Avatar

artist

artist

About

Username
artist
Joined
Visits
4,485
Last Active

Comments

  • @gantes said:

    SB is not bad by any means. It just gets less effective as you get better in the game when compared to the other Exhaustion perks, especially Dead Hard and Balanced Landing.

    The skill cap for using it is the lowest, but it has the least amount of potential and the lowest usage ceiling of the exhaustion perks.

    how, in what world, does the perk that requires NOTHING extra from u other than pressing shift, have the least amount of potential?

  • @ClogWench said:

    https://forum.deadbydaylight.com/en/discussion/comment/467428#Comment_467428

    If you think that Sprint Burst is the strongest exhaustion perk then that explains a lot about your opinions so far.

    it literally makes it so that even in an unsafe area, where the killer should have an ever bigger advantage, is irrelevant because you can always get somewhere safer. balanced is only close because of the possibilities of new loops. if you dont see that, it tells me u dont understand about making an area dangerous on the map that survivors have to go towards

    edit: not to mention balanced is map reliant and u may not always have a window for lithe. and like 90% of players dont use dead hard right lol

    now what's your reasoning as to why the others are better than sprint burst? this'll make a good laugh

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/467405#Comment_467405

    OK, you're saying Sprint Burst is dumb.

    Not any of the top tier exhaustion perks, sprint burst.

    I think I'm done here.

    yes the one that is activatable anywhere at the press of a button is stronger than the ones that have requirements. you okay? shouldnt be hard to understand

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/467352#Comment_467352

    You can do all the following before getting hit by a hatchet or bottle:

    1. Fall with balanced landing
    2. Vault a window with Lithe
    3. Run with sprint burst

    If you get hit before making use of your perk, you've misplayed and the killer deserves the hit. That's how it works. The game isn't balanced around you, it's balanced around you, your allies and, shocker, your opponent.

    You're most definitely not playing with 3 perks the entire game, quit it with the drama. I can turn it around and say "I was supposed to get a surprise hit that, but no counterplay sprint burst'' or "I was supposed to catch him there but balanced landing so op". All these things are part of the game. Exhaustion perks are designed to gain time during chases, and time is the killer's main resource in this game. Exhaustion add-ons are brought to counter your counter, and both sides have plenty of ways to work around their opponents' strenghts.

    Add-ons are meant to help the killer. I'm not yapping around the forums asking for instaheals, toolboxes or flashlights to be removed, because they're part of a survivor's arsenal to deal with the killer. If you think exhaustion add-ons should be removed, then we need to have a serious conversation about the hundreds of other things that are more problematic in this game.

    not once did I say they should be removed. what I'm not cool with is not even having the chance to use them. I already knew you would say something like be near a vault or a dropdown, and what about dead hard? u said nothing about that. u didn't have to list sprint burst, that perk is really dumb, exhaustion addons don't counter it we know that (really stupid not even exhaustion addons best it). if u really feel like knowing how I think exhaustion addons shoulde be changed (so that they are situational, and require someone who can last in a chance for a bit, while also needing the killer to capitalize on the debuff) then feel free to look for the post i made about it a few months back.

  • @ClogWench said:

    https://forum.deadbydaylight.com/en/discussion/comment/467343#Comment_467343

    If you think not having an exhaustion perk is that detrimental then you're crutching on it too hard. Either way I wouldn't get my hopes up about them getting rid of a few weak add-ons on a few weak killers.

    it's not even like that. as I said earlier, I'm not okay with my perk being completely nullified without me having the chance to use it. and I'll never understand how you crutch or rely on an exhaustion perk, it's literally a 1 use per chase lol

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/467292#Comment_467292

    You do know that counterplay doesn't have to be the same for all characters right?

    Do you legit think there's no counterplay for a Clown with exhaustion add-ons? If that's what you think, check your play.

    Pig could lose that add-on for all I care for how useless it is. The fact that you complain about it says more about yourself than the add-on.

    sorry I dont think it's fair to have my perk rendered completely useless the entire game, gaining no benefit from it whats so ever. guess you're right, i could stay injured so I can dead hard the clown bottle coming at me :/

    or are u gonna tell me to stay near a structure to proc my balanced when the killer comes? because if there's nothing for me to do there then that's not countering, that's baiting your team. there is no counterplay for the exhaustion add-ons

  • in those scenarios u listed? yes. in the scenario of aan exhaustion add-on vs exhaustion perk it's a complete advantage

  • I knew u would say that, which is why I said what I said in those parenthesis. good one though lmao

  • @gantes said:

    Hmmmm... no?

    First of all, the addons are all avoidable.

    Huntress needs to hit you with a hatchet. The only perk affected by it is Dead Hard really, because you can use all other exhaustion perks to gain space before she hits you.

    Pig needs a RBT on your head. You have bigger problems than exhaustion by that point, and she has better things to do than chase someone who already has a RBT.

    Clown is the easiest one to apply/most consistent, but his entirely gameplay revolves around ending chases quickly, and the opportunity cost is moderate to high.

