chargernick85
chargernick85
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Also a lot of survivors are brain dead....I have had multiple survivors think they won because they found hatch when i killed the 3rd survivor at 4-5 gens remaining.
Funniest part is killer decides whether or not you get hatch. Any killer can slug the 3rd and wait to get you denying hatch. So if you got hatch he allowed it one way or other.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2744843#Comment_2744843
I'm glad to see that you can say for yourself that it's a win. Unfortunately, the facts say otherwise. But maybe you're right, I really should worry less about the MMR and just start playing the way I like it and not the way the survivors like it, after all I'm playing killer not butler for the survivors. I'm going to practice camping and tunneling a bit, see how it feels. thanks
I didnt say start tunneling/camping for fun. Dbd has always had mixed feelings on win conditions. I count a win (in my book) 3k or better unless specific situations occur. Reason why i consider my Legion game a win was because i played fair, got 10 hooks, on Haddonfield, with worst killer in game. Mmr dont work anyhow so no one should be worried about it except maybe (MAYBE) survivors. As since a lower mmr means lower IQ team is more likely.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2744813#Comment_2744813
It doesn't matter how many hooks you have or how well you played. Every survivor that escapes automatically means -mmr for you and if more than 2 escape, you've lost. That's just the way it is. But you can't tell me that's fun in the long run. Anyone who says it is is lying.
I could care less what mmr thinks of my game. I know a 10 hook gm on haddonfield with legion is a win. Great BP, multiple kills, and a pip. Losing mmr is just icing on the cake. You seem wayyy to worried about a number you cant see. ######### cares bro.
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@BlighTown said:
https://forum.deadbydaylight.com/en/discussion/304439/noone-fears-the-killers
They fear bubbas.
Good nurses and blights too. Also I personally fear trapper. Hes not good but im on the edge of my seat all game petrified of traps.
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I get where you are coming from...I literally just got t-bagged by 2 survivors at gate in a 10 hook game on haddonfield with ######### Legion. Worst killer in gm 10 hooks on haddonfield without tunneling and you think you won?
On the flip side perks are in the game to use. Cant shame people for running perks that they did not create. Its not survivors fault the ######### is broken so focus your hate to the people responsible.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2742909#Comment_2742909
There is a difference between getting a map randomly and actively wanting to go there.
Perhaps if you wanted to play on it, the map would become better for you with each trial.
Maybe....doubt it though. With me having all killers P3 50 I use a randomizer to determine the killer im using. Still need to collect an assload of perks so I still use bloodpoint offerings. Never knowing what killer I'm going to be using switching all the time I doubt I'll ever feel that the map is not trash. I do like it as Survivor though.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2742895#Comment_2742895
No, it isn't.
Send yourself there a couple of times and you will see.
Bruh.....I play everyday. Perhaps try the map now....perhaps on a killer without teleportation and lmk what you think. Good survivors make this map miserable and beating baby survivors on it means nothing....can do that on any map.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2742754#Comment_2742754
Nah, it is just that Springwood means a lot to me.
Its original version, back when there was just one, was and always will be my second-favorite map in the game, and I purposefully sent myself there many times (one of the reasons why my older characters do not have many Springwood offerings).
I am used to the advantages and disadvantages that map has to offer, and I don't think it is as insane as most people say it is.
At least it did not use to be that way.
I understand where you coming from bro.
Freddy was my childhood favorite and the reason I started playing this game. My forum Avatar used to be freddy for like my first year on here.
However like @BrokenSouI said its hot garbage for killer.
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@GeneralV said:
Springwood is not as unbalanced as most people make it out to be, or at least it didn't use to be.
The key is the ALWAYS avoid committing to a Survivor that can clearly keep you busy for a long time, especially in the powerful buildings that this map has to offer.
As long as you manage your time properly, you should be mostly fine.
Naw my friend its the 2nd maybe 3rd most unbalanced map in the game. Tbf you probably think this because you have not played in some time mixed with the fact your main can teleport to gens. Feel free to correct me if you are back playing.
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@CheerfulSpirit said:
Hello everyone
I was wondering if anyone had any tips or strategies to help win on Springwood, or at least stand a better chance as killer? This is my weakest realm as killer, as it is for many others. So many gens upstairs and downstairs, difficult to patrol effectively, and the Preschool building, get caught there and you'll lose a lot of time.
Are there any methods to make this map less frustrating for killers?
I play this map along with other terrible maps (all except midwich/shelter woods) by controlling 1 half of the map and thats it.
