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deckyr

deckyr

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  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2228360#Comment_2228360

    The hell does that mean, though? It's not like the killer needs the survivor's permission to camp them or tunnel them or remove them from the game at 5 gens, and I care way more about that than I do the killer doing a cool death cam on me. Why should it matter what the survivor wants? The only reason for a survivor to deny a killer a mori is to try and prevent them from getting an achievement, or force them to pick them up because they have a perk they can use to get out of the situation.

    That whole part of the stream was just bizarre. I am not following their understanding and design philosophy of moris at all.

    it means that, by taking their finger off of generators and completing a secondary objective, they cannot be mori'd afterwards.

    if the survivor is just gens gens gens gens gens all game, you can kill 'em.

    it's not like "oh, well, while i'm on the floor, i'll just choose not to get mori'd and make you destroy a hook" and more like "well, because i did this thing earlier, i'm protected from the mori, so now you have to destroy a hook instead". deathhook survivors are going to get off gens and do whatever the mori objective is, which means an adaptable killer may choose to let them remain in the game longer to apply pressure to survivors that actually are doing the gens.

    basically, it's new gen slowdown. now every killer gets to be pig. i'd be excited.

  • @konochivu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2228110#Comment_2228110

    Still, they didn't even do anything major to the keys and now in the future we have to earn our mori's while survivors can simply run plunderer builds and open chests 24/7. Does that seems fair to you?

    the way they phrased it makes it sound like survivors will be getting a new objective in order to prevent you being able to mori, rather than you needing to do a secondary objective to gain it.

    specifically they said that survivors will have a choice to engage in that part of the game or not.

    so with that in mind, take a deep breath and wait for more information. i have a sneaking suspicion that this is going to be a two way survivor nerf coupled with whatever changes they have planned for keys.

  • it's basically just the frame drops, but granted, those can happen if you have a bad PC as well, which many people do.

    it's not all powergamers with nvidia rtx 42069's and amd loopdeloop processors with 69420gbs of ram, you know.

  • just waiting for it to come out now! the one game i played as nemesis was like crack, i loved working with the zombies as much as i loved being mad at them for following the wrong alerts. super excited to playing as him and maybe even maining him, although i feel like - as someone who isn't a fan of Resident Evil and hasn't played any of the games - i'm missing out on some of the fun factor compared to someone who has the context of the original.

    maybe i'll look up some youtuber playing it. i know a streamer i used to follow has played RE1 and RE2R, maybe he's also done RE3 and i just didn't notice...

  • @FreakPrince said:

    Who would waste a perk slot for that? We already have Undying

    well, when they add the boon totems they were talking about (survivors placing perks onto dull totems to activate them), i imagine this perk would theoretically be very valuable.

  • @bjorksnas said:

    Botany knowledge, I know that a plant is made of plant

    Flashbang,

    the way you've cut your post here is so goddamn funny

  • @StibbityStabbity said:

    What's the Survivor perk that makes you poop too much?

    if the forum jokes are accurate, i think it's Inner Strength

  • sounds like latency.

  • i think for every killer that will tunnel and facecamp you for wearing the charm, there's a killer that will purposefully let you go for wearing the charm. over time the impact of it should average out to the same overall experience ingame, but just making the extremes more common.

  • i'm in two minds over this.

    half of me is like "yeah! it would be great to encourage healthier gameplay"

    the other half of me is like "it's only a pip"

  • make survivors only move at 100% speed when within a certain distance of the killer

  • the 4 skulled fingers almost looking like they're stuck on a pike and then the strikethrough for the killer is one of the smartest graphic design elements i've seen and i constantly praise it as being such impeccably good imagery for what the game is conveying as its core concept

    and now it's gone so i guess that's that

    gotta get in on that corporate blandification. god forbid logos convey something any more. smoothen it all. push trapper to the left some more so that his arm is uncomfortably close to the edge of the image, that's definitely going to improve this picture and not worsen it in any way.

    did they get a new graphic designer? did someone decide to "modernise" this? because it's objectively a downgrade.

