baseballfan4877
baseballfan4877
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Comments
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The overheat mechanic shouldn't even be in the game... It punishes people trying to use his power. Heaven forbid a killer play by only using a killer's power. But Billy is just a terrible killer that is super tilting and super punishing
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people play spirit?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2505661#Comment_2505661
The most common way to stretch involves changing your desktop resolution. Locking this file dies nothing except annoy people who like having high quality textures and no anti-aliasing
yeah forgot its not just changing these files
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/2505462#Comment_2505462
That's my point though... By changing base regression there'll be no need to make changes
Sorry for the misunderstanding by what I said
ah okay. i agree. killer just needs more tools/leeway period. and if they are scared of brutal pallet kick speed, then they can just make it where they have two sets of numbers, one for gens and one for pallets.
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what if they just made it so you can't just change the windowsnoeditor file??? it shouldn't be able to be changed by users...
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@WishIcouldmain said:
This is the most with time thing I’ve ever seen. I was scrolling through comments of old Blight release videos and here is a quote. “I am astounded by this design like hey, remember that COOL Halloween lore and #########? Hey look here’s a killer that’s directly based off of it. The power? Oh it’s a faster legion that bumps into walls and can’t hit unless he bumps into them and the reward for this painful power of bumping into clunky hitboxes and somehow making use of the strange speed? Yeah a single health state. This killer is disappointing in so many levels”. Or “This looks bad. The design is so cool and they had so many ways to give him a cool power but they went with “rush”? This just doesn’t look powerful or fun”.
Now Blight is a community favorite killer who is 99.9% of the time in S tier. And a power said to be very enjoyable most of the time. With a few nerf posts here and there. There were small changes here and there, but nothing that really changed the gameplay of Blight. I feel this could happen with Pinhead also. Or with future killers. That’s why patience is needed
It's nice to be patient/hopeful for newly released killers, but people said blight was bad when he actually was bad/annoying (in ptb mainly), not because people needed to learn him first. The major buff he got was the POV change. Bouncing is still a little wonky, but way better than it was in ptb. Also patience goes both ways. People learn how to play pinhead or whoever, but at the same time people learn how to play AGAINST them. I personally don't think Pinhead is that bad atm, but there are some changes that would help with consistency. Chains shouldn't break on environment or walking through them as pinhead. Personally i think those are the only changes he needs.
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@itsPina said:
I am so tired of being slugged on the ground for 4 minutes. Please give me the option to end my suffering without DCing.
no mither exists
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For real! I hope they remove all killer perks except for territorial imperative! Killer perks are just so op. TBH why stop at perks? Force killers to channel for 10 seconds to start gen regression, or better yet, remove gen regression. Next let's make all the killers fluffy bunnies so that my phobia doesn't kick in. After they are bunnies, then you can remove their weapons.. wouldn't want anyone getting hurt. It's okay, killer plays are resilient and can take infinite constructive "changes" to gameplay!
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@RaSavage42 said:
If not being forced to run regression perks then just buff base regression to .50 like ruin
Then add the 50% kicking time reduction to Brutal Strength
Gen tapping might still be a thing to consider but it's not that big a deal... cause it only stops regression
There's no need to nerf already strong regression perks... but to buff the weaker ones into stronger ones
I don't think this can be fixed by changing perks
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@[Deleted User] said:
Lol, all killers have more than 50% kill rate, if they gonna balance gens as per your suggestion bhvr would have to decrease time needed to do gens.
Same bloody thread again and again. "Oh no, I'm not winning 90% of my games anymore, bhvr ruined the game!"
how exactly is 50% kill rate fun to achieve? You have to try so hard on killer and to get rewarded with 2 k? there is no way that is fun.
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At this point I don't even think SWF is something that is affecting these gen speeds (they are, but its a side topic at this point). It is just better survivors trying harder because of SBMM. So it is an issue with gen completion rate. Personally, I think the game requires some kind of ground up overhaul. Survivors are doing their objective, and if they do it well, then the game becomes unfair/ unfun for the killer. I really think a lot more people are playing way more efficient than they used to and it isn't just a select few anymore.
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And if people are feeling forced into generator slowdown perks, then it's not good for the game and something needs to be done. now is the time. it is near impossible to do anything without AT LEAST pop ruin undying. ESPECIALLY with lower tier killers. Something needs to be done. Wake up please
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goes to show survivors will complain about literally anything. even if it is overrated garbage
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faccecamp
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heaven forbid people run perks they want to run
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2503499#Comment_2503499
Remember when they said the Object of Obsession changes were still in early development then they released the rework in the next patch?
remember that bug that happened when survivors got downed and they made no sound on the ground? they fixed that... oh nevermind.. been in the game for years.
