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chargernick85

chargernick85

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  • @Jukenobi said:

    Decided to try something new with all the changes, this was the result. Killer DC'd for a different reason. MY own teammates telling me to kill myself. Gotta love this community.

    https://us.v-cdn.net/6030815/uploads/AJDK1FY5UO74/lmaoadadadada.jpg

    https://us.v-cdn.net/6030815/uploads/3KO3R67P4PDU/adadada.jpg

    Had an ash keep running up to the top of house at coal tower. There was a hook right at bottom thankfully but out of spite I shook my head after hooking and slapped the ######### out of him a few times.

    Just had a Claudette try the same ######### in the Foundry at Ironworks. She jumped in a locker and everything at the top thinking she was big brain. I scouted for a hook dropped off and threw her as up on a hook...GG

  • Wdym? They are working on it....We just got to see Pig's legs..baby steps.

    Btw she got Legs like Billy

  • @Nighthawjk980 said:

    I was never a gamer until DBD was introduced to me by a family member. Ever since then I have been playing DBD every single day without fail. I love this game. However after playing for countless hours and matches, I am getting real frustrated at the fact the Killers run way faster than Survivors. It's bugging me to the point where I just give up and get sacrificed. I would love it if this issue improves in the future for Survivors because the slim chances of escaping or trying to escape the Killer is downright frustrating! I would hate to leave or reduce my playing time and hours with this game.

    Yikes. Survivors move at 4.0 outside of nurse (whos slower than you) all move at 4.4 or 4.6....really not much faster. If they were soooo much faster Hold W wouldnt be metta. Killers have to chase, hit, chase hit, carry to hook 12 different times (hypothetically) what do the FOUR survivors have to do? FIVE gens thats it. Thats the only objective and right now survivor is so easy its boring. I recommend you git gud.

  • I get frustrated playing him too. Not because of wins or losses but because I find him boring asf. His anti-loop is clunky and wayyyyy to telegraphed. His add-ons might be the only ones worse than Freddy's.....with also leads to boringggg. To top it off his cages don't count as hooks (for perks) for the killer or survivor. Demo/Slinger can zone so easily without punishment but he gets hammered for it.



    Just using slinger/demo as an example in my argument.....Please do not cripple them for it. Slinger didn't need all the nerfs already done to him and Demo is perfect.

  • I own all characters and tons of outfits on all of them (who have them). I spend shards on BP from the shrine since BP is the one thing I can't buy.

  • I dont think charms shouldnt exist (i like a lot of them) but at the same time do we need 14 pages of crap re colored ones? Bp and iri shards in place of those I mentioned would make the rift 100 times better.

  • @fengminenjoyer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2773820#Comment_2773820

    yes im also not sure how the BP work either, do they get added post game so they dont count towards perks/offerings inflating BP? though we see the game adding points when we interact with envelopes and gens/hooks during the match, it does seems like those points are separate from "normal" BP so they dont get counted

    Idk just scored the same amount with billy (46k this time) without BBQ same result 4k. I get I dont know how they are doing it but something in my gut says something is off.

  • Well they want you to pay....their a business. What i cant figure out is why there are still so many charms...cant we get them cut in half and replaced with BP and iri shards? I bet it would get more purchases that way considering there is no way to purchase BP out side of buying already owned perks from shrine.

  • @fengminenjoyer said:

    so ever since the event started ive been getting some weird bugs, while searching for a match i was booted to the main menu but the menu wasnt loading and i only saw the bonfire (no error message of any sort popped up) had to close and open the game, the friends tab wouldn't stay open when i tried to see it, it would "blink" so i had to also close and open the game for it to work properly, i wanted to see if anyone else has been experiencing some weird stuff since the event started, this kind of things didnt happen to me before

    I have been sent to main menu couple times but came right back in lobby no issue. Im trying to figure out how the BP works with envelopes though. They add the bp from envelopes/gens/hooks to base game points (why people are scoring higher than 32k) but why it dont get doubled by Wglf/Bbq has me lost.

    So just got out of a game with Huntress. So i opened my envelope at start and got 3000 bp. I finished the game with 32003 BP base points with 4 stacks of BBQ and got 47000. I cant quite figure out how at the very least it wasnt 64k. The grind is rough so let it double please @MandyTalk @Rizzo90 can you pass this along and maybe we get lucky?

