csandman1977
csandman1977
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@Johnny_XMan said:
If the person who currently has DS wants to be risky and save another person hit them and down them... now you’ve got two slugged people NOT on gens, what’s the problem?
To all those people suggesting DS should deactivate after “X/Y/Z”, you want that then there needs to be an auto unbreakable to compensate excessive slugging because A) You are still going to slug, to slow down the game. B) You are now going to tunnel even more. C) Slugging isn’t a perk which means you have unlimited access to it.
Slugging wouldn't change at all. Despite being boring, it is still the best strategy at times. Tunneling won't change. If you have time to escape the killer and start working a gen, odds are you aren't getting tunneled.
Base unbreakable? Would be fine depending what they turn unbreakable into.
Honestly, DS is fine. Annoying at times but ok. Only change i would make is have it deactivate at endgame. Killer just has zero chance in an endgame situation if DS is in play.
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I just saw this and i thank you for the tip. Unfortunately as far as i know, we console riff raff are incapable of modifying such things.
@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1273175#Comment_1273175
Oh and also: dbd is accessing HDDs very poorly. With my HDD is get constant lags, fps drops and freezes. Once I installed it on a SSD it was gone. However, dbd was the ONLY game which did this. All other games (even open world games like gta) had no issue with my HDD.
The hdd thing now, i have been waiting for an excuse to get a hard drive. This may be it!
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@Feiten said:
https://forum.deadbydaylight.com/en/discussion/comment/1273263#Comment_1273263
Would You prefer jason or a original killer.
Both! That's the beauty of it! You have completely enjoyable original characters side by side with movie icons. Theres a new killer every 3 months. If i get Jason now, well i guess we get candyman next. If we get an original, then the speculation continues.
I await every chapter regardless of who the character is. I didn't like demogorgon, and at the same time i didn't like Oni.
I want Jason because i grew up with him. Him and Freddy are my 2 favorites. I have Freddy so only one left.
Your question would be more relevant should this be the last chapter. It's not.
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@Feiten said:
Look when you make a point and debate it over the obvious information its a pitfall to see what is infront of you
I've said in my opinion trapper is dbds version of Jason and that they are infact very similar. This dates back to the same post from 2017.
F13 used beartraps cause thats all jason can really do in a video game world. He fills a brute role. When I ask what powers can you name that jason has that u can implement into the game they just say " they are not similar " I can't think of the powers the devs can"
Why do you think f13 went with beartraps. Cause Jason is not all that diverse from trapper.
I think the devs should back away from licensed killers and make some more original ones
Why does it matter what a game developed by people unrelated to dbd chose to do in that game? Also if i remember correctly, bear traps were A power not his only power in game.
Yes, i do beleive the devs admitted when they created trapper they took inspiration from Jason. That in no way diminishes their ability to come up with a power that seperates the two and makes each distinctive.
I get you could care less if jason was added. I respect that. I however would love to see him in this game. What are his powers? Well Ive listed a couple. They may not be great but i haven't thought much about it. The developers on the other hand, if they were to attain Jason would have to him justice. They would take more than 5 minutes to list ideas.
Also telling someone that their opinion is worthless because they can't come up with creative powers is nonsense. In the end all any of us can do is have faith that the developers can create fun unique powers regardless of original or licensed killer.
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1272809#Comment_1272809
A quirk of U.S. copyright law allows the original author of a written work the right to revoke a copyright agreement 35 years after it was originally granted.
Victor Miller attempted to do this, and therefore reclaim the rights to Friday the 13th and its surrounding property from Cunnigham's Horror Inc., who formerly controlled the franchise.
I bolded the important parts. It's the whole franchise that's on the line. Not just a small section.
I think it's more complicated than that. I mean he wrote the first movie. If im not mistaken, its the only movie he wrote. Yes he names Jason but only that. Hockey mask and what not was not him and im not sure how he could be given ownership of it.
Plus, how did the recently created board game get permission? Im nit arguing with you, these are just questions I would live to know the answer to
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Not at all. If anything, you are teaching the legion they need to expect the 360. Way to go professor!
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Obviously the next killer!
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He could even have a ranged instadown weapon that he has to collect from wherever it landed to use again.
