artist
artist
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/596101#Comment_596101
"Lobbied for looping" Is there a secret council I'm a part of or something?
Looping will never be gone because the only requirement needed to loop is an object in a map, to remove looping you need to remove EVERYTHING, I've looped killers on a gen before, maybe we should remove them?
no that'd be impractical. let killers walk through objects. it's fine because just stealth!! it's that easy!!!!!!
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/596095#Comment_596095
Get off them and get in a closet or head to a corner and crouch if you hear heartbeat?
If its a stealth killer, nurse or billy RIP hope the other 3 do gens while you're on hook/ they save you.
or, I could engage in a chase and try to enjoy playing the game. sick advice btw
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i typically try to stay awake when I play games so I'd prefer not to make the game super ######### boring
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@Clopotel said:
That tier list is just extremelly bad. How can you agree with someone that thinks the spirit is weaker than the hag or the shape ?
good thing I read this before watching. this says enough
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no
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I use ruin, haunted, make your choice and bbq. you could try corrupt intervention instead of ruin and trap around the 4 gens that are able to be worked on. be sure trap common structures people like to run to (like shack) and try not to chase, instead focus more on having traps down. always spam ctrl as well for instant teleport giving survivors little reaction time. having traps in open areas with nothing around them guarantees you a hit if someone trips those traps
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dude just make dbd a snoozefest to the point of killing it. it's that easy
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@MrSunbro said:
https://forum.deadbydaylight.com/en/discussion/comment/582483#Comment_582483
@artist Bamboozle isn't even that amazing of a perk
still terribly designed and made for people who bot at structures
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bamboozle
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starts mending
killer approaches
tries to run but gets a skillcheck at the same time
dies
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/577551#Comment_577551
States the person that doesn't even play both sides at rank 1, oh the irony.
even if that is true, they're not wrong. I don't see the point in saying that. u okay?
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it's easier to call this bait and move on than to explain everything wrong with this post
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@miaasma said:
i was solo queueing
i think it's the latter option. about to start my game up again, maybe it's fixed
classic bhvr, good luck
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then i have no idea. my last guess is doing swf with people who dont live relatively close to you. if that's not it then i'd assume matchmaking is being dumb
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before rank reset i had this problem, r u ranking up too fast? i dont get bad ping lobbies often now that im back in green ranks
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for fun
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breathing is toxic
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they're all pretty useless against a competent killer
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@RoKrueger said:
Leave the ebony moris alone, they are fun and very rare :-)
If you don't like them don't use them as a killer and don't get caught as a survivor
they aren't fun and rarity isn't good justification for something being that powerful
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/579982#Comment_579982
@artist uhm... no
The side with longer queues has to many players. By giving the side with shorter queues more points, the people will be more inclined to switch.
oh yeah you're right lol. my bad just woke up
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I assume u made a mistake giving the side with shorter queues more points?
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bamboozle
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/578855#Comment_578855
"Tru3 made a build for that and many nurses lost him"
Pretty cool that you have to have an anti Nurse build to counter her in a chase
i love that this "counter" is to get out of chase because she actually doesnt have counterplay in chase
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if anything exhaustion addons need a nerf.
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@KillermainBTWm8 said:
I'd be up for adding it for Solo players only
theres no reason to go through extra coding(?) to disable it for swf only. it'd be pointless
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lol I can't blame them for dcing
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@Maelstrom10 said:
terrible, sorry to disagree so strongly but your negating a perk slot entirely based on a map. just because a maps strongly synergises with a perk doesn't mean it shouldn't be allowed, i mean what if we stopped ruin from spawning on the grim pantry? or pop goes the weasel from being used in the game/lerys as the gens are so close together? or an even better example disabling distressing on lery's/the game as it makes terror radius's "too big"? or for a survivor sided example it would be like disabling lithe on lerys, or head on within the basement.
badham is already being reworked and from the ptb seems to be amazing, theres like 3-4 possible bl spots off the top of my head now? i know the house is still there and you can leap down to the basement off the preschool. and there's also the basement which is on every map. honestly bl isn't as bad as it once was on that map.
