blue4zion
blue4zion
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- blue4zion
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Comments
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I don't want to watch his videos, but if it has to do with being able to tell when she's phasing (especially when faking) , he's right.
This doesn't kill her for a survivor to know, but it adds options. Soon as you know it becomes a different, less bullcrap and blind mind game.
Fast vault then slow vault?
Slow vault and walk?
Walk away in general?
This is like other killer powers, where you predict what they will do.
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Exactly my problem too. First new killer in a long time Im not playing non stop first couple days. I've played a few bullshit matches where I tunneled and camped STARS
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Seriously, the literal names with "The" at the start is really odd. Nemesis btw has three names found from the files that woulda been better.
"The Pursuer" / "The Tyrant" / "The Potential
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I think just the speed boost on the contamination hit should go, or to keep things consistent as they love to do, make Plague give a speed boost when they break.
(pls don't, just saying this on neme was a bad idea.)
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Chase with the downed survivor ended as soon as you downed them, but this could work if another survivor runs in front of you/close enough in sight to start another chase while heading to the hook.
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Yes, would love to see this!
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This is likely due to the license holders, whats lazy is the Franklins change for vaccines.
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Would be nice if we could at the least select which killer for these modes.
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Take a break for a start, then from there maybe change mentality. Whats the issue?
Survivors escaping? I look at bloodpoints as a win so that's barely an issue.
Survivors grouping up to bully? This type of thing takes experience to deal with, but eventually you'll crave survivors to do such things for free hits.
And yeah, the community is rough, as it is in most competitive games. You don't have to interact with them at all, chat wise. Think of the in game survivors as some kind of bots for the game, and block messaging/hide chat, don't come to stuff like the forums if it's that hard for you. They're not real people, just juicy meat you want to play with and nibble at.
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@Grimzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2276821#Comment_2276821
Broken or not i should not loose a match and be punished because a stupid AI rng blocks me from opening any of the exits.
There's counters, it doesnt happen often, it's a minimal passive for the killer.
Yes, sometimes they do something, unfortunate you take it so hard.
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Screwing people out of the single pieces they bought, and not to mention I feel this tutorial bug was intentional cause they got upsetty ppl unlinked, and saw that most work just fine that way.
Do you not get enough with the just high cosmetic prices? Or all these new players in new chapters buying content? Is this necessary??
#UnlinkTheSets
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There's games where I barely even hear a zombie, there's games where a zombie is a toxic camping sneaking #########.
It's not broken by any means, especially with the latter possibility realistically not happening that often.
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I love it like always, theres just things here and there that cause me internal pain, like the lazy franklins vs vaccine fix
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This just came to mind.
*New tutorial almost everyone is gonna play resets cosmetics*
Devs: " gasp whaaat? It did whatt? You lost the cosmetics you selected which in turn removed the cosmetics you glitched proving how dumb some links are?? Oh noooooooo"
100% intentional
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Well, assuming that blue stuff on the ground is supposed to tell you the hit area, its most likely unintentional.
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It's really bad, I notice it when the killer performs most actions. It also seems to happen when survivors are unhooked.
It's screwed so many chases already...
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Really good changes for these, super happy to know we got a killer with all decent perks.
Franklins nerf was a lazy way to fix its interaction with vaccines.
Demo nerf is bad, shoulda only made "better" addons actually better.
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@Adeloo said:
I'm gonna run Visionnary and Windows of Opportunity the whole week tbh ahah
Thats a good call, stealing plan.
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@Laluzi said:
I'm not that worried about Lethal Pursuer, but I am bringing Lightborn as a QOL until people get tired of the flashbangs and blast mines. The PTB was something else.
I feel like Distortion isn't that useful beyond telling you the killer is down a perk slot for the rest of the game, because survivors frequently spawn in groups, and the killer is going to see anyone near you. If you spawn next to anyone else, you're gonna have to get into a locker. Plus, the killer's going to get into a chase with someone early, and that's all they really need - doesn't matter if it's you or someone else.
Well, if you spawn in a group take advantage of the no scratches with the perk and dip. You know youll be safe else where while the rest are getting found right away.
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An hour to download, at least itll force me to wait for the dlc to drop in store. Hypee
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@Rizzo said:
The changes to Franklin's have been made because of the Vaccine with Nemesis, since a single use of Franklin's could destroy the Vaccine.
Thats a damn joke. Fix the vaccine to not work with perks, meaning nothing can effect it.
This is like when the Thana buff was reduced, there was a better and more simple solution but you guys take the worst route possible.
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I play them a lot, they are not weak.
But, you do have to play towards the playstyle they do best, which would be camping and slugging.
Survivors hate it, and its unfortunately causing a large dislike towards twins in the community.
On the other hand, a lot of times if a killer is not playing like this they can tend to have pretty rough games making them seem weak.
I love the twins so much, but they're gonna need some sort of rework. Number tweaks will not do it for them.
Maybe, with the new AI, we can see some interesting stuff.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2270142#Comment_2270142
You don't want people intentionally playing in a way that they lower their own mmr and still do well enough to get a sizeable amount of bloodpoints. If people know which actions raises your mmr, you are going to see people doing everything except those actions so they can be matched against weaker players for bullying. It's already a current issue we have with the ranking system, because intentionally depipping is fairly easy to do when you have a basic understanding of the emblem system.