Teleport between lockers
Walk through breakable walls or pallets on a cool down with little to no penalty
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I would say a power meter similar to devour hope. Every hit builds his power. After so many hits, 8 or so, he can mori someone. He would not be able to take out the final girl so to speak. But he would be unique in that the more people alive, the more threatening he is.
Again off the top of my head. I do like the have to grab a new weapon after every hook idea though
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1272632#Comment_1272632
No it's ok lol I just wanted to confirm I don't tunnel as pig, especially if they are wearing a trap. Negates the point of the trap if you decided to tunnel which is why I dislike the exhaustion add-on for her. It's like they're asking people to tunnel with her lol
Yeah she needs an addon pass. Only ones i ever use are croutch speed and charge speed.
Then again, I hardly ever use anything but brown add ons for all my killers. Maybe Thats why i suck.......
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1272499#Comment_1272499
Don't worry I don't play pig like that lol tunnelling the trapped survivor is pretty dumb.
I meant if I see them on a box or I know what boxes they've searched then I can apply pressure to them from that information. I see why you thought I meant by tunnelling though so apologies for giving off that impression.
You wanna tunnel, then tunnel. Don't matter to me. Don't need to apologize either. You do you man lol. Just offering some advice. Sorry if it seemed like i was being judgemental!
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1247570#Comment_1247570
#1 True but if they search boxes before the timer is started then they aren't going to die by the reverse bear trap anyway.
#2 If you add let's say 4 seconds onto searching the reverse bear traps then it means you have more time to interrupt them before they finish removing the trap. With pig you have to accept you'll never get a head pop unless your using add-ons or the survivor makes a few mistakes.
#3 Ghostface is 115% movement speed when crouched. She has the ambush but it can be easily countered most of the time.
The reverse bear trap is meant to be a slowing down the game tool more than a chance to get a free kill since only 1/20 survivors will actually die by the reverse bear trap.
If you are going after a person trying to remove the rbt purposely, you are not playing pig properly. The rbt, is supposed to remove a person from the game for a short time allowing you to better pressure the others.
Not saying to completely avoid them should you run into them though.
1) Blindness should remove all auras, including jigsaw boxes
2) Illusionary doctors should also emanate a terror radius
3) Freddy, dream pallets base, snares with add ons.
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@whammigobambam said:
https://forum.deadbydaylight.com/en/discussion/comment/1271071#Comment_1271071
Uber Jason may not be the Jason everyone wants but he is the Jason everyone deserves.
So jason drives the survivors around the map while charging exorbitant amounts of bloodpoints per ride?
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@Feiten said:
https://forum.deadbydaylight.com/en/discussion/comment/1271114#Comment_1271114
I mean you can sit and tell me they are different all day long but in the end even in your post the only thing different is the powers. So going off your post 90% of trapper is already jason.
So please again enlighten me. Other then a built in mori, with dbd limits In mind what could Jason's powers be to make him a fun killer and diverse from trapper.
I'll wait.
He could teleport anywhere on a map as long as it wasnt within so many meters of a survivor or at least not in there sight. He was always popping up behind people.
I like the whole built in mori idea
His basic attacks could break walls and pallets. He does that a lot
He could have built in tracking through audio whispers. Kill kill kill kill....chop chop chop chop
He could also have to grab weapons found in lockers after every hook.
These are off the top of my head and probably pretty bad but im not a developer. I haven't had a year or so to come up with powers.
Point is trapper looks like Jason. He is NOT Jason.
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@VIle said:
https://forum.deadbydaylight.com/en/discussion/comment/1270242#Comment_1270242
EGC Was put in because both killers and survivors took games hostage for hours. I had a friend literally stand on the hatch in front of a killer for 15+ HOURS. He took a nap! the killer went to get coffee at the shops! @_@@AshleyWB It's not meant to favor the killer at all, it was meant to shove everyone out of the game so it would actually end. Period.
EGC is a whole other slap in the face because it punishes survivors by letting bad, lazy, unskilled killers get guaranteed kills/wins because Mommy EAC will just come kill the survivors and give them points after they've closed the hatch and are now standing between gates waiting for the one lone bastard to come and give themselves to the killer so their chubby can get that little bit more thicc.. Killers cried their games weren't fun. well it's survivors turn, and we just keep getting the shaft. Even the new players, the people just having bought this game in the last 2 months are complaining. That is very very bad.