    The only thing I could possibly agree with is maybe turning Solvent Jug into a rare add-on, but not really because Clown doesn't need to be nerfed.

    So no. There's counterplay to those add-ons. Stop.

    it's funny how u say there is counterplay, then you get to clown and and you're like "clown is meant to do that so it's fine" LOL. u also said what u said about pig like that addon isn't built for tunneling.

  • what's up with people recently and wanting to discourage plundering? that's time off gens, be grateful, let me take my brown med kit and go

  • @ClogWench said:

    https://forum.deadbydaylight.com/en/discussion/comment/467261#Comment_467261

    Those are still factors that heavily impact the leverage a killer gets from their power.

    Frankly I think more killers should have exhaustion add-ons. Plague in particular, and possibly Hag.

    god forbid perks/items give you an advantage lol (only somewhat of an advantage, mind u)

  • @ClogWench said:

    https://forum.deadbydaylight.com/en/discussion/comment/467219#Comment_467219

    I still stand by the fact that the strongest perks having very uncommon counters isn't that big of a deal. Hell, some killers have their powers outright denied by certain items even and you don't hear people throwing a fit over that. A few perks even have super niche uses against specific killer powers (Calm Mind, Slippery Meat, No Mither)

    calm spirit- you're still affected by madness, that doesn't change, you just don't scream

    slippery meat- still rng based, not guaranteed and you're still affected by traps, making u stuck and injured

    no mither- please, instead of 2 hits it's 1, you still have to mend from legion and not cleansing could spread the sickness to your team while making it harder to see

    you have to be smarter with your uncloaks as wraith to avoid flashlights (plus, they dont last forever), and u cant be predictable with your trap placements. flashlights actually have counters, try not to compare them to something that isn't counterable

    still haven't thought of a perk/add-on that that nullifies a perk like exhaustion addons do :/

  • @ClogWench said:

    https://forum.deadbydaylight.com/en/discussion/comment/467163#Comment_467163

    Exhaustion perks are still very strong, and to add to that, the difference comes in how easy it is to stop them. It's literally a few select add-ons for some mid-to-low tier killers. This isn't something happening every game, it's not even something happening every time you encounter said killers. Sometimes a killer can effectively counter your perks. Sometimes a survivor can effectively counter your perks. It happens and it's not worth throwing a fit over.

    yes, they're strong, we already know that. because something doesnt happen every game, doesn't mean it's still okay. ######### like iri head and omega blink still exist lol. my problem with exhaustion addons is the fact you will NEVER get a good use out of your exhaustion perk because of it. even with distortion, you'll eventually run out of tokens, so the killer can read your aura again. I cant think of any other perk/add-on that completely nullifies another perk before getting some benefit out of it.

  • @ClogWench said:

    https://forum.deadbydaylight.com/en/discussion/comment/466211#Comment_466211

    Killers have to deal with only having 3 perks a lot too and that's not at the mercy of a select few add-ons, that's just a base game mechanic.

    because those perks would be OP without it (hex perks), they last the entire game affecting all survivors. not to mention you still get some benefit out of them most of time, while exhaustion addons completely nullify your perk (unless BL). exhaustion perks are used once per chase (if the requirements for them are even met), not comparable to a hex that couldn't be destroyed

    edit: y did that bold

  • true it would encourage healing, some players still won't heal often because that is time that could be spent on a gen. I do better whenever I get survivors that dont heal because that just means chases end quicker, so I don't really have a problem with how it is now. even if they do heal, that means they werent on gens. it's a win-win for me

  • @Peanits how about doing what the perk helps with you X amount of times in order to upgrade it? such as completing 3 heal actions with botany, or picking yourself up twice with unbreakable

    in Grind Comment by artist
  • @Claudette_Baguette said:

    Also, you can hear her footsteps as a survivor when she phases.

    that's always been a thing. not like it prevents much, if they're that close they most likely hear u as well

  • @Shad03 said:

    @artist I'm tired, artist. My hope was devoured and my faith was demised.

    All there is left is a empty husk, to the void I belong.

    oh, I see. sorry for your loss. on the bright side someone will make a legion version of freddy's "DARN"

  • as long as they lose bloodlust id be fine with it

  • @Shad03 seeing u without the legion pfp is unsettling >:/

  • my computer is still really bad so like 20-25 on most maps. the game and lerys is like 30-50

  • psst. hey buddy. i can get your in game resolution to -120% boosting your fps by a nice amount. just make sure no one's following u and you'll have your game like mine in no time

    381210_screenshots_20190217183203_1.jpg


  • @Raccoon said:

    "God Pallet" + "God Window" = Not as safe as you think

    a god pallet/window means you cannot mindgame or make progress in a chase without breaking or vaulting it. you can force shack pallet down or get hits on greedy players, the window is not godly

  • @ShyN3ko said:

    https://forum.deadbydaylight.com/en/discussion/comment/466856#Comment_466856

    @FeelsVeryBadMan

    Thats true,too.

