deckyr
deckyr
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- deckyr
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can't count the number of times i've had a trap, a gen's popped, and i've gotten it off just fine.
can count the number of times i've died to a trap. because the number is 0.
honestly, don't be afraid of the pig after you've been trapped. she's not coming for you. if she is, she's dumb, because the timer's gonna stop any time you're not capable of taking the trap off.
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2191486#Comment_2191486
Well...... They probably are, to farm BP, lmao.
Really though - yeah, well, I AGREE. Any Killer perks that translate to the same obnoxiousness of having to respect it, which totally warps your gameplay, even though they may NOT have it (Nurse's Call comes to mind, and I wouldn't say many other Killer perks can compare to what BT does) could also do with a change.
Or, perhaps something big that would change everything. Perhaps, quite simply, you can know everyone's perks before/during the game. I HONESTLY do not think that would be bad for the game. Either neutral or good. I can only imagine some silly counterarguments for it. But no good ones. So if you got any, I wanna hear it!
uhh... the total and complete invalidation of every trick perk in the game whose strength relies on you not knowing it's there, including
for survivors: diversion, deception, lucky break, iron will, unbreakable, soul guard, deliverance, slippery meat, urban evasion, sprint burst, dead hard, decisive strike, flip flop, power struggle, slippery meat, calm spirit
for killers: insidious, hex no one escapes death, iron maiden, discordance, dark devotion, furtive chase, hangman's trick, make your choice, starstruck, hex devour hope, hex haunted grounds, nurse's calling, bbq, i'm all ears, knock out, hex third seal, monitor & abuse, hex undying, hex retribution, hex crowd control
you wanna know what the worst part is? this is off the top of my head. i'm absolutely certain that i'm missing some. your idea obliterates the concepts behind like 50 perks outright.
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i got reset from killer 8 to killer 19 and, honestly, i've been having a hoot just screwing around with the R20 babies. haven't been able to chill on killer like this in a long time. i made a thread about it recently just sort of, vibing about how fun my games have been. kind of wish i could voluntarily drop rank whenever i wanted.
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i feel like trap detection still has a place in dbd, maybe it's an effect that they could apply to premonition. premonition can go on a cooldown when it detects the killer, but it can also just go "ping ping ping ping ping" while you're looking at a trap. i feel like that'd be pretty nicely balanced.
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that's definitely one of the more interesting ideas i've heard for dead hard drawbacks. firstly because it doesn't intend to completely destroy the perk to the point it fully ceases to exist, it just wants to attack a specific usage of it.
i maybe wouldn't say 2 seconds, if only because i'm more inclined to say "the exact length of a normal killer missed attack cooldown", so that dead harding through an attack doesn't then make you get hit because the killer was ready before you were. also, shadow buff to unrelenting??
otherwise, i actually don't see any issue with this. this is super well thought out. have my upvote.
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@MintberryCrunch said:
https://forum.deadbydaylight.com/en/discussion/comment/2192066#Comment_2192066
That's basically right though the odds would be way lower, the chances of facing something 1/23 twice is already 0.19% I think, although it wouldn't be out of 23 because not every player has purchased Bubba, but this should actually make it less likely I think, even if lots have purchased him for BBQ because there's a good chance they don't actually use him.
So yea the chances should be incredibly low, but then due to the nature of probability it's not just possible but in a way inevitable that someone will get a run of loads of games against the same killer.
Still OP has been crazily unlucky, I rarely see Bubba at all, suppose rank also comes into play.
My original post disappeared whilst editing.
i wouldn't even say the chances are even based on the roster size. different ranks straight up just have different killers. if op is a purple rank, then bubba's way more likely than 1/23.
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couldn't answer you, because i agree with you, and i'll absolutely die on hook if it's me. guys, just leave! it's fine! unless i'm hooked directly in front of the gate and you have BT, just don't worry about it! just get out!
(sees everyone hanging around so they can teabag and i don't get any "survive while other people escape" points for my archive challenge) (loud sigh)
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@Michi said:
How I would change it:
- scratchmarks only appear closer together if youre in a chase with a survivor
- the survivor youre chasing becomes the obsession after 12/10/8 seconds of the chase
good lord that 2nd thing could be so extremely funny with certain builds.
