anarchy753
anarchy753
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- anarchy753
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I don't know what it is, I took a break and came back and have been really enjoying the game. However, since blood moon started shitting out half a prestige level every match, it's like I feel like I SHOULD be playing, which pushes me more and more into the camp of not WANTING to play. Anyone else feel the same?1 comments 51 views last activity
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"Dodge 3 basic attacks" is downright impossible without a killer who is willing to play friendly, or someone who is absolutely garbage at the game. There is no way to get this challenge without actively going for it, and there is no way to go for it without being a liability for your team. It's utterly hypocritical to release challenges like this, not just once, but time and time again with ba23 comments 481 views last activity
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Whose idea was it that the only interactive part of the event is doing things inside a tiny circle, but then also making it so those circles are near, at most, one single generator? Also, I really miss the days where events meant EVERYONE got points when an event gen went off.4 comments 81 views last activity
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These seem to be saying there are two 1,000,000 bp login rewards, the first to make up for the poor bp gains in a bp centric event, and the second because of issues with the event offering. It even says "EXTRA bonus." I can't speak for anyone else, but I've only received 1 of these, not 2.4 comments 131 views last activity
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Putting mangled and haemorrhage on a timer has gone beyond reducing their effects, they are now entirely absent from the game outside of playing very specific hit-and-run, which still isn't a brilliant strategy. The bulk of the sources of these debuffs limits them to 60-70 seconds. It sounds nice in theory to have survivors delaying healing by that time, but the reality is, they don't pause on h16 comments 471 views last activity
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Some of devs' comments have been along the lines of "we want to shift focus from the RBTs to the ambush." Ok, cool, most Pigs I've seen have been asking for that for roughly 6 years at this point. However, despite add-on passes in the past, countless nerfs, and a handful of buffs, Pig's add-ons are still heavily at odds with how her power should function. By that I mean Pig's RBTs have always1 comments 31 views last activity
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No killer weapon should be forcibly linked because their body and head "need" to match. A survivor wearing a dress, or other long coats etc, should not be forced to use the associated head piece. Likewise for legs on a hoodie. We all know that the reason that this wasn't the way from the START of the store: They get more profit out of people being forced to buy 3 cosmetics instead of one, so a6 comments 82 views last activity
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Is the balance perfect? No. Does it need to be? No. It's a silly game mode for a week , not some hyper polished competitive mode. I've had some decent killer games, they were fun. I've had a few survivor games, all of which I've escaped as a solo player, they were fun. I like the experience of sitting on a gen actually being scary again. I like the atmosphere, as well as a test of map knowledge16 comments 312 views last activity
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There's a lot that's unbalanced in this game, but nothing is so ridiculously broken as the tombstone add ons. I recently moved to Japan, and playing survivor I run into AT LEAST one Myers running tombstone piece MINIMUM daily. I'm so sick of these games where I play well, I do what I should, I avoid feeding the Myers, but because of the joy of teammates he shows up with 2.999 tiers of Evil With30 comments 1,071 views last activity
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This isn't a matter of whether the game is balanced now or not, just a simple opinion. It was a bad idea to make fundmental buffs to all killers in terms of pallet break speed, attack recovery time, etc in the same patch that also made most second chance perks far less guaranteed. It's basically impossible to have any meaningful discussion on balance at the moment. Are killers doing better3 comments 71 views last activity
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I mean, I personally hate charms and everything they stand for, but if we're going to have access to perks as charms then we should at least be able to fit a whole 'build' on one loadout. It could be an option for survivors who aren't in SWF to communicate more subtle perk builds, or even by killers to mindgame survivors about what perks they're running. Also, there should be some way to get ma0 comments 21 views last activity
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I'm not saying there's not improvements, I'm not saying all their choices were bad, I just simply don't understand why BHVR seems completely enamoured by the Monkey's Paw approach to improving their game. We made it easier to get all the perks on every character buuuuut it doesn't address the massive problems with the initial grind and catchup for new players, and in fact makes it worse for6 comments 141 views last activity