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@GrayIsTrxsh said:
Your Mom
@MandyTalk @Rizzo90 I have a great idea....Age restrictions for forums.
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@MandyTalk Just a wonderful person and does a fantastic job on here.
@Rizzo90 for not burning my account off yet.
@bm33 Makes sure my grind is reduced as much as possible.
@dspaceman20 @Mooks for keeping me unbiased. Hard for me to do when broken things are unchanged for long time. CoH for example I find it OP from playing survivor not playing killer...
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@Minecraft said:
couldn't care less, with how bad solo players are the perk very often works against them
So just got out of a game against a Legion...should have been a easy game (yes even in solos) but i got a not so great team. Elodie jumped in a locker right in front of him and right after Claudette went down to deep wound. He had four hooks before we finished our 1st gen....considering we were solo i thought damn looks like this going to be one of the few games I lose.
Nope...3 man escape only poor bill didnt make it. This was with no boons and obviously not a great team. My solo survivor experience is mostly wins.
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Killers should not be punished in EG for trying to make a play considering they obviously didnt tunnel you all game. Cancel in EG and in return can be used twice.
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@StarLost said:
So I've been thinking about this recently. I've been trying to play more survivor, primarily to improve my killer game (I'm at that awkward intermediate position where it feels like I'm plateauing a bit) and...man, it really does get tedious (and at times quite...gross) rather fast.
The major issues are:
- Far too many survivor perks are really, really dull. It's not that they are weak - far from it. It's that most of them amount to 'you do x faster', 'you have wallhacks', 'you have a second life' etc. Very passive and don't really involve all that much decision making, risk/reward or interactivity. There are a few exceptions, but that feels like the trend.
- Certain perks that are just so powerful that it feels like not using them is playing the game wrong. CoH, Dead Hard and Iron Will are the first ones that come to mind. I've been complained at in postgame for not running these, and it feels like it artificially restricts build variety.
- Other survivors are just...nasty. Not so much to each other (although there is a fair amount of sandbagging and general mean-spiritedness in postgame) but the behavior towards the killer...it makes me feel icky by proxy, to the extent where I often give a pity kill. Honestly, this is going to be something that is going to come back and bite the developers eventually - their stance of 'being a jerk in any way short of slurs or actual threats is not only acceptable, but an important part of online gaming' is a decade out of date.
- Killer variety, even at my likely intermediate MMR (I escape more than I don't, but not by that much) is appalling. If it's not Blight, it's Huntress. Sometimes Nurse, Bubba or Nemesis. I don't mind playing against most of these, but it gets old after a while. I miss seeing Wraiths, Ghostfaces, Slingers, Cenobites, Myers etc. Even the run of Artists seems to have completely dried up.
- There are a handful of maps that feel fair and balanced (Yamaoka and Midwich are my favorites on both sides) but a lot feel like they either play themselves or are just nightmarishly RNG.
- DCs...it really shouldn't be the case where at least 2 in every 5 games have someone DCing. It's even more annoying as survivor, as it means that were probably going to lose by dint of someone having a sulk.
- A handful of addons are just unfun to play against. Tombstone, Video and Ring are the ones that immediately come to mind. I'd love to see these nerfed, and Myers/Pig at least buffed elsewhere to compensate.
- Sometimes I can go an entire game and barely see the killer, then win. I'm not sure if there is anything that can be done there, but it's pretty meh.
Overall, killer is frustrating, but the survivor role also has it's problems.
I started playing survivor a lot more around 3 months ago and your right it gets real stale quick. Cant tell you how many matches were my solo squad steamroll the killer with him having 4 hooks or less. Rare exceptions are a loaded blight or nurse but they have got rolled as well. Sb burst is more than enough to get to any safe zone, DH just deletes a mistake prolonging the chase, slugging is a horrible idea right now.
Making survivors have to at least go search for a gen instead of spawning on top if them would help some as spawning seperate should never happen.
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I commit to every chase....as Oni its a bit more difficult because you want to go after multiple but at same time there just wayyyyy to many heal/anti slugging perks right now.
I been running we'll make it with desperate and had a gm where we were in boon range when unhooking and with the 3 of them the heal was a few seconds at most. Scariest part there is still botany/med kit to speed up even more.
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@Sonzaishinai said:
Today i learned that to damage a survivor with one activation of the Artist her ability you need to walk for about 6 seconds after placing your first crow before placing your second
Thx for this.
