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survivors have to earn adren by surviving until end game, and u rly dont have to deal with bt if u just go for the unhooker.
@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/526011#Comment_526011
The best part is the Survivors actually believe to be good when pulling off something like this.
The devs essentially hand them a win button.
@Peanits any possibility of considering broken synergies like this? If certain addons for Killer's powers shouldn't be stack, then certain Survivor perk combinations shouldn't stack.
i dont see how these are comparable. adren only happens once at the end of the match, and a killer's addons benefits them for the entire game.
edit: i do agree mettle is a problem tho, next patch is out soon.
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LMFAOOO
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megs with Zoey pants are actual gods. trust me
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@RotBb said:
https://forum.deadbydaylight.com/en/discussion/comment/525655#Comment_525655
But to combat that, he has Scratched mirror and the Memo. +lunge range in tier one & aura seeing within 32 meters. Those, combined with MaA, make him extremely threatening, even in tier one.
yeah, on 1 map lol
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all the other killers u mentioned still have 115% movement speed and a normal lunge to work with, myers doesnt. it'd feel unfair if he was detected by those perks because he is stuck with those limitations while in tier 1
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I 100% agree with u. instead of being rewarded for taking the time to learn some vaults, everyone will vault the same thing the same way now :(
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and what about situations where I do get tunneled off hook but I play well enough to not get downed within 60 seconds? in getting tunneled but my "anti-tunnel perk" isn't helping me. there are issues for both sides, I'd prefer to just leave it as is
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@miaasma said:
spirit has no counterplay
i played spirit for a daily yesterday with subpar perks and was amazed at how easy it was
if you have a good pair of headphones you're a good spirit player
I'm glad someone gets it
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all her purple addons are ridiculously strong, passive phasing is a pretty ######### mechanic (especially considering the killer has no control over it, so when u get confused at a loop by it you feel cheesed by the game, not outplayed by the killer), there is no "mindgame" or "50/50" as people like to call it, the spirit is in complete control, it's only about how good the spirit is at tracking scratch marks and sound (admittedly, sounds are broken this patch so that's harder to do), not how well the survivor can evade her, that is irrelevant. imo, shes 2nd best, far beyond billy because you can't loop her power, and if the spirit is a decent player you have very little counterplay to work with. so yeah, I agree with u OP
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/522857#Comment_522857
Good lord, are you running the game on a TI-83 Calculator?
>:/
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/522857#Comment_522857
Graphics have nothing to do with this argument and you just agreed with me that they lose their stealth the whole point of the killer. Wow you can't catch people of guard but don't worry your slightly faster and you might get a hit before they reach a pallet if the OoO was not paying attention. Wow you can't catch people off guard for grabs or hits and your power slows you down but don't worry you can get a hit at a small amount of loops with your dash depending on what the survivor does and you get reverse bear traps to hopefully slow the game. Wow guess what Ghost face YOU LOSE because you will never get to expose someone and your stealth is completely meaningless.
This is what you agree with and I think that based on this perk being able to do all that, that it should not be able to be activated if the killers TR is 0. thank you.
ok im actually still up. my graphics weren't part of the argument, I was just saying I don't run detection perks even with them, since u assumed I did. the movement speed from wraith also helps with map pressure, not just getting hits before pallets. and I disagree with detection perks not being able to work against killers with 0 terror radius. obviously neither one of us is gonna change our minds if we haven't already so far, unlucky I guess
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choosing left behind is like having your ruin cleansed 10 seconds into a match. you're only running 3 perks
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/522823#Comment_522823
Crouching pig is slower than tier 1 Myers. And her lunge in this form has a charge time.
it's your choice to enter and exit crouch mode. a myers can't just choose to enter and exit tier 1 lol
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/522833#Comment_522833
Again a perk should not be able to shut down powers like OoO does with stealth killers. At least the perks you mentioned have counter play. They gunna block vaults don't run to the same window twice, enduring with sprirt furry just drop pallets before they are in range for a stun, you can't counter play a perk like OoO because its only activation requirment is distance and there is no killer perk that prevents your arua being read. Idk how you see this being fair my only guess is you run perk and enjoy being immune to ambushes.
those perks I mentioned have very limited counterplay. u don't always have another place to run to or enough distance to safely drop the pallet. that's besides the point tho. sometimes u gain a disadvantage because of what the opposing side brings to the table. u lose the stealth aspect of wraith, u still gain the movement speed bonus and whatever other benefits ur addons give u, u lose the stealth aspect of pig, u still have your dash (sometimes) at loops and your RBTs. their powers aren't completely shut down as u say. and for the record, the last time I ran object was several months ago. I find other perks more beneficial, without receiving a downside.
