artist
artist
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- artist
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you know what would be interesting? what if instead of decreasing charge consumption, once you fully consumed an item it turns into the same item but of a lower rarity and fewer charges. kind of like making use out of something even tho there's barely anything left
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g fuel consumable to instantly recover from exhaustion when?????
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he defenitely doesnt, it's really just some of his addons that need work
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you won't have to worry about that once this next patch comes out, this was in the PTB patch notes:
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no thanks, Franklin's is annoying enough lol
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I can name a few worse maps, such as haddonfield. the only problem with ironworks is the legendary god window
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>66 down votes and counting
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I dont like bloodlust, id rather not see such a massive change in move speed so suddenly. I do like the idea behind this tho, helping the killer win chases faster. I had a perk idea with a similar goal in mind, but instead of being a buff to the killer, it's a negative to the survivors:
https://forum.deadbydaylight.com/en/discussion/57112/killer-perk-idea#latest
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@Peanits said:
Out of curiosity, how would it affect skill checks? Would it make them more frequent, or less frequent? If they're more frequent, this might be a bad thing for newer players or for times when the Killer is running Ruin or Huntress Lullaby. If they're less frequent, this might be bad for players who can consistently hit great skill checks or with perks like Autodidact. Making skill checks larger is already an existing effect separate from luck.
I'd be curious to know what else you think it could do. I'll move this to balance feedback for visibility.
chests (if it already doesn't), and ace in the hole is all I can think of
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I mainly play hag, pig, and wraith, and I use ruin on all of them. wraith and pig because they don't traverse the map quick enough, and hag so I have time to set up traps
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@Shad03 said:
@artist Hey look, we can agree on something :D
https://forum.deadbydaylight.com/en/discussion/comment/452724#Comment_452724
LOL
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wow. viable or broken? I mean, clown gas completely stopping interactions like pallet drops and window vaults? no auras on jigsaw boxes? 115% hag and huntress? solo play is hard enough as it is, I'm not trying to 4man swf sweat every game lol
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hide from the government
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being 1-shot, making loud noises and leaving blood isnt a big enough impact?
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no I like to know if there is a mori or not so I can adust accordingly
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you know if this and autodidact were useable with medkits they could be better. autodidact not so much
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cuz that makes sense
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u think that's gonna stop me from farming my teammates? I have borrowed time!
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@PiiFree said:
I see where you're coming from now. You have to understand that paragraphs exist for a reason. Read again your post, then read my post and try to understand which paragraph could refer to which of your statements, it will help you understand.
Your argument that "red ranks mean nothing" is invalid because it's simply not true, as you just admitted. It means people at least have experience and knowledge but you're right, maybe I should've said that instead of "red ranks". To me, that connection is obvious but I'm S-Tier soooo.... Forgive me.
However, you didn't bring up a singe argument as to why MLGA can't be considered cheating although I made it very clear why it technically falls under that category, that's why "next time bring arguments".
I know my posts can be difficult to read, especially under such circumstances but I will try to be a bit clearer in future so you don't get unneccesarily confused :-)
now you're putting words in my mouth. really? tell me when I said "red ranks mean nothing" cuz I believe that's u said they were meaningless. even calling yourself S-tier.. I change my mind, you're not a joke, you're sad. and as I said, your points suck, if any of these things were cheats or exploits, they would've been addressed by now.
looking up some info, it has been addressed
title ^^so screw your technicalities, it isn't cheating. the devs arent looking to ban people for it, only EAC will ban u, and as far as I know, that has yet to happen
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@PiiFree said:
Where did I say your argument is invalid? I always said it's non-existent.
It's a meaningless ranking system as in, it doesn't put the best players in the best rank and the worst players in the worst rank.
It puts players that know how to play in the highest rank and that's it. It's meaningless as a ranking system because there is no real skill distribution, it only seperates the noobs from the experienced players but rank 1 can range from mediocre to high skill.
No noob will make it to rank 1 that's why it's still "something". It requires experience and knowledge to get there. If you never reached rank 1, you obviously lack those two things.
Was that clear enough even for an F-Tier?
I know it might be difficult but try reading what I just said in the post before this one to understand where u said my argument was invalid.
also being red ranks is justification for having knowledge and experience, but it's not the only thing showing that, it'd be better for u to say "I can't take u seriously if u don't have a good amount of experience and knowledge from in and out of game"
I'm worried for u if u cant remember what u said within an hour of communicating, but gl out there pie
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y r u afraid to say it again? do u understand what you're saying? "red ranks takes time but it means nothing". is that not a contradicting sentence?
not to mention in your first reply to me you say "your argument is invalid..." and then that same post u say "u failed to bring up any argument..." you're a joke lmfao
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people have already been dcing from them, this isn't new
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@PiiFree said:
You're absolute F-Tier human being, you still failed to provide any arguments and once again you failed to understand the meaning of what you read.
Add me on steam, let's play some matches for science:
ok then tell me, what was the meaning if I don't understand
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that'd be nice
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@PiiFree said:
I say that because it takes a considerable amount of time to reach red ranks, which automatically will put you against strong SWFs sooner or later. In red ranks there are also no noob survivors, naturally they will never make it to that rank. Your argument would've been valid if we were still with the same easy ranking system but that's not the case anymore. It's still meaningless but at least it requires a lot more time now.