Keys shouldn't spawn in chests until hatch has been closed. No it shouldn't span near the hatch. 100% agree there. (also agree keys like green key OP needs just deleted from chests, period.)
BUT if theres a chest with a key, and a hatch, and 2 doors, that gives the one sole survivor a chance at least. That's all We want, is a CHANCE. Because it feels like crap to play very very well, with 3 other potatoes thanks to the lovely lobbying system we've got here, and then BOOM EGC, Hatch closed, doors at 10 and 2. Please wait for your prize to show up or die. Game over.
Playing better, doing bones, get in lockers, run these perks, don't run those perks, etc etc stop and think how silly that will sound when you see there is literally nothing to be done, but let EGC run out or just give yourself to the killer. There is no skill in slugging, tunneling, snapping the hatch and standing there waiting for the time to tick away. Come find me. Hunt me. Mind game me. Terrorize me. THATS what DBD is about not "Killer kills. Survivors die."
No, that's not the survivors place, if they were VICTIMS maybe, martyrs, but the name of the players are SURVIVORS, give them a chance to survive.
The no scratch marks is in lieu of any of these for the last man standing not the whole team(it was just a list of various ideas) it's just another option for the survivor to have a chance and the killer will have to use their eyes and ears and actually HUNT. Also, if we can't see a killer or hear them in some cases (Like The gunslinger that suffers from TTRS - Tiny Terror Radius Syndrome) until they are right on top of us, we should have the ability to be able to properly move and hide and not be 'seen' because 3-5 second scratch marks, when all it takes is 3 seconds for the killer to jog from door 1 to door 2. I'm saying slow down the killers as I know its a 'race' at this point, but this would give so much more options and chances for a fair fight than there is now. So the 'auras until match is over' not going to work for this situation. Unless once the killer closed the hatch, the doors instantly opened and then I'd be down. LOL that actually sounds like a fun race for the door. Or make it so BOTH killer and survivor have auras and can see each other. Make it fair ;)
We're all in agreeance about doors, why can't the devs be?
Also not sure why this is now a quote, haven't been able to get this weird bulleting premium code crap off my forums and it's really starting to annoy me.. Anyways..
First come could be exploited, however, the killer can still hit the survivor and they can go or be downed or get EACed because that tick down timer is still live. Too many times I've had the killer be able to override or grab the hatch first, been hearing many many *points to post and others* of people having the same problem, so it needs looked into I'd say.
Sound, eh, i was running out of ideas/hecks to give.
The game is in a heck of a state, with 2k hrs in, I'm slowly giving my game time to other titles because games just not fun these days. :( Shame, it was my favorite. Now the only fun I have is hooking up with newbies and passing on DBD knowledge.. Like getting into lockers before someone gets hooked blocks BBQ and chili. just make sure to count down the seconds and and an extra 1-2 just in case :D <3 Precious nooblettes. "What are scratch marks?" Bless their lil cotton socks.
NEW IDEA THOUGH: Since doors take time to open in EGC even after hatch snap, how about a lock pick option? No key needed for hatch but it would take ____ seconds to pick open the hatch lock. Hell, give it skill checks if the killers cry over it. Long, desperate action done out in the open of a known area by a killer.... Imagine the adrenaline rush XD XD XD
Words on the internet: Can be misinterpreted. Do I sound like a whiny entitled survivor? Maybe. Do I shake the hand of every killer that skillfully bested me? You best your sweet rolls I do! Nothing makes me happier than a solid well played match. Most friends on my list are killer mains having met them at the end if their blades. I understand at the end of the day most of us just wanna win because that means 'we're gud' but some of us like to play to have fun, shame a large portion on both sides has to spoil it.
The aura thing was tongue in cheek sarcasm.
As survivor, if im last and in a hatch or die situation, i beeline for a door. I channel for 4 seconds and either stop if killer found hatch or continue if egc hasn't started.
More times than not, i get out. The lights dont come on for 4 seconds so i get a headstart and killer doesn't know im there. Unless whispers but thats just a risk. I run spine chill all the time and if killer does start coming back it gives me a speed boost which i use to escape.
As for lockpicking, there is a perk in submissions i created the concept for, that picks the lock basically.
I think all keys need removed from boxes, unless they go with a last chest key idea.