ALSO my game looks like this, wraith is completely invisible to me so i rly should be running detection perks cuz I'm always getting ambused but i don't, cuz like i said, I find other perks more beneficial (one more note before bed, only 2 perks come to mind that prevent a survivor's aura being read. sole survivor (aka useless) and distortion (limited to 3 times). plus I don't see a perk like that for killersbeing very beneficial).
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/522817#Comment_522817
Dude always knowing where a STEALTH killer and giving that info to your team is the best thing you can do against a stealth killer. You get ride of there free hits. You can't just say its rarely used so it shouldn't get nerfed or people rarely play optimally with this perk or anything. The fact is that this perk gets ride of there stealth and turns them into m1 killers without free hits or the element of surprise, nothing you say changes this.
I didn't say it is rarely used and therefore shouldn't be nerfed. u lose out on a benefit because the survivor brought a perk designed to help him in situations like those. just like how u can lose out on the benefit of distance after stunning a killer because they have enduring/spirit fury, just like how u can lose out on the benefit of more vaults because the killer has bamboozle. it happens!
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@SunderMun said:
Honestly they should just have it so it doesn't work vs stealth powers, which they've already done with tier 1 Myers...so why not the others?
It's an easy fix, in my eyes.
Actually...does it work on crouching pig? I've run it exactly once; only to get Adept Laurie and never come across it when playing the pig specifically.
because myers is handicapped in tier 1 with a slower movment speed and shorter lunge, pig and wraith aren't.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/522810#Comment_522810
Object is used in swf groups 99% of the time so if everyone knows where you are you can't get the free hits with pig and wraith which you need otherwise you just a m1 killer. If your just a m1 killer you more than likely going to lose flat out since it takes 30+ seconds to catch people most of the time more if they are good regardless of your skill.
so it's stronger than normal because of swf? can u tell me something that isn't? also rarely are those groups actually highly coordinated, and something that'll be near-impossoble to win
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/522789#Comment_522789
This is a balance change in case your not aware there should not be a perk that completely shuts down powers. If you think this is ok than your basically agreeing that the old stbfl and relentless combo was ok. That's the level of power this perk holds over stealth killers.
it's a nerf to an already okay perk. great sometimes, but a pocket-snitch others
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/522704#Comment_522704
@artist it is if the outcome is determined before the game starts.
Since that basically means that you roll a die and if it rolls correctly then you get a huge boost and otherwise you get a huge hindrance.
Imagine if the survivors had a perk that at the start of the trial would randomly give them either permanent 15% haste or permanent 15% hindrance with 50/50 odds. That perk would be terrible for the game.
please, that would mean it would be literally impossible to catch a survivor if the outcome was in their favor. having object vs a stealth killer only gives you an upper hand in getting a head start if they choose to chase you. hardly comparable to LITERALLY being unable to catch someone lol
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/522776#Comment_522776
You see how many people complain about not pipping despite doing well in a match.
Rank may not actually matter, but people still care about it despite what they say otherwise.
you're not wrong lol
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/522774#Comment_522774
There is a perk called OoO that takes away the stealth from a killer when they need it the Most more so than a survivor needs to know where that killer is due to the killer needing that stealth which is their power to win the game.
last time I checked the opposing side's perks aren't meant to help you.
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@[Deleted User] said:
Only thing I want to see changed with DS is that it's no longer an invulnerability perk once the exit gates are powered and open. Tunneling doesn't exist at that point.
how does tunneling no longer exist when the gates are open?
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/522758#Comment_522758
DS is in good spot right now, but still I think some few changes would make that perk even better :P
not for others who can perform well enough in a chase to last more than 45 seconds. your proposed change sounds like nothing more than a downgrade
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@[Deleted User] said:
The fact that survivor emblems are being changed so that even dull totems will be worth emblem points will probably be enough of an indirect nerf to NOED, to be honest.
yes we sure do love and care about rank :)
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/522747#Comment_522747
And in my opinion, it should be considered taking the wrong perk for the wrong game.
