blue4zion
blue4zion
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- blue4zion
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@CheeseAnton said:
https://forum.deadbydaylight.com/en/discussion/comment/2356683#Comment_2356683
It was escape chances to get out of Trappers Trap. Now the only thing that effects a Traps chance of breaking out is Trappers Add-ons.
Ahh this wasn't what I meant, this was something changed likely before nurse even came out.
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Wraith is really good now, but Billy still has the upper hand.
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@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/2338763#Comment_2338763
I understood the humor with the post... but I will admit that I thought luck helped spawn higher rarity items in chest ;__; I have been playing since 2018... kill me now.
Also good question... why hasn't luck been touched? I feel it could do a bit more without breaking anything.
I believe at one point, early in the game's life luck did have a hand in the chest items. I could be wrong, but there is something luck related they removed at some point.
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I get like 1 every 3 bloodwebs.
This is wack, such a limited event yet they cut the amount of stuff we can get compared to others.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2338748#Comment_2338748
There you go. Well since you corrected me I'm going to go Spelling Nazi on you and say "affects*" - No hard feelings
I don't actually use the perk and was only joking because it is considered one of the worst perks in the game.
Oh good, I was feeling sorry thinking another poor soul wasted a perk slot thinking luck actually did more.
Why has this outdated mechanic not been touched, even tweaked once?
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@[Deleted User] said:
Up The Ante - It was hard to let go of that 9% luck bonus while running plunderer's and Appraisal, but I feel it has paid off in the end.
Unfortunately, luck only effects your chance of getting off the hook. It does nothing for boxes, hasn't for years.
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Premonition, I ran directly into the killer prob 90% of the time when I first started, and loved this perk enough to only use a survivor if they had it, as well as always being my first choice.
I thought Spine Chill was stupid, like "idc if he's looking at me, I need to know where he's coming from??"
Took me about a year to shake premonition and 2 years to realize Spine Chill's utility.
Now I can't shake that xD
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@CriticalWeasel said:
Honestly main event should be changed to Trickster throwing 3 knives at once.
I like this a lot more. Slower, but throwing more knives at once with a wide spread, could be really neat.
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I would be so happy to see this, he needs this as well as should be able to get other cosmetics.
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Prefer new Billy. A lot of addon changes are terrible but the overheating and the roar bring him more up to par for counters/penalty's like newer strong killers for incorrect use of the power. Roar needs to stay, it's for the survivor players who don't live and breathe the game to time his chainsaw
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323475#Comment_2323475
What do you mean try it out?? You act like I've never played Clown before???
Sure, I'll admit to not being a main, but it's certainly a great leap in logic to say that you can't understand the fundamental principles of a killer or even the deep nuances of a killer unless you main them. I've played a considerable number of hours with Clown so to demean my experience is nothing short of degrading.
That is- it would be degrading if I was for certain that you really are a proficient Clown main. Although based off the conversation, I'm still on the fence about that.
https://forum.deadbydaylight.com/en/discussion/comment/2323577#Comment_2323577
Except Play With Your Food is very much an infrequently used perk, because frankly it's not all that great and much like the banana flavored bottles are extremely limited in terms of the movement speed boost you're provided. PWYF stacks force you to go out of your way to chase the obsession and then let them go, conceding pressure and wasting time that would be better spent applying pressure elsewhere, in exchange for a stack that provides an extremely small speed boosts and goes away as soon as you perform any aggressive action. Rarely will you have all 3 tokens of play with your food at the same time and if you do, it's because you're deliberately giving ground and conceding pressure in the hopes that it will pay off later in the match.
So yeah, your analogy sort of fits- especially in the context that both PWYF and the pee bottles both suck as chase tools and I'd much rather pick something else over both. And much like the Clown, PWYF is a rarely used perk at its worst and infrequently used at its best for the reasons previously stated. Not what I would call compelling evidence.
PWYF is barely used because of how hard it is to get and keep tokens, especially the time it'll waste.
You clearly don't understand what I was saying and assuming you think PWYF is bad when you get stacks, you prob won't understand why these are good.
Meh, find someone new if you won't take the time to practice placement of both bottles.
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Survivor is the rough one for me, due to performance issues I will not be playing killer legit, just loading up to do nothing but find a crown. Farm if they want it.
I stg tho every killer i've faced is doing everything in their power to tunnel and camp. Had a whole team throwing themselves at the killer for him to still just focus me down.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/262621/so-twins-got-shadow-nerfed-again
Drop of Perfume is useless because what's the point of making surivors oblivious when Charlotte is Undetectable when idle? Devs please.
This makes me assume that they're actually getting a rework, why in gods name would you need oblivious on victor for current twins?
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It seems inconsistent. It's working for all, but not everytime.