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@DevilliciousPeach said:
I am venting, but man... It is so hard to meet people that aren't toxic on this game. :\
I play with friends and this guy claimed his "tunneling and camping" is him playing the role. To me that is holding the game hostage for that person the killer stands RIGHT in front of. He did this to THREE of us, back to back.
OR why can't they do like a 3 second invincible perk after unhooking.. :\
just like everyone says holding m1 and doing gens as fast as possible isn't toxic, this isn't toxic either. Stop blaming the other side for playing the game. Blame the god awful balance
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holding m1 on gen fix when?
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"still in early development" as in you won't see it within 5 years. so hope you are still playing!
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I've gotten so much salt over devour hope. and of course noed
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Same. Survivor is a lot more chill. When I play survivor I don't mind losing at all. When I play killer, losing is the most upsetting thing. But I don't play this game to hold m1 on a gen. I'd much rather be playing a killer, but at the moment, the stress is just too high to enjoy.
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@scenekidtrash said:
I'm sure this is not a new experience for many people since SBMM was implemented, but there have been a drastic increase in the amount of face camping and genuine tunneling killers I have gotten. SWF or solo queue, it really seems like every game. Before SBMM, it was once in every 10 games, it really wasn't that big of a deal to me. Now, it is literally every single game. I've started taking screenshots and posting them in my discord when I get face camped. It doesn't matter what perks I run. It doesn't matter what I do. Decisive strike, borrowed time, unbreakable, soul guard, dead hard, sprint burst, flashlight, no flashlight, medkit, toolbox. It genuinely does not matter: someone on my team or myself gets face camped to death or tunneled to death. I mean genuine tunneling. Like, going out of your way to not hit other survivors tunneling. Waiting out for BT tunneling. It's not even like these killers are getting "genrushed", they are genuinely face camping at 5 or 4 gens left. What is the big deal? I play killer a LOT, I have probably 2,000 matches on Huntress. I have NEVER played like this. Then they complain about their queue times going up. Do you understand that you are the problem? People complaining are the ones contributing to the issue. No one wants to play survivor when they get face camped every game. No one wants to play survivor when they get tunneled at 5 generators for no reason. My friends and I have contemplated just straight up quitting the game when we've all dedicated 2k+ hours into it. The better question is: why have the devs not addressed it? There's NO way they don't know what's going on. There's NO way they haven't been reading forum posts. I want answers because this is absolutely ridiculous. This game is rapidly going downhill because 50% of the playerbase wants to play like animals. Playing to win =/= playing like a jackass.
I'm sorry they are just doing their objective. Killers are actually straight up tired of sweating every single game and getting almost no reward. This is just a nice alternative to gameplay. The increase in camping/slugging/tunneling is direct consequence of poor balance. Do you think killers are having fun? Of course not. Both sides suffer because of poor balance. They are pushed to play in a boring way. So don't just say it is the facecampers that are strictly the problem. they are just playing the game like you.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2497687#Comment_2497687
Difference being you're not downloading the game like you stated.
but i mean it feels like a download of 32gb. as in I could download a 32gb game in the same time the patcher "checks" the 32gb.
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@Mr_K said:
I only download the 400MB patch. Maybe you are misreading the new Steam download page. That 32GB is Steam patching the files on your drive. Not it downloading the game.
whats the difference? it has to complete those 32g checks like 3 times before i can play said patch
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yeah try running no slow down perks :) see how it goes devs :)
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Would probably be the dumbest thing to make it a feature. But I'm guessing it'll be a feature for at least a month, evne though it is absolutely terrible.
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@Jago said:
SBMM made me change my win condition to having 4BBQ stack and letting everyone leave.
This way I have chill games and good amount of points.
Tunelling to climb mmr, I dont see the point. Dbd is a party game, not a competitive one.
yeah. and sadly I can't get 4 stacks sometimes. real depressing
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I did not see any changes to his lunge bug, so.. that sucks. Hope it is just undocumented. And it better not just be some "feature" for him.
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Wow a situation where a killer can have SOME semblance of synergy. I tried that build and I think it is still pretty bad. So it is a non issue.
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Not just Ghost face right click. Also Pyramid head. So I'd assume other right click abilities avoid pallet stun
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mmr and its consequences
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@DemonDaddy said:
The old balance excuse of just target the weak link doesn't hold as strong with sbmm. As a killer you have to actually be bad enough to get weak survivors in the first place.
4 equally skilled survivors leave very little to capitalize on especially when main balance is around banking on mistakes.
exactly. there are little to no weak links now.