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@StarLost said:
Woof, tough night. Really just trying to have fun with Scratched and Vanity Mirror Myers, actually getting pretty decent on them - but wow, do people not seem to like this playstyle (especially Scratched).
DCs the second I start getting hooks, endless teabags if someone gets away and of course, several variations on 'just play the game normally'.
Survivors...I'm not sure what you want from me here? More Nurse, Blight and Huntress? Tombstone and Lock Myers?
What exactly does 'normally' mean?
Good survivors like it....He is stuck in tier 1 (slow as ######### and no lunge) and in return gets wallhacks. He can take forever to down you as long as you have your head on a swivel. Unfortunately this build counters the laid back, music playing, texting on phone survivors are used too.
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@Canas said:
Right now you're better off with playing Pyramid Head, not only is the hitbox on his projectile longer and wider, it also doesn't give survivors a third health state & bypasses structures. And it even deals AOE damage!
Meanwhile Nemesis has an extremely slim hitbox on his tentacle which can't even bypass collision and gets easily countered by anyone simply crouching behind a structure. What reason would anyone have to play this killer?
Nemesis might have a pair of zombies stalking the map but they rarely ever prove to be useful, most of the time they tend to get stuck in the environment and their movespeed is simply too slow to make a difference. Pyramid Head meanwhile can flatout ignore and counter things like DS and flashlights due to how powerful his ability is.
Nemesis in his current state is simply a pay to lose killer. I absolutely do not comprehend how the devs could even consider nerfing him if he's in dire need of buffs to actually get a niché of his own. As long as Pyramid Head exists, Nemmy's playstyle will be always inferior.
I really dont know what your on about. PH is not better than Nemesis. PH is clunky as asf ever since they over nerfed his zoning ability....now his Potd shot is so telegraphed new survivors can dodge it. Yes but he can bypass DS and BT.....tell me you camp and tunnel without telling me you camp and tunnel.
Yes i have had zombies stuck doing nothing but they also block vaults, give info, and chase off gens. TO ME you just need to git gud with Nemesis because he is hands down the better option out of these 2 anyhow. He is actually oppressive in chase....ph is not.
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@GoodBoyKaru said:
Usually we get them the Wednesday after the Mid-Chapter patch releases
Thanks. Much appreciated.
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Leaks? I was just looking to see if there was any information i missed.....######### said anything about leaks.
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@Pulsar said:
30 straight L's.
I quit playing Killer normally (because it's no longer fun whether I win or lose) so I decided to try to play Killers I have never played before in hopes that it would be a fresh experience.
Apparently, that was a mistake because I've lost 30 straight games while trying to learn Nurse.
Do the people making this game understand how ######### demoralizing it is to get clicked at, t-bagged and generally treated like a joke for thirty goddamn games? I had someone send me a TWITCH WHISPER to "learn how to play Killer gg baby Killer."
I had hoped that my MMR would lower enough to the point where I might get people on my skill level, but apparently not. I'm getting the exact same perk set-ups and the exact same people as my first games. It's not even that my MMR is high, I'm just BAD at Nurse because I've NEVER PLAYED HER BEFORE. I can't aim blinks and can't land hits and I'm never going to be able to because my games are ending before I get to learn ANYTHING.
Is this a rant/vent post? yes. Am I pissed? yes. Is this meant to be taken seriously? not really. Am I close to not being able to find any enjoyment in this game. also yes.
So sorry i did not see this thread until now. I have had some personal ######### going on so not on here as much. I remember when i learned nurse and took a week or 2 of beatings with 0 empathy from survivors. This turned me into a destructive ######### with every killer. Stopped giving hatch, didnt give 2 ######### if there was a dc, could careless what i did to them during trial.
I learned with Flannel on xbox and just recently did my first game without Flannel on rpd and got a 4k. Dont hurt to run it until you get a good sense of everything else with her. Might help might not. I went through hell for 2 weeks without mmr....couldnt imagine trying now...remember when they said mmr would be better for these situations? 😒🙄
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Geez...am i the only one excited for gearhead?
Any who i will still be running my brutal, enduring, fire up combo since im a little bonkers in the head.
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@MrDardon said:
My condolences dude. Sorry to hear that, but remember one thing. She isn't struggling anymore and she is doing easier now.
She has now seen familiar people again who she didn't see for a long time, she'll now watch over you both and everyone she cared for and once time passes, your wife and you will also see her mother again.
Remember, she'll always be with you, even if not physically. Death doesn't seperate people completely, just partially.
Again, my condolences and I wish you both a happy continuing life, stay safe.
