artist
artist
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- artist
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lol throw on on iri-stone and you only need to do the bare minimum with your power, move them if the pallet they're at is broken. doesn't sound great to me
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^^
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@Incirion said:
Moris are two strikes and you're out. You go down twice, and you're dead, instead of going down three times and dying. They ARE pretty cheap. But you only lose ONE CHANCE. You don't lose two thirds of your game. You lose one third of your game. You get two chances, after your second chance, you're dead. Instead of three chances. Someone dying on their second hook, and someone getting morid are exactly the same thing.
that last sentence of yours, yes, those 2 are the same (still wasnt your original argument mind u). I love that now you go from losing 1 hook state to 1 chance. even still, if we want to talk about chances you technically have 6 of them. 3 chances of not going down, another 3 of not getting hooked. with a mori, you lose half of those chances. also thank you for admiting they're cheap. if you worded yourself like this from the beginning I wouldn't be replying to you
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/413079#Comment_413079
Moris remove you from the game earlier than you normally would have. It’s an extremely cheap mechanic. I can run Prayer Beads and an Ebony every round and easily 4K. It’s not difficult at all. That’s all there is to it. The game is basically a “three strikes and you’re out” type of deal and moris make it so you are out before you’ve even reached second base.
this guy gets it, also dont deny you didnt go from 1/3 hook states to comparing someone dying on 2nd hook to moris
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SEE WHAT I MEAN
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:(
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/412818#Comment_412818
Did you post some gnarly looking screenshots?
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DESPITE what people think I'm playing on because of my graphics, pc
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@Incirion said:
If you immediately die on your second hook, there is literally ZERO difference between that and being morid. Just because you're too thick to understand what I'm saying doesn't mean I'm wrong. Literally the only difference between dying on your second hook, and getting morid, is the fact that the killer doesn't have to pick you up, so the other survivors cannot interfere with the process, and you can't DS if you're tunneled. That's the only differences. If there's something else I'm missing, please, inform me.
Edit - It also removes you from the game faster, which gives the remaining survivors a greater chance to find the hatch if the proper amount of generators are done.
believe it or not, every game doesn't boil down to finding the hatch. why do u bring up dying on 2nd hook when we've been on the basis of 3 hook states? weird of you to change your failing argument. in the scenario that happens the most of the time, you ARE wrong in saying moris don't make a difference, because it is a 2 hook state difference. even the differences you listed are huge because they deny a hook, which wont happen with a mori. dont worry, I see what ur saying, it's all just bs tho
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@Incirion said:
When did i say don't do much? They remove one out of your three hook states. I've said this already. When I said "There's no loss" that was meaning that survivors don't lose anything if you're morid any more than they'd lose something if you died on hook.
the difference between the two is how quickly each happens, one happens the moment you're downed again after your first hook, the other waits until your third hook. so you're wrong, there's a huge loss. and again, 2/3 hook states is lost when there is a mori, what you mean to say is 1/3 chases is lost. don't get the two confused
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/412570#Comment_412570
How so? Are you saying people shouldn't play at 100%?
I believe hes saying nobody plays at 100%, so basing your arguement off it isn't logical
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@Incirion said:
https://forum.deadbydaylight.com/en/discussion/comment/412587#Comment_412587
I can camp them and do the exact same thing without using an offering. So what's your point?
then do that instead, every sensible player would prefer that over a mori as there is still a chance to get that survivor off the hook and get them to safety. my point is moris make the game 10x easier and are incredibly broken, what's yours? all I've gotten from you is "moris don't do much" which is just a blatant lie. tell me if I'm wrong on assuming that
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@SilentGhostPL said:
https://forum.deadbydaylight.com/en/discussion/comment/412379#Comment_412379
Do you want to crash the bloodpoints economy?
honestly..... maybe
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@Incirion said:
https://forum.deadbydaylight.com/en/discussion/comment/412517#Comment_412517
And the mori takes just as long, if not longer, than picking a survivor up and carrying them to a hook. So if your teammates keep working on their gens then there's no loss.
what? if there was no loss moris wouldn't be a big deal. you seem to have ignored what I said. who cares how long a mori takes, you're removing a survivor from the game earlier than normal because of an offering.
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lol, like people want to rank up (at least I don't)
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@Incirion the hook can always be denied with the help of your team. your team is useless in denying a mori
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@GraviteaUK said:
https://forum.deadbydaylight.com/en/discussion/comment/410176#Comment_410176
Not really.
With the exception of The Nurse, every other killer is simply capitalising on mistakes made by the survivors.