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I feel all this but my addiction is too much to stop.
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A lot Wished for this last year, if it's still not here I doubt they will :(
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2323570#Comment_2323570
Gameplay wise, event is the completely the same.
Outside of that we have a rotating shrine. Which is cool, but useless since I've already grinded the perks.
The login rewards, and also the addition of a ludicrous amount of bugs.
In summary, a mostly typical BHVR event.
I'd say the shrine is my favorite part, and because I've got all perks. All the free bloodpoints without having to deal with the games crap rn.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/2323263#Comment_2323263
What is the feature? Haven't even noticed it yet
Reveals the crown aura when really close, feels like 3 meters. But there's already a very loud, similar to hatch sound when nearby.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323239#Comment_2323239
I've already addressed this more specifically in my most recent post. If they're not useless they are near-useless which may as well be the same thing.
https://forum.deadbydaylight.com/en/discussion/comment/2323280#Comment_2323280
There are more than enough pallets on most every map to pre-drop every single one and rush all 5 generators if you're not playing at low ranks and you're not dealing with a group of confused and lost survivors.
Also the intention is not to loop a dropped pallet because of course that's an easy way for a Clown to keep you at a loop long enough that the gas actually has an impact at the loop. The intention is to drop it and then run holding W for as long as possible before heading to the next loop and potentially repeating the process. And if the Clown decides for some reason not to break the pallet and continue chase, you can eventually at some point pull a roundabout and head back to the same loop and vault the pallet again to gain distance in the opposite direction.
Even IF you're kept at a loop with a dropped pallet however, if you're dealing with a long enough loop you don't have to move at all and instead you can just vault and revault the same pallet over and over again. Because again, the clown's "Toxic" gas does absolutely nothing to stop a survivor from getting a pallet stun or slow down the vault speed of a pallet. Unlike say, Huntress Hatchets, Deathslinger Redeemer, Doctor Shock Therapy, Nemesis Tentacle, Pyramid Head's Punishment of the Damned, and on and on and on.
I've played more than enough Clown to know this and it's precisely because I know this that I sit here typing away trying to get one of my favorite characters the justice that he deserves. On the contrary, I'd bring your experience into question since you haven't exactly contradicted many (if any) of the valid criticisms I've brought up. I would think a Clown main would have some advice or insight that would be more interesting, or at least understand the point of view I'm bringing to the table considering even a Clown main can't be seeing super great success in the higher ranks. The only reason I don't play Clown more often is because of the poor state that he is in.
And on top of this you prove my point that much further- even by the highest realistic estimations you're still putting him in the low-mid tier of killers. A killer who was released in the 8th chapter of Dead By Daylight and has been out for 3 years of the 5 years that this game has been in existence. And you're seriously telling me you don't expect more out of such a character? As a main? Really?
I would agree, "great spot" is most certainly an exaggeration.
Keep it simple: If a single Play with your food stack can make a difference on the occasion you have it, a similar effect that you can activate almost anytime will be more, if not the same no?
It's a matter of how you use them. Don't place them where survivors can utilize them and paired with a well placed purple bottle, loops don't exist. Pallet drops are even more forced on clown than before if it was even possible.
Also, I tend to throw them directly at survivors doing the W strat. Better than corralling in some occasions.
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/2323496#Comment_2323496
I played a couple more games after that one and it eventually gave me the crown. Trying again might help. Seems like it was either delayed or you had to play a couple games to get it to start working.
Didn't want to waste any more of my time since I'm only playing this beta like game atm for the event crowns, but I'll give it a few more tries.
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@meatisadelicacy said:
I'm actually furious at this point. I've had at least 7 errors, one crash in game, 3 games cancelled while loading, and the first ######### game I can play, the killer camps, slugs and tunnels, because why not? They get cosmetics just for participating while survivors have to win. This is absolute BS.
This has pretty much been my time, as well as STILL no being able to get crowns
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I haven't lost 4th year crowns but I'm still not getting any. Played and tried in 2 killer matches and I'm done wasting my time for now. This is even after the reset.
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Yep, facecamping and tunnel vision to the max, to the point of slugging and ignoring the rest no matter what.
This is all I got first 4 matches, finally survived and didn't get a crown. Super done already barely a day in. Doesn't help even after the fix and a restart im STILL not getting them.
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@ohheyitsbobcat said:
PS4
Issue is still not fixed. Did a trapper game and didn't get the crown. I do have the crowns on all characters from last year.
Same. No word yet. Played Twins
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Most can't see when she phases so they miss out on a whole aspect of countering. It needs to be more visible and spirit needs more difficulties hearing, at most.
