bm33
bm33
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You're trying for it day 2 of the event where survivors need to make it to end game to get their masks. It's very unlikely survivors will be offering themselves up until they collect all 12 masks, you'd have better chance next week when most players already have all 12 masks.
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No matter what you did these survivors were going to throw a fit about something. This is just more reason why chat should just be removed. Rarely do I ever see good interactions shared it's always something negative.
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@xBlitzAce1989x said:
https://forum.deadbydaylight.com/en/discussion/comment/3005380#Comment_3005380
I figured. I reported them to PSN and flagged each of the messages. I originally laughed it off and wasn't taking it seriously but once I stopped giving them attention, that's when the more serious threats started.
That's good you reported them to PSN too. You definitely should report them to DBD support as well since they were targeting you in DBD. Hopefully one, or better yet both, take action against those players.
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@xBlitzAce1989x said:
https://forum.deadbydaylight.com/en/discussion/comment/3005374#Comment_3005374
Thank you. Yeah so I'm on PS4 and I turned off crossplay just so that I could interact with more PS users. Unfortunately, turning off crossplay also vastly increases running into the same players match after match (depending on how quickly you press the confirm session). I pulled back for a bit and I haven't seen either one since. I was more annoyed that the "Block" function did absolutely nothing in terms of in-game matchmaking.
The block function only blocks them from being able to send you a friend request in game and I think for those on PC they don't see their comments in chat.
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Being targeted by other players is reportable. You should reach out the support and report the players that are doing this.
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I hope Knock Out isn't buffed. They don't need to buff keeping survivors on the ground for 4 minutes.
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Don't know what changes are yet. Either a new perk will take its place for complaints or it will still be a decent perk and will continue to be complained about like DS.
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Last night after a match when in the end game screen mine would give the total I did above 40 but as soon as I was in the menus would say 40/40. At one point it was showing over 100 for me. I think it's just a bug and not actually counting.
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@TragicSolitude said:
I dunno. I hate getting tunneled, but if BHVR isn't going to fix console performance and won't alter the DS skill check, then I'd rather DS get completely changed to something else. In my matches, I'm the only one running BT, the rest run DS and save me in the killer's face like I must be running DS, too. It makes me absolutely hate playing survivor 90% of the time.
Hopefully whatever they're going to do to DS will be a good change. I worry about BBQ and WGLF, I run those for earning BP and I think both are in good spots.
The save in killers face without BT assuming everyone runs DS is obnoxious. Just run BT or wait a few seconds for a safe hook instead of thinking other player should use DS, especially when it's only their first hook beginning/mid match.
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They definitely have improved the bloodweb. They started with Lunar New Year blood webs being more generous, I'm glad they decided to continue it with this event.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3005215#Comment_3005215
https://forum.deadbydaylight.com/en/discussion/comment/3005226#Comment_3005226
Jill got 5 sentences for her bio. I really doubt we'll get an expanded tome story the RE characters.
That's because they're saving the big lore for a tome. 😂
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I could see Ghostface or RE getting a tome.
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Cosmetics definitely encourage me to play other survivors. Lack of cosmetic options you can get with shards and lack of cosmetics as a whole is why I don't play certain survivors outside challenges.
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@D2night said:
https://forum.deadbydaylight.com/en/discussion/comment/3005106#Comment_3005106
https://forum.deadbydaylight.com/en/discussion/comment/3005109#Comment_3005109
Thank you guys!! I have been trying to find that for days and couldn’t and it was frustrating me lol. Thanks a lot for posting the link, I just read it.
quick question though (you guys probably don’t know because we weren’t given information yet) but in the post it says “based on how many tiers of perks you’ve unlocked” but I have leveled up 1 character a lottttt, I’ve had every perk maxed for a while and was wondering if I keep upgrading will I go up in levels/prestiges even more? Like since I have every perk max it sounds like I’ll be P3 automatically but since I’ve upgraded them sooo much more than just getting every perk (like 100 - 150 of every single item) will I become like P7 instead? Or do you think it’s only counting perk tiers according to the post
if nobody knows the answer to that question that’s fine, my main question was answered lol
Unless someone has seen a dev confirm elsewhere they haven't given us any more info on how the catch up will work. We'll be getting more info when they are closer to releasing the rework - sometime this summer which could be as late as September.