And yes 15 hour hatch standoffs were stupid. Yes killer can close hatch but killer can no longer grab a survivor who is escaping.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/1271051#Comment_1271051
I disagree, the devs most certainly could find some unique powers for Jason and to be fair, yes, Trapper is most certainly off brand Jason and as much as I love him, I'd gladly take the real deal any day. Plus, like my friend @MegMain98 said, Trapper is really only Jason in aesthetic and lore wise because I can only recall Jason using traps in the remaake.
I remember one instance if someone caught in a trap. Never saw the remake.
Of course if they do get him it will probably be the remake version. With jared oadalecki (supernatural fame) as survivor
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Having no connection to the first does not rule out Jason. Just his mother. There may be a small argument that jason was indeed mentioned by name in the first movie. In fact while in the movie for less than a minute (i beleive) he is the reason the movie even happens.
That being, the jason we all know and love Didnt get his signature look until the 3rd movie, or his supernatural powers until the 6th.
Crystal lake would be off limits, although again there could be an argument that there really is a crystal lake but i doubt that would fly.
Yes trapper was their version of Jason but he just isn't. I would love to have a Jason in the game and really am hoping they got him.
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@Orionbash said:
1) You don't fall asleep as fast when woken up via the clocks.
2) Pallets are base, snares are an add on.
3) Teleports to clocks, not gens. Freddy can teleport endgame.
4) The clock you can use to wake up is randomely selected, not the one on the other side of the map.
Clocks add prevent the sleep timer by 30 seconds making it take 90 seconds to fall asleep.
I agree with pallets. They are weaker though much more fun
Not sure about porting to clocks.
This game has too much rng as is.
All my opinions
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I thunk biggest problem with Freddy from survivor side is, that he forces counterplay differently frim every other killer. Its hard to loop against snare Freddy which means that stealth is the best option against him. Many players find stealth to be boring. But his chase is so strong that for many it ruins the fun part of the game.
Personally i use pallets. They are more fun. But i also gave up my freddy main title when tbey changed him. I miss the og
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And theres even a Claudette in the movie!!!!!
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I think she is plenty threatening lol. I just dont see her as a killer running around in circles until she gets hit with a pallet.
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@mottigedel said:
https://forum.deadbydaylight.com/en/discussion/comment/1270643#Comment_1270643
at least that's what i have read on the interwebs...
I also saw a youtuber talk about a boardgame based on friday the 13th that has been released this year. This would imply that using the license is doable if you concentrate on the things that are not licensed from the original movie.
I saw that. Would be really cool to get Jason, if only because he's my favorite slasher. Next to jack frost the killer snowman!
Although they wouldn't be allowed to call it crystal lake. But i think they could do good things with a campground type map. Not sure where the pallets would fit in though
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@mistar_z said:
https://forum.deadbydaylight.com/en/discussion/comment/1270521#Comment_1270521
hey as long as her terror radius isn't anything out of mdna or american life i'm good with having madonna in the game chasing me with a machete.
We all have our fetishes lol
@mottigedel said:
As far as i know the legal battle is about the first original movie... the cyrstal lake place and the name Jason voorhees.
As a result i don't think it's forbidden to make the character voorhees that appears in the second movie and on ... (with the mask) and use a different name for him ...
Correct me if i'm wrong though
I can't correct you. I don't do the lawyer thing...i have a soul. However, isn't trapper supposed to be their Jason?
@LivUndead said:
https://forum.deadbydaylight.com/en/discussion/152000/chapter-16-plot-twist
You have more balls than i do, was thinking this but never said it. TBH would like to see it, pays hommage to the first Ft13. plus they could down the line make jason a cosmetic like how legion is, different body different character.... kinda.... not really
The Devs would be the ones with the planet sized balls if they did this lol
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@Ihatelife said:
Oh no, it's madonna with machete, everyone run!
I run from madonna without the hatchet to be fair!
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1270501#Comment_1270501
If i remember correctly the lawsuit is about Jason specifically, so who knows. Maybe 🤷♂️😂
Thats what i thought too, but i looked it up. It's about the guy who owns the rights to Friday the 13th in general and the guy who wrote the movie. While Jason (as we know him hockey mask wise) didnt appear until the 2nd movie (hockey mask in the 3rd) young jason was mentioned by name and flashbacks.
So the legal maneuvering theyd have to do to get either of the characters would be pointless just to get Pamela.
Then again, im not at all a lawyer and prefer common sense and logic to lawyerese.
