chargernick85
chargernick85
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When i que up with my Pig, fred, Huntress, or Artist I mostly get ttv squads. Rest of roster is a blend of super stars and bots.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2793749#Comment_2793749
Its really the same for Killers too. He could hook everyone but didn't get a single kill and he will depip. The Pip system is flawed and like others said doesn't work with SBMM. I only can play on the weekends because of my jobs I work during the week so I can't reach past silver if I'm lucky, so I usually get stuck in ash and get little BP
@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2793771#Comment_2793771
Definitely goes for both sides
Never said it didnt. Much harder to de-pip as killer though. That was my main point.
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I completely agree. There are so many things out of our control especially as survivor. I could run the killer majority if game and de pip because I didnt get to heal, rescue, or repair.
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What's wrong with the community summed up in one post. Im new but I think I know who should be nerfed. GTFO
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Only perks that should ever even be thought about basekit:
- Corrupt - Helps the early game issue and perk can be re-worked to add another blocked gen or increase blocked time.
- BT - Camping, Tunneling, and hook farming is ridiculous. Re-work perk unhooker gets 5-7 seconds of BT.
- DS - Same as above. Re-work to can be used twice but de-activates in EG.
- BBQ - The aura reading promotes leaving the hook and does so without an exposed status or mori. re-work to....well that's your job.
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New killer always has some level of excitement (perks, power, look) but for some reason this one feels stale to me. Perhaps it's the super early announcement, state of game, or that Ringu is in DBD before Alien, Pennywise, Jason, etc.
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I got a clip on my Xbox of a Claudette who I had on death hook early (but left her alone mind you) tbag at gate and spam her flashlight......It was so satisfying watching her run against the exit but not go through it. BW is the most satisfying perk in this game.
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MMR was supposed to be killer specific. That was the whole purpose of the killer not being able to switch in lobby. This is not how it works though since all your killers are around the same MMR. So no need for it.
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@EntitySpawn said:
While it's only a small sample size of 10 games atm, I have escaped 8 games and all 8 of those was 3-4 people Escaping.
The 2 losses was because people rage quit/gave up early for some reason (no idea why)
I honestly expected to do terrible after not playing for so long as a solo Q.
SIDE QUESTION: Can I check how many rewards I have left for the event? And how do you actually get them? I might have them all already I'm not honestly sure, I dont pay much attention after
I have been saying this for awhile. As a solo survivor it's rare we lose without a rage/DC involved. Hard to play the game right now since killer is a boring frustrated mess and survivor is a cakewalk. As killer even though I still win majority I leave wondering why I even played. Been playing lots of other games like recommended.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2790972#Comment_2790972
When the change turns out to be annoying, it is WAY better to stick with the current meta. At least those are perks and tactics that people are used to and know how to counter.
I have played against it few times so far in Solos 2 of the 3 being against Artist. First Artist we 4 outed, 2E/2K 2nd, and 3rd was a Pig who got 2 gens blocked toward the end (1 gen remaining) which allowed her a couple more hooks but 3 escaped in that game. You never know what Solos will bring but majority of time we lose it's not because of the killer it's because of your team (most blame the killer).
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@GeneralV said:
When the only advice people offer is to "switch to survivor" or "play something else", you know things are ######### up.
This game...this game isn't worth a damn thing anymore, hasn't been for some time.
I have been playing lots of Gears 5 lately. Just saying.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2790972#Comment_2790972
When the change turns out to be annoying, it is WAY better to stick with the current meta. At least those are perks and tactics that people are used to and know how to counter.
15% off a gen ain't #########. As for DMS all they have to do is let go before hook and get back on after hook. It's what they were doing to counter SHPR anyway.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2790963#Comment_2790963
Ah, got it! Thanks mate
regardless only get 1 gen blocked. Blocked gens don't regress so outside of the 3 killers I stated not very good. I have not used it but everyone claims they want Meta change.......but can't handle the change.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2790888#Comment_2790888
Oh...that doesn't sound good. Though, I must ask, what is SHPR?
Scourge Hook Pain Resonance. Upon hooking a survivor on a scourge hook the generator with the most progress has 15% taken off. Any survivor repairing the gen screams.
