baseballfan4877
baseballfan4877
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2532362#Comment_2532362
The amount of information that is crossed to the survivor compared to now is ridiculous and idk why she even bothers going invisible.
This change is something newer players are gonna find challenging and for veterans she's more of a joke now
fr she is practically visible with this audio handicap
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/2529523#Comment_2529523
...and get some *****es instead?
https://us.v-cdn.net/6030815/uploads/VKVNQWIROIIY/cd87c8c.png
cursed image
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2526248#Comment_2526248
Same argument could be said about the start of the game: Windows started being blocked when they never were. Stagger was added when there was none. Pallet vacuums were removed. Hooks gained a respawn timer. That is when the metabuild of survivors started being used.
But what happened? That metabuild was nerfed, EGC was even added? Dying Light didnt get nerfed? A lot of survivors did drop off increasing the killer queue quite significantly? Oh, but what's this? Killers were then starting to be addressed too?
Survivor "fun" was gutted in favor of making killer more fun to play. Anything killers "demanded" was granted. Extra BP to BBQ so it would be comparable to WGLF? Sure. A secondary effect to WGLF so it would be more comparable to BBQ? Didnt happen untill 1 year ago.
I can create a massive list of examples that happen to killers now, that happened to survivors then. Yes, it's a sour apple to bite through, but the end result does become sweeter. Deathslinger might become unplayable for a while, welcome to the grand list of killers that have once been practically unplayable after their 1 strength was nerfed: Hag, Doctor, Bubba, Clown, Demo, Trickster, Legion. All killers that have been in a state of being incapable of even holding a match together, but are now quite capable of holding their own in higher than ever tiers. Heck, higher tiers than old Nurse was even capable of holding. Because maps have been balanced, powers have been readjusted.
Yeah, Deathslinger might have 3 months where he is going to be unplayable, at worst. Which is much better than the killers mentioned previously, who were unplayable for over a year before they got adjusted.
I'm not following you. All that matters right now is the state of the game right now. Not what they did 4 years ago.
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@KajdanKi said:
Its not a nerf , it just forces deathslingers to play and plan their action just like huntress. Deathslinger is total bullshit without any CD on their weapon but Huntress has them, hmm?
As we talk about variety deathslinger may act differently not only baiting right click infinite time without any cons
how exactly does deathslinger have no cd? He literally reloads.
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@BadMrFrosty said:
Everybody likes to complain about unfun this and that, but at the end of the day, understand this:
- You will get the nerfs to killer that you want as survivors, this has already been proven in BVHR's patch records.
- A finger on the monkey paw will close, and you will see Blight, Nurse, and METAMAN (the build) even more.
- And if, by some insane twist of fate, Nurse and Blight get gutted.. then the final two fingers of the paw will close and survivor queues will jump from 5 - 10 minutes to 20 - 30 as there's nothing truly strong left for killers to use.
The game is not in a good enough state to change killers this drastically, and all this does is pen people into a few viable choices along with METAMAN accompanying it.
For those that say: I play X and Y at high levels and I'm fine. Alright, let me level set you real quick:
- You play those killers and succeed due to not facing survivors playing to actually win - bringing the best perks, being efficient on generators, and bringing excellent items/add-ons.
- These teams are rare, and won't show up in a majority of your games, HOWEVER, make peace with this fact: no matter how good you are, if you're not playing Nurse, you will never win. Ever. Your skill cap is much lower on literally every killer in the game save for one, giving them the natural advantage over you to start. Throw in map RNG and.. well, your options are depleted.
Some of us do not gain any sort of satisfaction from beating new or average survivors, nor do we enjoy the idea that we're getting ahead not because of our skill, but because of their poor decisions. See what I've noticed is that survivors are completely fine with chases being dictated by how they play, but not ok with the opposite being true. Hypocritical, but that's how it is. Four people will always find a way to band together and stick with their tribe against the singular opposition. Human nature's a #########.
Yep. People ask me why i'm so cynical... it's because the game is straight unfair/unfun at even slightly higher ranks.. So even the slightest nerf to killer is a straight slap in the face. And yet, they do it over and over again and think everything is fine.
