chieften333
chieften333
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- chieften333
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Comments
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Too many variables in LOS blockers could lead to some very wonky map generation. plus for lower mobility killers having the exit gates on the opposite sides of the map is unfair.
I suggest a good medium, not too far away, but not too close.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/212799/can-survivors-deny-blights-rush
That was the clip i was talking about.You can block him during his first rush but it's pretty much impossible to do so most of the time
That little shimmy at the end though
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Just get a smaller hitbox 4head
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@zoozoom6 said:
you cant hit while in a slam state or your first rush and it feels like there is some delay to when you enter a lethal rush to when you can swing.
if you can get close enough blight cant hit you consistently
I know that if you do a frame perfect lethal rush right as you press the lunge button, you'll lunge out of the slam.
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@Boddy604 said:
When he hits a wall and i know hes gonna get me, i 180 straight back at him n go the other way.
It all depends how close to the slam i was but if im close, he's wasting his swing and im gone.
But does it actually work if you're close enough to him?
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@Speeddemonsaif said:
https://forum.deadbydaylight.com/en/discussion/comment/1811881#Comment_1811881
Search up dbd is Elodie french it says Elodie is French-Madagassian and then check the dbd wiki on the twins it says they're french and the lobby music ngl it actually sounds french.
Oh elodie, I read that wrong and thought you meant charlotte
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What
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QUIT USING CAPS LOCK IN YOUR TITLES
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@Felnex said:
As this post and the recent chapter proves, BHVR is sacrificing quality for money. We know this, but what are we gonna do about it?
We complain, but it hardly did anything to fix the eternal blight.
The best we can do is wait and see how the anniversary and next blight event unfold.
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@Uncle said:
I'm surprised that people don't seem to remember how the 2018 event actually went down. Saying it was positively received is a bit... well, the rose-tinted glasses are rather thick there.
To begin with, remember that only 2 cankers and 2 hooks spawned baseline in the map, and both were single-use targets. Survivor players would lose any collected nectar that wasn't at a 1/3 marker upon death. This meant that, oftentimes, Survivors were fighting over the nectar and would DC when they had filled a vial or if someone else had already harvested all the nectar. Games were pretty darned bad back then and yeah, lots and lots of DCs. Players could bring Pustula Petals to spawn more of he cankers, but that did not mean they would get to harvest them (they would get more BPs if someone else did, though). Also keep in mind that the Petals were an offering, so if you wanted to try to muscle through the cankers, you weren't running other things, like, say, BPS.
Originally, you could only get 30 vials each on Survivor and Killer to encourage people to play both sides. This was eventually changed (good BHVR) because the queue times for Killer were... just terribad. Like really, really bad.
Complaints were quite constant, not just about "WHY CAN'T I GET A COSMETIC FO X." Gameplay was bad, griefing was horrible, and again, queue times were horrible for Killers and half the Survivors DCed in the first 3 minutes of a game.
2019 was, in general, better-received because you didn't have to necessarily fight over the same objective and didn't lose progress upon death, but it was still "just do the gens/hook Survivors and get the stuff to get what you want," effectively.
Scorching Summer was well-received, as was the last LNY event from what I remember, but the first LNY? Oh man, did people HATE that one.
The last lunar new year wasn't even an event. It just had special hooks and gens, with some reskins for login rewards. You had to pay for the legion and Jeff outfit.
But as much as people complained about the events with secondary objectives. They are still preferable to events where the objective is just... do the same thing you've been doing for four years now.
There was much that could have been improved from the first event. Like making the visceral cankers a 2 second interaction where you would pull out a needle and get 1/6 of the vial filled. A visceral canker could be interacted with by 4 survivors before it died.
But that's just my thoughts, there could probably be other things that could be done. But I'm sure you get the point.
Plus I might add that the point of the post is to show how much effort was put into the first. As compared to the others. It was not to talk about how good the event itself was.
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@Todgeweiht said:
Well, I just faced 2 blights today so maybe it is the case. Which is good because blight is a blast, both to play as and against.
Usually I'd be lucky to even see on a given day.
I saw 3 today in my matches alone. I really hope this trend keeps going, I haven't gone against enough blights.
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@Schmierbach said:
Its quite shocking how many people think Doctor is op. Maddening even. Almost makes you want to scream.
Heh
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The number of DS's run in matches.
They did it for ruin, time to do it for DS.
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Probably not, BHVR has a pretty bad track record of implementing changes
My recommendation is to keep the bar low, that way if it turns out bad. You're not surprised, but if it turns out good, then you're happy.
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@DoritoHead said:
If you think he's overpowered, you probably need to DOCTOR your playstyle.
Heh
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@ZtarShot said:
Yeah I saw that thread too
I've been seeing a decent amount of doctor hate slung around fairly recently.
But yeah, it was partially because of that post.
