster with your attack

  • How about forever Freddy

  • Or infinite tier Myers

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1102731#Comment_1102731

    It's not OP, a survivor can now finish 2-5 gens before he can even use that power.

    Also his add on decreases his movement speed. If you get catch by a MM walking with a decreased movement speed (worse than huntress movement speed). It means that 1. the survivor was bad, 2. The killer played smart and brought you to a deadzone or 3. There are no pallets left

    Seriously, a tombstone myers is probably the easiest killer to loop due to that hes slower with the tombstone add on.

    If its the tombstone piece, it still the same situation except he doesn't have a reduced movement speed, and loses tier 3 after killing a survivor, which makes him more vulnerable to get gen rushed.

    Myers has the most balanced add ons in the entire game.

    No no he dosnt they are too op along with noed that’s my opinion and it’s not changing and nothing you say is going to change that noed needs a change being as it’s becoming the next meta and with the map reworks coming and all that yeah I’m not waisting time doing totems especially when on the 5 percent chance there’s not a noed you waisted valuable gen time regardless tombstone Myers sucks it’s op to be killed before you’ve been hooked it rewards terrible game play for the killer and punishes survivors at hardly any expense to you you get 4 free kills and we don’t get hooked once so yeah op op op op op op op op op op op NERF NOED!!!

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1100477#Comment_1100477

    Yet that same add on requires a lot of stalk to get to tier 3, and by that time you lost 2-3 gens just trying to get into tier 3.

    Also when playing tombstone myers, you get punished if you don't hook them.

    My point was and still is it’s op just like noed it rewards bad play

  • Noed is a crutch for baby killers devour hope and blood warden absolute victory and hilarious when people teabag and realize they can’t leave

  • I’ll come out and say it noed should work like a ebony Mori instead of giving you the insta down you have to hook the survivor atleast once in the trial to get the insta down on them at the end as a survivor the worst is going into a game maybe doing a totem or two do gens if your lucky go the whole trial without being noticed then bam at the end your trying to Idk help save take a protection hit ect. Point is it rewards you for doing nothing but either wait for it to be useful or play like garbage and destroy endgame regardless it’s not fair to new players who have no idea what their getting themselves into

  • I’m a devotion 5 level 80 right now and that’s just on my one console on my other ps4 I have a devotion 3 level 89 I have played many hours in both roles so yeah

  • @Scytere said:

    Tell the survs to stop being their purples into the match. Yeah not very likely so...

    And it’s fair that Mikey has a add on that kills you before you even get your first hook? Nah bro start looking at your addons and stuff you killer have every advantage you just get caught up in a moment get preassured and ######### when your ass get handed to you

  • I’m not joking bbq is op noed is op ruin is better oh and don’t get me started that hits on your screen connect but half the time they don’t on our side you all are worried more about perks and advantages when there are BIGGER and more pressing issues that need to be addressed by and ds are perfectly fine as is and any further changes to them are not needed I’d be fine with changes to SB if they change noed that a balance right or how about SB and SC to change noed those three are major in need of change I’m not afraid to admit we have some powerful perks but quit trying to remove or change perks that have already lost their use ability

  • @GHOSTfaceP3 said:

    It’s up there with DS,BT,adrenaline,dead hard and sprint burst especially against Freddy or people who use nemisis or low terror radius killers it’s a very strong perk..it was broken when it revealed stealth killers lol

    I don’t understand how you all can sit here and say ds and bt are still powerful there not and they have been nerfed into the ground already please do not encourage it more

  • I’m not gonna run and do all the totems cuz that’s another thing you’ll start bitching about soon all my totems are getting cleansed we already have that issue with DH that was the issue with the ruin nerf sometimes it’s there all trial but 70 percent of the time it’s gone in 3 minutes noed is just like ruin it’s giving you a ability and rewarding you for bad gameplay the more time I spend in game the more advantages a killers has the less time I’m in that match the better so yeah doing totems is not on my list it takes too long rewarding bad gameplay is turning people away from this game and major balance issues

  • Bt use to work for the saved and the person using it now it only works on the hooked one you have to be in your TR which good luck if you got insidious DS use to be a free escape now it’s very situational you all like to ######### and moan but you never consider balance your mad cuz you lost a few games and it happens doesn’t mean the devs need to make the game run in your favor

  • @Frankie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1097229#Comment_1097229

    You could argue that gen rushing and not doing totems is also a bad play.

    As mentioned dull totems when your camping or tunneling which is fine and not bannable but oh god it’s the end of the world that we actually ask that you earn your noed not be rewarded for gameplay that turns new people away killing a game further than what is already done point is you need to do something for your noed getting insta hits when you played like crap the whole game it’s not fair not fun and sure the hell not balanced and before you talk DS or BT just know those perks got there nerf into the ground last year

  • @Steve0333 said:

    The only requirement I would add to noed is that a survivor is only given the exposed status effect at the end game if the killer hooked them at least once during the trial. That way the killer would have to do something to get its full benefit other than being a complete camping potato or a killer who tunnels one survivor the entire game and then cries about "gen rushing."