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As far as I remember, Circle of Healing gives everyone an invisible Self-Care perk while in the radius, which is why its description says it increases healing speed, but it still takes longer than 16 seconds to heal. The current Self-Care speed penalty of 50% is already present before CoH's speed boost is accounted for, resulting in a lower speed. Since Self-Care is being lowered to 35% speed, d12 comments 141 views last activity
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An analysis of how a new player's grind is impacted by the grind 'reduction.' (It increased. A lot.)Preface and Assumptions I'm firmly within the group of players who benefits most from the grind changes. This isn't complaining out of self-interest, this is sheerly to point out that the new player experience is going to be significantly worse. I am going to analyse as accurately as I can how the grind has changed over the period of playing "catch up" to an 'ideal' player. For this, I am tak14 comments 511 views last activity
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Mentioned it in another thread, but this reworked OTR is severely overtuned, and is a direct quintupling of an existing meta perk. Currently survivors run BT to protect others, now it will be expected that you bring OTR for yourself, as your teammates will be doing the same. Similar to the old trial of "selfish care" where healing speed for others was lowered when you ran self care, it punishe9 comments 121 views last activity
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The dev post says that removing the bloodpoint bonuses from BBQ and WGLF is fine because the overall grind is lowered by 75%. That's all very well for veteran players, because we now just tick our characters over P3 and never need to level their perks again. However for new players, the main initial grind is completely untouched. New players still need to get all their new characters up to 5023 comments 351 views last activity
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There are a lot of events currently occuring and being slowly revealed, and the way they've generally been handled has been an outright middle finger to the players. What should be some exciting changes have been tarnished by bad PR decisions and I can see from the stream of threads on the issue that I'm not the only one who's annoyed about it. To be clear, I'm talking about the following: It18 comments 151 views last activity
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I know I've seen screenshots of two hooks spawning right next to each other, but I just had a match on Ironworks of Misery where I had one hook on half the map. I didn't realise until I went to hook someone that I'd killed someone on the only hook on at least 50% of the map, and it was basically a giant safe-zone. https://i.imgur.com/Gur6UJK.png Just for reference us0 comments 21 views last activity
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It now doesn't count Dredge grabbing a survivor who interacts with his current locker as a locker grab. What is even the point of a locker grab achievement coming with with Dredge's chapter then? Hell, it's even called "From the Deep" not "From the Outside where it's nice and bright." For fun bonus points, the description of the achievement is "Grab a survivor hiding inside a locker 25 time0 comments 41 views last activity
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The shack is on basically every map except indoor ones, and it's braindead-easy to run for how much time it wastes. It's basically impossible to mindgame if the survivor doesn't make a mistake, and banking on the fact that they will is a good way to hand them an extra 10 seconds at the loop. Rather than nerf an excessively strong loop that appears on pretty much every map, the devs seem to be g1 comments 31 views last activity
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What we've heard so far about the upcoming 40+ perk reworks are: The perk changes will focus on nerfing/reworking overused perks on either side, notably second chance perks and slowdown perks The goal is to shift the meta They are considering why a perk is run so much, more than just the fact that it is run a lot So here are the rules: Nerf a survivor perk Nerf a killer perk Buff a su9 comments 121 views last activity
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Honestly, why do the people who design maps keep unlearning lessons from the past? Huge map rebalances from years ago which made strong buildings' windows conditional, ie, if strong window 1 is open on the Wretched Shop, strong window 2 is blocked. Garden of Joy: All windows are obscenely strong and unblocked at all times. Maps reworked for fair "pallet density," nonsense about "loop money."4 comments 151 views last activity
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Over the last few years there's been a shift in perk design to ensure that tier 1 and 2 perks, while still worse than tier 3, are still useful perks. Essentially so that tier 3 of a perk is beneficial, but not mandatory in order to make use of that perk. The one glaring exception to the rule is Autodidact. You start the trial with a -25% progression penalty for skill checks to heal survivors. F3 comments 91 views last activity
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Got around 20 hits in a match just after manifesting, all while undetectable and running Tinkerer like the challenge said, did not count for 4 in a match.0 comments 21 views last activity
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Seriously this thing is an absolute nightmare for any of us who don't exclusively play in SWF. You can run Empathic Connection, Blood Pact, whatever you like, and it will still be like beating your head against a brick wall trying to convince random teammates not to do literally anything except come get healed. Achievements should first and foremost be based on your accomplishment, not how2 comments 51 views last activity