Sincerely, Daniel (MrDardon)
Your amazing man. I let my wife read this thread and it really helped her.
Thanks to everyone who participated giving prayers and condolences.
Much respect to all of you.
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@OnryosTapeRentals said:
I'm sorry to hear that - noone deserves to go through that. I wish you and your family all the best <3
@AngyKiller said:
🙏🙏
@Mooks said:
Oh damn, sorry to hear that… I wish her the best recovery!
@Huge_Bush said:
May God bless your wife and pull her through this difficult time and grant her rapid healing and good health.
@Marc_123 said:
Wish her the best 🙏
I want to thank you all for your prayers and being understanding of the situation......unlike others.
When i made this thread she was in the process of a 3rd code blue and up this point my families prayers werent being answered. I hoped more prayers would swing the odds but unfortunately it was her time....again thank those of you who tried and knew how to read.
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@RainehDaze said:
There is an off-topic forum.
I dont use it. The people i know and speak to are on this forum. Im so sorry this was not about the video game you seem more worried about but you had no reason to act like a forum mod....regardless wish you good blessings.
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2736640#Comment_2736640
Addons might change your gameplay a bit but theres no way we can be sure they would drastically alter the outcome of your games. Perks are a different story
Some add ons just increase action speed of something (not a big difference) but some add ons drastically change momentum and timing of a match. Alchemist ring is the difference of having your power right away for a follow up atk...big difference. His iri compound allows his rush to dismantle pallets (brutal meets spirit fury) big difference.
Killer is all about saving time as its a race against the clock...you must prolong the trial as much as possible and certain add ons help with or drastically change that.
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@ElizaSteph said:
https://forum.deadbydaylight.com/en/discussion/comment/2737071#Comment_2737071
No no survs can def be toxic of course, I just meant like they just can’t take out a big aspect of the game for the killer like they can do and being toxic in that way. I can’t prevent the killer from playing a big part of the game. Not being able to have fun as a killer because you’re losing and getting tea bagged and clicked at definitely sucks but is a lot different than not having fun as a survivor because you literally don’t get to play the fundamental part of the game.
There’s definitely times where strategies that suck for survs are needed to win or is what the killer has to do to get a kill. And even when I have to be the one to die I get it. Proxying is sometimes a great idea, slugging is sometimes a given, but it’s when they go out of their way to stop you from playing it becomes an issue. But being tunnelled, both before and even rightly off the hook, can suck. Not even for the tunnelled person, especially if they’re good, because that just means three other people don’t really get to play yk?
Survs can def be really toxic and mean, they just can’t really take the potential out of the game the same way.
Killers most fun is chasing, hitting, downing, and killing. Body blocking can prevent all 4 of these, perks can prevent all 4 of these, as can sabo, boons, maps, etc so regardless goes both ways. Most important thing to remember is that this is a PvP and neither side is responsible for the others fun....do what you need to do to have fun.
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@ElizaSteph said:
This isn’t me trying to be whiny or start an argument, but I have a geneuine question. I’ve seen a lot of killers get upset or mad when they’re accused of making the game less fun for survivors, and in turn reply with why should they sacrifice their fun for ours? That is fair question and they definitely shouldn’t have to.
But my point is, this is usually brought up when the other side is talking about face camping, slugging, and tunnelling.
For starters , the killer has more impact on whether or not the game can be fun. How can survivors ruin a killer’s game? The only answer I can think of (i have a lack of understanding of the killer’s side, so correct me if there’s more ways) is by being good at the game. A survivor that is doing their objective and playing really well— ie doing gens, looping efficiently, trying to save and help their teammates— is the only thing they can really do that can ruin the killer’s fun.
When killers are being accused of ruining the game, it’s because of toxic gameplay like camping and tunnelling. A killer can chose to play in a way that prevents others from playing the game properly. Survivors can’t prevent the killer from playing the game.
Say I get face camped. That’s me not being able to do objective or get chased, and my teammates are forced to sit on gens the entire time and not experience getting chased. If they decide to trade then the game just becomes this mindless grab and get hooked simulator where you don’t have to drop pallets or window fault or do any sort of plays. And when it’s solo que it’s almost impossible for any plan to work out.
Or if the killer decides to slug and not hook anyone until everyone is down. That’s people sitting around doing nothing. Not being able to go for saves or do gens etc.
Even if the killer is losing and doesn’t have any kills because survivors are playing super well, they still get to chase, use their powers, perks, etc. They still get to PLAY instead of playing experience hook or gen simulator.