Also, the fact that you failed to bring up any argument at all and simply, blatantly stated that my opinion is comical puts you in F-Tier.
Please come again, but next time bring some arguments with you.
why would i argue with u? your points were all really bad and made no sense. you can't argue with stupid. and yes, they are plenty of bad survivors and bad killers is red ranks lol, have u played red ranks enough if u dont even know that? at least u admitted ranks are meaningless so quickly lol, ur contradicting urself. a basic understanding of the game is all u need to hit rank 1, and that's not hard to acquire
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@PiiFree the fact that you think someone needs to be red ranks for you to take them seriously is ironic because it makes me take u as a joke, since you don't understand rank means very little in this game. other dumb remarks such as "mlga can be considered cheating" doesn't help either. it's honestly comical that you think this way
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@bendermac said:
https://forum.deadbydaylight.com/en/discussion/comment/441983#Comment_441983
This was before we had the option to close the hatch. It needs to be adjusted to “Adrenaline active when the 5th genrator is completed“, since hatch now spawns on the last survivor, no matter how many gens are done. This perks needs drawbacks and not another buff.
that's dumb. the description of the perk is literally "You are fuelled by unexpected energy when on the verge of escape." I don't even get how it's a problem, once u find them before they open a gate, how are they getting away
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the two changes were survivors can leave with a trap that isn't activated and survivors in her terror radius have their trap timer paused right? the first change doesnt effect my playstyle, as I typically try to win games before the gates are powered. the 2nd change I'm happy for, it was the same problem as legion (admittedly, not to as much of a degree), where she could cheese chase mechanics for free, undeserved kills.
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but it activates once the exit gates are powered? why would they change it
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when hatch is closed, the collapse starts, so you're wrong.
edit: well, half wrong
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@Lemming said:
Don't forget survivors earn more bp during the collapse while killers earn less.
killer bp is like the last thing to complain about
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adrenaline and bbq
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thank u all :)
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I'm glad it wasnt first on their chopping block, bigger problems have existed for longer
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edit: what I said was so stupid lol I need sleep
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/436890#Comment_436890
Jesus, you got hit by quality warden too
dude ######### square up RIGHT NOW
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I got hit with root warden the other day
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/436843#Comment_436843
Alot of that with Huntress is she doesn't do a full wind up. You only get the blade sound when she winds fully, but she can throw hatchets with out a full wind up. Getting good at doing that is how people do trick shots is you need to lob them like mortars.
the sound the huntress makes upon readying a hatchet is what I was referring to
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but yeah, there are times where I don't hear billy's chainsaw or huntress windup, which is seriously annoying
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@Hoodied said:
You can also hear a really loud glass breaking sound when near her and it ruins mind-games
s t a n d i n g s t i l l m i n d g a m e
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/435013#Comment_435013
So in over 300 games, all but a handful of R1 Killers were bad? Yeah right.
in all those games, did every killer use an op build? obviously not, and that's what I was talking about. you have to be bad to lose with a build like that. try reading
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solo will never be swf level. even if voice chat is added to the game, not every one will utilize it. your ideas do make solo stronger, but they'll always be inferior to a group of friends in discord who actively play together and understands each other's playstyles.
also, killer ms doesnt need to be touched. the survivor changes wouldnt matter if every killer (player) dominated in chases. not to mention how you would have basically no time to do the optional secondary objectives because your team is getting rolled. I think the ms would make survivor sweaty and killer a snoozefest, as it would be too easy to win chases
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/435667#Comment_435667
Competent killers shouldn't need to run "OP" builds to... hell an average killer shouldn't have to run their best stuff if survivors (which you stated the depip squad isnt all that great) are able to go perkless and have great success.. this is evidence that the game is highly unbalanced @artist
when did I say that? what's so hard about understanding you're going to need a strong killer with a good build to compete with a stronger team (a team you will get less than 10% of the time)? yes the game is unbalanced. for both sides. people will run those types of builds you listed against your average solo player, and a swf will stack 4 mom's vs a wholesome wraith
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@Bravo0413 said:
@artist then I guess in 200 matches.. 100 perkless and itemless and 100 straight meta the depip squad didn't go against that many competent rank 1 killers
I'm sure not everyone used an overpowered build, and whoever did, well that's probably why they are rank 1 in the first place (not that rank matters)
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/434692#Comment_434692
no, plenty of competent killers can win easily with those builds, blame the killers for losing those games with such powerful builds, not the survivors
also @Bravo0413 i was only talking about the builds you mentioned, scott didnt use any builds like that.
and can i stop saying BUILDS
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/434663#Comment_434663
@artist Or the game is just highly unbalanced... because I wouldnt say scottjund is bad in anyway shape or form.... Marths squad was on like 20 game depip streak before getting hit by Scott and it took camping Beafu after the gates were powered to pip against them....
no, plenty of competent killers can win easily with those builds, blame the killers for losing those games with such powerful builds, not the survivors
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@Bravo0413 said:
Yes he showed that if survivors go in and focus on the objective only that theres no way the survivors can lose.... they went against 5blink nurses... ebony mori... iridescent heads.... and yet after 100 games only like 5 killers pipped..... and they did this perkless
if you're losing with builds like these, you're bad.
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no reasonable "killer main" supported legion in his current state