The Killer can try and force but with the exception of The Nurse a survivor that makes no mistakes vs a killer that makes none the survivor wins.
It might seem like a killer like Trapper can dominate but it's an illusion, if you get bodied by a Trapper either he's a master of forcing the survivors into making mistakes or the survivors made too many mistakes themselves.
do u have gameplay of a survivor making no mistakes vs a killer making no mistakes? or are you just theorizing through hypotheticals to make a false argument?
@ABannedCat said:
Also remove the bloodpoints from escaping through the hatch. Its another stupid mechanic where you are rewarded for playing bad.
if this were a 1v1 game that'd make sense, but it's not. survivors have a team to rely on, think of it as rewarding the survivor a *potential* escape for being the last 1 left alive. not to mention survivor bloodpoint gain is already really low, they need more bp not less
as for the OP survivors dont control the flow, as flamingkitty said. and are u not giving the survivors a giant middle finger by using such a broken and overpowered offering? why would anyone want to play through a game where they lose 2/3 of their hook states
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"pay attention to grass" ah! that grass 2 feet away from me moved, better hop off this gen even though they still get a free hit because there's literally no counterplay.
@Acromio said:
Prayer beads are the only thing that make her somewhat useable. If anything, they should be a baseline trait.
u clearly don't play her or you're just really bad with her. she's A tier for a reason.
@Mister_Holdout said:
Heaven forbid that survivors need to use a little intuition.
tell me how I can use my intuition to deny the spirit a free hit? I sure hope you don't mean listening to footsteps 3 feet away or watching for grass to move 2 feet away, as that only denies a grab, not the cheese free hit they get
@se05239 said:
The only thing the add-on needs is a higher rarity to make it more uncommon.
no, making something rare doesnt make it balanced in the slightest, it's still incredibly broken
@Cymer said:
Prayer Beads are fine, Premonition, Spine Chill ect. counter it.
If you don't like to play around it with gen tapping use those perks.
dude your right. just let me go back to lobby to throw those on when I see a prayer beads spirit, ez! it's hardly justifiable to use such low tier perks in case you get this specific killer and add-on. there is counterplay in spirit's base phase sound, prayer beads completely remove that.
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STOP
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@PhantomMask20763 said:
@artist I don't know how to do the bug since the screenshots are from the video on reddit. The OP didn't want to reveal how to do the bug and he's already reported it to the devs
this is so sad :(
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survivor: adren, dead hard, ds, mettle
wraith: bbq, ruin, enduring, spirit fury
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ok but how do I get that bug to work for me in kyf LOL. that looks like stupid fun
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this one time I loaded in and heard a nurse blink 5 times in a row, then suddenly my internet disconnected????
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to the spirit who played a normal game up until the end when she started slugging all of us so we could all get more points to take advantage of the 3 party streamers we brought. we all got a fun game and we all got a lot of points. win-win
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morislegion
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sounds too situational and could be detrimental to your team. you'd need to stick near the killer while they chase someone and wait for them to go down to guarantee you can take a hit. not to mention most of the time taking a hit won't allow the person to wiggle free, so now you're injured and that time spent could've been put towards a gen. I'd just use a perk I know I could get value out of without hurting the team.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/410406#Comment_410406
Blood points, mostly.
It does make sacrificing yourself to save someone else worth it in the BP department. But not much else beyond that.
isn't it 2k for a safe unhook? and 100% more of that would be 4k, so it still isn't worth it. not to mention you could cap points so you won't even get all those points (which is a problem I see with all perks that give points like that such as distressing or beast of prey)
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@Plu said:
Can people stop bringing the "Skill" argument in a game like DBD where barely any killers takes skill to play and master at all? The only ones that "do" are Huntress, Spirit and Nurse.
Like we get it, Legion is badly designed, isn't "fun" to verse and stuff and it's fine that you hate said killer for it but implying most others killers take skill is kinda pushing it.
you're defenitely not winning chases if you're not at least semi-decent with any other killer. that's not the case with legion. I agree few killers take skill to master, but every killer needs to have a basic understanding of chases to win them, but then there's legion lol
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@Unicorn i got it from some streamers i watch, im sure they wont mind lol
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imagine not calling plague "vommy mommy"
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@Swiftblade131 said:
Legion could have as many counters as the DEVs want to add
The fun factor is still going to be missing because of the ability to abuse poor game mechanics.
However, both are missing. DCing continues.
