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typically I'd say ruin isn't needed on nurse but I heard she's a struggle to play on console. running perks isn't toxic tho.
@DBD_Pinhead said:
Running 4 perks is not toxic. Running into 4 of multiple second chance perks in a single game is.
what a joke of a statement
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@Tru3Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/552077#Comment_552077
0 counter he said lol use spine chill buddy XD
r u memeing? I hope you're mending
@LCGaster said:
https://forum.deadbydaylight.com/en/discussion/comment/552873#Comment_552873
Yes, I've never been grabbed off a gen because of it, never had a problem during a chase either
if it's not a grab it's a free hit anyways
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@LCGaster said:
https://forum.deadbydaylight.com/en/discussion/comment/552158#Comment_552158
If you have semi decent ears you can literally hear her very loud footsteps
is that what u consider counterplay? being able react to something that is only 3 footsteps away?
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/552077#Comment_552077
You think it has zero counter play because you haven't learned how and find it easier just to complain she's OP rather than adapting. Seeing as you've even said it yourself how very little you've even played Spirit that explains why you don't understand her.
you just need a decent headset to be good with spirit, and you'll have a huge advantage every chase because you have telltales of where the survivor is (sound, scratch marks, collision) while the survivor has none. she's not hard to understand
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@theplaggg said:
https://forum.deadbydaylight.com/en/discussion/comment/551575#Comment_551575
- "how would you know? You only play spirit?"
- based on a forum portrait. You are acting like a hypocrite. Just go and play clown at red ranks and we will see how long you can keep that rank up. ;)
miasma literally said they have played against blueberry multiple times
also miasama, why do u bother lmfao
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that sounds terrible, like bad for the game terrible lol
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I like ds how it is now. good if the killer isnt paying attention, otherwise useless. it's their decision to take the stun or not, and it can hurt if they aren't careful
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/547586#Comment_547586
So is NOED but survivors still complain. Difference is that NOED never got buffed, only nerfed (qol changes don't count).
that's a whole different argument, how u avoid ds and how u avoid noed are 2 different ball games
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i think it's fine considering it's completely avoidable
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this. you get that shake whenever u hit someone with a hatchet as huntress too, which doesn't even make sense. seriously annoying
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I feel like u should save perk combining for perks that are weak and share the same purpose, such as monstrous shrine and territorial imperative, they both deal with the basement. pgtw is good at what it's meant to do and so is brutal, they're in a good spot where they are now
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apparently people don't understand what it means to zone a survivor. you could be in the corner of the map with a single pallet to work with, at a structure you or the killer can't see over. you won't be able to get past the killer without taking a hit or having him break the pallet first. it has the possibility of being exploited, and that should be reason enough for it not to be added.
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moris, Insta heals, prayer beads, disturbed ward building, haddonfield, prayer beads, iri head, instasaw, omega blink, ironworks window, Matt walker window, bamboozle, bloodlust, problematic setups (such as two L T walls 5 feet apart) etc. that's all with just 10 seconds of thinking about it
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I swear people forget that legion got fixed because of ######### like technically not being in chase. this would be easily abused by zoning a survivor at a pallet, looking away and immediately breaking when out of chase
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u could always use addons to make it quieter. he doesn't need addons to do well anyways
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listen, I'm not advocating for noed, but at least there IS a counter any survivor could pull off. there was no avoiding mettle as an m1 killer.
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this man didnt play around borrowed or ds, and whiffed to a deadhard in the open. he kept trying to go into night shroud in front of hooked/downed players. he also decided to pick up on the jungle gym pallet even tho he knew where every player was, he should've kept slugging. a lot of bad plays by him, so he lost. the survivors played like ######### too but tru3 kept playing into their hands by allowing ######### like ds or borrowed to proc, wasting his time.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/541004#Comment_541004
And that is a statement I would agree with.
Just because there are some bad players at high ranks and there are some good players at low ranks does not mean rank doesn't matter.
A high rank will "generally" be better, which means it does matter.
I wish it were only "some" people not in their correct rank bracket. it's amazing how many awful teammates you can find in red ranks
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@Blueberry said:
Ignore the video above, it's highly inaccurate.
Rank does matter. A rank 1 will generally be playing much better than a rank 15.
There is no way to play unranked and there are no rank rewards.
what's inaccurate about it? there are bad players in high ranks and good players in low ranks and vice versa.
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u mean like bandaid fixes? such as bloodlust, bamboozle, and fast vault changes instead of actually addressing the reason why these things became a thing, so now balanced loops and unsafe pallets suffer from really dumb mechanics?
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someone wants old legion back. hell no
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/539542#Comment_539542
Mori's and insta heals are supposed to be OP
big yikes
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@[Deleted User] said:
Doc with a top hat would be shockingly dapper.
ooo if I could hit u for that i would
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really all he needs is to start with all his traps
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@miaasma said:
rarity shouldn't be a substitute for balance, especially if we're making moris impossible to predict
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to prevent the tunneling that people like to do with moris, i think requiring the killer to hook every survivor at least once before they can mori anyone would be nice.
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balance moris and sure
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@AetherBytes said:
@Ember_Hunter survivors get a temporary debuff when working on a gen with other survivors. What he meant is that if each survivor got seperate gens done, then there is more progress then having all 4 on the same gens.