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/2192107#Comment_2192107
What a nice person you are. Stay safe, buddy.
i... don't know if you're being sarcastic... 😰😰
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i don't really play billy so i'm not gonna comment on like, usage of his power since i don't know anything about using it. i don't know if it's correct to take loops wide with the intent of chainsaw drifting, i'll just stick to what i know.
also, is your gameplay choppy too, or is it just the video? i'm going to assume it's your whole computer based on some of the things you miss due to wiggly survivors at low framerates.
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game 1: aight now it's your turn on the hookyou do just fine, no major mistakes, the survivors go down one after another. game was basically over as soon as meg used for the people on dwight and you chainsawed him, giving her absolutely no value and leaving her broken for 80 seconds. they made a lot of mistakes and didn't manage to punish you for yours.
all i have to say is that you seem to lose track of people super easily in this match, so try to use your ears more. it makes you tunnel them in order of how obvious they're being instead of picking targets based on priority, which can lead to you losing gens left and right if they had properly played.
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game 2: girls weekend at the winter retreatat 23:57 you're chasing this kate around a generator that's like. massively nearly finished. you get a discordance alert all the way on the other side of the map and decide to fly straight there, dropping the kate completely. so you've given up a gen, AND you've given up a pop by not committing to this kate to go to a gen that you know isn't nearly done because tinkerer hasn't gone off.
so you fly all the way to the other side of the map to find zarina and feng. you injure them both, and then zarina taunts you into a chase. she gets away a bit, then you give up on her and go for feng, who's closer. but then zarina closes in again so you switch back to zarina. you finally down her and start flying to a gen that's popped tinkerer and then discordance, and you can see there's 2 people on it with BBQ. you really should've just pressured the gen you were on, and the feng, because if you bully the feng here then one of those other two has to save zarina for her.
ultimately the pop you get from hooking the zarina here doesn't end up going into a generator which is unfortunate. at 26:44 you can hear that the generator is 40%-ish completed and popping it here could have been huge.
i think this sequence is borne from information overload. you get and respond to the myriad of alerts your perks are giving you without planning around them. it's just very reactive gameplay rather than thoughtful gameplay, if you understand what i mean.
by and large though i think this game went downhill because of your computer being choppy. you miss a bunch of easy chainsaws because you just can't keep track with how wiggly these survivors are at your framerate. i think i counted like... 8 missed saws due to low framerate? it's just unfortunate, i'm sorry dude.
there's a chance you're joking around here, but like. if you are actually seriously thinking about not playing billy any more, i'd support it. i think you should play someone who's more consistent at a lower framerate. for game 3 you switch to bubba, so i'm inclined to believe you're not joking so much. in any case bubba is much more consistent at a lower framerate, so i'm glad you did this if billy was getting you down.
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game 3: hubba hubba it's bubba43:55 this is a minor thing but when you're chasing survivors at the TL walls (named for the fact one of them is a T and one of them is an L) you never want to go around the outside edge, otherwise you are physically incapable of ever catching them. cut through the middle and force them to go around the outside, then they have to take a 50/50 of vaulting/faking the window to keep away from you, it's just better.
48:30 this kate is running you in circles because she's running the loop much tighter than you are. try to hug those corners tighter. i know you can't do this while your chainsaw is revved but she's already injured so just m1 her. you keep trying to go for the chainsaw here which isn't gaining you any ground because you're not allowed to hug the loops otherwise you'll hit tantrum, so she's just going to stay faster than you. what i'm saying is, be aware of bubba's weaknesses. you do eventually realise this and then go for the m1 but a whole lot of time is eaten up here and i have a feeling it's going to be costly.
at 50:00 you're struggling to get up onto the hay bale so you can get the dwight, personally i'd just vault the window and force him off of the harvester entirely. if he tries to go back up to it, vault back and he's forced to go somewhere else. again it just seems to be time getting eaten up because you're in a rush. less haste more speed. once you have the dwight, you hook him near to either your ruin or your devour hope - i would've taken him to a different hook, tbh. you really can't afford to lose either of them.
