Zozzy
Zozzy
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Comments
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2037665#Comment_2037665
No one is complaining that they gave her a necklace or that her sweat pants have a stripe on one side.
People are upset they removed the thong, and that she doesn't 'fill out' the outfit as much as she does in the original concept. Which, to me, are both ridiculous complaints.
The model they showed looked completely fine, given what they had to work with. The original art barely resembled Claudette at all, and was extremely basic (to the point of being boring) in design, especially when compared to the Legion outfit that won alongside it, and the Feng outfit from the year before.
I just wanted baggy cargo pants. instead they gave her old man pants.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2036920#Comment_2036920
I already laid out what happens if you engage in the mindgame. I find Shift+W provides the best outcomes. There are some exceptions, obviously, but this is the stuff you need to figure out on your own.
https://forum.deadbydaylight.com/en/discussion/comment/2036968#Comment_2036968
I'm a survivor main. Haven't touched killer in a very long time.
If you want to change the "win at all costs" mentality in the community, you're talking with the wrong person. On the rare occasion that I do play killer for extended periods of time, I stay at rank 10 because I play casually, trying out random builds or killers I'm not good with. Survivor is a different story, because it's so easy I find myself in red ranks without even trying.
Even with random builds or nothing you should find yourself in red ranks with killer. I am legit struggling to downrank because it just keeps giving me safety pips if i want to get bp.
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@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/2037403#Comment_2037403
This is what all of us that want even balance should hope for. It will force the devs to either abandon high level players or stop balancing the game around people who are average.
I sincerely hope the game devolves into exactly that. It won’t be fun for a bit, but the devs ineptitude regarding matchmaking and balance around low level play will be on full display. The stats they throw around are meaningless in the current matchmaking
They won't put it in after the last test. all the F.W. and twitchers complained that they need to try and it won't be fun any more. Got to have the r20 bully montages for youtube and all that.
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I want to but the wait times are atrocious for survivor.
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Enjoy only seeing nurse and spirit after mmr.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037248#Comment_2037248
I disagree. They are extremely difficult to do so if you can do then I think fair play to you.
https://forum.deadbydaylight.com/en/discussion/comment/2037269#Comment_2037269
Maybe your right about the PH one but you can't deny the other angles are stupid (the ones I got). Tbh I've always felt like PH has a weirder blind compared to other killers. I fully believe if that was any other killer then I would've gotten that save, especially a few weeks ago.
I agree that the other side is better but I never had problems with locker saves before now all of a sudden I do. In my mind I believe they've done something to the blinding at side angles and that's why lockers are also affected by it.
You learn the animation point and click a button. It is even easier then a normal blind because the direction of the killer is predetermined.
You should not be able to blind a killer if you are not in their fov. They did this once and survivors cried so they went back on it.
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@Nosferatu3145 said:
Well, SWF use 3rd party tools like discord to bypass the handicap of lack of information. Do you think that people who play with discord are cheaters as well?
Yes, but they generate money so the dev's allow and encourage it.
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Shouldn't be able to blind at a locker anyway.
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@Dizzy1096 said:
I remember back around...say all the way up to late 2018 when breathing was a thing. You could hear it twice as much with stridor and it was interesting hearing all the different breathing sounds they put in.
Years of audio changes later and aside from Meg I don't think I can hear any survivor breath at all. The chase music completely drowns it out along with footsteps on a number of different surfaces. My headset wasn't cheap btw.
So I'm wondering does anyone here still hear breathing during chase? how many surfaces do you clearly hear footsteps on?
The devs have muted sound and cranked up occlusion because survivors complain about stealth. They also mute all sounds when chase music is playing so they can make different chase themes like the doctors and deathslingers without it being more powerful because they are quiet.
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Make skins
Money
More skins
Money.
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Nobody wants to be the toy.
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I saw this. No other gaming community seeks out your profile to leave rage messages.
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Just find the leader and take them to the basement. The lemmings will blindly follow.
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Massive ego because of how strong splitting up and holding m1 is with constant communication.
That's literally all it is and why this game is toxic.
One side needs to juggle 9 objectives at the same time while being weaker and sweating. The other is having a laugh and chat
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@Investigator said:
https://forum.deadbydaylight.com/en/discussion/comment/2035525#Comment_2035525
So ultimately, to make balancing easier (or even possible) we need to make survivor experiences, SWF or not, the same while also eliminating potential for one of these death squads. What do you believe solo queue would need that may put them on par with SWF?
All information for free with a quick chat wheel to select call outs. Now they are free to run 4 second chances while also having all aura perks for easy heals and gen coordination.