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I don't have a full set build for him, but there's certain perks with combos I love on him Addons usually effect my choices. Also you generally fit my criteria for perks,
Nurses Calling is one of my favorites on him, nicely Paired with Sloppy Butcher (pretty much the only slowdown I use) or the addon granting the same effect.
I usually bring in Brutal, pairing with the Shadow Dance addons. Sometimes Swapped with Fire Up. Enduring is also an alternative, but really just for lunging through pallets.
Coup De Grace has been so much fun with him, the lunges are delicious! Pairs good with All seeing Blood to see where you're going around the loop.
Dragons Grip can cause some funny moments. Go to a gen with survs, be as obvious as possible but pretend not to notice the leaving survivors, kick, move a little and sit. Almost always works the first few times per survivor. SWF can kill this however.
Starstruck can be pretty brutal when paired with All Seeing Blood or Spirit, as well as speed addons. Agitation on top of that for even more value.
Surge, sometimes use when I have nothing else in mind, a good "passive" slowdown that compliments Wraiths hit and run style perfectly.
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I'm still not getting them on anyone.
Even after a restart.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2323253#Comment_2323253
yes this issue is fixed, but if you've had your game open from when the issue occurred, you will need to restart.
I've had my ps4 off since i noticed it happening, just finished a match, got crown with Twins and do not have it.
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@BBQnDemogorgon said:
Idk why they even made margarita generators only to not use them for years...
^ this is what I want back. Summer BBQ event, one of my favorites.
Also screw these blighted halloween events, Im missing the all hallow's eve music.
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Now hang on there,
they added a secret nice/kinda useless feature with the new offerings. It's more see?
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Same issue Against a Legion, PS4
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@Seiko300 said:
Clown T_T
The fact that he doesn't even show up on the list of options in the poll just shows how little people care about the character. Clown needs some serious love, not the useless yellow bottles that do nothing- a real doctor level rework.
Promise they're not useless, just gotta find the uses.
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Ppl are just too immature and salty.
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2323191#Comment_2323191
those just a whole annoyance of an add on, why my mans even named trickster anyway. it just dont make sense, just like how he move so slow.
Gotcha. Doesnt fit cause you don't like em.
They're fun from the trickster's side.
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@Mandy said:
We're going to monitor this map before enabling the offering - just to make sure that things are stable on it. As soon as we can, we will enable the offering again. You can still collect the offerings in your bloodweb in the meantime.
Yes, let's not test the map frequently but instead at a rare and inconsistent rate.
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@Bran said:
a still say him getting movement speed buffs as a whole makes him more viable. such as base movement speed, getting a speed boost whenever he puts away his blades. things like that.
i'd hate if trickblades were base kit, that would ruin the whole aesthetic.
What? It's usually the opposite of trickblades more fit the aesthetic. Should of been base to the TRICKSTER
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Yep, just escaped with Jane finally after 4 bullshit matches.
So happy I didn't get it.
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Wow, I was so disappointed yesterday I deadass forgot about it till now.
I'll play but it's gonna just be pain.
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Shape, I love using chase orientated builds and then just slaughtering normal chases with his T3
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@katerbater said:
I actually laughed out loud when I read their "surprise". ONE WHOLE DAY. WOW. Like that fixes frustration with the state of the game.
Seriously same. I've heard it was for a different reason, but if thats the case then it is time for some compensation.
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I don't feel it's necessarily the perk tiers or amount of stuff we have, but the limitations they put on bloodpoints.
Make the category max higher than 8k, increase bloodpoint score events.
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For the longest time I would do my best to never tunnel, even go as far as stop and smoke some tree if I was doing too good.
But there is zero mercy nowadays. The beloved HybridPanda is back and he's realized this too, he's the one who created my kind playstyle.
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I miss clown so much but I'm feeling that disconnection from him.
Also super happy to hear you're maining Twins, they need some love😎
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Hard the say he's worst, with his potential to end a difficult game within seconds. But, survivors gotta fall into this i suppose.
He needs more to his basekit big time. Dunno if even adding a few addons as base will be enough, he needs some secondary.
Throwing traps?
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ooo
blastmine, free aura revealed after the stun?
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2317585#Comment_2317585
No reasonable person is upset at survivors for using their tools. It’s an issue that BHVR needs to look at and balance accordingly.
This 100%
Created the game not imagining looping, and have done a pretty bad job adjusting it with band aid fixes like bloodlust and gutting areas.
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I love it because it works well with my favorite and arguably the best item in the game, as well as works for just healing others.
I think it's got great value if you're healing your team up often.
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Glad I'm not the only one who feels this, I always say sorry to myself for the killer when I use it.
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Idk, when it works it's good stuff.
When it works is the issue, dunno how many times i've had to activate and run, they ignore the 90% gen anyways, and finally get to it when it's deactivated.