  • So you seen 25,888 score event after touching an envelope? I got 44,000 bp my last match........

  • @milwaukee354 said:

    I had a game against a nurse that ended with the nurse getting first hook in the basement, 4 gens left and the killer decided to proxy camp the survivor, I decided to just quit, I wasn't in the mood for that type of lazy gameplay. I had another game where I had to wait for a demo to find the hatch first before hooking me, because he was afraid I would wiggle off, before any killer mains comment, no I did not have a wiggle build. I just can't figure out why killers are so desperate for 4ks, are the devs giving away cash prices, when did this game become so toxic, can I get a normal game without killers playing like there lives depend on it

    You types drive me nutz. No killer should allow free unhooks out of the basement. You took the time to carry down there now capitalize on the 1 way in 1 way out scenario you have. Circle shack, check nearby gen, any of these are fine but don't run across the map and allow a unhook out of there wasting the time and advantage of a survivor down there.

    As for closing the hatch before hooking you........Assuming you are serious (I pray your not) it's BP and assurance you can't get there. No one wants to win the game then faulty hook spawns allow a wiggle off and get t-bagged by the one survivor who escaped. Get real dude you clearly only play survivor and expect killers to hook each survivor 1 at a time/ 2 hooking before killing. get off gens for a few seconds and maybe they would.

  • Legion...Hands down. This killers power does not down at all....just gives mend and a quick injury but you have to get the down with no power. Lose power by attacking someone, CD to long, stun to long, majority of add-ons are ass juice, could be forgetting even more.

    On console Trickster is really bad. I play lots and lots of Slinger, Huntress, Artist and have 0 issues on controller...but Trickster is a ######### joke. Rarely do you not need to reload after every down that's how many knives need to be thrown to hit the target. Not the worst though but I would say bottom 3-4.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2772878#Comment_2772878

    Everyone gets 3K, you dont need to sit on a Gen to finish it. (I dont know if you get 3K if you dont use an envelope tho)

    And this is good, I remember events where you only got the BPs if you were actually finishing the Gen.

    Agreed.

  • I don't use Yui but if I did I would buy it. Don't think it's that bad. Def scooping that Huntress and Meg one though. Feng's is cool but I hate her so pass.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2772848#Comment_2772848

    I got 10k in one envelope. But this was the highest one.

    Ok thanks. That's still really good since there are possibility's to get more than one. Also I tried to pay attention to my score events but things were always going on so I didn't notice if all survivors get the 3k for gens or just the ones who finish? Have you guys noticed?

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2772857#Comment_2772857

    Yeah just looking at it there is no mix and match potential. I also own all her outfits (besides recolours) and it just looks bad honestly

    She has a couple pairs of Jeans that I don't hate the combo on...really wish they would just do sets instead of random ass pieces.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2772848#Comment_2772848

    What happened is someone happened to find your envelope before you revealed it and opened it. You still get the rewards but lose out on the extra bp for revealing.

    Otherwise they don't despawn ever.

    Wait what? I missed one on Yamaoka then found one halfway down the map thought mine respawned there. Good to know appreciate it.

  • @Phasmamain said:

    Yeah it’s pretty good. Too bad I don’t like the cosmetics much

    The only cosmetic I have got (got charms) is Jane's. Only looks good on like 2 pairs of her pants IMO. Rest look goofy as ######### and not in a good way. To clarify Jane is one of my mains and I own all but 1-2 outfits and still only found 2 that looked decent with the shirt.

  • I enjoy it but wish you got more than the few seconds to get your envelope at beginning. I have missed out on a few because they spawned on opposite side of map and disappeared before I could get there. Finding them after is a royal pain in the ass. Highest BP I got from an envelope was 8,888 anyone get higher on one open? Really curious what the max is @MandyTalk do you know?

  • The MMR values que time over balanced matches. Also if someone leaves a lobby all hell breaks loose even more...so that's how steamers/SWF find these new bot killers for their videos and bullying. Also all your killers are around the same MMR so don't really matter who you use.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/2772357#Comment_2772357

    My queues are super quick but thanks for the concern ❤️

    really? Mine where 10-15 minutes all last night. Killer takes 2-3 seconds. Do you only play during the day?

