artist
artist
About
- Username
- artist
- Joined
- Visits
- 4,485
- Last Active
Comments
-
do you go down faster in 1 hit or 2?
-
oh of course. no more cheesed chases. mending is still gonna suck but at least I can get chased, not followed from a distance until I fall
-
@Well_Placed_HexTotem said:
I “camp” if:
you flashlight me
you bring in a key
you last second switch
you teabag or BM
MoM
you kite me around every possible place, exploiting poor hit boxes and making me bloodlust
Maybe you did one of these to a killer who feels the way I do?
And by “camp” I just mean I stay in the area.
wow. that's petty af
-
bait
-
high risk/high reward. it's fine
-
I agree with you, dying because the killer doesn't move or hit you is going to be extremely stupid
-
more like a QoL change so chase mechanics can no longer be abused
-
many people may be upset with the changes but in the end he's much healthier for the game now, and that's all I could ask for
-
@kornz2dope said:
https://forum.deadbydaylight.com/en/discussion/comment/421751#Comment_421751
Where are good places for traps cuz I know if I put them by pallets they will be noticeable
chokepoints, open areas to guarantee a hit, or loops survivors always run to, such as shack. always be spamming your teleport key to give survivors less of a reaction time
-
she's top 5. the build I recomened is ruin, bbq, haunted ground and make your choice. u can replace bbq with sloppy if you don't care for the aura reading and points.
-
you don't know pain until your 4man no mither sabo squad gets hit with hangman's trick....
-
@GrootDude said:
@artist I like your mori idea, but what would you suggest for keys?
no idea lol, the main use of keys is opening hatch early, take that away, and they'll be the next green map
-
in all seriousness, a more reasonable nerf to moris would be to require you to hook all survivors at least once before you can use it, and your key nerf suggestion would make their main use (opening hatch) rather useless. I agree with you tree that moris are definitely overpowered, even after the nerf they received, but as orion said, making them useless wouldn't be balancing them
-
pharmacy PLEASE. I have his other 2 perks I don't want to buy him for one perk
-
I lose to moris way more often than I lose to keys, I'm all for this
-
@PiiFree said:
Docs 3 gen strat is incredibly strong. Give him the right perks and some cheap range add-ons and it's really hard to win against unless they're playing in a well co-ordinated SWF.
He's not someone that can quickly get kills, but you get them easily with patience and dedication. Pick 3 close gens that are easily accessible but don't allow for much looping and you'll win against most teams.
that's what we call a "snoozefest"
-
your best bet is to start quickswitching to minimize the chance of the killer bringing franklins
-
play killer for bloodpoints, survivors earn way less. just play whatever killer you want (that isn't pig because her deviousness gain is awful) with bbq and chili, and you're good to go
-
I don't think you said one thing that wasn't true, which is honestly really sad lol
-
lol yeah that sounds fair, just puke on a hooked survivor and patrol it to completely deny the unhook.
-
obviously it is
-
this has to be bait. whoever thinks flashlights are even slightly strong isn't good at killer. work on your tracking if you can't follow a survivor while and after being blinded. flashlight saves dont punish you for downing and picking up a survivor, they punish you for not being cautious
-
you already identified a problem with this idea, and it's kind of a big one too. right now if someone dc's they just move on to the next game. if what you proposed was added they would dc, then die on hook immediately next game ruining even more matches for others
-
I hate the idea of having my teammates following the killer while he is chasing me instead of doing gens so they can use their perk. I can see a lot of games being thrown by survivors because they want to activate mettle
-
that's a pretty childish way of going about it lol
-
if they're that commited to dodging a mori they'd dc or suicide on first hook anyways.
-
@Bug_Reporter said:
https://forum.deadbydaylight.com/en/discussion/comment/416013#Comment_416013
Top Tiers: Nurse, Spirit, Hillbilly, Plague, Huntress, Michael.
Mid Tiers: Hag, Pig, Trapper, Doctor.
Low Tiers: Clown, Leatherface, Wraith, Freddy, Legion.
There is nothing else to say.
that's a yikes tier list :/
not complete yikes but hag mid tier? myers high tier?
-
well, for one this proves nothing, but yeah plague is like the highest of the mid tiers
-
wow its almost like the killer was dogshit!