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No obsession requirement. Every hook can now activate entity claws for 45 seconds. Assuming they let go of gens ofc. Killers are using SHPR to get at least one gen blocked for the 45 seconds but outside of that the gen is not blocked for long. Doc and Artist have other ways to get people off.....along with class photo freddy. Gens dont regress while blocked so not sure wat dude is talking about. Let go of gen before hook then hop back on.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2788997#Comment_2788997
She has 45 seconds. She can spam crows. PR is shows her which gen is most repaired. And plus she can use info perks. She knows where to send the crows. And plus one survivor on hook, so one of the survivors needs to go save. And 2 survivor on generator on this case. And if she chase one of them, this mean only one survivor on generator and she can force to block it. And also when some generators blocking, she has less generators to check with crows.
So even you wait for dms activates, she still can send crows and force you leave or take snipe hit. This is broken. Because DMS has good time, 45 seconds.
Most progress is irrelevant since PR already blocked it. Chances are high she is firing 3 crows at 3 gens to try and block the most she can.....meaning there is a decent gap before she can fire again. Stay on gen, get crows, and if she gets another shot off dodge it. At most your gen is block for 10 or so secs.
My solo q beat the only 2 artist with dms we seen. Maybe they sucked.....either way it means its not unstoppable if they are 0 for 2 against solos in my games.
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My last gm tonight ran a Blight for what should have been 3 gens (1 got done) finally got caught and my solo squad doesn't even attempt an unhook. Killer was chasing kate while Felix and Nea crouched behide debris. Not once did either of them even think of coming......they all died less than a minute later wonder why.
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I feel for you. If all 3 are there it can be hard to hit the unhooker. This is the particular reason i think DS should be canned during EG. You got punished for not tunneling the survivor earlier resulting in him having it at end.
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@GoshJosh said:
Could we please, please, please have the ability to keep our item while also picking temporary items related to a killer's power? Namely right now, the T-Virus cure against Nemesis and the box against Pinhead. It's a major inconvenience to have to remember the specific spot where you drop your item, and spend time going back to get it. And the box needs to be solved repeatedly throughout the trial. Some items are harder to relocate than others too.
I agree. If it's a forced mechanic (box, vaccine, etc) should not have to risk some ######### trying to steal my Med-kit. Should be able to keep your item. Flashbang I understand....Box/Vaccine I do not.
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I disagree.
Not going to waste more time explaining why.....You are another one of those "Change my mind" people but mind is already made up.
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I was going to make a good post trying to explain some of your experience but as I read your responses to others I have came to the conclusion you don't care anyway and are probably (Just a guess) 15 or under based on your responses. GL in the fog peace out.
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@Zenologic said:
So I tried to see about making this perk work. I don't know if it was the map or just extremely well coordinated SWF but it's not viable. They should've released it before boons. I used Plaything and Retribution. Sure enough they broke all 5 totems. So after that I went to relight but within 2 seconds of relighting they broke them again. I don't know if someone was tailing me or what but to be fair the totem spawns were so stupidly obvious on that crow map it's ridiculous. Someone let me know if they could make it work
Pentimento is all about creating win win situations for you. Bring Ruin, Undying, Thrill or Ruin and 2 hexes of your choice (Blood favor, Lullaby, Retro, etc) so that if they cleanse they waste a ton of times cleansing/booning totems. If they don't you have 3 powerful hexes active. The game you described has them cleansing 5 totems (A win) activating Pentimento (a win) and them re cleansing again (a win). If you still lost with the effects of hexes, time spent cleansing, time spent cleansing again well then you played bad.
Also there is no reason what so ever to re kindle more than 2 totems at a time. stage 3-5 are ass and the odds of getting that fifth are rare. Better to keep 2 active and when they find and cleanse activate another. Plaything + Pentimento is fine too....always seems to be at least one who can't handle being oblivious.
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@Sally_S_gay_son said:
I hit both skill checks and get 0 progress, I tried it on both my gaming PC and work laptop, I am on Steam. Anyone having the same issue?
I used a couple last night and they were fine. I'm on Xbox Series if it matters.
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@c0gnu5 said:
https://forum.deadbydaylight.com/en/discussion/comment/2783466#Comment_2783466
Sir, you just won a picture of my dog
https://us.v-cdn.net/6030815/uploads/5DRKWOLLI12F/img-20210523-215243.jpg
Yes I have had this happen once as well (but only once). I thought she was dead then got a notification she was rescued but had 11 hooks.
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@Sir069 said:
So I am stuck at this one and now with 50% off I cant decide at all who Should I buy
Leatherface or ghostface-I like them both I like ghostface cuz He is stealth and fun to play and bubba cuz its pretty good and has bbq and chilli
So please help me with this one,I play for fun so i dont care that much how good they are just how fun and easy they are
Bubba should have been the first character you got and leveled. BBQ cuts your grind by half (assuming you get 4 stacks). He is also more powerful then Ghostface but I enjoy Ghosty more so I understand why you want him.