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Yeah just make losing a "learning experience" so when you finally master killer you realize if you chase someone you lose every gen, so don't chase anyone. Oh all that mind gaming you learned.. it won't work because they just hold w and reach another safe spot in time.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524539#Comment_2524539
I disagree. I do think that at the highest level of play, the game is still somewhat survivor sided, yes. But it's not that bad anymore, and in the last few years killers have been getting generally good changes that favor them.
"somewhat"? hahahhaa
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@bm33 said:
They're holding back the Spirit kicking up dust because killers complained.
https://us.v-cdn.net/6030815/uploads/B3GW5Z2029X2/20210927-133119-jpg.jpg
and because they couldn't code in dust kicking that means they are removing it because killers complained? no
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@ad19970 said:
Dear lord, insane how people still think BHVR only cares for one side.
And because BHVR is so survivor sided, they buffed Trapper and Plague, right? And that's also why they nerfed keys into the ground, right?
Not to mention all the other good changes that killers have gotten in the past.
comparing the minor buffs to plague and trapper (which shouldve happened years ago), to the massive nerfs to deathslinger and spirit.
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@Predated said:
Here we see a sour coinflip enjoyer, being sad their coinflip mechanics are getting changed to no longer be coinflips.
As long as his mechanics arent too clunky, nor too detrimental, they should fix his 1v4 to compensate.
lmao they wont touch his 1v4. they took one aspect of him nerfed it (even though there is some skill in knowing where your ads will be before zoom in) and then added another nerf. And it's not like he was overpowered anyways. only cause survivors complained. deathslingers never misses a shot, right?. survivors for whatever reason have to have control, even though it is a 1v4 game and not a 1v1.
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I mostly agree, but DS was a pretty crazy nerf. Even though I don't think it should be in the game and is still used in a way that is stupid. But I agree. The changes to the killer perks are drastically overshadowed by the changes to survivor perks. Very mediocre changes to the killer perks and quite huge buffs to the survivor perks.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525799#Comment_2525799
Bro the Slinger changes are a bit too much but why are you crying?? Submit feedback and tell them it’s too much. That’s the point, it’s a test. This is a GOOD update, massive addon changes, buffs to weak Killers, Hatch finally being somewhat fixed, and tons of perk adjustments. Not all of it is great but let them know then, and stop being a baby!
I'm staying cynical. We don't even have all the addons out yet. And boon totems will give yet another objective to killer. Killer is getting more and more chores to do without the time to do them realistically. First it was breakable walls, and now boon totems. Time for me to break the walls and the totem (only for it to be relit INFINITE times) before I can actually play the game.. oops the game is over because survivors can still do gens in two seconds.
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@DBDBalanceLUL said:
You guys must be very low MMR survivor mains and I've never cringed so hard in my entire life reading this nonsense. People like you praising these balance decisions will be the reason this game dies. You think nerfing Deathslinger like that is a GREAT decision? The guy wasn't even that good in the first place and that's how he gets treated? A joke. Absolute joke. The only people to defend these changers are low MMR survivor mains who apparently can't achieve skill in anything they do so they have to be hand fed everything in their life. It took a year for the developers to add a few seconds on opening a hatch, a YEAR. The only good thing I see is the fact that multiple survivors can't escape now through hatch which was just stupid a broken in the first place. Plague buffs? Barely anything, you still won't see her because she's awful. At least at higher MMR you won't see her, seeing as she will be destroyed by anyone who is decent and knows how she works, and what to do against her. Lets not even talk about survivor perk buffs and boon totems, as if killers are the one that need another objective and not survivors. I can't wait for VHS to release, that's all I can say. The VHS developers must be rolling on the floor laughing, watching the DBD developers destroy their own game. Survivor mains keep praising this type of balance changes, when there is no killers left to play this imbalanced mess, you can enjoy sitting in a lobby having all that fun.
it's okay threads like these will continue to motivate the devs into nerfing every single killer because survivors got angry because they couldn't 1v1 the killer. Spirit only needed a notification for phasing. deathslinger didn't need touching. but no they have to go with the double hammer and double nerf the killers. but "great job devs" say the survivor players and apologists.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524420#Comment_2524420
Why would they be a survivor main? Trapper and Plague get a buff, and keys were nerfed into the ground. How does one conclude from this update that the balance lead is a survivor main?