  • my money's on soul guard becoming one of those boon totems we heard about during the livestream.

  • @Canas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2219490#Comment_2219490

    There's no fun whatsoever in seeing the first 2 gens pop as you set up your traps and to see the remaining ones light up with each down you get - and that's when you're quick at ending chases. It's truly appalling how weak Trapper is in his current state. To experience a hatch escape on top of that is just additional insult to injury.

    the...

    trapper gives up the first 2 gens in exchange for trapping his 3 gen. at the start of the game, as trapper, there are no survivors. there's just you and your 3 gen. if you need to set up faster use zanshin so you can see the pallets and window auras so you can get them trapped quicker but by all means the first 2 gens don't matter to him. arguably, the first 4 gens don't matter to trapper.

    readjust your mindset when playing him and you'll have more success, readjust your attitude towards winning or losing and you'll have more fun.

  • rank doesnt matter and honestly i wish they'd remove it so that people stop calling other players toxic purely because of rank even if they say gg & gl next in chat afterwards.

  • @Phasmamain said:

    When you play a low tier killer don’t expect to win a match against 4 good survivors

    ultimately this is the right answer, albeit a bit meanly delivered.

    if you're playing trapper, play for fun. seriously, just don't worry about it.

    i hate keys too when i'm playing killer, and i play trapper too! but the first step is just putting these concerns out of your mind and concentrating on the fun aspect.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2216552#Comment_2216552

    Yes you had to work to find me in some way without the zombies. You got my location from the zombie that just so happen to be there. So I take it by mentioning this you agree the zombies give you free detection with no effort from you. Which is a problem.

    The Trapper example is not the same as with the zombies. AGAIN you did not place the zombie their it just so happen to be their. With the Trap you actively placed the trap there and forced the survivor their. That is outplaying. The trap didn't automatically open and just so happen to walk over there. The trap and the zombie is not compareable.

    We can definitely categorize and define something as being lucky. It is lucky if the person had no control over it. If a gust of wind just so happen to blown 100 dollars to you, then you just got lucky, you had no effort in the wind or the money coming to you so therefore you were lucky. It is outplaying if you had control in the situation. With the trap example you outplayed Mr because you had control over the trap placement in the zombies you didn't have control in where the zombies was so therefor its not outplaying. The zombies are luck and trap example is outplaying. End of story.

    Maybe I should've have said you were rude. I should have said your tone seemed rude and condescending.

    again. it didn't "happen to be there". it followed your scratch marks. this detection is way less free and way less powerful than a hag trap. it's way less free and way less powerful than doctor's static blast. you are fully in control of whether or not the zombie can see you, and you are fully in control of whether or not the zombie can follow you, and you are fully in control of where the zombie goes. that is all on you. if, by the time i arrive on the scene, you have just sat there ignoring the zombie and being literally fully stationary and stock still, then you deserve to get hit. you are acting like you are helpless and powerless in an evolving situation that you did nothing to avoid and it is not nemesis's fault, it is yours and yours alone.

    i'm done. the information is not going in. i have said it, and now it's up to you to absorb it. good luck.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2216444#Comment_2216444

    No it's not outplaying to expect the survivor to run in the opposite direction from you. If the zombie wasn't their you still would have came from the same direction. You got lucky and being lucky isn't outplay or zoning. A deathslinger faking their shots and you losing distance because of it is zoning chasing the survivor normally is not zoning. We can agree to disagree on that. This issue is not even the only problem with the zombies they also have free gen pressure free detection and free camping from the zombies. All Free things with no effort on the killers part.

    And yes you are telling me the information but you are very snide, rude and condescending while doing so. Is it too much to ask that you reply in a respectful and not rude manner when providing a counter argument? God you make it seem like I'm asking for nemesis to be nerfed into the ground to f teir killer. I'm not. But is it too much to ask that the killer work for their pressure instead of being handed it by AI?

    if the zombie wasn't there i may not have found you at all. if i did find you, i probably bumped into you without realising where you were specifically. since i can see that the zombie is there and i can see that it's looking at you then i know which direction to come from to pincer you into it. and that is categorically outplaying.