If the perk synergies too strongly with the map, adjust the map not disable the perk. make blockers which halt the sprint burst and make it easier to catch up, or take out excessive leaps etc. haddonfield is an example of something that needs a rework against specifically the 4bl squads who will use every window loop and the stun reduction to gain too much distance and time. and that could be adjusted by limiting higher story window loops, and making them force the player into open areas with limited pallets etc, or even better leave window loops with open doors for the killer to chase through so they can more easily chase survivors and aren't "cucked" per say by a window vault.
BL = bloodlust
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I mean, you're already punished for not healing (1 shot, being loud, leaving blood). I don't see why it needs to be punished even more. your next chase is guaranteed to be shorter if ur 1 shot instead of 2
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/575906#Comment_575906
When you go behind a wall, she has to guess where you are going...that's your counterplay opportunity.
until they blink to the corner where line of sight is broken and then readjust with their 2nd blink. a lot of counterplay there. and if it's you they'll have a third one just in case
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imagine having over 100 perks u could make changes to and choosing to nerf spine chill.
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@NuclearBurrito said:
It came from Miaasma
miasma isn't the first and hopefully not the last to realize nurse is game-breaking
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good talk
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u know what doesn't help? how some good perks that u would want are not worth the perk slot if not tier 3. such as ds or spirit fury
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@CaptainCastle said:
https://forum.deadbydaylight.com/en/discussion/comment/572362#Comment_572362
How is this helpful?
Maybe if you guys were making ANY moves vs criticizing suggestions it wouldn't be an issue? Crazy talk, I know.
there are no moves to make, voice chat between friends is literally unpreventable.
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more bp. yes.
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@ABannedCat said:
If you think Nurse is uncounterable, just look at this game of Tru3: https://www.youtube.com/watch?v=iiUGNXcXHXI&
Its a 3v1 with 5 gens, his blinks are on point, chases are quick, but he only gets 2 kills, both of which are after the gates are open. And he even had range add-ons.
The answer to Nurse is stealth. Iron Will, Spine Chill, Dead Hard, or Urban Evasion all work excellent on the Nurse. The Nurse cant chase you, if she cant see or hear you. Its pretty ######### simple.
"no counterplay in chase is fine because ######### what makes the game fun, just hide"
fell asleep halfway through the vid btw
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gotta hit that 6 second swap :)
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@noneofyourbusiness said:
the truth is that nurse and spirit are not very strong in my opinion, simply survivors have forgotten how to play this game and there is one scheme in their heads: "run around pallet without a brain" so do not be surprised that they complain about these killers
i'm probably one of the worst spirit in the world(nurse main btw) i have on her arount 10-15hrs and still on red ranks i have np with destroy anyone, why bc survivor don't want to adapt, so if you're reading this as a survivor main, i can tell you one thing "git gud"(they don't even finish gens btw )
all u need is a good headset to be a decent spirit, so I'm not surprised
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make a difference, I mean. still can't edit for some reason
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/572837#Comment_572837
I dont think it'll make a massive difference, it'll just make the quality of life for the Killer a little less frustrating.
it 100% would.
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@Acromio said:
It does have a downside: you have to play a mediocre killer in order to use it.
BIG YIKES! I REPEAT! BIG YIKES!
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u already have little to no counterplay against a spirit. ur asking for even LESS of that. stop.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/572359#Comment_572359
I'll bite: How do you suggest we enforce that?
trick question. u cant (and shouldn't)
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nope, gutted as it should be
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I don't think they'll ever make new exhaustion addons and I'm so glad about that
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hag is rly good as it is, and trapper should start with all his traps. also, I'd prefer not to see people place all their hexes near each other with thrill of the hunt
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yes
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they're either super wholesome or super mean