Demogorgon should get the same QoL change Plague got
It's incredibly frustrating to have a small window where you can shred someone, and pressing the shred button cancels your charge and swings for a basic attack instead. Even when I've very consciously tried to hold onto the charge for an instant longer on purpose it still seems to cancel after a significant charge.
There is no good reason Demo shouldn't have the same behaviour as other killers, where pressing the shred button while charging Of the Abyss will cause him to shred once he reaches the minimum charge to shred. Plague just got this change to her vomit to prevent accidentally cancelling her vomit when aiming for a short spit.
If I wanted to M1, I wouldn't be holding M2.
Comments
Agreed, neat little QoL-Change.
Yep. 100% this. It's really annoying when you try to shred a pallet and slap it instead.
Yes 100% this should be a thing.
No, please no. You don't know how often you get a situation where going for a Shred is way too risky, but you already started the Shred. Being able to immediately M1 out of an uncharged Shred is really useful. Only thing this would do is making short-Shred easier to use while making the rest feel clunky
This is true, though couldn't the controls just be changed? Eg. Hold M2 to charge and the shred happens if you release; if you press M1 it cancels and you can then immediately swing.
That'd still require a double tap of the Attack button, along with making Demogorgon the only non-projectile antiloop Killer that requires a hold and release to use his Power. I wouldn't mind testing it in a Beta-Test, but I don't see the issue with the current system
There's no reason that this would make it take longer to M1 out of his charge, you'd just have to let go of the power button.
Which has a, albeit very short, cooldown. It's not long enough to be that impactfull, but it's long enough to feel clunky