    Agreed and most survivors would agree you need to earn your insta down not just given it for bad play I’ve been seing a lot of killers not care about the gens and just use noed to destroy end game

  • @djsponge10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1081440#Comment_1081440

    The point is to take the exhaustion mechanic out of the game entirely. If the perks can be changed so they are earned instead of given and less powerful, it’d be less of a crutch, all the comments so far are thinking that I’m saying they’re too powerful while some are sure but this whole post is to include all of the exhaustion perks as a whole to remove the exhaustion system. If these perks were less powerful or you had to earn them it would turn people away from using them and go with other perks instead. The problem is that too many survivors rely on the exhaustion perks. I don’t think you can ever change DS being a crutch unless you can stop tunneling in the game, which won’t happen. But the exhaustion perks and the exhaustion system as a whole CAN be changed and remove the crutchness of them. Changing lithe for example would compliment a vault speed build making it really strong for a survivor who wants to primarily just loop. Instead of it being used as the survivors exhaustion perk it’ll be a normal perk. Because let’s be honest here unless you’re memeing, you’re most likely using an exhaustion perk of some sort. There’s a lot of crutch perks for red ranks and white ranks. like for white ranks killer wise we got NOED and for survivor you’ve got self care. Both perks overall are poor perk choices if you want to get better, noed sure you could say is a counter to adrenaline but shut up not every survivor runs adrenaline but there’s usually one or two. NOED is a perk where you have to be losing to use it, similar to fire up, any perks that you have to be losing to use is a waste of a perk slot (unless it synergizes with a build or something) and self care, well, it’s a killer perk too I guess since you’re wasting 45 seconds doing absolutely nothing I mean if survivors wanna use it in red ranks PLEASE DO!! that’ll help a lot! But back to the real world, self care is a perk that hurts everyone really. That’s why you only see it in low ranks. (Unless oc synergizes with a build) overall all crutches in the game I’d love to see changed. I’m sure everyone else would too. It helps the game health immensely and let’s more interesting and fun play styles become a reality when you do.

    so Bbq isn’t too strong? Or what about the build where you can move faster with your attack? Your movement speed isn’t enough? Your bloodlust isn’t enough? One shot killers arnt enough? No the problem is people need to stop bitching after they lose a couple games survivor and killer and only relate to actual issues you know frame rate drops dedicated servers, instability of swf lobby’s there are BIGGER issues than nerfing both sides

  • I think they fixed that issue I believe the system will be able to detect server lag or someone flat out leaving other wise it would be pointless this was needed dcs we’re getting ridiculous

  • @TAG said:

    The following should go IMO:

    -Sabotaging Bear Traps

    -Lightburn

    -Flashlights burning Hag traps

    -Adrenaline waking up asleep Survivors.

    Someone’s salty

  • @xEa said:

    Quick suggestion: Remove the flashlight burn on Wraith. I dont understand why this is still in the game. And it cant be that big of a deal to the rid of this.

    Thank you

    Hahahahaha no because then there is no counter to his ability wraith is easily one of the most fun killers

  • Hahaha I have so much invested in my killers just as much as my survivors and I played those three games each with a 3 k

  • Self care should be the same way though for every survivor you save gain the ability to heal yourself 1 per safe hook rescue

  • Noed doesn’t become active till the end of the game and no I’m waisting gen time on a totem the longer you stay the more pressure a killer has chases hooks time for him to fiqure out how people play I’ll worry about it at the end but my opinion you should need stacks like devour hope for every hook you make during the trial awards you a insta down token say you hook 2 survivors atleast 2 times that’s 4 tokens for the last two survivors you have four insta hits for 2 survivors seems fair and you have to do something for it

  • Seriously it’s just like ruin old ruin it passively gives you a insta down granted it’s a end game perk one that can sometimes last and sometimes be destroyed before you can use it but if your going to get rid of on extreme on one side you better expect the same for killer just saying it’s not hard it’s basic balance

  • Ds dosnt need ANOTHER nerf it’s already been ######### on don’t ######### on it again please quit crying about spilled milk seriously...

  • @Cheers said:

    One idea I've always had is ban any communication except an in game one. You can only hear each other within 24m and the killer can hear you from 32m, starting queit but getting louder.

    Cell exist people

  • noed Needs a change if swf needs a change

  • They won’t it’s called party chat through console and well if they do that I’m sure they have to go through some hoops you can’t just make a game with communication to people by your side and no not all swf make it out and to be honest I don’t run into a lot and if I do morri

  • I will admit the gen rush is real I play killer too but seriously camping and tunneling pick one Not both it sucks to lose 3 or 4 matches due to tunneling or camping regardless I’m not blaming the people I’m blaming the devs they want to fix bandaid issues when we have bigger problems

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/1041802#Comment_1041802

    it’s fun for the killer but not the survivor

    I wouldn't say "fun", more like "more satisfying", because it's a compromise to a game going too quick with not return.

    You arnt suppose to get 4ks or 3ks every game you all need to except there are people better than you nuff said.

  • @HellDescent said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040301#Comment_1040301

    I did read the entire thing. And it's complete opposite from what we were told about a week ago regarding ranks in the endgame screen. Also how would players be aware if they're being matched with an opponent of an equal skill, except your word that the system is working as intended?