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@Dead_by_Gadfly said:
I think people might get angry about that, but id dig it
I would be pissed for about 5 seconds. Then i would laugh and probably never play another killer. The troll factor would be so worth it.
Especially if she had a hockey mask!
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I fear no man. Nor woman. Nor Nea. I tend to accept my fate and roll with what im given. If i get my ass handed to me i try to learn something.
I will however dodge matching blendettes.
And ping. If i get yellow ping ill dodge. If i get it again next game ill go with it.
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@Chrisko said:
https://forum.deadbydaylight.com/en/discussion/comment/1268279#Comment_1268279
As it stands, the hunt for the hatch currently favors the killer in several ways. See the orig post for the list.
I have had many matches where i found the hatch first but it was not yet open (btw the death animation and hatch opening) I had to sit there and watch the killer walk over to the hatch, wait for it to open and then close it.
I found the hatch before the killer but because the hatch doesn't open until after the complete sacrifice animation is done, all advantage goes to the killer.
Not to mention the EGC is killer sided...and the gate spawn is usually killer sided (too close to one another)
So i believe that the argument could be made for the hatch opening a few secs sooner.
@VIle said:
I've given up playing in large because of issues like this.
I've even found the hatch by chance as 3rd survivor was hooked, and Trapper marched his ass clear across the map, to the hatch, i was standing at, an he was able to close it as it opened before I could click to exit. We were both standing at it. I was there first. I looked at him. He looked at me. I was already clicking frantically to leave And he was still able to close it. Then down me. Then hook me. 1st hook, last hook.
I've worked my tail off doing totems, doing gens, unhooking, taking protection hits and healing. I Pip and even double pip most of the matches played and remain in red ranks. However, all this can still make for a poor game experience when your other 3 survivors are potato goo, keep getting hooked, sandbagging each other, falling for the obvious insidious Leatherface in the basement and dying all before I even get hooked once. Only for the killer to find and close the hatch,snap it shut and stand between the exit gates that are conveniently both in eye shot waiting for me to surrender, making all the work I put into that match pointless because there is ZERO chance at escape.
And now that you don't even get struggle points OR a chance to self unhook because who wants to wait for people to die for the match to end amirite? I play even less. (But Gen-rushing makes the game 'too fast' yeahok)
To me the matches have become the equivalent of going to the butcher and choosing a prime cut of beef, bringing it home, marinading it over night, carefully cooking it on the grill to perfection, letting it sit and rest for just the right time... AND THROWING IT OUT THE DARNED WINDOW.
It's a waste of time and effort and if I can't get out in any way, ever now, why not just have the last survivor hook themselves, save us all the time and effort and just end the game there.
The changes keep taking and taking and taking and it does nothing to balance the game or even help with QOL.
Constructive ideas:
Have a chest spawn randomly on the map with a key to reopen the hatch
Have survivors no longer leave scratch marks once the 3rd survivor is sacrificed.
Have the doors spawn a reasonable distance apart from each other (AKA One should not be able to stand at one door and see the other dang door clear as day. (BIG BRAIN idea i know)
Have the hatch become first come first serve. Killer gets to hatch zone first Killer can close. Survivor rolls up on hatch first well they get to escape.
People are still going to camp hatch, just like killers still camp face. Not sure what can be done about either, maybe loud loud loud SFX? Have the hatch BLAST its wooshy sound so both killer and survivor know where it is, and for face camping, some sort of circus music :D
I'm not demanding the hatch, I'm not entitled to the hatch, but i'm saying there's some very imbalanced stuff happening in regards to it that it seriously needs looked into.
So end game is technically supposed to favor the killer. I mean, the killer gets stronger as people die because this isn't designed as a 1v1. Its a 4v1. 4 people have the best chance to escape. As people die the remaining survivors don't get stronger. Nor should they.
Vile
I have issues with keys spawning in chests, however, in a situation like this, its not a bad idea. Long as the chest doesn't spawn right next to hatch.
I can go for no scratchmarks if the aura is shown for the whole endgame.
Doors should have a minimum distance they can't spawn under.
Disagree completely with first come first serve.
Hatch is pretty loud as it is.
As it relates to the time it takes for 3rd person to die, I do think it takes too long. When everyone is hooked on death hook, the game ends instantly. Its almost jarring. Sacrifices shouldn't be instantaneous but sometimes they do drag on.