    "a deathslinger faking their shots and you losing distance because of it is zoning" no, that's mindgaming. "chasing the survivor normally is not zoning" and you can tell what a normal chase is just from looking? when you jump a window and i go to the left because i know that i've already broken the pallet to the right, and you go to the right because that's moving away from me, i zoned you. so, no, you don't know what zoning is, and you need to understand what that is first before complaining about nemesis's power. you need to brush up on your fundamentals before saying something is unbalanced.

    if i'm playing, say, trapper. i know where you are from aura reading from something. i place a trap, then take the long way around to come from the other direction, and then move myself in a way where you run into my trap. did i not outplay you? or was it just "lucky" that the trap was there?

    if you can't categorically and definitively define something as being luck when there's a massive chance that strategy was involved, then you can't say that something should be changed because of any minor luck element when the random element is being used as part of a plan to get you hurt.

    you're also really exaggerating how rude i'm being. the rudest thing i said was "please play a killer".

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2216343#Comment_2216343

    No your counter argument is just wrong. The killer did not outplay me. That's just stupid. If the killer is running from one place what do you think the survivor is supposed to do to get away? RUN THE OPPOSITE DIRECTION. I'm not going to walk towards the killer and get hit. The killer didn't place the zombie there it just so happen to walk kn that general direction and I just so happen to walk into it and get injured. The killer didn't outplay me they just got lucky. It's not outplayimg someone if they just so happen to get lucky.

    Sometime going around them is not possible or even a good idea. Yeah go around the zombies that's blocking my direct path that makes perfect sense. And again thr killer didn't outplay me they got lucky. That's not outplaying.

    Traded their power for temporarily losing a zombie? They come back almost immediately after you destroy them so your not really losing them. This is a problem because they are getting their power extremely early with little effort or interaction with the survivors. I'm not concerned about not having choice I'm concerned about the fact that I am In a no choice situation WITH NO EFFORT FROM THE KILLER.

    The zombie camping the hook is again not the killer outplaying me. The killer has no control over where the zombies are placed and where they go, they wonder on their own. So again the killer didn't outplay em they got lucky.

    All your counter arguments are bad and instead of being snide about it you could actually think of them and be respectful. No I'm not mad the killer outplayed me I'm mad the killer outplayed me with NO EFFORT.

    you need to understand that the killer chose specifically to approach you from a certain direction to push you into the zombie, and that counts as outplaying you. if you are not even understanding of the basic principles of zoning, it's no wonder that you think this power is unfair. the killer didn't place the zombie there, but YOU DID. it's following YOUR scratch marks. don't double back on your own tracks.

    i'm not going to ask you very politely to accept the information i'm giving you. i am telling you what the information is and what the reality of the situation is. if that's disrespectful, you need to re-evaluate more than just your idea of killer gameplay.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2216226#Comment_2216226

    You think I have a choice if the zombies happen to walk into a loop or jungle gym and hit me while home Bing chase? You think I have a choice in the zombies blocking me from moving? You think I have a choice in which the killer can easily get to teir 3 of their power by just hitting the zombies? You think o have a choice if the zombies camp the hook I'm on? Where is the choice in all of these things?

    What about the killers job being extremely easier because of the zombies? No need to find survivors, no need to injure them twice no need to pressure gens, no need to camp the hook, no need to get you power by yourself, no need to do anything big.

    i think you could have looked ahead of you, or listened for the zombie, before running into it. or maybe the killer outplayed you and herded you into the zombie so that you'd get hit. should he be nerfed because he's better than you? should he be nerfed for winning?

    why are you trying to force your way through zombies? go around them, they're slow. unless you're in a chase, in which case, outplayed again.