very minor buffs and stuff that should've been in the game for years.. and then you have the most mediocre changes to the killer perks and then ridiculous changes to survivor perks. That combined with two massive nerfs to two killers. It's like giving killer players a penny and survivor players a dollar
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@nicnc82 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525026#Comment_2525026
Lol where was I complaining? I'm fine with the killer changes honestly. And I'm a killer main who didn't care or cry about keys
of course you wouldnt understand blatant mockery
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@botrax said:
Dude slinger got a huge buff now when he aim he run faster that all you need like that you can run to survivor while you aim just like huntress
lmfao
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@nicnc82 said:
I mean killers got the key changes they wanted. But you're never happy lol. Yall should know when you cry for survivor nerfs and get them, survivors get something else strong..
I'm a 60/40 killer player. I play killer 60%. The changes didn't bother me and I welcome more challenges. I don't want easy killer games. I also never camp and tunnel. But I also rarely use totem perks. I think this is a good way for killers to decide more is camping and tunneling worth it? They have a totem now helping them
stop complaining. you got the key changes that shouldve been in a year ago, but this patch also nerfs spirit and deathslinger. So stop being so ungrateful killer players
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yes. You might get paired with casual survivors first, but if you even think about trying to win you will be placed against sweaty survivors all day and it won't be fun
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tbh I wouldn't come back. this game is hell and killer is made for masochists. You could always play survivor, but holding m1 and w the whole game without seeing the killer is boring
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2520552#Comment_2520552
...But he needs more
nope nope. devs dont think so
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you know what ruins the gaming experience? The game being balanced around casual survivors.
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@SleepyWillo said:
How are you only getting one kill though? You should be getting at least 2k? 1 person dead before/by last gen and then sweep with Noed.
"at least" . average 3. slowly dropping to 2k as papa BHVR intended
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they are just doing objective bro.
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he got bag baseline. you can't ask for anything more.
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jUsT hAvE fUn
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tbh im down for them nerfing every killer to f tier
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basement PH. You take one survivor to the basement and stare at them. Iron grasp , NOED, Whispers (moral support), agitation
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@dspaceman20 said:
Please give me a survivor build to use for a while. It doesn't have to make sense just give anything. I have all the perks
Thank you
none of them. you don't need them
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@ThiccBudhha said:
Fix face camping? But I thought you liked doing it? That is how you led your post. Are Snoop Lion to me, boi?
i mean face camping is bound to be fixed before this game is fixed. gotta cater
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I mean i'd be high after having 4 minute games where I looped the killer the whole time. Ego trip. The devs allow it. What pitiful killers, they are trying to attack a GOD? Let me put them in their place by being toxic
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nah i think lopro chains on billy is too strong. Also his turn rate addons weren't punishing enough.. so instead of the 6 second stun you get when hitting objects, now itll be after u stop your sprint regardless if u hit something or not. but to compensate for the nerfs they are buffing the green addon that cools off his chainsaw when a flashlight is on him.
ghost face recovery addons are too strong also, too many people are running them make them reduce the cd by 1 second and .5 seconds instead of the 10/7.5 seconds
Overall, i think all the bp addons should be nerfed into giving a lot less bp. Killers shouldn't get more bp it just unfair.
Why stop at addons? Let's look at the killers themselves and their perks. Every killer is performing drastically above their standards. 2 hooks in a game is just far too many. Balance should be around 0-1 hooks to make all the survivors happy.
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@Aven_Fallen said:
Why do players act like they are "forced" to do things? If you want to camp and tunnel or if you want to run 4 Slowdown-Perks, do so, but dont act like you are forced to do it. It is your own decision.
You can win games without any Slowdown-Perks.
lmao. winning without slowdown. yea if u give a monkey a type writer then he will eventually write shakespeare.
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game won't be good until we have true equality.