    Its just funny, that survivors start complaining, because they must wait 4 min.

    Yes its not ok, but survivor did this many times and they did it for 2 years.

    For me, its just funny.

    And I think the endgame collapse doesnt work right.

    Survivors dont have the feeling of time pressure.

    And thats rly weird, because DbD should be a horror game.

    Its not a great horror game feeling, if the time starts after 1 gate open and you can go through this gate with a deadly trap(RBT) on your head.

    I think people just forget DbD MUST be a horror game.

    survivors dont feel time pressure? what about when someone is on a hook, or when you're facing a really good killer? they lowered the collapse timer by a minute so survivors feel rushed to leave. dont forget how mori spam still exists to slow down the bleed out timer and be aids, or before EGC when hatch wasn't up you could let the survivor wiggle free, chase, down, repeat. it would take years for that to end.

  • @Condorloco_26 said:

    Remove the basement now, along with the killer shack. There's no point of having those hooks there in the safest place of the whole map, with that insane window/pallet combo.

    insane? do u know how to run shack? plus it's mindgamable, it's not as safe as u think

  • I think that was a meme, it's too excessive to be genuine

  • old ds maybe, but new ds is completely and easily counterable

  • ppl rly out here running full on S tier builds.



    (me)

  • @I_Eat_Worms said:

    @Auron471 at least you don't have a petite Asian girl fetish like those weebs who main feng

    YAGpXPd.png


  • I love that people think you rely on exhaustion perks because you think exhaustion addons should be changed. it's really stupid you're limited to 3 perks the entire game because of an add-on. you simply never get to use your exhaustion perk effectively without being unreasonable about it (example: having to stay injured so u can dead hard a clown bottle lmao)

  • @Iceman said:

    @Maelstrom10

    Canceling pallet action would be a waste of time. It’s not like the survivor is going to jump back over. I don’t see any use out of this.

    https://us.v-cdn.net/6030815/uploads/812/M56N3H1QSHFL.png

    that's the worst one yet.

  • they're already incredibly strong, regardless of what killer is using them. I'd prefer to see a nerf to moris instead of buffing them for certain killers

  • is it so hard to get 4-5 traps on survivors before 5 gens?

  • @Nick said:

    Marth with 75% movement speed

    okay that's toxic

  • now THIS is comedy

  • like these 2 are even comparable lol

  • @DBD_Pinhead said:

    When you can kill 3 out of 4 survivors and get more points than them and still lose, that's when you know something is broken.

    how is that a loss? I really hope you're not referring to pipping, we already know the emblem system and ranks suck

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/462018#Comment_462018

    Its what makes the basement really dangerous to save against. You could bodyblock the first guy, hit him and bodyblock the second guy for another hit. You could bodyblock survivors for chainsaws too.

    Now thats gone... it just a normal place now. gj

    if that were true, people would stop hooking in the basement. it's still just as dangerous. I don't think the 2nd guy has enough time to get anywhere safe after u hit the first guy

  • did people really rely on bodyblocking the basement this much? I'm so glad people can't just block the stairs for free kills during EGC anymore

  • except no swf builds their perks like this because 1 person isn't going to get chased all game. and what's stopping the killer from chasing the healer or the gen guy? also swf doesn't automatically know all killer perks, and they sure as hell don't automatically counter killer abilities.

  • bbq, ruin, enduring, spirit fury is ur standard m1 killer build. dont respect pallets, don't waste too much time shocking people. your best addons vs good survivors are the ones that cause your redlight to always be on their back (super annoying to be against as survivor) because they won't be able to watch for your stain as u chase them.

  • I love that you're fairly new but already know moris are bs, as for everything else, you just need to get some more experience and get better

  • @Arroz said:

    https://forum.deadbydaylight.com/en/discussion/comment/457348#Comment_457348

    Some people in 2019 still think that Adrenaline and DS is broken?

    it's honestly just funny at this point

  • killer, don't have to rely on others to win

  • @Tsulan said:

    Killer can only max out his points if he gets several kills with 3 hooks.

    Survivors can max out their points by using SC or Medkits.

    Survivors don't have to escape to get full points.

    technically, yeah. does it ever happen? hell no

  • no. all it does is make a survivor's bar red. plenty of other perks that are actually worth the perk slot

  • @Kagrenac said:

    https://forum.deadbydaylight.com/en/discussion/comment/456393#Comment_456393

    That's actually really cool...

    Turning a green toolbox into a yellow one then to a brown one.

    Seems a bit too powerful though

    yeah it does, would need some major downsides

  • @Shad03 said:

    @artist I won't lie, if I saw that while chasing someone mid game, I'd let that person live. That'd be hilarious.

    Me: -chasing someone who had used sprint burst-

    Survivor: Hol' up! I'm thirsty. -drinks g fuel-

    Me: ...

    Also Me: -Laughs so hard I just let survivor live-

    I'd be mad, and not even mad at the same time lol

1 … 10 11 12 13 14 … 28