anarchy753
anarchy753
About
- Username
- anarchy753
- Joined
- Visits
- 4,021
- Last Active
Comments
-
I just wish they'd delete haemmorhage and combine its effects into mangled.
-
There has not yet been a word invented in the English language to express the amount of "no" that I need to convey.
-
@Boss said:
Okay, I'll pretend he's coming to DbD.
What I would like is for him to be another Madness user.
Lorewise, Entity can do anything to its Killers.
And we've heard stories of Entity either giving Powers or pulling in Killers who already have one.
How about a story in which a Killer is so powerful (IT) that Entity needs to downgrade the Power?
That would make it so IT was very powerful, but nothing beats Entity once you're in its realm.
Anyway, I just really like the idea of Madness, and I think we can do more than what Doctor shows.
Deadlights would inflict Madness btw.
I'd prefer to see more unique powers than Ghostface style rehashes of other killers' powers.
-
Being able to constantly see who is in a chase, and where, as well as who's on gens is an INSANE buff.
It means a heap more efficiency because people won't ever be hiding due to lack of information or any uncertainty.
There are subtleties you can convey through speaking, but giving everyone a massive amount of info, solo or not, would be a phenomenal hit to all killers.
-
I just hate that there's no way to balance between stealthy approaches and killer instincts. Either I know they're there, but they're aware there's a portal, or I'm guessing but there's still a chance they'll run when they hear the roar.
I've taken to running surveillance as it means I can emerge near a gen from a portal they can't see.
-
@ProfoundEnding said:
Update: Just played the map again, repaired the solo generator on the very top and escaped and finally got it. Must've been bugged the first time. The only difference between this game and the last is I didn't have a toolbox which I can't see being a factor.
I used a toolbox when i got it, so no.
-
@NuclearBurrito said:
"If only there was a perk to prevent survivors from sprint bursting away from generators ?"
Is exactly what I have said after the 10th time Sprint Burst screwed me out of a free hit as Wraith
When? Where are these people who use sprint burst any more? I would love to meet them because all I get are Imbalanced Landing users and people who get off every time they use Dead Hard.
-
Yeah, kind of like Hag's alternative traps, but good or usable in any way, shape or form.
-
I like the concept of mindbreaker, but the duration is pathetic and the fact that it only works on the start of the gen is awful.
Furtive Chase, I will never understand. I don't get what the point of it is, I don't get why you'd ever want to run it. Most importantly, I don't get how it got through the PTB and then 3 more months without even discussion about how garbage it is and that it needs changing severely.
-
It worked for me, but it's definitely the one upstairs, despite the achievement icon.
If it helps i exited through the gate.
-
@[Deleted User] said:
I get why it’s so low (3 seconds).
It’s to account for stealth killers running the perk and survivors not noticing the killer has approached till they’re right on top of them.
Even with a 3 second recovery, a survivor banking on their exhaustion perk is taking a hit in that scenario.
In which case it has nothing to do with exhausting them, just stealth.
-
The duration of the exhaustion needs to be considerably raised. At the moment it ONLY works reliably against sprint burst, and really only delays when that happens. As it is it's VERY easy to wait out 5 seconds of not sprinting in a chase either behind a pallet, or in a jungle gym.
It also stops working altogether if they gens to a higher percentage so it isn't even like it affects them every time, only really early game.
It's just too crappy to ever consider.
-
Adrenaline triggers if the hatch is shut, even if all gens aren't done.
It's stupid.
-
@GrootDude said:
Regarding the exposed ambush bug fix, it was indeed a fix to a recent bug, whenever her ambush was no longer considered a basic attack it was still affected by the exposed effect, which wasn’t supposed to be happening so yes, it is a bug fix.
Just because the patch notes say "fixed" instead of "nerfed" doesn't make this a bug. The ambush was always a basic attack and has been changed to be a power hit now, that doesn't mean it was ever bugged, just that it wasn't a consideration initially.
-
That depends, do you ever want a match again?
-
I use it on almost everything, there's no reason for me not to get double points for just playing normally.
-
@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/694589#Comment_694589
it stopped more than infinites. windows that u could actually work around as a killer are shut down because of it
Yeah how dare a perk have a positive effect on the game for the person running it!
-
Getting pretty tired of every match having someone camped in the basement with a trap that reveals whenever someone's getting close, and immunity to borrowed time.
-
It was a productive hour
-
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/694459#Comment_694459
Cause everyone who plays dbd watches ST too
Yeah I found the gen they were talking about as it's upstairs, but there is no indication at all, and the icon is very clearly depicting a different room.