How can a survivor take the same kind of fun away from a killer besides by just being good? That may sound back handed but I promise I don’t mean it to be. I just mean that survivors can’t really stop the actual game aspect, while killers can make it very boring for us.
My question is, do killers find this type of play style actually fun, or are they doing it just to win? Like is it more boring to not win a chase even if you try your best, than it is to sit on a hook and go after the saved person and immediately down them again?
Because I think that on killer’s side sometimes winning has become more important than having a fun game of chase and mind gaming, and this in turn effects the entire lobby. I’m not saying they should sacrifice their fun, I just want to point out that it’s a lot easier for them to take the game aspect out of the game and I don’t think they really have fun playing like that anyway.
I agree for most part but would like to add being good is one thing...being good and trying to do everything in your power to make a killer miserable is another. The game is favored to survivors (maps, spawns, tiles connection, meta same for years, now boons) it takes teammates being stupid to lose these days so win the game and leave. No need for macro, dancing, notification spamming because you want the killer to see you leave, notification spamming when you are sole survivor jumping in hatch, etc. Both sides are toxic ######### but to say survivor toxic is just being good is shortsighted....maybe play killer some is my recommendation.
Now I will agree killer has a bit more control but be a little more clear about what is hated. A killer who slugs to chase another is not the same as leaving you on the ground for 4 minutes (unless he couldn't find you after but that's on you), Face camping is toxic....Proxy camping is legit, tunneling? Tunneling honestly means you need to get better (killer and survivor) a good survivor wants to be tunneled.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2737045#Comment_2737045
Is that a real skin?
Yes. That was the first rift I got to participate in. looks like prestige but at the same time not really....really nice skin.
YESSSSSSSSSSSSS
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2736382#Comment_2736382
So you think he would have a completely different outcome in that game with a different set of addons?
Idk wat his skill is....all i know is the difference certain add ons/perks can do for killer. Marvins makes a difference...being able to shred through defenses earlier can def make a difference. If add ons dont make a difference (they do) no need to nerf any.
Example: trapper/mike with corrupt is going to fare much better than trapper/mike without corrupt. Trapper with extra traps and honing/iri stone is more dangerous than basic trapper. You can say this about most killers..
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About all thats missing in the survivors kit...ability to damage the killer.
Killer que is literally 2-3 seconds right now but sure why not kill the few playing.
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@DeliciousFood said:
https://forum.deadbydaylight.com/en/discussion/comment/2736382#Comment_2736382
Wrong, it takes 2 hits on uninfected to get T2 without Marvin's Blood.
Current Marvin's Blood requires: 1 uninfected hit and 1 infected hit/1 zombie hit.
New Marvin's Blood requires: 1 Uninfected hit, and 2 infected hits/2 zombies. In this case you can get a couple of tentacle hits in on your first chase and then finish off a zombie for T2. This nerf really isn't anything spectacular, IMO this addon should be base kit and no other addon should tinker mutation rate anymore.
The eye nerf is absolutely bonkers, completely unnecessary and I echo the resentment here. This is 100% just statistics reading that eerily makes me recall how they addressed Object of Obsession in that one stream. It was absolutely painful to listen to. Yeah, the 'why' is too much effort.
Im not a nemesis main (never claimed to be) but i enjoy playing him and a uninfected survivor fills my meter about 40 percent (give or take) and falls just short of tier 2 on 2nd hit.
Any opinion i ever give is based solely on my personal experiences. I dont repeat what i hear or look anything up to prove my point. Soon as im done blazin im a hop in a gm to make sure im remembering right. Hope your right....honestly.
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2736227#Comment_2736227
Addons aren't going to make or break most killers in the game. They're not as important as some are led to believe.
I doubt very seriously if he changed his addons that he would have a totally different outcome in that match
Marvins blood makes it to where hitting 1 survivor and 1 zombie can tier you up....without it takes 3 hits on uninfected survivors.....hugh difference as getting to tier 2 fast as possible is very important.
Issue is devs thing most used addons need nerfed but there the most used because the rest are useless.......######### duh
Play your own game please.
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@chargernick85 said:
Blinding killers at every pallet and saving teammates...
Killer just a 10 minute or longer trial. The issue i have is the game has got a bit stale. Needs a new mechanic of some kind asap.
Also 4k"s not stop with supposedly ######### killers....love saying bullshit to bullshit.
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Blinding killers at every pallet and saving teammates...
Killer just a 10 minute or longer trial. The issue i have is the game has got a bit stale. Needs a new mechanic of some kind asap.