  • @solidhex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2771287#Comment_2771287

    no you can't force the killer to DC, it's annoying yea but you can just let them bleed out or slug them.

    Slugging is no where near as effective as it used to be. There are more than a handful of perks that help in this regard. UB, BE, SG, WGLF, NM, any healing perk (lots of them), all this allows for quick ups and heals. If you can slug a whole team without anyone getting up.......You hit the lottery there. I have been having a blast as a solo survivor (helps they get more BP now) anytime we lose it;s always because of the same 2 things.....a DC or a survivor or two think they die irl if the killer catches them. Not saying it don't happen a scary amount but when all 4 participate it's GG EZ.

  • I am actually getting ready to hop in a match with twins just noticed they had tier 3 dms. I think i can get great value running around with vik.....i hope. Get back to ya on that. Dont have it on Artist/doc so lucky for survivors there. Got tier 1 on fred....I never have anything fun. Still dont have hoarder or franklin on Pinhead but have gone against it as a solo Survivor and thats a ######### snorefest.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2770338#Comment_2770338

    Challenge doesn't start until the event starts :)

    Currently putting together my builds on everyone, so I'll be firing up Trapper as soon as it's live.

    Oh yeah.....Forgot event starts at 2.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2770308#Comment_2770308

    Whee!

    Fortunately I'm laid up today with a tweaked back, so I'm going to be Pinheading everywhere.

    New voicelines are fantastic by the way.

    ?????What happened to the challenge? Pinhead is not first on the list.

  • Not my most hated map (RPD, Coldwind, Swamp, Badham) there is still lots of ridiculous ######### on there like when the tall fences go around 50% of a house with no opening. I want to be excited but at the same time this increases my chances to get my most hated especially that ######### swamp that I seem to play on 2-5 times out of ten.

  • @Robotfangirl67 said:

    I’m not sure if anyone made a post like this but I figured I ask anyway. But anyway I was wondering if anyone is going to play the Lunar Event? I only made the question because I was thinking maybe playing or skipping it. The reason why I mentioned about skipping it is I don’t really want to deal with SBMMS like everyone else because killer and sometimes survivor can be sweaty or even boring to play due to how the game works currently like others mentioned. I also Know that SBMMS won’t leave anytime soon. But anyway I just thought I share my thoughts on the subject matter but let me know what you are all planning to do.

    Ya probably. Sure wish they could just release the tome same day instead event today....tome tom. Anyway if the patch comes in I will play. Not excited about Twin add-on nerfs but I am apparently the only person excited about new gearhead.

  • @GannTM said:

    Spirit is a great killer that is fun for both sides. So why doesn’t anyone play her? Like I said, she’s fun, fair, and has interesting add ons that change up the way she plays. Her kill rate and pick rate has dropped significantly in this most recent killer stats chart which is saddening to see.

    I guess I kind of do understand why people don’t play her anymore, it’s because of the nerf that barely impacted anything except the stand still mind game. It’s been 3 months since that nerf hit live and I still am doing fine with her.

    I had to post this because I don’t think I’ve seen Spirit as survivor in like a month and that’s not ok.

    She is fun...will give you that. As for maining her though I don't think that will happen. If I was going to lock myself in a closet (only use one killer) it would be Pig/Artist. Especially now that she is the first licensed killer with a tome. The types of people who have the nerve to say she takes no skill need to uninstall please. Unlike survivor (🙄) every killer takes skill.....whether some take more than others is mute they all have there own neat tricks. Tracking survivors by sound only (since scratch marks are a ######### joke) is a skill all in it's own.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2768496#Comment_2768496

    We'll see. I don't think it'll play out this way, with a few of my weakest killers excepted. I already play this way to some extent and I don't see too many newbies aside from situations where MMR poops itself.

    https://forum.deadbydaylight.com/en/discussion/comment/2768520#Comment_2768520

    Yup, slugging is totally permissible if there is another immediate, viable chase.

    Proxying is fine, as long as you aren't hanging out by the hook or deliberately trying to force multiple hook states. If it's purely a matter of getting another chase, go for it.

    That's why I said Twins. When I down with Vik I don't switch to charlotte. I immediately go find a survivor to latch onto which forces the switch then I pick up. If multiple are injured I just keep going and going. To much of a handicap otherwise. Hell maybe I won't even make it down to them so won't matter....this game has gotten as stale as couch chips.