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You'll be automatically prestiged under the new system but won't lose anything. Here's the blog post from the website about it.
Six years, we’ve been in The Fog. It’s surreal to reflect on those early days, where the playable characters totalled to four Survivors and three Killers. -
They're not going to tell us what the reward is until it's closer to release sometime this summer which can be as late as September.
Mandy has said it will not be cosmetics, charms, or auric cells.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3004579#Comment_3004579
Quite the opposite, the mod stated you can contribute more.
I quoted what Peanits said to Mandy and she said that wasn't true, it's capped.
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1. Should be that during the match you grabbed and invitation from a podium and then you made it until the doors or hatch were open when you died. You unlocked an event cosmetic. Previous years the cosmetic was a crown, this year is a mask but they just didn't change the wording on the scoring event.
2. Every match there is 1 obsession. Certain killer and survivor perks have different criteria that involve the obsession. Some perks even change who the current obsession is during the match. The obsession is the survivor that has the claws around their portrait in the HUD. You get a scoring event for escaping/dying as the obsession.
3. Those are blood orbs, the Oni collects those to fuel his instadown power. As long as you're injured you will drop those orbs feeding the Oni. Usually they disappear after a second, if they aren't disappearing he's using an addon that let's him see survivors auras when they run into the blood orbs.
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@some_guy1 said:
https://forum.deadbydaylight.com/en/discussion/comment/3004484#Comment_3004484
there is no cap on how much you can contribute
There is a cap, Mandy confirmed in another post.
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@Rizzo said:
I'm going to quickly quote Peanits here:
https://forum.deadbydaylight.com/en/discussion/comment/3002278#Comment_3002278
I quoted that to Mandy in another post and she said that wasn't the case. So which is it?
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3004136#Comment_3004136
Unfortunately that is not the case.
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I don't think they necessarily overestimated how many people play the game but rather how many people will select a community challenge that only rewards cosmetic pieces for characters they may not even have over an individual challenge that gives them BP and rift fragments.
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Seems like waste of time/resources to put out a perk they knew they were just going to change in few weeks.
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/3004410#Comment_3004410
Well then we all best hope that the player count is really that high 😔
And chooses to put the challenge on instead of focusing on the individual challenges to get BP and get through the rift.
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@DemonDaddy said:
750000 individual players to complete this first challenge. I don't know if the player base is that big but I'm expecting dedicated players will have to complete it repeatedly to ensure numbers are met. Definitely a good thing we can still contribute afterwards.
Can't contribute after you complete it. Mandy confirmed on different post that you can't and that Peanits was incorrect when he said you could on another post.
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They were either mori'd by the killer or were slugged until they bled out.
Edit to add - I believe dying in Pyramid Head cage is another option, it's been awhile since that one happened to me.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3004000#Comment_3004000
https://forum.deadbydaylight.com/en/discussion/comment/3004110#Comment_3004110
Not to mention that the base is likely to peak this weekend, then fall off over next week. At my current guess, we're going to max out somewhere halfway through the final challenge of page one, possibly less if people leave faster.
I...just don't think that two pages of this is possible, and I suspect that the only reward here is going to be that Dredge skin from page 1.
If that.
Mandy just confirmed on another post that you can't go past the max you can put in. So pretty much not only need all those players to play but also select the community challenge over individual challenges. Anyone that doesn't have Haddie/Dredge probably won't care to select challenge that gives them no BP for completing.
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@Peanits said:
To clarify really quick, you do not need to escape to get a mask, you just need to survive until an exit is available. If you die heroically to save a teammate at the end of the match, you'll still get it.
The main reason why this exists is due to our learnings from past events. When we didn't require people to stay in the match, people would do their event objective and purposefully die as soon as possible (looking at you, pustula plants). Not a huge deal at first, but after a day or two of people throwing matches the game becomes really unenjoyable. So while it is unfortunate that this condition makes it a little harder, it's necessary to not destroy gameplay for the entire event.