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@DeathByBJ224 said:
i feel chain hunt is really OP. especially when trying to solve the puzzle and the chains keep attaching to you. i think they shouldnt affect you while solving the puzzle.
@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/303702/pinhead-chain-hunt-is-too-strong
Not supposed to..but does for 5 secs or so.
Also...meh
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@DeathByBJ224 said:
i feel chain hunt is really OP. especially when trying to solve the puzzle and the chains keep attaching to you. i think they shouldnt affect you while solving the puzzle.
Not supposed to..but does for 5 secs or so.
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@Tdbrown50 said:
https://forum.deadbydaylight.com/en/discussion/comment/2734697#Comment_2734697
https://forum.deadbydaylight.com/en/discussion/comment/2734697#Comment_2734697
https://forum.deadbydaylight.com/en/discussion/comment/2734697#Comment_2734697
Well aren’t you just God among us!!The only way you lose is if you make a mistake and are playing against other Gods!!I bow before the oh awesome one!!
No I'm just honest unlike a lot of people on here who claim to be losing all their God damn games. Not buying it
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Theres a lot of broken ######### in this game...mixed with too much rng for people to get so bent about it.
I am sympathetic to killers who are struggling but i still win the vast majority of my games using a killer randomizer. Literally just got out of a match with slinger where i missed my first 5 shots (never happened b4 so i was having bad gm) and still 4k at 2 gens remaining. I dont win every single game but on the rare occurrences that i lose....they played phenomenal and i played terrible.
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@BubMickey07 said:
https://forum.deadbydaylight.com/en/discussion/comment/2734208#Comment_2734208
It's nothing against Bill it's just weird...
Also none of them had bt weirdly enough
Fair enough. Had Mikaela in my lobby other day....assuming coh would be up i took off my medkit.....she only brought shadow step.
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@BubMickey07 said:
I've played 25 games today and every single game has had a bill in it like what the hell 😂😂
And they all act the exact same?.. lmao
Whats wrong with Bill....should have a higher chance of being unhooked with BT...
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@Iliketoplaykiller said:
Behold! I have created one of those El Risitas interview memes DBD edition. With all the negative feedback and energy going around the forums I thought why not take a little time out of my day and potentially brighten some peoples day.
Before anyone flips out this entire video was a meme and and nothing is true about it. I hope you get a crack or two out of it.
RIP El Risitas, may your meme live on forever.
Dev 5.5 PTB Interview - YouTube
Quality might still be a little crap until full upload is done.
😂😂😂😂😂😂😂
I needed a good laugh today and this helped. I wont be petty betty about certain ######### not lining up....gold star from me.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2734019#Comment_2734019
Not really, it works as intended how it always should've been, not to mention in the PTB they made it where the survivor doesn't scream or show they got hit because of the validation, so now it looks like you actually missed. Validation fixes are good for the servers and the game, it is based on ping and besides the couple of killer interactions which should be getting fixed, it isnt a survivor sided change.
You just rambled there for no reason. I said it wasn't a buff so why you sent me a paragraph about it not being a buff and a good thing is a bit confusing cuz I never said it wasn't.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2733993#Comment_2733993
Oh yeah I'm sure but it was still technically a nerf
just like DH was fixed (not buffed) just so happened to be a ######### aspect on the killer pov.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2733973#Comment_2733973
They did in fact nerf blood favor on release during the last patch. Trickster's knives could activate it without doing damage and now they dont, only on an injure
That's not a nerf that was a oversight. Never should have been like that to begin with.....A fix is not a nerf.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2733964#Comment_2733964
But... must... defend... basement chest!
LOL. I will proxy camp near basement if a survivor is dumb enough to get downed by it and theres a gen or two in the area. That is the only place I don't allow free unhooks but face camping down there just sounds like a waste of life.
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Would not surprise me one bit...Meanwhile in other news CoH still going strong.
Only once have I been wrong about a perk getting nerfed before live and that was Blood Favor. Thought for sure they wouldn't allow it live (Buffed Version) but they did......only for it to be nerfed by boons.
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Sitting in the basement camping sounds like the opposite I should be doing in my free time.
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Sweet....Just got to wait for my killer randomizer to say Pinhead. I think it's rigged though so might not be for awhile. I randomize 10 games (10 killers) each round and ######### you not Slinger pops up multiple times every time out of 26 killers I just don't understand. The randomized 10 I did last night is Slinger, Artist, Slinger, Artist....like really how is that the first 4.