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As we know BHVR has said perk tiers will not be removed, as despite this meaning the grind wouldn't be its current size for another 5-10 years, it isn't a permanent solution. As far as I can see, there are only 2 ways a grind like DBDs can be permanently reduced: * Bloodpoint gains or costs can be adjusted every chapter to make the total cost of all perks on all characters the same. This woul1 comments 41 views last activity
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The new chapter dropped and the first week was filled with posts about how little impact it had on getting new players or bringing old players back. Then suddenly we get a "rAnDoM" event which encourages everyone to log in daily for 1-2 matches worth of bloodpoints, and wow, we're probably going to see the player numbers go up regardless of whether people do more than open the game, claim the b23 comments 681 views last activity
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Seriously, whose genius idea was it to add a boon so that now the ENTIRE ironworks of misery grants haste, and it takes a solid 30 seconds out of your game to go kick it, only to have it back up again the second you turn your back. I'm very over every single game being dictated by boons, and 6 months later killers have 0 ways to deal with them.11 comments 221 views last activity
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https://i.imgur.com/Zj4saIi.png By all means, lock the body and head together, but there's no reason whatsoever to prevent us using the red prestige curse. It's honestly insanity to me that an outfit that costs more than the entire chapter put together has less functionality than the crappy common recolours we can get for free.24 comments 341 views last activity
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https://i.imgur.com/Smnuhsh.jpeg https://i.imgur.com/jxQe9Nn.jpeg DBD's official twitter posted a basic Pig tutorial earlier in which they advise new players to "save some traps for the end!" If anyone actually looking for advice on how to play Pig reads that and tries it, they will flat out lose uses of their 4 traps because they don't activate4 comments 51 views last activity
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Requiring you to heal others with another person is basically impossible. The coordination that this requires is already ludicrous, but on top of that we're in a meta where self-caring and bringing med kits is higely efficient, so expecting anyone will stay injured long enough for a third person to rock up is just an astronomically low chance. Better thought needs to go into tome challenges, es5 comments 71 views last activity
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Pyramid Head's daily got dropped from 4 cages to 2. There are some other killers who could definitely use updates to their daily challenges. Twins: Before: Down 4 survivors using Victor's Pounce. After: Hit 4 survivors using Victor's Pounce. Or: Down 4 survivors using Victor's Pounce, or while Victor is latched on them. Demogorgon: Before: Hit 5 survivors with a fully charged Shred at4 comments 51 views last activity
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It's incredibly frustrating to have a small window where you can shred someone, and pressing the shred button cancels your charge and swings for a basic attack instead. Even when I've very consciously tried to hold onto the charge for an instant longer on purpose it still seems to cancel after a significant charge. There is no good reason Demo shouldn't have the same behaviour as other killers,8 comments 111 views last activity
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Basic rules; if it is a significant increase in power, it must come with a significant drawback as well. Examples: Pyramid Head - Hitting a survivor with Punishment of the Damned will now apply Torment. Punishment of the Damned's range decreased by 1.5m Nemesis - Increases the number of zombies by 2. Auras of zombies are no longer visible.40 comments 561 views last activity
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I want to preface this by saying none of this is a case of "I could do better," or "the players aren't good," etc. I'm just saying that this game is not built for any form of competitive/esports level of play, and the notion of the devs devoting any time to competitive features would be a complete waste of time. First, balance. This game is not well balanced on both a broad level, and35 comments 1,841 views last activity
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Why can't the Pig use the tape recorder which is literally her own add on? There's no good reason we shouldn't be able to use charms on whichever character we like. If I want to show that I play Pig I should be able to put Pig charms on Pig, or survivor, and it causes no harm to anyone at all. If I want to use a Nea scarecrow on Nea, or a bedsheet Wraith on Wraith, why not? No profit is los2 comments 31 views last activity
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I have a brand new friend who's asking what they should buy in the steam sale, and I noticed that the discounted prices make no logical sense. All of the (normal) chapters are usually $9.95, discounted by 50%, and the Survivor and Killer expansion packs cost $42.95, discounted by only 20%. As each contains 1/2 of 11 chapters, the total of those chapters is usually $109.45, and the expansions to1 comments 21 views last activity