    "the killer traded powerup for temporarily losing a zombie and i think this isn't gameplay, but is instead something to complain about" ??? what?? my dude. in some cases you don't get a choice. the killer's power is there TO KILL YOU. i don't recall choosing where huntress throws her hatchets. HELLO? make points that make sense.

    if the zombie camps the hook you're on, that's the killer outplaying you again. using a hook that's specifically close to a zombie.

    basically, 3/4 of your points are you getting outplayed because the killer's new, and the last point is literally the same as "the nurse used a blink charge to blink, how was i supposed to stop that :(!!" you weren't. she's going to blink. killers do things sometimes. please play one.

  • @ukenicky said:

    I'd like it to be Lady Dimitrescu and Ethan Winters HOWEVER my bet is on Nemesis and Jill.

    If we are lucky enough to get two survivors which I hope is the case I hope we also get Leon.

    hey do you have any guesses for lottery numbers? just asking for a friend

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2216118#Comment_2216118

    With the killers you mentioned they actually have to put some effort into their passive using their power. With doc you don't automatically start at teir 1 madness and with plague you don't automatically start infected. The only killers that you mentioned that had passive that are I guess harder to deal with is Freddy (which was nerfed) and Spirit ( but she is just problematic in general). And again it's not to the extent of the zombies. The zombies has multiple passives for multiple categories while the killers you mentioned only have passive in a few categories.

    Honestly do you really think it's not concerning that the killer automatically knows where you are, can get a free hit with no effort from the killer, can contribute to his power (which is already great), and completely shuts down chases and loops to quickly?

    what are you, helpless? standing completely stock still all game long? what does the killer's power matter if you don't even seem to be playing the game? everything you've described you've described it as if you have literally no choice or option.

    you have eyes, ears and a brain, try using them perhaps.

  • too soon to judge imo. firmly in the "let's wait for a couple months" camp on this guy.

  • franklin's demise on nemesis? that's not gonna be your problem.

    hoarder on nemesis? now that's gonna be your problem.

  • i believe they not only track survivors based on sight, but they also track scratch marks. but i'd love to have this specifically tested rather than just being something i've noticed / gleaned from watching streams.

  • good for killers whose power relies on finding survivors. bad on killers whose power is finding survivors. a truly fine and not OP perk which will carve out a healthy home for itself on myers, ghostie and billy.

    would like it to have some kind of lingering effect though. hard to give a perk slot to it. the time you save running this perk pales in comparison the time you save from running, say, pop goes the weasel.

  • i legit have a friend that tries to report people for camping and tunneling because he sees it as "unsportsmanlike". i keep having to explain to him over and over again what the game actually means when it says "unsportsmanlike".

    really need the report system to be fully overhauled before this goes through, otherwise... yeah...

  • i'm so looking forward to a survivor waiting at the other side of a loop from me to wait for what i do and i'm just watching a zombie slowly walking up behind them

    :)

  • hey, @MandyTalk could you please pin this?

    there's 100 threads a minute right now because of the stream, but this is arguably the most important one

  • at least you have a good sense of humour about it 😂😂

  • i would love a killer that's actually two killers like a co-op thing where you queue together and work together

    but that won't help queues, it'd just be fun.

  • i think they tipped their hand a little too much when they did the player survey a few months ago. with them asking so many questions about how gross plague is and how okay i am with her existence, it makes me think they're working on something super gross. maybe not chapter 21, but sometime soon we're gonna get something truly wretched and horrible.

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/2212475#Comment_2212475

    Fair enough bro, more power to you! It's not much analysis on my side though, Key = Leave

    every free moment is spent disassociating, and queueing for video games is definitely one of my favourite things to disassociate to.

  • honestly?

    i'm gonna miss all the debate threads.

    once we know it's definitely (chris/leon) and (jill/claire) instead of (leon/chris) and (claire/jill) with (nemesis/mr. x/lady dimitrescu) as the killer there won't be so many speculation threads. i think a big part of the hype for me is when everyone else is super excited and speculating at a thousand threads per hour.

    that said i am excited to finally find out what the power & perks are gonna be. i love the theorycrafting part that comes after the perk reveal. i hope we get another starstruck situation where people look at it and think "that's a terrible perk" and then they beta test it and go "oh wait this is actually really good hello??".

