chieften333
chieften333
About
- Username
- chieften333
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@lucid4444 said:
Haha i thought these were Auric Cells at first... That would be nuts
If only
-
@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1702131#Comment_1702131
Welp, those totals sure help easily with the calculations.
10k, huh?
So you'd have to grind 11,000 more shards. XD
-
Still only one skin, you'd have to grind more than 5000 shards for the second skin.
-
Usually he benefits from the undying + ruin combo. Mostly because of the amount of pressure he can apply. Tinkerer, BBQ, and brutal strength are also really good options on him.
-
@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1702089#Comment_1702089
Well damn, that just makes it even worse then. That means you'd have to grind an extra 5000 shards for the second outfit.
Damn, i really suck at math, it would be more than that.
-
Well damn, that just makes it even worse then. That means you'd have to grind an extra 5000 shards for the second outfit.
-
@Boss said:
That's not correct btw, you're counting the last day of the first 2 bonuses twice, and the first day of the last 2 bonuses twice.
Excuse my lack of skill or attempt at calculating. But that would be less shards then?
-
@doitagain_ said:
You get 13,750 shards total for literally just logging in. You can easily earn another 4,250 shards during this event to unlock a second cosmetic... I’m not a fan of this event style but it’s really not that bad.
Still doesn't excuse the lack of an actual engaging event
-
The pustula petals
-
@Aldofer said:
yea i agree, but at least they're trying, but if true they should give a bit more then
I think so as well, but it still doesn't excuse the lack of event and the fact it's still only one skin.
-
My guess is that the true blight is another talbot grimes. The lore states that there is a multiverse, and who's to say the entity isn't playing favorites with talbot and making multiple blights?
-
@RockoRango said:
Good read, would recommend going through the whole thing
Here's to hoping this gets added as well XD
-
@[Deleted User] said:
they're looking into it
Hmmmmmm
-
@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/199536/any-communication-from-the-devs
If it’s about the ps4 stuff apparently there looking into it
Not only that, but the numerous complaints about the event as well.
-
@JustAnotherAnon said:
https://forum.deadbydaylight.com/en/discussion/comment/1694402#Comment_1694402
Then why the hell couldn't they just make GhostFace cost money and have everyone else purchasable for serum?
I dunno, just a guess, I don't see any other reason they would have removed the serum from the game.
-
My guess is that fun world didn't like that people would be able to get ghost face for free. So they asked behavior to remove the serum.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1694254#Comment_1694254
In the groaning storehouse is the one I believe op is referencing
Oh that one, yeah they need to take a look at how they're using breakable walls.
Like many people are saying they're being used as an excuse to make infinites.
-
Which one?
-
OOF
-
@Tactless_Ninja said:
It was efficiency plain and simple. Max out your vial, die, start new match.
Then you have matches where you don't get a single one done because killer found you first and all your teammates sucked them dry.
It was awful and stressful either way.
I couldn't finish it anyways because I was hospitalized. Was glad they let you keep tokens for an extra few weeks so I could at least get a few things when I was released.
Obviously there are changes that could have been implemented to make the event better. Like make the harvesting interaction a 2 second animation where the survivor pulls out a syringe and gets some nector.
Or another thing could have been a cracked vial would appear when you filled your first one in a match. This vial could be filled up all the way, so you could get two putrid serum in a match. But if you died then you'd lose the second vial. Basically giving more incentive to stay in the match for the chance to get more serum.
I dunno, just a couple of things they could have done to make the event better in my opinion.
-
@TragicSolitude said:
I only remember a couple matches with hook suicides. Otherwise, people played pretty much normally.
Some people who've responded to other posts I've made said that BHVR took the complaints too seriously.
To be honest the withering blight was the result of those complaints. It was such a crap event, if you could even call it an event.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1692832#Comment_1692832
^ this.
From my experience, the matches were fine during the 2018-event. The only annoying thing was that Killer queues were really, really terrible until they made Serum available for both roles (at first it was 30 Serums per Role, they changed it to 60 overall), but thats it.