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Oni can be more fun but Spirit has her moments too. If I had to choose it would be Spirit but I'm biased towards female characters (Pig, Artist, plague, Huntress). I would tip it to her favor considering her perks are better (Mainly Spirit Fury and HG) but rancor has it moments too compared to Oni who honestly might have the worst set of perks now that Slingers got buffed.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2782631#Comment_2782631
Lets take key & hatch, Anti-Haemorrhagic Syringe nerfs back then? They are pink and they should be strong. Otherwise that's a waste of bloodpoints.
I disagree with you. Yeah, Irri add-ons should be strong but they should not be on broken statu. MDR is not gives any chance to survivor, it is lose or lose game.
Alchemist is purple btw.
I agree completely with your list. key/hatch was a busted mechanic and needed fixed. Syringe is still very strong 16 secs in chase is cake these days. MDR/Tombstone, Alc ring are how purple/red add-ons should be....not make footsteps louder in dream world. I agree with your list but at the same time add-ons those said add-ons are how killers should be. Freddy and PH is a clear example of how not to be.
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The game is in need of new mechanics IMO. The game is/gets stale quickly now. Aside from that some minor things to help are:
Specific killer MMR like they said it would be. My Billy should not be going against anywhere near the same opponents as my Pig.
Grind reduction but more important...A fun way to reduce the grind (Like a recycle/sell back feature).
Corrupt Basekit along with DS/BT base. This imo would help a ton with current issues in the game. Corrupt could be re-worked into 1 additional gen is blocked at beginning of trial. DS re-worked to be able to stun twice in return disables in EG. BT RW to Unhooked & Unhooker get endurance. Point is to fix early game and allow a real punishment for tunneling/camping. They said they want to keep proxy camping alone so maybe shorten timer of BT endurance.
Spawn points/totems need to be fixed as well.
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If people use half their brains I think they could figure out why killers are playing this way. Outside of new players or BAD players survivor is a cakewalk. This coming from a solo survivor.
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@[Deleted User] said:
Boil Over isn't good. It's just abusable af. It's literally just like old Object of Obsession. They should remove the bonus wiggle %. Dead Man Switch is a little too epic imo. Should catch a nerf of some kind for sure.
I have played against two artists today who had DMs what never even got one gen block not sure what the hell she was doing and the other blocked 2 gens whole game. Even best case the gen is blocked for 30-40 seconds.....not comparable to not being able to hook.
Just run Agitation and Iron grasp ok great now 2 of my 4 (not 16) perks are just so I can play normal....meanwhile gens get done in blink of an eye unless on 1 of 2 decent maps.
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The difference between the 2 is DMS is really only an issue on a few killers the rest can maybe block a gen but requires time going there or survivors just letting go themselves. Boil over is dangerous an near impossible to hook if they run to 2nd floor (which they can), and theres no hook up there (there really never is) and can be abused by any survivor.
Killer was already ruff before this. What gets me is how is DH, CoH (even after baby nerf), Boil over, maps, spawns, etc all ok but Wraith is a wee bit OP, DS OP, stale biscuit???? What?
Dont talk bad about it though or you get jailed....or your twitch shirts taken 🤨
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Pig - STBL, Sloppy, Corrupt, PR, Agitation, BBQ/Monitor
Freddy - STBL, Brutal, Fire Up, Pop, Thana, and BBQ/PR
Artist - Stbl, Ruin, Undying, Thrill, Lullaby, and Pentimento or STBL, PR, Gop, agitation, Iron grasp, and BBQ/Pop.
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@GamerEzra said:
I feel like i can't be the only one who plays more survivor then i used to do.
If so, can you explain why? I don't want to give my opinion on this just yet because i really want to know how others think about this. Please let me know because i really want to know if other people have the same opinion about this. Thank you!
Yes. I hit iri 1 first month but after I play way to much survivor to git iri 1. I dont have near the time to hit iri 1 in both. Killer is in a spot where even winning is meh.
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@Chimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2777887#Comment_2777887
why dont you like jason :(
Compared to Freddy, Chucky, Pennywise who all can terrorize their victims with vocabulary as well. I just find Jason boring asf. I know Mike don't talk either but he at least had a cast of survivors to attach to like Laurie, her daughter, her son who vanished in thin air, LL cool J lol. Jason is ass.