This didn't seem to be a problem though during the Lunar New Year when people were collecting envelopes. In my matches during that people would collect the envelopes then play normal. Why use an event from years ago as excuse when you have a more recent event that worked out better that didn't punish survivors for getting camped/tunneled out?
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3004145#Comment_3004145
I don't think you have to worry about the survivors dying on first hook, just get to the other side of the map as fast as possible, survivors like bp, and that's all they're thinking about, lol
It's happened multiple times before when I am just trying to have a chill match. I feel so bad when it happens too because I know what it's like to be left on a hook to die when killer is across the map. I wait for them to point at hook, if they want to be hooked then I'll hook them. Doctor is easiest to max out the other 3 categories every match so I'm fine missing out on the hooks.
@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/3004145#Comment_3004145
Doctor is also a very good choice for just vibing. His giggles are precisely the right mood.
I just enjoy making the survivors scream. I like to think that when I shock multiple survivors at once that they're screaming like they would when they're having fun at an amusement park. 😂
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3004136#Comment_3004136
Unfortunately that is not the case.
Oof, that's unfortunate. Good to know though.
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As killer I let the No Mithers go (well I let everyone go) and then in end game I would see they were running a full perk load out. I think some are running No Mither right now in hopes killers will just let them go thinking they're doing the challenge. 😂
I was playing Doctor while I got my masks yesterday. Was just shocking, hitting, kicking gens, and opening doors when they were powered. Didn't even hook anyone, just had them wiggle free if I downed them or grabbed them from a locker. Didn't want anyone to get left to die on first hook.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3003747#Comment_3003747
No it's capped - so once you reach that, you're unable to contribute further.
Peanits said in this post you can keep contributing once your personal goal is met.
https://forum.deadbydaylight.com/en/discussion/comment/3002278#Comment_3002278
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@PandaChris said:
https://forum.deadbydaylight.com/en/discussion/comment/3004090#Comment_3004090
Wait...so I knock down 1 survivor. Another one is close. I can get a huge momentum swing by slugging the first then knocking down and hooking the new one! NOPE not anymore because survivors insta get up after 30 seconds!
At times, the wrong play is to go for the hook every time. Knowing when to slug, when to chase and when to hook to maximize pressure and momentum is a huge part of killer and having survivors get up in 30 seconds or a minute completely kills that part of the game.
I originally just said 2 minute bleedout but someone pointed out killers would abuse it by just not hooking and leaving everyone to bleedout. Only way to stop that is make slugging not as appealing.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3004031#Comment_3004031
That wouldn't lead to less time being slugged overall. More viable slugging as a means to sacrifice players means more slugging would take place. You'd spend more time on the ground with a 2 minute timer, not less.
Good point, if killers decide to abuse it they can make these changes to slugging as well - 2 minutes bleed out total, after 30 seconds the survivor automatically gets up if the killer is refusing to hook. Bleedout deaths give 0 BP, doesn't count as kill towards challenges, and doesn't count towards MMR like a hatch escape. This way survivors aren't wasting time doing nothing, aren't punished in MMR for killer refusing to sacrifice and killers aren't rewarded for the death.
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They should just cut bleedout down to 2 minutes, make it same amount of time as a hook. Bleedout taking 4 minutes is way too long to be laying there doing nothing.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/3003254#Comment_3003254
Thats weird, cause mine stopped at 40 when I completed it...
My last match with the challenge I entered with 37/40 and I know I did more skillchecks than 3 that match, yet the challenge said it had 40/40 contributions afterwards.
I'll have to take your word for it though and I'll test it out again later.
That said, if it actually does work and goes over 40, then the challenges are very poorly worded. Why do they even have a X/40 counter on them, if 40 is not actually the limit? Wouldn't it make a lot more sense to simply count your contribution towards the challenge instead, without the whole "out of 40" stuff?
Anyway, thanks to everyone for the answers!
When I originally "finished" it only showed 40/40. When I kept playing I was only seeing the higher number at end of my matches when I'd check during the end game screen, when I went back to menus and would check it went back to showing 40/40. It's definitely broken in showing that it is continuing to count contributions when selected.