And the 2019-Event was quite disappointing, because the Offering only provided Bonus-BPs (and even 1k less per Gen/Hook than the year before). And if an event Offering just gives 3k BPs per Gen or Hook, they can better make a Double-BP Event.
But sadly, the opinion that the matches were bad at the 2018-event (which was not true from my experience), probably removed the option of having it again.
I've been wanting to experience the original hallowed blight for a long time. It sounds like such an awesome concept that added to the lore on top of the gameplay. But alas, complaints were blown out of proportion.
-
@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1692600#Comment_1692600
I've heard that said so many times and to tell you the truth in retrospect, the problems that people bring up about the first event (suicides to get into next match quicker and not doing gens) were completely overhyped and exaggerated. This is one of the few things in DBD History that I remain firm that the community gave bad and poor feedback on, as it resulted in one of the most underwhelming events the following year during arguably DBD's most important month of the year. The distinct lack of anything fun or unique from the following withering blight (the event being reduced to a "do reskinned generators" like the first few lunar new year or Summer BBQ events) was far more problematic than anything from its predecessor.
I thought they were going to go back to secondary objectives since they added them to the 4th anniversary. But i guess they wanted to be safe instead of potentially entertaining.
-
@SCP_FOR_DBD said:
Potentially because we have licensed blighted cosmetics for what is the first time. The license holders might have forced BHVR into selling it real money wise. Thats just a theory though so I’m probably just stupid.
Still doesn't excuse them not having it available for the original killers
-
@Boss said:
Blight took it all when he joined the Killer roster.
That selfish goblin, doesn't he know I want some entity meth?!
-
@Pricefield said:
You mean the serum from flowers? That event was a mess of people commiting suicide and not doing gens
No. The actual event currency you could earn for the past two years. You could earn it from the rift last year, and use it to get 2 skins for free.
And this year it's missing, for whatever reason.
-
@TheWarNung said:
His low FOV is intentional. It's the downside he has to overcome in exchange for having the best mobility in the game.
Every killer has a weakness. Some move slower, some have long cooldowns. Blight's weakness is that his camera is at ant level.
Embrace it. Who cares how tall you are when you can boink-boink-smack?
That is a stupid reason for his low FOV. A killer shouldn't be punished for the way they were designed. And if that punishment makes a core gameplay mechanic harder ( aka, SEEING OVER EVEN THE MOST BASIC LOOPS) Then the dev's need to reevaluate their position on blights camera height.
Plus his model height is taller than a survivor, while his camera height is barely nipple level with most Male survivors.
-
@SpaceCoconut said:
This is a big "if" I have as well.
If we go by the current offerings in the store, this years blight cosmetics will cost around 21 thousand iridescent shards.
From 0 shards that's about 500 matches to earn enough shards for a set.
At 10 minutes per match that's about 83 hours of matches.
I'm preparing my next video and this is a big part of it.
Hopefully they simply forgot to mention it.
I hope so too, otherwise I think they're going to make a lot of people mad.
-
One could argue compound 33 is S tier. Alchemist ring is a little too situational for me to put it at the top.
-
Ruin was changed to where you have to apply pressure for it to do its job. But it still suffers from being a hex totem which can be found in the first 30 seconds of the game, and removed before any value can be had.
The main arguments from survivors that I saw on the forums when ruin was changed was that it now required the killer to pressure for it to work.
With the addition of undying it allows ruin to be more than a small nuisance. which a hex perk should not be. This combo allows ruin to be an actual problem for survivors, and it requires the killer to actually pressure ( as I have stated many times now). A good team can still power through it, and an even better one can find the totems easily and make the combo a non issue. So in my opinion, it is fine as is.
Tl:Dr: do bones you gen jockeys
-
I'd say keep the effect of breaking things by rushing into them on compound 33. It is much faster than having to use lethal rush on it.