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@ShinobuSK said:
Health chapter
Pumpkinhead has better odds.
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Alien
Pennywise
Chucky
Walking Dead - Beta Killer with Rick, Michonne, Daryl or whomever but at least Michonne.
Candyman
ones I feel deserve to be here along with Jason even though I don't like him.
Would be cool but doubt
Silver Bullet
Pumpkinhead
The Thing
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2777508#Comment_2777508
isnt it a bit slow for spinners ?
Blight and nurse it’s definitely nogo
Naw. I anticipate them doing it and wait (Kind of lile waiting for DH) I will back up a step or too and there they are...down they go. I have tried 100 on killer and went back to 65 so it's just about preference.
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@Starrseed said:
It's just bad luck in a gamble. It's piggys meme and that's okey it's not like some Tombstone guy stalking like a pro on some oblivious af Randy's and then proceed to kill you instantly
I don't have the best memory but ######### is Randy?
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Yikes. Just a game of bad luck. Like solo's going against a face camping insidious bubba (more likely). Just move on.
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@SunsetSherbet said:
It's kind of enjoyable on Nemesis because it turns into the pallet smasher 5000 tour.
Same. I personally don't hate the map. There is an abundance of pallets yes but the vast majority are unsafe asf and easy to get hits at. If you just kick, kick, kick then yes not a fun map.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2777436#Comment_2777436
Blight and tight flicks, bumping through tiles is hard af due to accelerations. Z flick is never going to work around most tiles.
With huntress on 100% sens?
I only play survivor on 100 sens. All my killers are 65 and I do fine.
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IDK. A 9 hook 1k performance is more impressive (Great game) compared to a 2 hook 2k. Just plain and simple but yet the bot who got 2 hooks rises and is "BETTER" than the guy who got 9 downs and hooks? hard to see logic in that.
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Thx was wondering that myself.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2777292#Comment_2777292
And this is why we should rant and demand QoL controller changes.
Everykiller that has something to do with aim is a nogo for console.
shame on you bhvr
I mean yes but all of them can be played effective it's just takes more practice than PC. I know more than a few god-tier Nurses and Blights on console. As for aiming it's just a Trickster thing...Huntress/Slinger I GG EZ all the time.
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For me the only ones I will admit I can't be as good at as a PC player is Nurse, trickster, Blight, and Billy. Not saying what so ever we can't win games with them just can't play as good as on PC. I use every killer and have 4k'd lots with all of them.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2776414#Comment_2776414
Facing 200 tricksters last tome was brutal lmao I hope it goes back to normal pig is boring
How dare you. Pig is awesome....provides a different style of gameplay like Cenobite. Oh people hate him too...OHHHH I get it.
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@NathyP11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2777109#Comment_2777109
So the speed decrease for thrill counts on booning totems too?
Yes. Hop in a custom match and check it out. Booning a hex WITHOUT thrill takes long time. Booning a hex with thrill takes an eternity. It forces good survivors to just cleanse which is a win win for you. They spend time cleansing only to get hit with pentimento.
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@NathyP11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2777090#Comment_2777090
Do you still get a notification with Thrill?
No. It's purpose is for making them waste a TON of time cleansing especially if they want to boon your hexes. If they boon 2 hexes (perhaps one to early for math) against thrill.....you should win the game easily. That's a generator maybe more for 2 bones.....and what? Ruin still up and a -30% debuff to repair/healing GG EZ. Hell they might even DC on the spot.
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@NathyP11 said:
I love using Pig but find I get outclassed a lot.
Currently tried 1 game with:
Hex: Ruin
Hex Pentinento
Hex: Plaything
Corrupt Intervention
Also use face mask and vary for 2nd add on. Does this build work? Any improvements?
I am planning to try your build on Pig but mine would look like this Ruin, Thrill, Undying, Pentimento. Thrill is to counter booning them, and Undying is just another layer of defense for ruin. Having Ruin up with a stack of Pentimento and couple of helmets is a lot to overcome. I personally don't run Corrupt with hexes as if survivors can't hop on a gen at start the odds are much higher they find and crack your hex early.
My personal Pig builds are:
STBL, Corrupt, Sloppy, Monitor
STBL, Corrupt, BBQ, Monitor
STBL, Corrupt, Pop, Lethal/BBQ
STBL, Corrupt, SHPR, POP
STBL, Brutal, Fire UP, Bamboozle this one most fun but you are defenseless against a gen jockey squad that splits.
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Lag....sometimes helps sometimes burns.