52:04 you eat a DS. that's actually probably the right move - you have massive momentum here, you've just killed the kate and your devour hope is at 4 stacks. if there ever were a time to tunnel, this would be it, and you're tunnelling the guy that's really good at running you around, so getting rid of him will probably win you the game outright even if you lose devour hope afterwards. unfortunately you kinda switch target as soon as you see david which imo is costly. i think switching target here is what gives them time to find and cleanse your devour hope.
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game 4: step into my parlour... ok now step out of it thankscorrectly predicting that the claudette would jump into the locker and mindgaming her with the chainsaw is some GOOD STUFF. i saw it coming, you saw it coming, i hoped you'd do that, you did that. beautiful. poetry. that's a free basement hook.
however the gen she was working on... doesn't that seem a little bit too completed? doesn't that seem like someone else was working on it while you were chasing her? i would have proxy camped off the bat with the knowledge there was another person. claudette gets unhooked and you're nowhere near to do anything about it.
1:04:58 you should've taken the m1 hit on the dwight. there's just too much stuff around for you to get a chainsaw off. you're running nurse's calling, an injury now can be two downs later if you play it right. this is a trend in this whole chase with this dwight, you really wanna get that instadown chainsaw but there's just too much stuff. take the m1's when they're spoonfed to you, you would've had two hits by now.
again you basement someone and then you don't proxy camp it. you know everyone's around since you've just chased off ace and you've seen claudette pick dwight up on your nurse's - stay where the action is. if everyone's hanging around a hook, you should too! you have a tendency to want to Keep Doing Things and Remain Active no matter if the actions are accomplishing anything.
1:11:18 you hook the ace and then hit him on hook and nod a bunch. because he was clicking his flashlight? i know it's annoying, but listen. the generator literally 5 meters away from you just had a skill check failed on it. the dwight is right there. you can't afford to waste time BMing, the longer you spend wiping the blood off your weapon the more distance that dwight is getting on you. you've hooked the ace, get over him, stay focussed.
1:13:16 you break the pallet here when you could've just gone around it. the path on the left is literally lunge length. the dwight gets way more distance than he deserves here since he didn't stun you with it.
the chase with the ace takes much longer than it should. if you had m1'd him while you were bodyblocking him instead of going for a chainsaw, you'd have downed him on the pallet. again, the greed! and stop hitting him on hook and nodding at him, you're giving dwight a shitload of time and your pop is ticking. fortunately for you the dwight is stupid and just walks into you which is gg. i would not have been so kind.
also, being nasty in postgame chat is just. stupid. don't do that. you want to improve on killer? don't let some dude piss you off so much that you waste a bunch of time and then insult him in postgame chat because he clicked a flashlight at you. you ######### up so much purely because you were busy BMing him and you won because his teammates weren't as good as he was.
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game 5: the doctor is indoctor is a killer that i actually play, so you get more specific and nuanced critique of the actual usage of the powers on top of general gameplay stuff. hooray for you!
off the bat, you static blast to lazily check a generator from 30m instead of just looking at it. it was pumping and making noise, you could've known someone was on it without static blast, and then used static blast to find where that person was more specifically. as it is, all you know is that someone was on it, which the generator itself could've told you. so, it's a misuse of info gathering. i know this is like ten seconds into the match but static blast is extremely important to use well. this could be the difference between finding her and not finding her. as it turns out, you don't find her, and it's probably because of this static blast.
your 2nd static blast finds noone. it's really important for you to use static blast to precisely locate where people are currently hiding, and not broadly locate where people are generally in the vicinity of. patrolling generators can take care of the broad strokes, static blast is for homing in on the precise stuff.
pay attention to the UI when you do this, because you can see survivors get madness even if they don't scream due to calm spirit. you should be doing something like
find active generator -> kick generator (you have brutal strength, use it!) -> static blast
if there's a scream, go to it. if there isn't a scream, but the UI changes to indicate someone's madness went up, it's a calm spirit user.
if there's no scream and no madness tier up, listen to the lockers to hear a survivor's breath inside of it. checking it actively makes too much noise, narrows your camera too much, and if you get it wrong, will allow a survivor to slip out of the locker and start hiding normally. do not give them that opportunity. use your ears.