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@Parazitul said:
I have one last question ! Does reverse bear trap kills the survivors ?
Yes but don't expect to get any. Treat it like a stall mechanic nit a kill mechanic.
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At the moment killer matchmaking is horrid. Played 5 games as survivor (solo) and got 3 rank 20 killers. Im rank 6. It wasnt fun for me and im sure the killer Didnt enjoy it either.
Played 1 killer game and as rank 12 got a rank 16, a rank 8 and 2 rank 1.
Thete just arent enough killers so the matchmaking is throwing any killer almost wherever just to keep the Que times down.
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@mottigedel said:
https://forum.deadbydaylight.com/en/discussion/comment/1264657#Comment_1264657
we soon have breakable walls in any map, i dont see why a killer would have the same ability if its already in the game mechanics
Sorry let me clarify. Breaking walls isnt his power. But the addition of breakable walls could be because of Jason as it is something he does frequently. Its not enough on its own to be a full blown power, at least not the way its currently imolemented.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1263650#Comment_1263650
What is sad is that Survivors HAVE to carry the same build because regardless of the very different Killers abilities and perks, every killer plays the same. The vast majority of killers in this game camp, tunnel, or slug. Not "50%", almost every single match this play style comes into play. Which is why in order to level the playing field against this inevitable game play, that doesn't require a specific killer or perk set to execute, survivors have to bring the same boring ######### perks every time.
You think survivors don't WANT to carry other perks? Sure we do. But we also want to escape or not see our teammates die because a Killer has a hard-on for them. Every time I change out a typical meta perk for something else...something fun that would allow me to change up my play style or try a new tactic...I am made to instantly regret it because inevitably the killer plays exactly as expected and I'm left without a perk to combat it.
Killers have the luxury of being able to add more variety because all killers are different, with different strengths and abilities, before you even add on unique perks. All survivors are the same.
So, sure, it is sad. But you're never gonna stop Killers from camping/tunneling/slugging as long as BHVR continues to reward it...so you're never going to see the majority of survivors gravitate to more unique perks. I have one available perk slot that I change around, depending on how the day is going. Even then, it just rotates between Unbreakable or Kindered. *yay variety* 🙄
The only alleviation of this is when you play SWF, because you don't need 4 of every meta perk. But I play solo. So my build is pretty much locked in to try and give me and my teammates the best chance against the games most unfun and rampant play style.
Behavior doesnt reward this playstyle. They are punished by the emblem system for being too close to a hook. Killing everyone on first hook or not getting in enough chases.
Survivors reward camping by unhooking in killers faces before giving the killer a chance to leave.
Crappy as it is for the first person killed, a quick death makes the game easier for the killer. The one thing the emblem system rewards is downing the unhooked, as killers are penalized for survivors healing.
A full redesign of the game would be needed to fix that.
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Argument for Jason would be breakable walls. I mean one of his classic moves is to crash through walls to kill people.
Im biased though.
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I don't think they need removal as they are pretty much the only counter to most exhaustion perks. I would be ok with a 10 - 15 second exhaustion. Enough to help in a chase but easily recoverable should you lose killer.
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@LiunUK said:
the problem is most huntresses who use iri head just pointblank hatchets you like it's a chainsaw which requires no skill that's why most people just want the iri head to instant down you at 20+ meters so that it rewards good hatchet throws
So if it works just like a chainsaw, at the cost if an add on, do you want chainsaws removed also? Both chainsaw brothers are 115 speed killers. Plus they can use monitor to decrease their terror radius to 24 meters. Nothing removes the humming. Which is 40 meters i think. Giving you ample time to either hide or run and waste time before the 110 killer can get in melee range.
Just saying, point blank hatchets are no different than a chainsaw. They are just attached to a slower killer.
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@YuiKim said:
https://forum.deadbydaylight.com/en/discussion/comment/1261727#Comment_1261727
he's the only guy that defends it so dw that's why I dont argue with him
I defend it. I really don't think it's as OP as people make it out to be. That being said, as I've stated above I don't care if it stays or goes. As killer i never use it. As survivor I almost never see it.
I know it will be changed in the upcoming add on pass, i just hope they don't touch her. She's one of the very few killers who is almost entirely dependant on skill and not addons.