-
TBH if I see someone with a key, now more than ever, that person is dying asap.
There's no skill or outplay in just being shown the hatch, there's no fairness in being able to uncounterably open it once I've already done the work to shut it.
If you have a key, my goal in the match is that you don't live long enough to try to use it.
-
Hopefully it'll never see the light of day, it was terrible for the time dynamic of the game and punished survivors who weren't running it.
-
Anything to do with SCPs.
Those things are just cringey as hell, and 9 times out of 10, just ripped out of a TV show and changed ever so slightly.
Thankfully the devs aren't allowed to profit off them, so it won't happen.
-
@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/690896#Comment_690896
And you want a 10% speed boost for failing your objective? Double-standard much??
You haven't failed your objective until the survivors are out.
-
The hotel would be a much better map, but Pennywise would be a much better killer.
Jack Torrence is just meh, he's just a dude with an axe. Never understood how people got scared by The Shining.
Also from the fact that they just got Stranger Things, a much more current licence that got them a lot more attention, it's more than likely It.
-
You realise they're rank 19 right? You can't depip that far, and at most a rank reset will take you from 15 down to 17.
You also blank out that you reported them (a pointless effort as it wouldn't be censored otherwise) when camping has been stated to NOT be a reportable offense, so you shouldn't be abusing the report function like this.
There is a button at the top to rate enjoyment, use that rather than attack a player who is new to the game.
-
Am I missing something, half of these are pitiful amounts, like the totems, or encourage really horrible things like opening the gate as killer.
Looking at the weekly blood dance one, it's 3 30k dailies we have already, for the same reward of a total 90k.
-
@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/689464#Comment_689464
I prefer the wording of "Slightly decreases the Chainsaw's charge time" over "Decreases the Chainsaw's charge time by 12 %".
They'd also have to reword several hundred descriptions for Unlockables for this, simply because of how the English language structures its sentences and the same would probably be true for all other languages. That's just an amount of work that isn't worth it.
I mean it's nice that you prefer a specific wording, it doesn't make its vagueness any less irritating.
I think a vast majority of the playerbase would take useful information over having a better ring to it.
-
I agree with their decision to not push horribly buggy servers that were shown to have severe issues in testing, especially with projectile killers.
What I don't find encouraging is that these are the exact same issues we saw months ago when dedicated servers were tested, and clearly nothing got fixed about it.
-
Yeah I really wish they'd just put values. It's a pain in the ass trying to work out the value of things when it varies each time it's used.
Or at least give us the option like DIablo does of allowing "complex" descriptions.
These stupid vague terms only detract from the game.
-
That simply isn't true.
Pig's Video Tape is "Slightly" but 50%.
-
They wouldn't be adding a battle pass if they weren't expecting to make (significant) money off of it.
IF there's an option to buy it with iridescent shards, it's going to be an exorbitant amount that almost nobody will be willing (or able) to save up for in the duration of the pass.
-
Mine happened on Azarov's, they ended up 3 genning themselves so I had a great shot to keep them herded down one end.
This was at least a year before the days of shutting the hatch so if they got 2 done it was a crapshoot.
-
It's almost like it's an achievement, not a participation ribbon.
I love having something like that which shows you really accomplished something.
-
I've been working on prestiging Plague recently and just messing around with what I got dealt. For reference, that's been a solid few weeks of playing her as I've been distracted by saving for the new chapter, and now putting points into Quentin. I was in red ranks this month with her, which surprises me as half the time a 4k with her is a safety pip.
Brutal Strength has been interesting to me, and I've even had a few matchs of Brutal Strength + Fire Up, most of which ended as 3 or 4ks. I guess it sort of fills the same roles as PWYF, in that lowering the time breaking a pallet results in being closer in a chase as well.
My biggest issue is that regardless of her viability or strength, if you don't get an idiot who'll cleanse she simply isn't FUN. Yeah, survivors break pretty fast, but after that your power is just passive, you're an M1 killer and all you do is the same thing every other killer does.
Personally the only times I'm really ENJOYING playing her now is with her ultra rares, since one grants you corrupt purge when gens go off, which both allows you some surprise attacks, and also encourages survivors to cleanse since it isn't an upside to stay broken now. The other is basically permanent aura reading on everyone and leaves you with a hell of a lot of room for doing whatever you want with perks as you never need to think about finding people.
Everything else just feels lackluster. About half of them only affect corrupt which is rolling the dice if they'll do anything at all in a match, and the other half, while useful initially, become worthless after people break if you never need to infect them again.