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@tomas11403 said:
I very much agree with this as someone who mains addonless doc. He becomes oppressive when you combine range and discipline addons, because at that point if he knows what he is doing, there is virtually no counterplay other than holding W.
I've always been partial to his order addons, it's always funny to watch them realize the pallet is fake.
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So is victor
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I hate it in red ranks :)
Good enough to stay in them, but not good enough to have fun games in them
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They are a necessary evil, if you didn't have them, then people would DC like there's no tomorrow, even more than they already do.
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There are no tips, only suffering
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I play on ps4 :)
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/1809536#Comment_1809536
The entire game went to crap when the rifts were introduced. Solo survivor is an absolute nightmare to play when all your teammates try to do is whatever challenge just came out. I quit for months and just came back to see if it's any more tolerable. Spoiler alert, it's not. I will miss this game when I walk away for good.
Challenges are a bit of a lose-lose situation. Make them too in line with. basic gameplay, and they're considered too easy and boring. Make them out of line with gameplay, then people will complain about how hard it is to pull it off in matches.
It is decently hard to balance the two extremes. But at least there are the challenges we can all agree are complete bull[BAD WORD]
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@ProfoundEnding said:
Because Clowm got a new outfit. Just no new lore.
Guess BHVR figured out they would run out of character archives pretty quickly if they kept up the 4 character per rift standard.
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@SaintDorks said:
On one hand (Current events) on the other they seem fine and able to do nerfs and release buyable skins.So, I guess take It for what you will.
But,then again IDK the inner workings of their studio..So,anything could be up.
They didn't seem to have a problem releasing 3 good events within months of each other back in 2018.
Those being Scorching summer BBQ, The Hallowed Blight itself, and Moonrise. Though BBQ was a special gen and hook type event, not terribly high maintenance required for that. But the other two still remain fan favorites.
Man... ever since moonrise and hallowed blight, BHVR's event quality has dropped significantly.
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@Kees_T said:
General
It's such a great game concept. I really don't know what to think about the team behind it. Recently they're just making bad decisions. These are the two options I can think of about them:
- The developer team has great ideas and good changes for the game but the person(s) responsable to approve them doesn't allow them to implement, maybe because the input money will exceed the output and they will lose money, idk.
- The developers don't care about the experience of the playerbase and thus dont make any changes, only what matter is their money output.
The game went from great events, hotfixes all weeks and priotized fixing bugs from just a game that do all it can to grab the customer money, shaving contents to our throats without even fixing the before chapter bugs. And after all that #########, they are still trying to compensate with this bad calendar event.
The community yells for changes in multiple things in the game, they take 2 years to make these changes(perk changes, killer changes, anything), they just take so much time to make any decision. And sometimes they change things that we event didn't asked.
I will still be playing this game because I have nothing better to play of this genre, but I hope that 2021 will be the year that BHVR will redeem themselves, with great contents and events.
About the calendar event:
I guess the only thing worth is the sweater? That you need to waste time on their social medials to get the stupid codes, instead of just giving to whoever logs in. We get 10k per day of BPs, which is useless since you can only get 2-3 items from the bloodweb with it, and the bloodweb is already expensive.
"Ah but counting all the total days you will get 300.000 of BPS". I can play 5 matches with BBQ to get the same amount. This is ridiculous, this was supposed to be an event. You need to think of all the playerbase of the game, either could made the rewards of shards and bloopoints to scale with player devotion, so veterans can get more rewards for it and new players can still enjoy it.
We're in December, we don't have a Winter event and they said they will not focus on other events anymore, only in important ones. December is a very important month of the year, we should at least receive Bloodhunt for 1-2 weeks again to compensate all this mess.
That about sums it up, but I will say that BHVRs only excuse can be that they're focusing on graphical reworks.
Which sounds like a fair point, but what's stopping them from reusing the hallowed blights mechanics, or moonrise's?
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@Yords said:
It was called the withering blight because the quality would wither away over time
Sounds about right
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@Eleghost said:
Feels like events are declining sadly and rift is taking the place. I don't like the idea of having to wait till summer to see if they actually deliver on the promise of working on halloween and anniversary events.
We'll see if they do, imagine if they just used the same anniversary event from this year?
That would be a total cluster[BAD WORD]
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@steezo_de said:
https://forum.deadbydaylight.com/en/discussion/comment/1809536#Comment_1809536
Yeah, and I'm ok with that as long as they can make events within the Rift and have the challenges follow some type of theme and the rewards have some impact.
I disagree, putting events in the rift is lazy. It takes away from the engagement of the event, as well as the pride of having earned the outfits from participating in the secondary objectives.
Using challenges in the archives is also lazy, event offerings are there for a reason. They are supposed to spawn the secondary objective, not just be the gateway for slightly more bloodpoints than usual.