The only reason people don't want this is because it would actually make Stealth Killers really good.
Premonition and Spine Chill have uses outside of stealth Killer counter. Also, Entity forbid you actually pay attention instead of using a perk that does the searching for you.
Entity Forbid you actually use just a modicum of skill, and using your eyes doesn't even require that. Stealth Killers ONLY have their stealth going for them. They should be immune to detection perks so that they can actually utilize their kit to the fullest extent. Your detection perks will still work on them, just not in their stealth modes.
I don't think that's asking too much. This isn't suddenly going to make every stealth Killer Nurse level, or even Billy level. Wraith will still be bad even with this change. And this is because anyone worth their salt doesn't need detection perks against Stealth killers.
Their power should not be nullified by something that literally requires you do to NOTHING
you're asking for detection perks to not detect the killer when the person using the perk would need it most. not to mention detection perks are already pretty weak compared to the rest of the available perks. I still believe it to be the right perk for the right game, but to each their own I guess.
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I like ds how it is right now, would prefer it to not be changed in any way
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/522710#Comment_522710
It isn't used because there are perks that are vastly more powerful and the stealth Killers are already too weak in the first place. Just because no one runs it, and just because there are stronger perks doesn't stop OoO from being extremely powerful itself. It is. People would just rather use their SC, DS and what have you combo for 2nd chances.
It's always been an issue for me. I've always felt Wraith should be invisible to detection perks while he is in stealth mode, same for Pig while crouched. The entire point of a Stealth killer is to be stealthy so that Survivors have no clue you are approaching them. It's the same exact reason Myers has this aspect in Tier 1 with Spine Chill and Premonition, but it should also be extended to Aura Reading. Either way, this is a strawman argument so I'm gonna end that here.
OoO is far from trash and suggesting it is such is absolutely hilarious honestly. Knowing where the Killer is 80% of the time is an easy win. If you know where he is, you only need to look at him every couple seconds to minimize the risk he sees you. Besides, this perk is GREAT for those that excel in the chase, as it makes the Killer chase you down usually, giving your team a chance to repair. Not to mention the information it provides to a SWF squad.
Detection perks shouldn't counter stealth Killers. Stealth Killers should be IMMUNE to detection perks while using their Stealth abilities. They are already super weak. This alone would be a very good change.
Besides, going back to your silly argument of no one uses it, if no one uses it, then this change will literally do nothing, so you have nothing to complain about.
However, you're going to say it will ruin it for the few that do use it. No, it won't, it'll just make it so that if they face a stealth Killer, the game isnt braindead easy.
you're advocating for detection perks to not detect killers when they would be most useful, you know, the main reason why the very few people who do run detection perks, run them. I see it as bringing the right perk for the right game, such as bringing bamboozle and getting lerys. I find bamboozle to be bs, and even more so on a map like that, but the killer gambled and was rewarded.
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@Redd said:
Sprint Burst is the best of them if you use it properly. It's the only one that can be used on demand when the killer catches you out of position.
Lithe is a poor man's sprint burst where you are significantly more likely to take a hit if the killer catches you out of position. Balanced Landing is a perk that lets you run pseudo-infinites on some maps such as Haddonfield, but it's almost useless on other maps, and I would almost always run Balanced Landing with either Lithe or Dead Hard to prevent getting screwed over by a bad map spawn. Honestly I would say these two perks are tied for second, with Balanced Landing being better on the more vertical maps and on certain set pieces, while Lithe is a more general use perk that is okay on most maps.
Dead Hard is probably 4th place just because of how finnicky it is. It's better than Balanced Landing and Lithe in a few specific situations (such as playing against a skilled Nurse or Trapper); but most of the time it's only going to give you a small benefit one time before the killer knows to expect it during the 2nd and even the 3rd chase. Requiring you to be injured is also a major problem with it because it means you are significantly more likely than you are using the other three to take that first hit simply because you don't have an exhaustion perk until you do. This is one of the few perks where I don't agree with how popular it is versus how good it actually performs. Especially when you take latency into account.
Head On is just a meme perk tbh.
