blue4zion
blue4zion
About
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- blue4zion
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Comments
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2313368#Comment_2313368
Yea because it’s mindless and takes 0 skill.
So you want me to just use up all the nearby resources instead? Want me to also walk into your mouth?
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2313360#Comment_2313360
No need to be toxic, I don’t dc myself but points are about the worst argument for this killer in particular.
Don't necessarily mean just twins.
Any killer, and dc. Waste of time why even play? If you don't want to do it then walk away till your dead. At least let your character be used as bait to waste a bit of killers time.
also fyi
you get more than just bloodpoints for finishing a game.
player level experience. You want every bit of that.
Waste of time to DC.
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It's called making distance, and killers are mad that it works well against them.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2313330#Comment_2313330
Can’t really get points against a killer where you spend half the time on the ground and all chases are against Victor, who gives you absolutely nothing in boldness.
Better than zero.
I'll take 1k over a dc.
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I love it, i miss the old house but this is ultimately better.
That upstairs hook, almost always seemed like a second basement so i don't miss it.
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Dcs rn are awful.
I'll never understand dcs, why waste your own time like that? Get some damn points.
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@Hex_Ignored said:
Fortnite demogorgon should be considered a crime and whoever voted for him(it?) needs help
They also did Rick and Morty dirty :(
kids already saying "rick and morty from fortnite"
kms
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Ahh I miss these.
I got a few hoarded up, never gonna touch them.
Also got some Moonlight offerings, I miss those even more :(
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Part of what made me love the twins at the start was the lore. The idea of them and the type of life they went through was really tragic and heartbreaking to me. Charlotte made mistakes, but she knew nothing more than hide, run, protect.
I love em to death and wanna hold them
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yikes, they're more than you seem to think
oh well. not for all
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@Gnarly said:
https://forum.deadbydaylight.com/en/discussion/comment/2306041#Comment_2306041
Matthew said he has wanted Pennywise and I'm baffled we haven't ever gotten a IT horror game in any way yet.
Ohhh really? I hope they're pushing for this then.
Am now Slightly more hopeful for an IT chapter.
Also just want to say the way you did the balloons seems pretty perfect, not to mention unique. I figured he'd have to have the balloons in one way or another but couldn't decide on how.
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Wish Nurse, Huntress, and Wraith got chase music when reworked in the first place, and all remaining killers besides trapper should have their own chase music.
Really think trapper should keep the defaults, someone will have to one day or they'll be gone T.T
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This is probably my #1 most wanted Chapter.
Super neat concept, I really hope the devs one day will bring Pennywise to us.
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I loved the Twins from the start, and play them pretty often. This is pretty accurate.
I also agree the camping needs to be looked at, and is possibly one of the strongest things they can do but there is so much more potential.
This was well put together and thought out, I even learned a few things. This man has got it.
Appreciate your effort!
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If they were genuinely this good, then firecrackers would see a lot more play.
They work the same, you can clearly seen when it is thrown and there is very little situations where you're forced to take the blind.
Just use typical flashlight counters for things like pickups
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Don't think so.
But everyone especially content creators I see with streched res and graphics so bright I need lightborn irl, I think
"prob can't win without these, and they're likely the people to hack if they could"
If you use this, you are trash.
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Oh it's gonna happen, when was the last event that didn't have some fail?
Unless it's literally unplayable I'll be playing.
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It's better for points overall, but it's far from a "rule". up to you to play nice that survivor is just salty.
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@JnnsMu said:
Well, a radius is a location. If they are in the radius then they are in the radius. Oblivious shouldn't change anything about that.
Terror radius specific though, if a survivor is oblivious then the game deems them as not in the terror radius and that Legion mechanic is directly tied to the terror radius. Just unfortunate stealth legion cannot be a thing, unless you already knew exactly where to go.
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I want to complain that he gets some cheap seeming hits, but I personally have terrible aim and am happy letting those better enjoy what they got xD
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Always the pallet stuns out of nowhere, also sometimes when a hiding survivor thinks i saw them and runs in my face
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As a gay person I think it was plenty. Not even necessary in the first place but neat
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Sorry reviving an old post but just to make sure this is clarified-
You actually can find the hatch before it appears, as an invisible hatch will block killers like trapper trapping on them and survivors cannot drop items where the hatch is. Not easy to find this was but possible for sure.
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Got me.
Alrightish, had to go to my crap job at Mcdoanlds to change a filter on my night off.
Hope you're doing good :)
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Well, Twins still need work... trickster prob needs work, hell blight needs work.
Give it till 2023
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This is a system I honestly hoped for years ago when doing my first prestige, and was really disappointed with the actual rewards for my efforts.
Fast forward to todays grind and I can't believe it's not already changed.
Yes please!
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T h e r a p y
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I think this is because his power during chase just feels like a carbon copy of a few recent killers. The zombies add a new dynamic, although too minimal.
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None. You need to have some skill to do anything in this game, and that comes from the experience.
Some can be easier or more straight forward like Wraith and Myers.
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This is what I expected from the get go, you should be able to select any killer you currently own.