I would also like to note, I have yet to run into a Legion player that does what I see in every streamer/youtuber video, they stab and run to the other guys around. Not once have I had a Legion do this, they just tunnel vision the first guy they find, look away while chasing or walking backwards, or use bloodhound. Is this the "fun" everyone talks about?
pretty much what this guy said. also I love how pointless this video is. he literally just told us things you can do against every other killer to help "counter" legion, when the reality is there is no counter to such a busted killer. especially that one part when he says to "force the legion to lunge through a pallet" like every legion doesn't respect every pallet they see lol. and if I really want that stun I have to purposely take a hit to guarantee it, which is horrible game design. disliked, how do I get my 4 minutes back?
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/409521#Comment_409521
While I don't personally think that farming is anything to be ashamed of, it certainly isn't anything to flex over either.
it's a joke :/
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for one these are bandaid and for two these sound incredibly broken
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nerfing plunderers would be the LAST STRAW
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don't mean to FLEX or anything but..
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deadhard and bbq
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@Akuma said:
https://forum.deadbydaylight.com/en/discussion/comment/409013#Comment_409013
I edited the Thread!
oh wow, I think there being 2 windows so close to each other is why that pallet is gone now. it is a weak structure for survivor currently, but we have other structures to make up for it
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I've never actually seen that, do you have a screenshot or video of it?
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bad people bully legion mains
reasonable people bully legion
GAMERS BULLY THE DEVS FOR MAKING LEGION
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/408945#Comment_408945
That's a petty reason, but ok. Also for a time she was D-Tier hag has been on an adventure in terms of balance and placement in tiers.
petty? sorry but if you have such a close-minded opinion to think someone as strong as hag is D-tier (because YOU suck with her), I'm not gonna bother hearing your biased thoughts on other subjects
not you personally just anyone who thinks that
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@Peanits a simple QoL change to help that would be to have keys and maps stop consuming charges while you're getting ready to use them, and instead work like every other item. only while they're in use, they lose charges. always thought it was pretty silly they'd consume charges while not even getting any use out of them
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free deliverance via an item? how to delete map pressure 101.
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the guy who said hag is D-tier? pass.
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@NuclearBurrito said:
@artist I only addressed your claim that "not turning corners as tightly as survivors" = "worse than the survivor". Yes turning corners tightly will help but you will still be slowed down compared to the survivor.
That being said the number of loops a survivor will get out of an optimal Killer is hardly static. It depends on: Perks, if there is a window, the length of the loop, the initial distance between the Killer and the survivor, the available LoS (for mindgaming), the presence of a pallet and the Killer being played.
A Huntress with no hatchets (maybe even with hatchets) can be looped for longer than T3 Myers who can be looped more than a Spirit who can be looped more than a Nurse ect.
which is why I said a "basic loop" such as one you would see in the middle of the map on autohaven with some debris. you wont be slowed either, you still move faster than survivor. in the time you reach said loop, if you play it well they definitely won't be getting ran around that pallet more than twice (and don't get baited by deadhard). oh, and you dont loop spirit or nurse, at least you don't against good ones
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@NuclearBurrito said:
@artist no it is not your fault if a survivor can cut corners tighter than you. No matter how efficient you are at turning corners a survivor will always be able to do it more efficiently than you due to having a smaller hitbox.
Thus the best possible killer is "worse" at cutting corners than the best possible survivor
damn if only you had something to make up for that. oh right. almost forgot killers move faster than survivors. still no reason for a survivor to get more than 2 loops out of a basic loop. also that doesnt mean cutting corners tightly wont help you in dealing with loops
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nurse's addons dont need a buff
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/408497#Comment_408497
Oh,yeah, "faster walking speed" which doesnt come into play since survivors have smaller hitboxes than killers and you WILL feel like you are slower than the survivors while getting looped.
well if the survivor is cutting corners better than you are, wouldn't that be your fault? try using your strafe keys next time
as for the post, literally what the first guy to comment said
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@Kilmeran said:
@ShirtlessDwight, Oh please. Any survivors worth their salt would have been gen-rushing the camping killer. The only issue here is that they were a 4-man SWF and were pissed that one of their buddies was about to be out of the match.
And for the record: I don't camp. The only exception to my rule about not camping is when a survivor is being blatantly toxic toward me. Then they're camped and out of the match. One toxic turn definitely deserves another.
or maybe they were pissed because they were denied even ATTEMPTING a save because the killer wouldn't move. this definitely wasnt intended to be a thing as 360 hooks being put into the game is proof of that, it's dumb how this was overlooked during that time
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standard m1 killer build. enduring, spirit fury, ruin, bbq. don't built around your corrupt purge (so don't use addons for it either)