The only other issue I have with the new 33 is that if you use ruin ( which most killer do nowadays) you essentially waste an addon slot because the gen is already regressing.
If slamming the generator removed (for example) 15% of progress then started or resumed regressing, I'd say that would be better than just causing regression.
-
The way they're being used is essentially like pre dropped pallets in loops that were already fine. My thoughts are very much in line with Scott junds, where behavior uses the walls as an excuse to make infinites and say "no it's okay because it's a breakable wall."
Breakable walls should benefit the killer. Not the survivor.
-
@Hopesfall said:
I use the addon that reduces tokens paired with that Iri, and I think i've gotten 1 down with it in 2 matches
it's eyeroll worthy
way too specific of a situation needs to happen for it to be useful.. it's like trying to gauge Deathslinger's 15m shot.. not worth the effort
How useful do you think my suggested change to it would be?
-
@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1646357#Comment_1646357
I'm gay, though. How would this be possible? I had written I think pregnant ladies bellies are cute and wanted a survivoir to dress in cute pregnancy clothes.
Anywho, I ❤️ this conversation!
Get outta here buttercake. We had enough of you last night.
-
Apparently tru3 timed it on a stream, and for some reason the time to break a pallet has gone up. It originally was 2.6s, now it's just plain 3 seconds.
Most likely a bug, but hopefully they'll fix it soon.
-
A pre-blight talbot grimes survivor skin
-
Honestly I've had a thought rolling around in my head that every killer could do this after second hook. Essentially getting rid of mori offerings, while still keeping the cool animations. Of course you'd still be able to hook for more points.
The scoring event for this could be called defiance. Mainly because killers have to sacrifice for the entity instead of killing outright.
Barring the obvious implications for PH and overall balance, It''s just a concept i personally find cool.
-
Not sure if this counts, but PC players seem to be the most salty beings in dead by daylight in terms of DCing in the middle of a game.
-
Can't tell who is is who in crossplay, though I haven't heard any major complaints about saltiness against xbox players.
Like I said everything just feels sweatier and saltier since crossplay started.
-
Not trying to start a console war or anything. But objectively speaking this stuff only started happening on the regular when crossplay started.
-
Also forgot to mention, if you rush on the basement stairs you keep bumping into them, you can't leave the basement while rushing.
-
Based on the shape of the head they're wearing a hood. So my guess is the alchemist.
-
@ShErMaDeRmA said:
https://forum.deadbydaylight.com/en/discussion/comment/1400913#Comment_1400913
Entity's spy mode: At the beginning of a match, one person will be selected at random to be the killer. All players will appear as a random survivor in their roster when the match begins, including the killer. When you are the entity's spy, you have no terror radius and cannot be revealed by perks or items. Once you encounter a survivor as a killer, you can give them the 'Entitys blessing' or reveal yourself as the killer and chase normally. When you give a survivor 'Entitys blessing', the next time you down them, they are teleported to a random spot on the map and become the killer, players will have the entitys spy power when they become a killer. When playing killer, if you hook survivors at least 2 times, any survivor you chase will get the 'Entitys blessing'. When a survivor is downed in this scenario, all other survivors will lose the 'Entitys blessing' and the downed survivor will follow the normal role swap. When changing from killer to survivor, you will teleport to a random locarion as a random survivor in your roster. You will have a single perk loadout for all survivors, each perk, item, and addon you have unlocked carrys over to this mode. Your items, addons, and perks are shared between all survivors in this mode. Your perks are shared between all killers. Addons will carried over to this mode to be used by a singular killer. You will have individual loadout for each killer just like in the base game. Any item, addon, offering used will be burned or used in all ingame modes, so using them in one mode will take it from all mode loadouts as the deduction will carry over.
I would love to see something like that. Though at some point the core game play loop we have right now is going to become stale. I really hope they shake things up with stuff like what you suggested.
-
Wouldn't six months have been around april? I looked at the main website and it said six months.