Possibly, even any no matter what to help players decide on what they want but I feel this is even more doubtful.
Mobile dbd free tickets would be nice in the base dbd too
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I think I'm for giving them all the generic perks, but not teachables right off the bat. That just further eliminates the differences in survivors.
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That's not the case, even if it was he's right most of the time. That's why it happens.
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So, as cool as an idea this is, it would require them to remake all the old assets.
Coming from the devs- they didn't make new ones for the rework they just worked over the old ones.
They're gone T.T
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@humanbeing1704 said:
I remember seeing old gameplay that party streamers were actually a common offering wish they kept that
that's because it was for an event, but then again we've got the pudding giving 100% at yellow rarity and the shell giving 25% at yellow rarity.
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The licenses I can understand. Prob not up to them to "preserve character image" but they've got a lot more explaining to do for a lot of original character cosmetics.
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This was probably the most disappointing hotfix in awhile.
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Breakable walls allow survivors to have strong windows, without them being an issue all game if the killer so decides to cut it off.
Win/lose for both sides
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LOL feel this solidified my theory a bit.
Said the tutorial "bug" is 100% on purpose by devs. They knew ppl would play the tutorial and lose them.
Maybe they fixed it to keep it that way, or they fixed it cause the word on the "bug" spread too fast.
LMAO theres higher priorities here, devs.
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I would want to keep a limit, this stops infinite farming games.
But it needs a boost, like 15k
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Before we even had a hint of RE in dbd, I thought it should be some secondary part to his power, like have 3-4 boxes scattered around for him to grab whenever he feels. Using one grants the ability to shoot one rocket that will home in on the closest survivor, downing if it manages to hit.
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@Firellius said:
Honestly, with the way keys interact with aura reading, I really think that the broken and dull key should be removed and replaced with dedicated aura reading items, with more reasonable charges and uses.
It would also help with keys messing up Ace in the Hole.
This^
Keys should be a separate item with no addons, and move all addons to a new item, something like a Rune.
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You can also cleanse the totems around the map (total 5) for extra boldness/chase points. It's not recommended to spend a lot of time searching for them though, but if you see one take it out.
Chests/opening a door are good objective point boosts.
You can also run behind an injured survivor being chased to try and have the killer hit you, for more altruistic points. This can also save a teammate about to die on hook, don't do this if you're also in peril!
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@Vulgun said:
https://forum.deadbydaylight.com/en/discussion/comment/2291640#Comment_2291640
Their Mori animation has the Survivor actually fighting back, which means that The Legion can feasibly be overpowered with enough teamwork and effort, if not just by a select few individual Survivors. That's "barely" being able to kill a Survivor.
Under no circumstance should a character like Jill or Chris be bested by some 19 year old homicidal punk when they have years of literal military and police service on their backs, and in Chris' case, he's fought worse. Even if The Legion were powered by The Entity, it seems like they were given so little. Or worse I don't see how some probably 15-16 year old high school girl (Susie), even WITH The Entity's power can defeat a 25 year old military veteran and former officer of a special tactics force.
My point is that The Legion, in terms of their lore, physical attributes and abilities, just don't make any sense as to why they were chosen as Killers, or why they are even kept as Killers. In all honesty, they should just be discarded.
https://forum.deadbydaylight.com/en/discussion/comment/2291623#Comment_2291623
Facts before theories, my guy. This theory holds no real water and has little evidence to support it, if any. Just because they both got pigtails and wear masks doesn't mean they are the same person.
https://forum.deadbydaylight.com/en/discussion/comment/2291647#Comment_2291647
Plus there's the fact that Meg is American while Susie is also Canadian, which wouldn't really make much sense if they were the same person.
I'm going to agree and say that the Meg is Susie theory is a load of bologna and that the developers didn't actually put THAT much thought into every character and how they are connected.
You seem to forget the entity has power over everyone's strength.
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Wattle2Zero
Thanks, always been curious!
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I'd say none but
Nerf: Pop- Reduce to 20%
Buff: Brutal- Add a 5% regression to gens when kicked
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As said above, don't panic non RE fan. It'll be gone next update most likely.
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Yes, or they need to increase the sound she hears while phasing. I mean the whooshing, make it loud like in her ptb.
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It kills all hex perks. Scared of noed, run it and never see it activate again.
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@Pilot said:
If u hit people directly with your bottle they will not be slowed down.
Hope this is the case, but if it's hindered itself then prob not.
@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2291524#Comment_2291524
I don't know how they managed to bug him like that but wow. Sad. I quess I will have to wait for hot fix to play him then.
You could just use his speed bottles, addons for duration or additional bottles and focus giving yourself a boost.
Best used at your feet at loops, when breaking/vaulting stuff, when reloading with 1/2 left.
Also good to throw directly at a survivor making distance. They keep going, you'll get a boost, if they get attracted to the gas it's usually a free hit.
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Usually A tier if you keep traps around 3-4 gens and control one area. Also good at getting back to a hook.
Both of these things though are pretty unfun for survivors.