Solidarity change/buff
So I want to propose an additonal effect to solidarity to make it less situational. The addition being if you are healthy and heal another teammate you gain 50% progression towards your healing bar next time you are injured, however of course if you are downed before fully healing you lose that progress and the max progress for this "overcharge" healing is capped At 50%. I think this would help solidarity be more versatile as it was only really effective if you and one more person was injured and usually one of you is in a chase so healing isn't an option at the time and you end up getting healed by someone else. I want to know what you guys would think about this change? Would it be too strong?
Comments
you know if this and autodidact were useable with medkits they could be better. autodidact not so much
How would you word this in the perk description? Btw, neat idea!
Sharing painful experiences has the power to heal and fortify. While injured, healing a survivor without using a med kit also heals you at a 50% conversion rate. While healthy, healing a survivor without using a med kit grants 50% progression towards your healing bar next time you are injured. Progression cannot exceed 50 %.