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On one side we have ANOES going "nooo, you can't make cosmetics!!1!" and Resident Evil who won't let us have a Mr. X skin for this that and the other thing. Meanwhile Saw has just let us have a completely unique cosmetic (not for the first time either) that both gives ######### brilliant references to many different parts of the series, while also giving the character a completely new and intere7 comments 111 views last activity
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No changes to dead hard. No changes to boons. No changes to any killer besides nerfs to add ons, or tiny buffs to add ons that don't bring them anywhere close to desirable to use. Solo survivor in general buffed "so that we can buff killers accordingly," alongside 0 killer buffs. Useless perks ever so slightly less useless. Oh boy, Furtive Chase doesn't lose tokens, now it can be equally wort12 comments 121 views last activity
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There is no indication of MMR in the game Not just in the form of not being able to see your MMR, I can't even find a reference to the fact that there is an MMR system or even a mention of matchmaking in general. The "Game manual" makes grades sound like ranks Remember that big wall of text called the "game manual" that your friends told you not to bother with, or you probably skimmed and to8 comments 41 views last activity
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I know I'm far, far, from the only one who's sick of rifts being packed with 5 lots of recolours of 2 generic, generally awful charms. NOBODY chooses to use them, and if they did, nobody would ever be able to tell the difference between them in rarity. https://i.imgur.com/30TWLvS.png They're honestly just garbage, and by this point, the people dumping them out after 5 mi8 comments 41 views last activity
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Circle of Healing is an incredibly oppressive perk due to how quickly it gets injured survivors back in the game. The time dynamic of boons means that, not only is it a net loss in the killer's time every time they stomp a totem, but that having fast heals that don't require (or excessively buff) other survivors means the perk is flat out unbalanced. Here is my suggestion to rework the perk to f6 comments 81 views last activity
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We're about 3/4 of the way through the "event" now, and what I'm realising the most is that there's no reason to even interact with the snowmen outside of survivors trying to use them to gain an advantage in health states. The bloodpoints you get for breaking them or being in them when they break is pitiful, and the only meaninful amount of bloodpoints comes from leaving the gate in one; somethi1 comments 21 views last activity
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The little globs of ink that float up off it keep making me run off to the right when I'm looking for a survivor, thinking it was a crow flying off in the distance, then I remember it's just her hand throwing me off.0 comments 41 views last activity
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Hex: Thrill of the Hunt was nerfed when boons were released. It went from: Gain a notification when someone starts workin on a hex totem. 6% slower cleansing per totem still standing. 10% more hunter bloodpoints per totem standing. To: 10% slower cleansing per totem still standing. 10% more hunter bloodpoints per totem standing. This was fairly clearly an effort to prevent boon tot4 comments 51 views last activity
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Just saw a post of someone showing Inner Healing's new icon when they don't own Nancy. Male Nancy is way hotter, I'd take that icon any day but I'm stuck with uggo Nancy.0 comments 21 views last activity
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Over the last couple of months I've worked on prestiging my last few killers, as well as a few survivors for various reasons, and I've noticed a trend that I never remember being the case, but keeps happening. At early bloodweb levels when you have no choice between perks, it seems the game now gives you ~10 perks and then forces you to take tier 2 of all of those perks before any new ones show15 comments 201 views last activity
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I'm in the process of collecting perks on level 50 killers, and for some reason since the event my bloodwebs are missing the fourth perk. https://i.imgur.com/4vGdHCv.jpeg That is my Nurse's web that I just refreshed to confirm the issue. https://i.imgur.com/nGnbbkh.jpeg And those are her current perks to show there's way more than 4 that could show0 comments 21 views last activity
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Seriously Twitch has a system already built in to deliver timed rewards for watching specific content for a certain amount of time. It's there for a reason. The godawful slow reveal of 5 codes every 3 hours only to have issues with console players missing out, and a free for all fighting to type is a terrible system. Yes, it artificially inflates fog whisperer viewer numbers, no, it doesn't ac4 comments 61 views last activity
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I'm as happy as the next person to see the changes to keys and the hatch, but it would be a lie to say this is an all-round positive change. As a killer, I'm very glad survivors cannot use a key to get multiple people out. It makes them much fairer and much less game-ending. I can safely say I wouldn't feel the need to dodge lobbies with keys because I WILL get to play a full match. However, th27 comments 331 views last activity