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@GreyBigfoot said:
All these pictures are on Coldwind, but I got one today on The Game that was pretty bad. This Claudette is hooked across from me just a 2 second walk away.
https://us.v-cdn.net/6030815/uploads/2H2969P3Y2FN/image.png
Side note: those lockers right there seem to have been added last patch. And they messed up not one, but two players in this match by accidentally entering them because they were so close.
I've had that game one before, it's been like that for awhile.
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Their stats probably show the challenge is doable, problem is people have to select it and keep it selected to complete it which is something they probably overlooked when setting it up. If it was counting contributions without needing to be selected like most games do when it comes to community challenges then we would probably be much further along.
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In the store under filter if you choose "all" you can see all the cosmetics you own on a character along with the cosmetics you can buy. It's how I check on the characters I don't own.
As killer you only need to collect the invitation and not DC, you could go afk staring at a wall after collecting the invitation and you'll still get the mask.
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@ohheyitsbobcat said:
I would also like to share my hooks lol.
Does anyone know if this was fixed in the newest patch?
I saw a screen shot on Twitter with the anniversary hooks so still not fixed.
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Don't worry, when prestige rework happens you'll automatically get it on all your survivors so it won't be on your bloodwebs anymore. 😁
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I think the problem is not only do you have to select the community challenge as your current challenge but you can't do any of the individual challenges while it's selected. They should have it be counting your contributions the entire time without having to select it.
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I had same experience, survivor was just miserable time with the way killers were playing. I switched to killer to get my masquerade masks before going to play something else, if survivors wanted to farm cool but was up to them. When survivors saw I wasn't trying to kill them they mostly chilled out and we all got decent BP, better than any of my survivor matches.
I'll log in daily for the rewards, only going to play to get my part of community challenges done and to get the tome cosmetics - basically do the bare minimum needed. Outside that I'm staying away until the event is over because today wasn't fun at all.
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If you leave it on it continues to count your contributions past 40. I had it on while I was playing killer for my masquerade masks and end of match it was showing I was over 100 for gens kicked.
I do think they should have the community challenge automatically counting your contributions instead of having to select it over an individual challenge.
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I think they should change the offerings to only give the extra BP while that player is in the game. Someone quickly tunneled out? No more extra BP for everyone once they're dead, the offering bonus dies with them.
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I prefer that to the hide by a killer while injured challenge.
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Definitely not a fan of the making one side have a requirement while other doesn't have to do anything and can actually deny players from getting their reward. I prefer the Lunar New Year event to anniversary, that one was equally rewarding for everyone not just one sided. I'd rather they just stop the rewards in game if they are going to continue to have it be something the other side can so easily deny.
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They should do what they did for winter/lunar new year where you got the reward no matter what. It feels pretty bad to not get it when you die towards the end because the doors aren't open yet or it's as the last gen pops. It really makes me not want to keep playing once I get the cosmetics because it's just put such a sour mood on the event.
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@Krazzik said:
https://forum.deadbydaylight.com/en/discussion/comment/3001885#Comment_3001885
God forbid the miserable role actually gets favoured for once.
Or, like I've said already - they could not favor either side and make the events rewarding/enjoyable for both so it's not an us v them. Crazy thought I know but to me events should be something fun for everyone.
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@squbax said:
https://forum.deadbydaylight.com/en/discussion/comment/3001885#Comment_3001885
Didn't survivors used the snowmen from that event as a mettle of man against killers during the full duration of it and players had to just suck it up and continue playing the game regardless?
When this was brought up in discussions during the winter event I agreed that changes needed to be made since there were survivors that were abusing the snowmen for extra hits. However survivors doing that did not prevent killers from getting their event cosmetics which is what killers are able to do to survivors in this event. I'd like events to be enjoyable/rewarding for both sides instead of just one or the other.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3001927#Comment_3001927
Mostly true, but killer side cosmetic is easier to unlock? We have "hit 5 survivors within 15s from exiting a locker IN A SINGLE TRIAL" vs "escape 1 trial as Haddie". LMAO, whats up with that again? Hitting 5 survivors within 15s would be a fun challenge to farm, but in one single trial? Oof. Once you burst out of a few lockers, survivors will give them a wide berth.
You can unlock that killer cosmetic with the "collect 1 invitation" challenge too.