-
have you ever been basement hooked by one? always a trap next to you, 2 traps on the stairs and 3 at the very top. you're not getting out without a coordinated team or a perk
-
BOOP UR SNOOT
-
you listed the perfect build already. you have an info perk, a slow down the game perk, and a combo to help deal with loops
-
@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/414156#Comment_414156
@artist added compensation for it, to make looping work as effectively.
that's about as much compensation as the bloodpoints you get when a killer Insta dc's and you brought a cake. ms just shouldn't be touched
-
great when u get 5 stacks. how often does that happen tho. for me, almost never
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/414437#Comment_414437
So what if you get BP? You still instantly lose chases that they win instantly, which can depip you.
does it count as a lost chase when u down them and they fall out the gate? didn't know that. also for me and many others rank isn't important so depipping is irrelevant to us who share that belief
edit: a lost chase for the killer* is what I meant
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/414390#Comment_414390
I'm saying slugging when the hatch cannot spawn is analogous to waiting at the exit for the killer to chase you out. In the first scenario, the killer has already won, but refuses to actually end the trial. In the second scenario, the survivors have already won, but they also refuse to end the trial.
Arguably, the second scenario is actually worse because slugging has a timer and is detrimental to the killer's emblems, whereas survivors can wait at the exit indefinitely (since they're not in any danger) and are rewarded once they escape.
bloodpoints. if you hit them out survivors get boldness and killers get brutality, deviousness too if they use their power. if they sprint you get hunting points as well
you lose out on points if you slug in the scenario you described so not sure why you would do that
-
@Shad03 said:
@artist True. But even so, Legion isn't as bad as people make it out to be. There are ways to adapt to them. You can usually win against a fair playing Legion, but you will never win against a Decent Nurse.
People don't rage this hard against her, but I guess I understand why.
And this is why I love these discussions, even if we cannot change each others opinions, this gives us a chance speak our minds.
yeah same bud
-
was. even then he wasnt nearly as bad because he didnt ignore game mechanics
-
if you remove the mending action how do you stop the deep wound timer lol
-
@Shad03 said:
@artist Subjective my friend. Subjective.
You do not see the fun in Legion, but as sure as not every group is a sweaty toxic SWF, not everyone sees Legion as unfun. I find Legion fun to go against, I know a few people who find Legion fun to go against.
I don't count the opinions of folk like n00b3 or other streamers. Nor the people who follow too deep in their ideals. I am NOT saying you are. However I want you to know where I stand.
Again, say what you will, but a killer who could vault is a unique thing that no other killer will ever do (not in the immediate future, anyways). To remove that from Legion would just kill them. What is fun for you is not fun for me kind of deal here. I hope you can understand.
yes it is subjective. with that being said he'll never be fun for both sides BECAUSE it's subjective, same with every other killer, just not to this much of an extent
-
@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/414261#Comment_414261
@Saint_Ukraine Just get the heck out of my swamp?
You can’t kill survivors when survivors are purposely hiding in the map, as I said in my original post and anyone with basic reading comprehension could understand.
you mean when u said "purposely waiting in the gates for the killer"? yeah, we lack reading comprehension lmfao
-
what you wish for is impossible. if the legion continues to vault things he's not going to be fun for both sides. there's nothing enjoyable about your means to avoid the killer in a chase being rendered useless. if legion were to be reworked to be fun for both sides (most likely wont happen) they'd have to start from scratch. seriously. no component of legion is fun to go against
-
@[Deleted User] said:
I can win and de-pip?! Sign me up.
MOOD LOL
-
complaints like these were always so weird to me. it's like how people complain about survivors bodyblocking the hook. literally just hit them
-
cool. I only stated what I thought towards the question of the post
-
not worth the shards or money
-
don't like the movement speed debuff, ms should stop being touched in this game, clown was more than enough. true that it would make you want to heal, but you can't exactly do that mid-chase, and no survivor enjoys moving even slower while being chased
-
@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/413985#Comment_413985
First of all forcing killer to not tunnel is already something big. Then it s incredibly strong from survivor point of view just try it out .
it's really not tho. you don't need to tunnel to win games lol