Just want to repost this comment. ^^^ This is whyy^^
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@TheClownIsKing said:
Ok, fine. If you’re already basically right there and the killer is distracted, go for it. Revive me.
But it’s such a complete waste of time when I’ve had the opportunity to crawl away because the killer hesitated for 2 or 3 seconds, and can no longer discern where the hell I went, and somebody (sometimes even 2) from the opposite end of the map get off their gen(s) to run all the way over to me. This is especially annoying when the entire reason I’m downed at the opposite end of the map is because I intentionally lead the killer that far away so that YOU can do the damn gens without interference.
“bUt MeR pOiNtS!!!”
Yeah well doing the objective gets you points too. So stop being stupid. If I’m hooked fine. But don’t run the length of the River Nile for a survivor that you clearly know can get themselves up.
Fr tho, only thing I can hope for is they simply didn't know about the effect.
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As someone who avoided using old billy, using him now without being familiar with his old self feels more than fine. I'm yet to overheat, except when i just sprint around the map in circles looking for the last person
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Gotta go even further back, when the preschool was hell for killer. Freddy release badham, boy was it terrible xD
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Idk, just had a switch legion slaughter my fairly decent swf. We couldn't believe it when none of us could msg him. Had ps4, xbox, 2 pcs.
Think they manage xD
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Well, it's giving up a spot for other meta perks. Not to mention, killer doesn't have to use hex perks making theirs's virtually useless those matches.
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As long as the skulls stay in the tallymarks, I'm good with it. Saw a few without em and don't like it, dunno which its supposed to be.
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@Kaitsja said:
Honestly, it doesn't matter why it was an intentional design choice. What matters is that it is now an outdated mechanic that hinders both sides more than it helps.
Dunno if it's outdated, if it hinders. Cause, like, its the point. It still works as intended
Edit: also if its not obvious the positive to it on both sides is Survivors have a chance to not been seen after a gen, Killers have a chance to go an unseen route as well after a hook.
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Lighthouse totems are back too, notably at Auto Haven Wreckers. 🤦
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@dezzmont said:
Myers.
Myers is blocked by the filter.
MYERS IS BLOCKED BY THE FILTER.
MYERS, THE KILLER IN THIS GAME, IS BLOCKED BY THE FILTER.
They want us to say Shape more, triggered we dont? XD
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Fnaf chapter instead tho
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Yes please! The title of your discussion alone made me think highlight the locker for others, this would be an awesome QoL.
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Loved her to death since day one, opinion will never change.
However, I guess I do have easier chases against her since I can always tell when she phases 🤷
They should make it more obvious for others, since it doesnt kill her when one can tell.
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A perkless hag that doesn't leave one area can easily devastate a team.
Once you add her very strong addons and meta perks on top, it can feel pretty unstoppable.
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Yep, noticed this with a M&A trickster, could hear the music before the actual heartbeat.
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Honestly, I'm pretty happy with every rework besides The Game.
I really expected less pallets more windows, we got double the pallets, same windows.
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They would have to handpick the perks for this to keep it from being broken, and it would prob just end up being a bunch of crap perks we don't want anyways.
Also, this was a bug in an old version of dbd and it was NOT balanced in the slightest.
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He's in a really good spot now, and like you said you gotta know how to play him.
No sticking to one surv unless the hits are given to you.
Hit and run
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I think he's perfectly fine, he's just not overly strong. Bad mobility leads to poor map pressure, however with the upcoming gameplay changes if they are anything big, killers like this might be more viable.
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Camp, stay around 3-4 gens, slug. ggez games most of the time.
Such a nasty design
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Lol? I agree somewhat, especially since it actually doesn't have much feel or feedback on the killer side.
I just thought we were gonna talk about how it doesn't actually perform like a whip down as it appears, since it seems not not go over many obstacles, despite it seeming it should.
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Yes, please.
A Hex should NEVER have a cooldown.
Why can't we get as much value as possible on a perk that can already only last 2 minutes?
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@Bonquiqui414 said:
https://forum.deadbydaylight.com/en/discussion/comment/2223020#Comment_2223020
How are you suppose to loop a killer that can see your every move?
Well
He can't see you when looping? Cause you don't "loop" a cloaked wraith.
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Imo, she's one of the easiest ranged killers for console.
I think it's just a matter of getting used to the feel for her power, speeds, and puke range/fall.
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I'd rather see some kind of single use melee weapon to stun the killer rather than a straight up gun. (If RE related, then absolutely) but just for general dbd, meh
Maybe, broken pallets have a chance to drop a board that can be picked up.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2216535#Comment_2216535
It's more that you're being a disrespectful troll to all these great horror icons instead of playing the game. And doing that means you really deserve to get a big, gory execution.
Still, no. Rest was neat tho. Really help out when a team is absolutely crushing a killer to give a little back and feel less like the survivors have all the power.
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@brokedownpalace said:
6 gens? D tier? Come on dude.
I'd rather they make different versions of the map with certain areas blocked off than altering how the game works for a single map.
EY CAN WE GET A BOOST ON THIS IDEA
I don't want them to cut parts of the map out. That will hurt. Make variations, each with different parts accessible.
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lol "no counter play"
1v1 me as Spirit, fakes will never work.