    This I agree making rank not visible will be bad oh well they are the type to make a mistake and not learn from it

  • @DocFabron said:

    Every killer tonight has had the exact same tunneling playstyle and it's getting boring. 2 matches in and I'm already on to Kingdom Come: Deliverance instead.

    I agree with ya dude tunneling and camping in other words (guaranteeing your kill) is becoming more and more common im also noticing a spike in NOED not that it’s a big issue I just run small game but still the camping and tunneling is happening more killer mains can deny it all they want but I’ve seen a difference makes the game not fun it’s fun for the killer but not the survivor

  • @JakeMainForLife said:

    @Kagari_Leha Ummm. It's just a title. Lol. Read my explanation. Franklin's? U mean the perk that makes them drop it then they can just pick it back up. Thanks for the very very very good advice 👍👍👍👍

    It also consumes some of the item when they drop it with frankies

  • Not true you could just run other builds to help speed up for lost regression prove thyself resilience ect. The problem is everyone gets comfortable with a set of perks no one has the itch to actually challenge themselves and I can agree with everyone here at red ranks your totems are garbage they are gone within minutes they never stay devour hope hardly works anymore because of the changes you made so you all need to really look at the community feedback before you think making the right call is just you and only you without us there is no you so you keep that in the back of your head oh by the way the whole time I’ve been writing this about 5 minutes now I’ve been waiting to find a match so you know (PS4)

  • Yeah but devour hope gots it’s nerf a while ago that totem for devour is always lit now vs it not lighting up till active bhvr you need to look at actual issues unless you want the “dark times “ to be death time your game is going down the drain and you arnt gonna stop it

  • Well hopefully this will go through the ptb first I don’t think ruin needs a change

  • I use thrill devour furtive chase bbq

  • I don’t know devour hope is pretty fun especially with 5 tokens lol

  • I’m gonna make this clear if you want both those perks gone or changed remove ruin and noed or change them that’s the only way I’d agree to those getting nerfed (again) because some killer is mad he got stabbed four times suck it up buttercup

  • As mentioned I don’t like dead by daylight on pc I’m better on console than pc so to me anything that involves pc I don’t really care about tbh

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/911917#Comment_911917

    They said the keyboard flicking was not intended, friend. If flicking in its entirety wasn't allowed, @Janick wouldn't have said what he said. I'm not trying to start anything but if you're going to die on a hill, make sure you're dying on one that is actually factual. The mouse turning is supposed to exist. As of now, it is bugged until otherwise confirmed.

    https://forum.deadbydaylight.com/en/discussion/comment/911930#Comment_911930

    Not the time nor place, bud.

    This what happens when console players can’t be part of the PTB that’s why it’s a “nerf” after console release there complaints about the oni went through the roof he was unfair and there is not counter to him now there is there is finally a balance all you pc players must forget that dbd on console does exist and the devs do take what say seriously because we don’t get to PUBLICLY TEST like pc players so before y’all go on a rant about this Remember we don’t get a PTB so when it releases and the console community complains yeah your gonna get nerfed killer sorry it happens but it balance nothing more nothing less

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/911482#Comment_911482

    But that doesn't tell us what the intended rotation is, nor is there a compelling reason to knowingly release the killer in an unintended and MUCH more powerful state if PC players are to be believed about the reduced flick. Certain degrees of rotation are obviously not viable on paper to an experienced player. That's deceptive, unintentional or not. I get that release schedules and deadlines happen, but if all it takes is 2 weeks to tweak the killer to an intended state, just wait two weeks? Why upset the playerbase nearly every time a killer is released and performs well in PTB? If I got a free sample of food with a disclaimer that said "this flavor isn't intended" but I enjoyed it, ordered more, and then got something infinitely worse, I'd be pretty disappointed and maybe ask for a refund.

    Yeah but dead by daylight is not obligated to refund you as you just said they have a time limits and honestly this ain’t the first time so why would you be surprised it happened again we all know killers get nerfed after they hit console because the console player base dosnt get a input from the PTB considering we don’t get access so yeah when a large number of people ######### he’s too strong the nerf comes sorry you guys need a exploit to win how fair is it that your running so fast and you can just whoop 180? No that should have never been allowed the nerf is a balance nothing more nothing less

  • @not_Queen said:

    It was noted day one of the release under Known issues

    • The Oni can rotate faster than intended with the keyboard or joystick during Demon Dash. 

    Which basically says it wasn't intended.

    And from a dev herself you have it what killer is intentionally suppose to turn faster than billy quit getting mad about a exploit you clearly were abusing and blaming people and the dev team for your terrible matches you win some you lose some that’s how it goes get over it

  • Y’all are forgetting one thing killers still have a vacuum affect to the hook survivors don’t have that going through pallets anymore yeah it’s a exploit but killers can be 10 ft from the hook and get the option to hook u they latterly slide to the hook it’s more annoying when you wiggle bar is 97 or 98 percent then 5 ft from the hook the killer magically slides to the hook care about issues not the fact you can’t get gud

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