your 3rd static blast, you're using mid chase. you know where the feng min is, she's there! you're chasing her! you are 2 gens down and you haven't even landed a single hit yet. the core thing to blame here is your usage of static blast and this is the 3rd static blast out of 3. i don't mean to harp on about this so much, but this is super important to playing doctor.
this is your 4th static blast. can you tell me what's wrong with it, based on what i've said so far?
basically, if i had to point to a single reason as to why your first down is during the endgame collapse, it would be complete misuse of static blast. i hope that this has helped you understand what doctor's strengths are. you only get the kills in this game that you get because the survivors are overly altruistic - if it were me, i would have just left you with the 1k. or perhaps they're trying to get the gnome? i'll admit, after the EGC starts i skipped ahead to the results of this one since it's pretty conclusive.
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game 6: an apple a daythe next game is doctor again and it opens the same way, using static blast to cut corners on checking gens. i'm not going to hammer it in, since this is all prerecorded and there's literally no way for you to have acted on the critique that you have not received yet. basically, you know by now, and i know you know by now, so it's fine.
1:40:07 you lose track of the survivor here and, if i had to guess, i'd say that she Quick & Quiet'ed herself into that locker as soon as she turned the corner. survivor perk knowledge could have found her and gotten you your first down super quickly. remember, you're doctor, people want to jump into lockers a lot. you have discordance unlocked, do you also have iron maiden unlocked? i would equip that over third seal any day.
actually, watching the rest of the match and watching your horrible and evil plan come to full fruition, i change my mind. i would equip iron maiden over brutal strength. dude, this match looked like it was falling apart at the seams and then all of the sudden you'd won it. this was some gripping stuff, i hope you feel satisfied because i could not smell what the rock was cooking until he was feeding it to me. bravo. just, bravo. watching that survivor in the postgame chat flaming their teammates and then telling you to stfu was just... magnificent.
i do have to say that this only worked because claudette was the first one you slugged. either you actively chose to, or you got lucky, but empathy completely trumps knock out, so sealing her aura reading and making her unable to do anything was pivotal. this was partially great strategy on your part and partially them not cleansing third seal - that feng pushing the generator as the last one not slugged was just such a massive mistake, and her whole team died for it. gg as hell, dude. obviously she's the one flaming everybody too, because of course she is, lol.
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ok, that's all i'm gonna watch for now. so, big tl;dr and conclusion:
think before you act! information misuse is your achilles heel. saw it a lot on billy, saw it a lot on doctor. on one, you were given info without controlling when you were getting it, on the other you had the choice when you were acquiring info, in either case you tended to make mistakes with it. have a plan, and if you don't have one, make one.
don't tilt! don't let survivors get your goat by clicking flashlights and being annoying. you mismanaged opportunities a couple times because someone was tilting you, to the point of insulting them in postgame chat. and don't do that either, it sucks! once the game's over, if you have nothing nice to say, just say gg and leave.
take the free m1's! this one's more for bubba than anyone else but if a survivor's in your mouth, bite! don't waste time snarling, just bite!
use your ears! don't check lockers with the spacebar, check them with your ears. pay attention to grunts of pain and footsteps.
and... probably the worst thing i'll say today... maybe look into upgrading your pc? i think your framerate was the thing hurting your billy the most out of everything that was going on. i know, i know, it's not something that can be easily helped and it's mean to point out, but if you want to play to win, i don't know if you can play billy with your framerate. if you wanna play for fun, that's totally fine, but if you're really looking to win more and play more competitively, i don't think you can play billy at a higher level like that. decisionmaking aside, you can make all the best decisions in the world, but if you miss easy saws because survivors are teleporting around on your screen, it won't matter how good the plan is.
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@Aneurysm said:
I had an actual baby Dwight on my team. Default clothes, rank 20, level 1 prove thyself and nothing else. He went down to feral frenzy :(
oh my god ☹☹☹ poor baby! i hope he googles stuff or has a friend tell him what's up.
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@Clünge said:
Wraith body blocking whilst he uncloaks
Bubba & Billy body blocking for the easy down
Hag trapping & body blocking at pallets
Works both ways so don't pretend survivors have an advantage
dude. the post isn't about body blocking.
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@Beaburd said:
Foot rubs.