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Last time i tried that it claimed all of them on xbox. I then tried to save 2 for new chapters abd kept getting hit with the disappearing daily bug, twice. So i gave up saving them.
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@SaltedSnow said:
https://forum.deadbydaylight.com/en/discussion/comment/1261664#Comment_1261664
The huntress' add-ons are mostly fine, and why do they need to devote everything to redo all her add-ons anyways. I've never understood why they find it so hard to just mess with the numbers on add-ons a little every update. Get one guy to spend an afternoon reducing the duration of those exhaustion add-ons to 10s, for example.
It's such a damn easy thing to do, and if an addon gets nerfed too hard, who cares, they can just undo the bloody change in the next update. I'm not even asking for insane changes, just changing the value of '30' to '10.' I doubt it would be extremely difficult to disable extra hatchets on iri, they did it for hag teleport.
I completely agree with the 10second exhaustion
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@SaltedSnow said:
https://forum.deadbydaylight.com/en/discussion/comment/1261615#Comment_1261615
All that needs to be changed is to make them unable to work with the belt add-ons. Why does it take so long for a change like that to be made? It can't take more than 3 hours for someone to add to the code of the add-ons.
Because they are doing a full rework of her addons. So all changes will be made at the same time.
Of course last time they did an add on pass we got nurse Sooooo.
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That is a bannable offense. It should have been reported. Nothing needs to change about that spot. Survivor made a mistake. Your friend will most likely never make it again!
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1261620#Comment_1261620
I meant iri head with infantry belt has no down side since normally you would need to hit 2 hatchets out of 5 but with iri head and infantry belt you only hit 1 out of 3. Yes i agree thr synergy needs to be nerfed i probably should have mentioned iri head plus belt and not just iri head
2 out of 5 is better odds than 1 out of 3. Just saying! 😜
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1261529#Comment_1261529
You know what can save you from Billy and Bubba?
Windows and vaults.
Oops sorry. I forgot your advice is to stop using those things.
https://forum.deadbydaylight.com/en/discussion/comment/1261537#Comment_1261537
11,000 is ridiculous? Really? When killers can use BBQ and easily make 50k+ BP per match? You get 11k bp after playing for less than 5 minutes lol.
So not only do you think iridescent heads are fine balance wise, but you also think they are too expensive. 😅
I think 11000 bloodpoints for 1 game is too much, especially on a killer that doesn't need them.
I personally don't give a flip if they get nerfed or removed. I dont use them and like going against them, as it forces me to play in a different way, which in turn helps me increase my survivor skills.
The topic was they aren't OP. I agreed. I do however get tired of the coordinated attacks. Ruin sucks, Nerf. Nurse OP, Nerf. Spirit OP, Nerf. Map size, Nerf. Gen speed, Nerf. Now it's iri heads. Something that has been in the game for years.
And you can't argue that map changes sparked the iri heads campaign. It started almost the day after the ruin change.
I do think WGLF needs a change to help survivors get more points. Which has nothing to do with the topic at hand.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1261515#Comment_1261515
thank you!
People will come here and start saying they can dodge hillbilly and bubba but can't hatches??I don't get survivors soemtimes
And as a huntress player, 11000 blood points for both iri heads and belt is rediculous. I would only run them in a kyf situation.
Personally, the yellow glove and the brown exhaustion are her best value add ons for me. 7000 BP for easy to get items. No crying postgame. Win win
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And yet billy and bubba instadown at close range. Billy can even get to you much much faster and doesn't have to reload.
Iri-head is scary. It's supposed to be. It's fine. No i don't use them.
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I mean one could argue I'm already in the game. The Clown. Old, tall, fat and pretty useless!
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Also the office window by the dropdown to the washroom on the game map. Get the noise notification of a vault but animation stops without actually vaulting.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1260673#Comment_1260673
Btw, is that overall piece from a Rift?
Head from rift, dress from the goat skull outfit i believe. I think weapon from rift 1.
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Actually got a post game compliment on this one
Don't play her just like it
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1260049#Comment_1260049
Wait you actually approve of the use of the holes people can shoot through?
I always figured was a keep quiet scenario.
Still dont understand why you cant throw through an open window if you're too close to it
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They just need to give all killers the same perk rarities. They also need to remove a crap ton of survivor clutter from their webs. Or give us a trade in feature. I personally only ever bring brown medkits depending on my goal for the game.