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@Animal_Mother said:
https://forum.deadbydaylight.com/en/discussion/comment/2488604#Comment_2488604
I'm getting pretty close to that. I haven't even played in two days now, which is strange, especially considering it's the weekend. @justad00d uninstalled a little earlier today and is trying to get me to find a new game to play together with him. I can't see sticking with this game in this state.
VHS looks alright. but still super early.
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oh, of course it is Sluzzy
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@meowzilla69 said:
Personally, they should spawn like hex totems. Not to be chosen. Not sure how they’ll work: it’s only used one time like hexes. Maybe killers can corrupt boon totems for their benefit. I wonder what lengths survivors will go to protect the totems??
what are your thoughts on them??
I believe they should scrap the entire idea. It will be impossible to implement fairly. Either The totems are too strong and you give the killer ANOTHER objective (they dont need another) or the perks are so weak that no one runs them or the killer ignores the mechanic altogether.
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@Artick said:
More and more killers are just getting better and better at the game and keeping the balance focused towards more casual killers is a mistake. The bar needs to be set way higher for this game to have any survivor players left.
i get you are trying to be funny. but you obviously don't realize how survivor sided the game is. Survivors have a much higher skill ceiling because the game gives them a ridiculous amount of tools. Killer is not given enough tools to combat their tools.
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@White_Owl said:
More and more survivors are just getting better and better at the game
Killers on the other hand don't? I miss the logic here...
skill ceiling is way higher for survivors
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@Barbarossa2020 said:
Make swf's duo only.
Competent survs will still play well in duo, and it gives Killers a chance.
idk. currently it feels like just having 4 non swf good survivors is unfun.
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I know a lot of survivors aren't great. There is a divide between those who want to get better and those who don't. However I really think with the implementation of this SBMM, the devs are saying they want players to get better.
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I've been having some fun with netflix bubba. Netflix on the main screen and facecamp on the second screen. mmr is great
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how enjoyable? uninstall levels of fun
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I guess it's back to hope for 4 stacks of bbq. All i can hope for
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idk. I really felt the difference with the t3 speed boost. Felt nice.
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@TGB said:
God I'm so tired of this...
Using good perks doesn't make you a sweatlord.
It just means you don't like using bad things. It means you don't like being weak.
Trying to win is not the insult you think it is.
Not enjoying losing is not the insult you think it is.
And USING GOOD PERKS isn't even "trying your hardest to win". It just means you like those perks, lmao.
According to you, if you're not intentionally using bad things, you're a sweatlord, and that is an insult!
there are so many good perks though.
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really hope it comes back..
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@WexlerWendigo said:
Was ANYONE in the entire universe complaining about reverse pallet stuns? Why would it be removed???
Typical BHVR spending time doing stuff absolutely nobody asked for!
because it probably didn't make sense at all. And with the new pallet hit rollback mechanic it is even dumber. Killer is behind you, you drop pallet IN FRONT of you, it should not hit something BEHIND you. End of story.
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@YearOfTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/2473071#Comment_2473071
STBFL gives you a lower cooldown after a successful hit. Ideally, this allows you to act much sooner, letting you TP again to another trap that goes off - negating the speed burst you gave the survivor and surprising them before they can figure out what happened - or start a chase with much less of a disadvantage. Being slow already, the Hag needs any advantage she can get if she is actually going to get stuck chasing.
I have gotten a lot of hits (often without a TP, or shortly after one) only for the survivor to run into a nearby loop. STBFL just increases the Hag's lethality in those situations by a ton.
Hag is very much about time management. Every second you save helps you better control and keep up your web.
ah that makes sense.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2473071#Comment_2473071
STBFL is a solid choice on most killers that use M1 to get hits, Hag or not.
i would disagree. Only people stbfl is good on are the ones that can damage without m1
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how is stbfl an obvious choice for hag?
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@Vulgun said:
The title says it all; I'm going to exploit it by playing significantly worse so I can actually keep the fun matches and not have to go into the so-called "balanced" matches that people decide to sweat in so hard that I'm drowning in it.
I would genuinely rather play matches where me and the Survivors can actually stand around doing the funny crap rather than play matches where I know I will win, but I will still have to play competitively to do it. I'm not in this game to be competitive in the single most piss-easy "competitive game" ever, I'm in this game to try and have fun and fool around without having to resort to a KYF.
If my definition of fun means I have to actively sandbag in every match until I know my MMR is low enough, so be it.
Also, I'm totally not doing this just to show that this system can be extremely abused and is far from actually being in a state of viable function in a game so radically unequal that it makes my uneven astigmatism blush.i mean this already happens right? people derank on purpose on both sides already