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/2212409#Comment_2212409

    Bruh you do know there is an even easier way to get out of the game with people who bring keys, just back out the lobby

    i am way too relaxed to be tabbed in analysing the lobby.

  • you care enough to make a thread on the forums, but you don't care enough to finish your match?

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2212387#Comment_2212387

    No he really wasn't doing it correctly until the end where he started camping pallets and not mindlessly W keying to loops allowing her to get instantly back on his ass.

    Hard camp pallets, don't W key, look for animation change, get lucky with the map rng, make the stars align, cure cancer, and then you might loop a good spirt if you mindgame her. That's so much RNG however I'm not willing to call that counterplay.

    However, that doesn't take away from the fact that he didn't play that great.

    take the challenge instead of telling us about it. prove it. the path is open, walk it or sit down.

  • i think you're taking my guessing game too personally so i'm gonna. just leave you alone now.

  • diversion, deception, quick & quiet, head on

    the concept is All Mindgames All The Time

  • @NightmareKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2207372#Comment_2207372

    I wonder if the people who say things like this even play killer. Have you ever heard of keys?

    i don't bother thinking around keys. personally if survivors key out then it's a win for me and it gets me out of the lobby with the people who take the game seriously enough to bring a key.

  • @Ryan489x said:

    https://forum.deadbydaylight.com/en/discussion/comment/2212323#Comment_2212323

    no, actually a friend of mine suggested at killer perk that put you into the broken state if you were hit when all the gens were done. and I though hey what if NOED did that?

    so he just died because the killer had noed and he couldn't use dead hard?

  • wild thread of people saying "spirit has counterplay. just dont interact with her at all. this guy did it all wrong but i wont take the challenge and prove it i'll just post saying she has counterplay." why are you simping for her so bad? she's not even a kpop star.

  • taking a wild guess

    you just died because the killer had noed and you didn't get to use dead hard to escape

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/2212125#Comment_2212125

    I don’t really understand what you’re saying with this comment, sorry.

    the thread title is "is ruin the most game changing perk?"

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/2212106#Comment_2212106

    Devour Hope can definitely be strong, but if the survivors are efficient on gens it can come too late to do enough in my experience. The fact that you have to avoid parts of the map to get stacks is a PITA.

    you are describing a way that devour hope changes the game where ruin does not

  • the most game changing perk? absolutely not.

    devour hope changes the game so much more than ruin.

  • i don't know. i think a dev saying "new ways to survive" is probably just marketing hype for something like new survivor perks lol

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/251870/buff-iron-will-or-nerf-stridor

    What they should do is make percentages compound and put on the survivor effect first.

    This would buff slowdown perks like thanat, but also buff iron will to counter stridor.

    That's the only fair trade off I can see.

    i love this idea because it will definitely be broken and will definitely apply to things like anniversary cakes and bloody party streamers

  • @Beaburd said:

    I'm guilty of doing this purposefully on occasion.

    If I'm on death hook and I know you aren't, I honestly don't care about your (or even the teams) well-being enough to avoid you. I will gladly deliver the killer to an objective in hopes that he'll branch off, hit the person on the generator, and I can take over or run to safety in their stead. Heck, it's one of the many reasons I run Bond + Open Handed. Don't worry though, I'm not doing it out of spite or to help the killer - I just value my life over the teams at that point.

    But don't worry, I'm more than willing to run to your aid if you're on death hook and I'm not.

    I might be an arse sometimes, but I'm a fair one.

    sometimes the team just needs a little encouragement to play altruistically, no big deal

  • you guys sure this is an advantage thing and not a visually impaired thing? because this looks like the kind of distortion you need to see properly when you have eye trauma / a degenerative eye problem.

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