Adrenaline is a special case where I wouldn't really try to compare it to any of the above. It's inclusion (or lack thereof) in your build does not really affect your decision on whether or not to take one of the others.
I agree with u on sprint burst. on demand use while requiring no situational awareness makes it pretty stupid. I will say tho dead hard is really annoying when used correctly (thankfully 95% of survivors don't use it correctly). those moments when u should have a down but then the survivor dead hards to get enough distance to make it to a pallet or window can hurt.
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@Redd said:
They should really just rework the perk in general. It's either completely overpowered or the reason you died depending on the situation. That's not a healthy spot for a perk to be in.
wait, high risk/high reward is a bad thing now?
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considering how mediocre perks like spine chill and premonition are, and the fact that there are a plethora of better perks to choose from, why not let them have that power?
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more bloodpoints is always a yes from me
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blinking while using leatherface's chainsaw to Instadown anyone u pass lol
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@Groxiverde said:
That is not bannable, and if BHVR bans people for doing this strategy, I'm uninstalling the game right now.
if u play like this you wont be missed
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still believe solidarity and autodidact should work with medkits
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for those who say EVERY killer ISNT S-tier
screenshot of 2 pipping as every killer
see? killers op.
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@GrootDude said:
@artist @thesuicidefox check the news section.
oh right. for some reason I was thinking of the in game news. oops.
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imagine not posting screenshots of them here !!!
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"it isn't fun being looped around one pallet for 30 seconds each time."
"Enduring + Spirit Fury is only good on Billy and Leather Face"
"like the corn maps see-through walls"
with comments like these, i feel like u dont have a lot of experience or play very well in your matches, so i'd like to recommend you this video, as most loops dont last nearly that long https://www.youtube.com/watch?v=t8u0jRxN2kQ
not to mention some of the perks u mentioned arent op in any way, such as borrowed, ds, nurses, or ruin, you can play around all of these, completely avoiding them in your matches.
u do make some good points tho, like how some maps are designed horribly, ######### like the crotus pren building or the ironworks window still existing is crazy to me.
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because a lot of times it isnt necessary, and helps people who play structures poorly instead of learning how to run them. for example, chasing a survivor at an L T wall you could learn how to properly chase there, or you could keep running the outside parts of it until bloodlust 3 and entity blockers show up. in that situation u dont feel like u outplayed the survivor u just waited for game mechanics to save u from being lead on a chase for even longer. I do understand tho there are completely unbalanced in the game still that should be addressed before bloodlust gets removed
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I dislike the idea of buffing bloodlust
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@Blueberry said:
SWF artificially boosts people to where they shouldn't be
a flawed ranking system*
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how do u ppl enjoy going against trapper. I'm just looking at the floor the whole time, paranoid as hell
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@KaoMinerva said:
https://forum.deadbydaylight.com/en/discussion/comment/518393#Comment_518393
You mean like how most killers HAVE to run RUIN or HAVE to waste 2 slots with Spirit Fury/Enduring? Yeah...
Prayer Beads are fine. Use a Mandatory slot for Iron Will like Killers have been doing for RUIN since Hag release.
u don't have to, but those are some of the best perks killers have, so it's no surprise they're ran often. also, if you're not playing a select few killers, you deal with pallets every game you play, that isnt the the same when you play survivor, you never know what you're going to be up against.
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minecraft !
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punishing players for things like spamming ctrl or hitting ppl on hook is the dumbest suggestion I've heard in a while
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wow it's almost like before swf was added, the game was new (still was at the time, and people in swf would still be scared) and nobody knew what they were doing, surely that can't be the reason it was scary for people tho right? also, saying swf was a mistake is pretty dumb, considering I and many others wouldn't have tried this game if we couldnt play with our friends. not to mention people who really wanted to play with their friends would just queue at the same time, and dodge lobbies until they got with their friend(s).
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..
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then where would u begin to look as a killer, and why wouldn't survivors just hide until they can do gens again
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/511814#Comment_511814
By that time u can run to the next LoS block, double back, fake double back, crouch around the corner, use a fire barrel/locker to hide, loop around tree etc etc. U r just lazy or to bad to adapt and improve.
i tell u why LOS blockers dont work, so u tell me to move on to the next LOS blocker (as if we've forgotten what killer we're talking about) and say im just bad. not gonna bother anymore lol