Basically, 4 survivors working on 4 seperate gens is faster then 4 survivors working on 1 gen then moving to the next.
yeah, punishing an already inefficient way to do gens would make survivors more efficient at doing gens
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gens go by quicker when survivors work on separate ones
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/536314#Comment_536314
Can you actually provide any kind of tangible argument other than "lol ur bad" Mr. IblockSpirit Players?
Again, I don't play Killer, but I'm able to recognize nonsense when it appears. And the shack is nonsense.
I'd like for you to actually be able to prove I'm bad.
Oh wait, you can't, because I stream every game I play and I pip up literally almost every game, even when I die.
Stop yourself.
I think assuming pipping is in correlation of someone's skill is evidence enough
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shack is an infinite btw. it's hard to value someone's opinions when they genuinely believe this
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/533784#Comment_533784
L walls, T walls, jungle gyms etc won't be affected by this. Some jungle gyms may, but that just opens the door for more mind games. Get better at mind games instead of hitting W and Space.
r u okay? did u even watch the clip he posted? or read what I said about patience and timing? u could use this skill on every window to wait for the absolute last second to determine if u wanted to vault or not. and id say it limits the amount of possible mind games because you can more easily judge if a survivor can fast vault a window or not, and assume if they have the distance needed to make it
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have u been grabbed out of a locker by him yet? it's pretty funny
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@Paladin_Goo said:
Why? To re-enable the infinites? As a survivor main who has been playing a lot of killer for the blood hunt, I can say this was a good change. You can loop it a couple times, but after that you gotta boogie somewhere else.
https://forum.deadbydaylight.com/en/discussion/comment/533531#Comment_533531
"One of the only things survivors have to their advantage"
You must be new. The advantages survivors have far outweigh that of the killer. Not opinion. Demonstrable fact.
https://forum.deadbydaylight.com/en/discussion/comment/533723#Comment_533723
That's actually what I'd say to you. Can't survive without your little window infinites?
https://forum.deadbydaylight.com/en/discussion/comment/533625#Comment_533625
Tell me, what "fair" loops will suffer from this? I'm dying to know, lol
literally any loop with a window that isnt part of a broken setup like disturbed ward building or iron works window. OP has a good example there too. u could still get a fast vault before if you timed it well and were patient enough, it wasnt even something anyone could do on a whim. it rewarded players who put in the time to learn it
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what a horrible change. it's literally a bandaid fix for those problematic windows instead of actually addressing them. now all the other fair loops suffer from it
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a scratched coin? satan is that u?
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it's a movement speed buff. ######### letting that be permanent.
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p3 or get out (but save to a million before u do, this will give u time to use up your stuff)
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/527276#Comment_527276
@miaasma these kinds of WIFOM style mindgames may seem like guessing but I can assure you that there is a lot of psychology involved.
And either way, the Spirit is playing the exact same "guessing game"
Running to the next loop vs vaulting the pallet when a spirit stands still in front of a dropped pallet is something both the Spirit needs to predict from the survivor AND something the survivor needs to predict from the spirit.
sound, collision, scratch marks. yeah what a "guess" lol
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/526792#Comment_526792
It's completely random, and many survivors are totally aware of it. It just randomly doesn't work. Both the 3 vault block and Bamboozle. It'll show the effect, the sound, everything but the prompt shows and you can still vault it.
as far as i know none of that appears on the survivor's pov. some people dont track their own vaults during chase and are more focused on what the killer is doing.
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not a fan of bamboozle so I'd rather not see it in more of my games
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I wonder why this is only an issue for some. since rank reset queues have been short and pings have been > 120 for me. havent played killer since before reset but I know queue times were ######### for both sides before that. I also play in NA
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/526058#Comment_526058
It comes to a point where, if a company truly needs to make important decisions that overall help the balance of a game, they're going to need to upset players and become rock hard on some aspects and stances regarding balance.
Evolve, when it first came out, had a perfect balance. The way the game was structured was extremely intelligent and nothing ever felt unfair. There were clear advantages and disadvantages each side had during any given stage of the game.
The problem is when they began to cater too much to one side, and began to listen to the community a little too much, rather than remain steadfast on their vision for the balance. This directly contributed to the death of Evolve, as well as poor marketing to the wrong crowd.
yes but when that game company is the same one to release the initial version of legion, letting prayer beads, ironworks window, and crotus prenn building STILL exist, it's hard to be okay with just letting them balance things. i mean, when they released ghostface in the ptb he was terrible, some feedback from the community put him in a better place.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/526052#Comment_526052
I would rather the game be balanced as a whole. I'm not choosing between unfair nonsense when neither of them should exist in the first place.
if the game were balanced, a lot of ######### wouldnt exist. i could imagine it's pretty rough balancing things in an asymmetrical game, as most people share differing opinions on what balance is.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/526037#Comment_526037
Except going for the unhooked isn't guaranteed considering they could still escape utilizing Sprint Burst/or the speed boost from a hit as well as DH and MoM stacks.
You still might have to swing on the saviour up to 4 times. How is this fair?
mom is broken. it isn't fair. im just telling u ur best option. would u rather risk borrowed, and ds or just mom (which wont be as frequent with next patch)
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@tehshadowman33 said:
https://forum.deadbydaylight.com/en/discussion/comment/526037#Comment_526037
Going for the unhooker doesn't work if they're carrying an insta-heal or have MoM. Nothing you can do matters at that point.
yeah. broken ######### with no counterplay. agree with u there.