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@HellDescent said:
I agree the first blight event was great. But every other event since then was getting worse and worse.
Yep, the trend isn't looking great.
But who knows, maybe the anniversary and next blight event will actually be good. If they don't prove that the so called "extra effort" was actually worth it, then I can only imagine the back lash they'll recieve.
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@DwightFairfield said:
Why do totems either spawn out in the open or by a generator, or in a spot so out of the way you have to start a manhunt for it?
There is no middleground, it's either in plain sight, or so tightly hidden away you can't even interact with it because the hitbox for the object it's crammed into is larger than the hitbox for the totem.
I know there's that one spot in Lery's that is absolutely filthy to get with devour hope.
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@chieften333 said:
Pardon this comment, I uploaded this at midnight when hardly anyone is on the forums, and I actually want people to see this post.
Pardon this one as well, I hope more people see this so they can get an understanding of the tanking event quality over the years.
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Yeah... I main the man on ps4, framreate combined with collision issues means I'm hardly ever going to do well.
Plus PC has much more movement capability with him. Why not bring console up to par?
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@OniWantsYourMacaroni said:
"I don't think BHVR realizes how good of a spot they reside in a business sense".
I'm pretty sure they know it or else this game would be in a better state.Competition would actually force them to do better or else they would risk losing to the competitor
Amen to that, let's hope they get decent competition.
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Depending on RNG it can be a little too good for killers, I would like to see maps more neutralized. So there is an equal chance across the board.
But, other than pallet RNG, they did a good job.
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How is this getting comments now? I posted this nearly a month ago.
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Oh yeah, I forgot to mention, the devs never made an official statement on the Eternal blight. The only thing said about it was from McCote in a QnA, "There should be something coming out for that soon."
Literally the only thing said about the event from the devs.
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@Ghost_Face_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1807978#Comment_1807978
Well as they said, any event that's not Anniversary or Halloween is considered a "celebration". Safe to say there shouldn't be anything crazy to be expected for said celebrations. Themed assets if I recall will make returns, but that's it. The big stuff is for the main two events.
I mean, yeah. But still... only 10,000 bloodpoints???
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@Ghost_Face_Main said:
I know for sure the community is gonna hold BHVR's word that the Anniversary and Halloween Events will be under higher levels of focus from here on out. As horrible as Eternal Blight was, it was good that the severe criticism helped open their eyes to what must be done for the future. I just hope it really does become reality.
I'm skeptical with BHVR's ability to pull it off, they can barely manage to do the advent calendar right. Mainly because the rewards suck, only 10,000 bloodpoints a day, and our iridescent shards were halved from last week. The charms are cool, but extremely low effort, especially the survivor stocking.
Unless these rewards start ramping up, this will be an extremely disappointing winter event.
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@BigBrainMegMain said:
There is no doubt, the events are declining for more monetization.
They better show us that the extra effort they're putting into the Halloween and anniversary events is worth it.
I couldn't imagine the backlash if the anniversary event was the exact same as last year's. Or if they just did the original hallowed blight with little modification this year.
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Pardon this comment, I uploaded this at midnight when hardly anyone is on the forums, and I actually want people to see this post.
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/1807165#Comment_1807165
all their codes are time limited. They expire so if you don’t use them after some time you’ll never be able to use them.
Adam's is limited use, only the first 25,000 will get it if they use the code
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@M4dBoOmr said:
You can buy it 😉
I remember when they said it would be time limited codes...
Not even sticking to their own announcements
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Please break this up into paragraphs
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Yeah, it's essentially like a second job.
Even with plenty of free time I struggle to complete the rift.
Hopefully the devs address the horrendous grind, but you know... it's BHVR.
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@GreyBigfoot said:
I guess they couldn't think of anything else to put in the Advent Calender.
The extra effort in the anniversary and halloween events better be worth it, otherwise they would have downscaled other events for nothing.
Plus I can't imagine the backlash if the events aren't better than what they've already done in the past.
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@Boss said:
Doesn't every Killer normally just get Frosty Eyes?
Also, Frosty Eyes is the one every Killer gets normally, but All Hallows' Eyes is still tied to the original 3.
Yeah usually they're just given to us at the beginning of the winter event.
But it seems like the devs want to make them seem like special event cosmetics.
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1805520#Comment_1805520
the hallucinations only last a few seconds though, lol
There's an addon to make them last 8
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Using it with doctor and pretend to be a hallucination
I've had a couple hits happen because of that, and I absolutely lose it each time it works
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@shyguyy said:
Because if I lose I need something to blame because I am incapable of realizing I made mistakes and needed to play better.
Or you shouldn't be pitted against those of a much higher rank than you.
I feel for the low ranks right now, but I've been stuck in red ranks. There is so much variability in skill that rank seems almost useless.
Overall I think ranking up needs to be harder, much harder.

