blue4zion
blue4zion
About
- Username
- blue4zion
- Joined
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Comments
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Very unfun in most situations, and with specific addons it made survivors feel helpless.
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I really wish it was easier getting pallet stuns at higher ranks, but when It activates, it feels amazing. I already love to capitalize on making distance and this is literally 'make distance the perk'.
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I was a bit bothered by it, as I really enjoy the music especially when hunting down survivors.
Other than that, I usually do well playing them but it's hard to say it's much fun since it's a lot of slugging and camping to use the power's max potential.
I'll say they're fun but dirty.
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Kinda hard to say it was overbuffed, considering he's mostly the same as he could be before but with the ability to use other addons.
I think he's just in a good spot now. Low A Tier, potentially.
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He is annoying, but not OP.
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@DwightFairfield said:
or just rework autodidact to make it better
Auto is amazing, unless you get get bad skill check rng
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Wanted this from the start. Yess plss
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Lol that has been one of the worst "toxic" complaints ever. It's a fantastic and resourceful idea to make distance. It wastes extra time on the killer (which is why they mad) and spreads out what pallets are getting used up.
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They messed up the perk. Buffed and nerfed the wrong things.
In my opinion, the whole problem with it in the first place was the timer. Way too short, long chases made it pointless.
They've added the removal of scratchmarks, but also have a short as heck timer making this usually a 1 use perk. Not good enough for that either, as most of the time a killer can still keep track with just their eyes or footsteps/grunts of pain without iron will.
For this to be the most effective you have to use 2 perk slots minimum, and a good medkit so item slot.
It needs a huge increase to the timer, remove scratchmark buff, maybe add grunts of pain reduced x amount. Removal of footsteps could also be a better direction.
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Yup, ahhh it's so relaxing to me now. Not a fear in the world, not a bit of intensity.
This needs to be optional, it's fantastic for people with problems or those who didn't realize there's no need to mash a button out of existence to survive. I prefer the mash, please make this an option.
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They might’ve taken it too far. Reduced movement speed and tokens? One or the other.
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I would love this, as an optional meme type deal. Maybe on April Fools one year swap the survivors and killers perspectives.
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Unrelenting.
Hear me out, rank 1 survivors often will loop and extra time when you miss. Miss on purpose with this, and you can get that hit right before they reach a pallet.
Both good and bad for this, as it has to be a good survivor who does this.
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Yess, this is wonderful.
Still dislike the laceration decay, but overall great stuff!
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A cooldown doesn't work for this really, unless it's like 3 minutes long. The time for chases, hook, unhook, means it'll prob always be ready when needed.
I was thinking token based. Healing speed is normal, increase Medkit self heal eff stays, but you only get something like 3 tokens/selfheals per game with the perk
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@Rougual said:
https://forum.deadbydaylight.com/en/discussion/comment/2079988#Comment_2079988
Trust me; you need more than addons, perks, offerings and skill to do well at Rank 1.
Don't forget therapy.
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I just like her perks,
WOULD BE NICE IF STUNS WEREN'T BUGGED THO
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A joke of a killer, unable to do well without addons.
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Shape, Oni, and demo had Unique chase music from their pov, Oni Specifically kept the PTB chase theme and fit the killer side waay better.
All killers with custom music should have this, but at the very least keep these three in.
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I played on Yamaoka with him,
loved the FOV raise. TY
but WHERE IS THE COLLISION FIX? I had the worst time with him after this update, sliding off nearly everything. I kept using it because I trusted this fix and it was terrible.
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bringing this post back because it's still not fixed.
Any answers please?
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2072339#Comment_2072339
Not always. Pyramid Head's chase music was leagues better on the PTB.
That's right, a lot of the character in that theme was cut. Much more bland now.
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Really lame. The previous changes in music from ptb to live were always upgrades, what the heck?
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I hate a lot of the recent stuff, but im addicted.
All my monies for bhvr.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2062992#Comment_2062992
Whatever you say, bud. I'm just here, an OG Wraith main of 2016 with 6000 hours. But I clearly have no clue what I'm talking about. /s
His speed while cloaked is awesome now, however, not only is he now even slower than before when uncloaking, but that speed boost after is almost non existent. This huuurts when you use it a lot at loops.
Luckily however, this a bug. Phew
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@Mandy said:
OK, can confirm there is something not working as it should, and this is being looked into and fixed!
Thank you! I was worried it happened again, gave him a good buff while also nerfing enough to make his power level barely change. phew
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It will demolish a survivor team, if they have 0 braincells.
Don't stick around if exposed, or hide.
This and the cooldown kill it tbh.
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The recoil and laceration decay needs to go imo.
Laceration should reset on basic attacks and when healed.