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wraith, blight, nurse, trapper, hillbilly, michael, hag, doc, huntress, bubba, freddy, pig, clown, legion, plague, ghost face, demo, oni, deathslinger, pinhead, pyramid head, twins, trickster, nemesis, and the next killers to come out
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I think myer's tombstone will be removed. wraith all seeing will be gutted. pig's tampered timer will be nerfed. billy chainsaw cool off when flashlight is on him will be buffed. first off the top of my head
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@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514744#Comment_2514744
You just gave me an idea for a build.
Hex: The Third Seal, Hex: Plaything, Hysteria, and Sloppy Butcher.
lol yeah all the status effects. if u play legion i'd try out hysteria, thana, deathbound, and pop. it's one of my favorite builds atm.
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@Gay Myers (Luzi) said:
I think it really depends on the playstyle someone has, as The Third Seal would be now something I might consider running with the change, where as before I might have not turned to it, as I do play around with special attacks a lot. I mean, I'm one of the few who does enjoy Bloodhound, but that's my short attention span speaking.
Those changes are meant to give people more options if they'd like to try out perks, but the previous versions have stopped them from doing so. It does depend on someone's preferred playstyle and how secure they feel about their skill, too.
perhaps. I would love to be able to run bloodhound as a perk slot, because I also like its effect, but I really feel like if I'm wasting a perk slot at the moment then I get stomped on. Which is one reason I'm comparing the blindness status effect with something like maybe oblivious with hysteria. I'm choosing oblivious 100% of the time. But I guess people could run blindness over oblivious if they wanted to, but I wouldn't call it optimal.
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@Axx said:
https://forum.deadbydaylight.com/en/discussion/comment/2514467#Comment_2514467
Wraith has been getting complained about A LOT for the last few months.
oh. the addon pass for wraith will certainly nerf his best addons because of those outcrys. all seeing is getting changed i guarantee.
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@humanbeing1704 said:
I'll personally use third seal on legion now you can get the 4 man blindness very easy on em now
yeah you may be able to apply it to a lot of ppl easily, but is the effect even good enough to warrant a perk slot? I'd rather run like hysteria
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@GrimoireWeiss said:
Third Seal is super annoying if you play solo queue. Now that killers like Oni, Bubba and Huntress which are strong sluggers can use it as well it's going to be solid imo. Blood Favour is still poop though.
problem is that they would have to injure someone and then slug a different because it would only affect the person they hit and not the other survivors. and then they could just cleanse
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@GHOSTfaceP3 said:
I'm so hyped I love the pig but don't play her much bc she's pretty weak hopefully these are good changes to her
I bet it's only gonna be tampered timer change. So I wouldn't get my hopes up
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@Chilli_man2400 said:
oh yeah they are survivor biased it’s not like they buffed trapper and finally gave him his 2 traps by default and buffed Blood favor third seal and retribution! Wow so biased
lmfao a change that should've been in since day one. and blood favour is still gonna be garbage. retribution is the only decent buff.
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making an invisible killer almost visible. Nurse and blight are next. Can't have strong killers. They all need to be bully magnets
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I really dislike most hexes. And they are barely buffing those niche ones like third seal and blood favour.. Sad to see that only these bad hexes are getting changed (and will be super niche still) and not perks that don't involve hexes. However, retribution duration looks good.
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what on earth on you talking about?
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/281289/do-devs-have-time-to-balance-the-game
Problem is what does balance mean? Average of 2ks 2 escapes or do you consider 4k a win for killer everything else a loss? If so balanced means half the matches should end with 0 escapes
mainly perks that are never used being reworked. killers getting buffs. some overall health of the game buffs.
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Same. Was watching a friend play legion. same pallet i believe. One of those top of stairs pallets.
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@GentlemanFridge said:
Just saying “fix it” without suggesting any way of “fixing” anything is not gonna help anyone. They’re plenty aware of the issues people have with keys, moris, whathaveyou.
not a game dev? don't suggest anything if you don't have the code ready
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no
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@botrax said:
I dont think balancing the game is in their priority. The reason i think that is balancing the game wont give them any money.
Could be that, but I think balancing the game would be in their best interest in the long run. More people will tell their friends about how wonderfully designed the game is. Now it is a game that people play, but wouldn't recommend it.