She's such a unique and... graphic... killer, but she's just so ruined for me by what she could be if she got some attention and INTERESTING add ons, especially something to motivate cleansing. Sadly all the devs see is "she gets kills, no changes needed."
-
You just have to look at them, they change colour when you target them IIRC.
-
@Mtom912 said:
You can fast vault it from both sides, but if the killer loops it right and their 115% speed they can hit a survivor on the 2nd loop, and literally every 110% killer can use their power to stop the loop
Only if you don't consider the AT LEAST one pallet that can be used safely on that loop, and the T/L wall jungle gym that's almost always against it.
Combined with the fact that the wall is so long and straight that there's no potential for a mind game as the survivor can see everything you do and have plenty of time to react, makes it a hellish loop.
Like the rework of Badham, loops should be about who plays better, not just "I am forced to run for 30+ seconds around one window or abandon every chase that goes near the main building."
-
I mean, that's not really that small.
Survivors you're concerned about are usually able to hit ruin checks, and that thing's at least 1.5-2x as big as the great zone on a regular skill check.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/684535#Comment_684535
To be fair, they are not having their regular animation then. E.g. Nea hides a Key behind her leg, but she also usually grabs her arm when not holding any item. So if you cannot see anything but she is not performing this animation, she has a Key.
I dont have a problem with Keys in Lobbies. I am able to see them, but well, I am playing on PC, could be harder on PS4 or XBox.
I just dont want handholding in this case, I think it is not too much to expect from a Killer when he uses the time he has to prepare, to actually look at the screen.
There's a difference between not preparing, and not memorising the differences between the entire casts animations in the lobby. And Nea only does the arm thing briefly, it's not a permanent change.
Killers also lose sight of the survivors while they are preparing.
It also becomes an issue during events because items like firecrackers have a tiny model that can be hidden as well. I'm not bringing Franklin's to deal with a firecracker.
Point is, it's a conscious decision that killers can see items in the lobby, it should be fair that all items are visible, not one 50% of the time because the animations weren't designed with a small model in mind.
-
No way am I gonna stick big white patches on him to make him even more visible.
Not sure about the mask, it looks pretty terrible in the store but I think that's due to yellowish lighting on it, but there's no good way to test it out.
-
I just think they need to adjust the animation for holding items. SO MANY of them hide the key behind their leg.
-
It probably just rounded up, like you did 49.75 heals while injured or something.
-
This changes absolutely nothing to do with the time dynamic of the trap, nor whether people will just do gens. All it changes is how hard it is to find the Jigsaw boxes once they are searching
-
Iron Will has always been a solid perk. Fact is Spirit can still run Stridor and negate it entirely.
They have changed a lot of perks to function against one specific killer, like slippery meat, small game and calm spirit.
One thing you'll notice about all of them is that almost nobody runs them and the meta is the same as ever, because bringing a perk that has a 90% chance to do nothing is stupid.
-
@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/681141#Comment_681141
I thought the red robe Pig was directly from the first movie during the jumpscare on Adam?
I do dislike her default head piece though. It’s too damn big. The newer ones are so much nicer.
It's very inspired by outfits Amanda and the other Pigs wore, but nobody had a cloak that exposed their belly button with jeans. It's also usually a dark red or black robe with red hems and collar, or a red hoodie at one point. Obviously they wanted her a bit less stealthy by default in the game, or just made her more feminine to be distinct as a character from just "any one of the Pigs."
Either way, love all her stuff, just weird that she's the only killer or survivor that isn't almost identical (in clothing at the very least) to the movie.
-
The Test Subject for Pig. It's awesome how it includes part of the outfits from Saw 1 and 3 and looks way cooler than her default (which weirdly doesn't match anything from the movies.)
On the survivor side, shirtless David, 100%.
-
Might as well have a go. Myself and a great survivor who I still have on my friend list outplayed each other about 3 times in 5 seconds in the shack.
-
I just had a Mint Rag Hag with MYC. (ie, EVERY Mint Rag Hag.)
That ######### is just disgusting and obnoxious to anyone who isn't SWF, and even then it's rough.
-
A piece of that ######### cheap tape that doesn't really stick well to anything anyway, and a dot of permo work well.
Unobtrusive and not sticky enough to leave ######### on your screen.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/677607#Comment_677607
Decisive Strike, it's just too powerful and saves me countless games. The perk doesn't even have any downsides besides becoming the killer's Obsession. :)
Unless they have Rancor or RM, the obsession status is an upside.