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Design wise, one of my favorites! Game play wise, one of the absolute worst.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2061861#Comment_2061861
I got Trickster Adept tonight. It's definitely possible. The Survivors that match weren't even terrible. There were a few games with terrible Survivors, but not that one. :D
If you got adept with trickster, the survivors clearly made mistakes, even if you didnt see it.
Or you used his stronger addons *shrug
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Making this default was so dumb.
This should be an optional thing.
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As far as I knew from the ptb, it's much smaller again.
WHY
This gave him a good chance at actually dealing with loops.
Ty for the buff, but this nerf was ignorant.
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Doesnt matter if its "day 1" because of the ptb. He's nearly the same, but worse, yet only better in a really minor part of his power.
Terrible
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@DeathByGiggles said:
Hi there - your friendly neighborhood Community Manager here! Thanks for leaving your feedback. ❤️
As with all of our killers, we have been and will continue to closely monitor feedback about The Trickster. Changes can always happen down the road! Keep leaving your feedback here for us to bring back to the team. 😊
Thanks and have a great day ahead!
Down the road causes pain now, when there should have been an opportunity to listen, and tweak.
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Would it really had been difficult to impliment trick knives into base in a week? Doubt it. Give us something actually good if you had to delay.
But nah, keep the same low ball changes noone enjoyed.
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What a joke. I expected at least better changes on trickster.
pft
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Meh.
Remove all those actions to deactivate it, make it deactivate in a locker. My only problem with it, other wise I'm 100% happy to slug.
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2047714#Comment_2047714
Right because Old Legion and Trickster are anything alike, right?
Absolutely, Old legion could make downs inevitable, while slow. This is that but even slower dependent on accuracy.
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He's for sure not lowtier, those who think so are just terrible with timing shots/compensating for latency.
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Very happy, I'll honestly take original over licence. Only exception would be Pennywise.
Btw, if they do have something like a big license, they're prob waiting for the anniversary to do it.
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@Pig_Is_Pog said:
https://forum.deadbydaylight.com/en/discussion/comment/2051228#Comment_2051228
There’s an official discord that was made by the dbd devs to go with swf. That may not be in the base game but it is still made by the dbd devs. comms is aloud.
This is all true, however before hand they did not approve of the coms, and is the whole reason the game started without a swf option.
They just got to a point where they realized they can't do anything about it without upsetting people.
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It's silly they nerfed the numbers, especially since it was actually never increased 100%. That would be double the distance, you figure right? It wasn't.
why bhvr
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tysm :D
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It can be really good on swf, having friends wait to pop a gen till the poised user says so, used right you can vanish mid chase.
outside of that, its too situational.
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His power itself might not be really weak, but it feels bland. Base kit buffs per level, starting off quiet but really weak. That beginning stealth is neat, but since you can never go back to it and its no good to stay in it for too long, i feel his tiers need an overhaul.
Also, his stronger addons can seem really impossible to play against at times. Infinite T3 with more than one gen left is almost always game ending.
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@Dragonshensi said:
Just had a match where I got hooked and watched as my three teammates each worked on gens separately. Not even bothering to come get me. Finally after I got to second hook I saw one coming for me, with the Killer right behind her. So I waited till she got close and killed myself right before she got to me. And she got downed by the Killer. If you aren’t going to help your teammates then I won’t be a team player.
This seems like a situation of everyone hoping someone else is gonna go for the save/closer for the save. It happens. Swf and Kindred counters this.
Really only get mad if they can clearly see me going into 2nd state, crouching nearby or some crap.
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Making distance is the best bet, do it as often as possible. This preserves pallets, allowing you to use them up in different areas.
Survivors who sit at loops and wait for the killer to catch up are dumb. People are realizing this.
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@Dizzy1096 said:
https://www.youtube.com/watch?v=mqy52t50zho
Here you can see how broken the window is. Remember at this company more than one person probably thought this was good design. I'm absolutely speechless at how that's possible.
https://www.youtube.com/watch?v=z-uBypRw6jQ
This video covers a bit of what the window was like after they did the map reworks but before the graphics update. Notice how it's nowhere near as strong, and the smaller window is also blocked off.
They don't give any excuses for why they think this is good design. All we can assume is that they either don't play the game enough to realize how broken this is, or they balance for rank 20s who won't take advantage of this design flaw.
This doesn't even cover the other window which is an infinite in itself.
For a moment, I couldn't think of what loop people where talking about, till I watched the video. It hurt once I realized, can't believe they screwed that loop back into a near infinite.
These map reworks were disappointing simply from the fact they didn't use the time to actually balance maps better. In fact, made some worse.
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In case this isn't bait, I'll say this:
If you worry about that type of info, and don't need to go somewhere directly next to the hook, take a weird route. Don't go straight there, go off to the side somewhat till you feel out of range.
Or even if running BBQ face one survivor when leaving, but when out of range swap targets.
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Need to find something like a discord, where that type of behavior isn't tolerated.