Plenty of them.
When I'm satisfied, I may then let you hook me - but only if you beg first.
🥵🥵
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this just sounds like an average wraith game.
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it's hide and seek with a horror coat of paint
and like, maybe an actual hide and seek gamemode where survivors are perma exposed and the objective is to survive until time runs out would be fun. but that doesn't need to be the base game.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2190845#Comment_2190845
You forgot to call me a stupid man thing, how dare you!
shut up im ballin
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i think the frustrating part is that hooks spawn a regular distance apart, more or less, unless the basement is nearby and then the basement creates this massive zone where there's just no hooks anywhere nearby. so if the basement spawns in an irritating location it can just cause there to be nothing.
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"are you sure"
sure of what? i have no idea what you're talking about. i took half of a sentence you said and divorced it from context and then replied to it as if that was the whole statement and you're making no sense any more.
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i hate it when i'm in a chase with one survivor and their friend somewhere is just spam fast vaulting a window to explode my game audio as much as possible and fill up a section of my screen with bubbles that i can't see through, literally blocking my sight.
it's frustrating af.
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ngl i hate how the replies range from "she has no counterplay" to "simply play her yourself for 500 hours and then read the spirit player's mind, it's easy"
please just copy a daughter from RE8 and make her turn into bugs thanks
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start with double bps on weekends. every weekend.
then we'll see how it feels from there.
personally i'd also make it so every bp offering acts like bloody party streamers (acts for all players) but, like i said. we'll start with weekends being double bps and feel it out from there.
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a gun, with one bullet, that requires a headshot, and there's no crosshair? pretty sure people would just stick to the flashlights.
that said, if i'm chasing claudette and then she suddenly spins around and pulls a gun on me i'm shitting my pants then and there.
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i'd like to report this thread for being super cursed and i wish i could unread it
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2187834#Comment_2187834
Unfortunately I haven't got the time to play dbd in about 2 months now or so, so i can't judge how the buffed version of wraith is.
All seeing is great on him, really enjoyed that add on.
Especially when going against a 4 man swf blendette squad who all bring purple mist, which I brought also 😬
They all thought they were safe, but oh how wrong they were 🤣
But yeah some might say he's average, i would say he's a little above average.
But that could be due to the amount of time is spent on him learning to play him effectively.
Many pick a killer and expect to do good with little to no effort, and when they don't do well they class that killer quickly to a low tier.
And sometimes you get swf squads like this which is just to funny 🤣
this is just them doing girls night out
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2187056#Comment_2187056
wow trying to bribe bhvr staff....
I'm keeping my eye on you now :)
😰😰
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2186869#Comment_2186869
I want a sus face emote here for that! I get tunnelled and mori'd in game enough thanks - don't think I need more of it just because of my job LOL
bribe us with shirts and we'll let you go 😂
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@BuddhaBing said:
https://forum.deadbydaylight.com/en/discussion/comment/2183169#Comment_2183169
Counterplay has to work 100% of the time to be valid?
do you think stepping in trapper's traps and then escaping is valid counterplay? would trapper be ok if this were the only way to disarm his traps? just wondering, since you just said what you just said.
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@ShinobuSK said:
"When is DN being nerfed?"
Would be my question because its not like they would answer serious questions anyway without going on 5min rant about completely different topic, then mark the question as "answered"
i'm not falling for it
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2186872#Comment_2186872
That'd be pretty sick tbh.
I have no ######### idea how you would code that tho
it's possible. several other games have related achievements and unlocks.
in payday 2, there's a "virus" achievement which unlocks after playing a game with someone else who has the "virus" achievement. in awesomenauts, there's a clunk skin which unlocks for you if you kill a clunk that's using the skin. i think it's the chicken skin? or maybe the creeper skin? i don't remember
anyway, loads of games have done it before, so yeah. we have the technology.
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oh damn... i'm sorry guys.
makes me glad i hopped on and picked it up immediately though. wraith is definitely the way to go if you want that gnome.
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if the survivor unhooks themself (and it wasn't deliverance) then i just let them go. i respect the kobe.
also if someone just seems to be having a hard time and are visibly new i'll spare them.
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you think people like that feel shame?