  • @StarLost said:

    Or...well, anyone else that wants to try this.

    So, this is what I'll be doing - in an attempt to both improve my game and also as an interesting experiment. A little challenge that should work for anyone from the lowest to the highest MMR. 

    It's designed to:

    - Improve my fundamentals.

    - Get better at chasing, gamesense and skill use on all killers I own, not just my favorites.

    - Give me and my opponents a more varied experience.

    - Improve my tracking of hook states across all survivors.

    - Give everyone a more 'fun' game.

    The rules:

    1. I can play as hard as I like early on. However, I am not permitted to kill any survivors until *everyone* is on their death hook. If I accidently violate this rule, I must let all remaining survivors escape on 2 hooks. Suicides and DCs are not my fault though.

    2. No camping unless all 5 gens are done and all four survivors remain.

    3. I'll be starting as Trapper. I have to play Trapper until I 'win'. 

    4. After I win (note: a win is defined as sacrificing a minimum of 3 survivors. Games with a DC, suicide or AFK do not constitute a win) I have to switch to the next killer I own, proceeding linearly along the list, from left to right and from top to bottom. When I win as the last killer on my list, I go back to Trapper.

    5. All perks and addons are acceptable.

    6. Slugging is only permitted if it's to move directly to another chase, or to prevent DS/flashlight saves etc. Mass slugging is not permitted.

    At the end of the lunar event, we all post our rough experiences in this thread. What was our win/loss ratio, and how survivors reacted to this playstyle, particularly in postgame.

    Who's in?

    I got you. I already play this way for most part. Exceptions are basement (which I will proxy if I hook down there) and slugging. If I see another survivor when i get a down I will at the very least chase long enough to hit. Slugging entire lobby I usually don't do unless I am twins (which btw is where this challenge will end) so won't have to change much.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2768090#Comment_2768090

    Yep, my wife got me a Switch for the birthday recently; and I then found out I can play Fortnite without paying for online. I've mostly been chilling on the TV playing Fortnite too. Aside from dailies and events, not really playing DbD anymore. And even that is subject to change at this point. Been playing since 2016.

    Worst part is majority of my solo games we would demolish the killer if they would just stay in the game. The dc/suicides are getting out of hand.

  • I played Fortnite with the wife this weekend. Sounds weird to say I had more fun than DBD lately. I will see if the event sparks something for me but until then Fortnite and Doom it is.

    The disconnects and tunneling has made survivor boring asf lately.

  • It would solve to huge problems in the game right now with early game and camping. They would have to rework the perks to be something else so won't happen.

  • Either a lingering effect OR add an 8 meter increase to TR effect on the perk. So 40%-100% healing debuff and increases your TR by 8 meters. Broken means they can't heal...which means they sit on gens so no thanks. You want survivors healing as much as possible and broken give you the opposite effect unless ofc you play babies. They might sit in a bush until a heal is available but no decent survivor would.

  • Against Bad survivors anything seems overpowered. You can kill them all with Trapper without using your traps....dead ass serious.

    I guess it's a good thing we balance for baby survivors they will nerf again.

  • @tenoresax said:

    Not playing Laurie, must be a fake

    I played against and they were Mikaela so i believe it.

  • I just got a whiff of baby survivor.....it stinks..at the game.

    Congrats on letting everyone know you need to git gud.

    Also I need to track down the blink twice perk....My Pig would love this.

  • @I_am_Negan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2762737#Comment_2762737

    I'm hoping for a jane of the jungle look a like cosmetic with a tiger hood.

    Jesus that would be awesome as well.....Why we at it Zarina, Elodie, and Kate need one too.

  • This my favorite one so far......Is it weird I have a jealousy feeling against Trapper?

  • Twins don't need nerfed. I truly believe they are a strong killer but the style you have to play to get the good results is what need changed. I don't use tunneling, slugging, or camping as a main strat. I use them on rare special occasions but with twins if you don't use them as a main strat you are demolished with 2 hooks.

    Rework them to where these strats are not needed to succeed with this killer. The how.....that's there job.

  • @I_am_Negan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2761246#Comment_2761246

    That would be awesome if it was a tiger suit for Artist.