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i hate playing against scratched mirror myers, it feels like there's nothing i can do. i legit just don't know how to counterplay it.
but i hate people who DC a whole lot more than anything any killer can do.
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/2186046#Comment_2186046
the gens go yellow when they reach zero regression even when a survivor has nothing to do with it
also, if you equip trail of torment, the yellow highlight from trail of torment won't show to survivors because the white aura from surveillance for the killer is overriding it.
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@LilacandGooseberries said:
https://forum.deadbydaylight.com/en/discussion/comment/2185385#Comment_2185385
Yeah. I dont usually get involved on these sites so I don't know the terms.
I'm not saying your points are any less valid. I'm saying it sucks that survivors get depipped over camping.
then why are you targetting camping and not depipping?
a system in place where if the survivor has been within 40m of the killer for more than 60 seconds while on hook they automatically safety pip no matter what would fix your problem without jumping through a bunch of hoops trying to get the devs to force players into doing something that might be strategically suboptimal but must be done lest they get Punished For Making The Right Move.
and yeah, sometimes camping is the right move. play killer sometime.
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sounds like the game bugged out. or you have so many charms you can't find it. it's green rarity, if that helps.
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i use it for the BP, but i'm not going to ignore the info either.
if i ever don't need BP i'm replacing it with a better info perk like spies from the shadows. (no, seriously, spies gives me relevant info to where i am and something i am able to act on immediately as opposed to something i just can't act on)
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they added it to the game, described adding it to the game with a blurb of how it should work, and it works exactly like the blurb
it's fine to use. go catch some claudettes.
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the way pipping works, ranks will never matter no matter how many you add.
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yeah please. do an impromptu MMR test. perfect cover story! and our games won't be awful!
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@saltmineinaction said:
https://forum.deadbydaylight.com/en/discussion/comment/2184442#Comment_2184442
In lower ranks its more camping killers which I HATE. Also survivors are worse to play with since they have no idea how the game works and ruin everything. First game was one of those
camping killers are so easy to rank up off of though, unless you're the one on the hook.
pack small game and don't let yourself get caught first, it'll cure what ails ya.
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i have yet to actually use it as a killer (typically hex perks just aren't to my taste since they can be removed) but from a survivor pov, i find it completely fine.
not only is it an extremely healthy perk that promotes the killer roaming instead of camping, they get a hefty reward for doing so. it's like the "all grown up" version of BBQ where instead of getting baby's first bloodpoints you get to win instead. and it leads to some extremely tense moments. this single perk instantly changes the shape of the match halfway through and is always a really fun and exciting surprise.
y'know, if it got a good spawn location. with the changes to small game, i expect devour hope has become much harder to pull off.
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i think at this point, i would appreciate it if a mod or community manager could accelerate our complaints about the chatfilter to the devs, please.
we seem to have a new thread open about how bad it is every day, every time posted by someone different. this is the latest in a rapidly growing line of complaints on the topic.
thank you ❤
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i correctly went from survivor 3 to 7, but i went from killer 8 to 19.
not that i mind, i'll just do meme games with the 20 babies. just thought i'd say something about it is all.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2184307#Comment_2184307
I dunno, an incentive to play the game, so that there's enough people playing to fill queues?
why would i buy a new killer and then not play it?
like... huh?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2184300#Comment_2184300
How would that work with new chapters? Everything is automatically unlocked?
once you own the chapter, yeah.
i mean why the hell not? you bought it. or saved up shards. why do you also need to commit at least 20 hours to unlocking the content that you paid for?
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i legit wish that player level unlocked everything (perks, offerings, addons, items, you name it) and that everything's available at player 100.
sure, rebalance the stuff that's absolutely gamebreaking because of rarity alone, but otherwise... y'know... it could be fun.
purple/iri keys and ebony mori at 100 lol.
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it's fine. if they got invested to the point their feelings got hurt then they needed a break anyway. not your fault that you are the straw that broke the camel's back.
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@Mrg said:
If this what you say about Gnome Chompski, then why is the exactly same laugh as in RE?
why is gnome chompski a physical interactable object in the game?
c'mon, we're not getting RE hints. ever. the next thing we get is the full reveal.