    Yes. No matter how bad (or good) the event will be Tiger Carmina would make me forget all about it.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2760469#Comment_2760469

    Midwich, Yamaoka, Dead Dawg are generally pretty fair. Shelter Woods can be very RNG, but usually fair. Asylum is decent on most killers.

    Yamaoka is not terrible. Dead Dawg is a ######### show. Have to spend 2 minutes knocking out walls to catch good survivors. On top of that it has the ability to spawn 3 gens on upper levels which are harder to defend. Also not a small as it looks. Shelter woods is killer sided imo.....I don't usually say any map is killer sided just some worse than others for killer. Asylum decent on most killers.....Now you lost me did you read this thread or not.

  • Let's see here....I have lots of complaints here.

    Lery's with Chainsaws, Blight, Huntress, plague, Oni, and trickster.

    Trickster - any autohaven map (high walls with high debris).

    Artist - Swamps

    RPD/Haddonfield - anyone.

    The game - I actually like this map. if I had to choose a killer not to use on this map it would be Twins.

    Mike, Ghosty, Pig, and Trapper - Don't want to see crow map or coldwind.

    gas Heaven - also don't want with anyone. I just have the worst experience with this map. I can count on one hand how many times I have won on this map as killer. It's not even the worst map I just have terrible luck if I get it.

    Shout out to Midwich - I find this map to be the most balanced overall for killers and survivors. Just my personal opinion though.

  • I will never expect/allow Pig to be unplayable. I shall always kill with Pig.

  • Killer - DH (unless upcoming fix to killer POV is perfect) and Spine chill which should not delete stealth plays the way it does. It's getting harder and harder to moon walk for 36 meters since every map has had a tornado run through it (all the debris).

    Survivor - honestly same logic as spine chill but with Lightborn/Franklins. Items cost money and should not be deleted because the killer brought 1 perk.

    Noed - don't necessarily agree but I'm good with it so everyone can stfu about it.

    Twins - Ya I know you said perks but why not. Oh wait there already working on this.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2758980#Comment_2758980

    I heartily disagree. I've played Twins, I know how impactful the Toy Sword is. It is quite simply far too strong to be a brown, it's a green tier at minimum.

    This is not a case of the addon just being overused, the addon is also very strong.

    Though again, I don't agree with this decision. Toy Sword is very strong, but it's not problematically strong in the way that, say, Redhead's Pinky Finger is, so it doesn't warrant this kind of attention before Twins get more love in general.

    But they didn't make it a green. They nerfed a brown add-on (one of maybe 3 useable add-ons on them) because it removes a half second of charge time that right now is needed. This is not 2 years ago where half (or more) of the survivor base is brain dead bots. Aside from new survivor majority knows to park on gens when not being chased and while being chased Hold W, Pre-drop, or if they can loop the lips off the killer.

    I have no squabbles with you...your opinion is valid I just can't wrap my head around the audacity of nerfing a rarely used killers brown add-on.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2758962#Comment_2758962

    Not quite- it's their best because a huge portion of their addons aren't very good AND because the Toy Sword provides insane value for a brown.

    I don't agree with their decision, I'd rather have made Toy Sword a higher rarity to account for how incredibly good it is (alongside a suite of other changes), but it's a complete misunderstanding of the situation to claim that it wasn't an absurdly strong brown tier addon.

    What's insane about it? If the rest of there add-ons were at least slightly useful....it would be ran less. It's truly that simple. When there are only a few (at best) useful add-ons on a killer they are going to be over used.

  • @jesterkind said:

    Presumably because it's always been way too powerful for a brown and is easily their single best addon with barely any competition.

    That's not to say it's a good choice, I don't agree with it in the slightest, but I think at least some people are being a little disingenuous when they make it out to be random or completely lacking in logic. It was always an addon that probably needed nerfing- just not before the Twins get a lot more love in the basekit and addon department, doing it now is far too soon.

    It's their best add-on because 97% of the rest are terrible and useless. What's the point of add-ons if they do nothing. Twins have like 3 or 4 Hemorrage add-ons....without mangled. Who the ######### would use that when Vik has bloodhound built in? Just because it's used most does not mean it's OP or needs nerfed it means the rest are utterly ######### garbage. This logic seems to be missed by the devs and half the player base.

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