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@katapad said:
https://forum.deadbydaylight.com/en/discussion/comment/2035340#Comment_2035340
Or everything is balanced and you use what you feel is best for you.
but then a meta would appear because clearly the things i am using are better.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2035146#Comment_2035146
People forget that killers are supposed to put survivors in a mindgame situation where they have to guess what you're going to do.
If the survivor predicts correctly, they get more chase time.
If the survivor predicts incorrectly, they take damage.
The point is that the survivor didn't mess up, they just failed at guessing. They have no control at a 50/50 if you're unpredictable, you as the killer did well to be unpredictable and put the survivor in the dilemma of potentially taking a hit. Not the other way around.
Where are the mindgames? you just stand at corners and stare through the various holes and windows to see what the killer is doing.
The only mindgame is the LT wall and even some iterations of that have holes on the ends to peer through.
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@katapad said:
It depends on BHVR. If they decide that having a strong meta is a problem, or listen to the community and decide it is a problem, then we will get a change.
Personally, I hate metas. IMO the ideal state of any game is getting all perks/characters (or whatever the equivalent is) to be equally viable and letting skill sort out everything else.
This would mean everything is equally bad and no reason to use anything. There is always going to be a meta.
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@[Deleted User] said:
Dbd is not an esport and never gonna be an esport. Stop trying making it an esport. You can't bloody balance 4v1 no matter how hard you try.
As why only spirit and nurse are good killers: because they can mostly ignore survivor defense. They don't have gameplay, they ignore pallets, walls, windows etc. Good nurse and spirit with 400$ headphones will always kill you.
I don't want more killers like this in dbd. It's unti fun. No matter how good you are, ######### you - you die. The only solution is to gen rush and leave 4 minutes.
Why don't you do this against other killers? Are thatey that much of a push over that you can literally farm them for bp and emblems without fear?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2035164#Comment_2035164
Probably not. But as I said, those are rare. You cannot balance the game around players like this, because this would mean that 99% of Survivors have a miserable experience.
Let alone that Dowsey himself is an exceptionally good Killer player, but the game should neither be balanced around players like Dowsey nor around the Survivors he went against.
This would mean that most of the playerbase will have bad games from that point, if you are catering for a really small minority. I mean, how many real tournaments squads exist worldwide? 20? At max?
But what happens when survivors get good?
I live in an area that is more swf then solo (good ones) and i know this because i run into the same people all the time.
The countries these streamers are in have a large enough pool to dilute the good survivors to once or twice a stream and the rest are 2 games a week casuals.
It becomes extremely boring, that's what.
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The game is designed for casuals. They do this to encourage people to buy skins because they are happy and having fun.
Its all about the $$$$$$$$$$$$ and they are scared to do anything that will upset survivors.
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@Stryker said:
to be honest....it's sh it, well, atleast for me, i did some games and:
huntess: i'm not really good with her, i use her sometimes, she's not even at lvl 50(42) and i went against a rank 2-35-10 i was surprised because like i said, i'm not really good with her.
deathslinger: lvevl 25(prestige 1) i usually play him quite a lot, got matched with rank 7-8-8-10 and they were really bad.
hillbilly: lvl 42, i used him just to get his perks, went against 2 red rank(1-3) and 6-5 rank, i'm really bad with him, so why i went against those surv?
for me, this MM was a complete mess and failure.
Why are you looking at ranks?
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Its how it should be though. Survivors should be made to suffer the consequences of their own making.
Keep demanding nerfs.
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@TimeOutTimmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2034463#Comment_2034463
Except a rank 2 killer understands the game. Doesn't matter if it's the first time or 100th time they've played death slinger... they still have the skill level of rank 2.
Again mmr is working as intended. It is per killer to allow people to play non meta killers like trapper without dealing with a 4 man sweat squad.
The more you play that character the more balanced your matches will get.
I have not touched billy since they gutted him and i got full brown ranks.
I played nurse and blight and got a mix of red and purple with some random smurf accounts at r20 with t3 meta perks.
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@Slickstyles said:
https://us.v-cdn.net/6030815/uploads/ON246XKER7W5/20210319005658-1.jpg
Well if you enjoy making babies cry, then I suppose you enjoy the new MMR.
I see nothing wrong here. You clearly went on a killer you never play looking at the non t3 perks, so mmr is working as intended.
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@[Deleted User] said:
It's really really bad with killers like Nurse.
Feels like they boosted it on nurse as part of her nerf.
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@TheMadCat said:
The moment I've had the biggest fear was my first meeting with Oni. I heard a big "wraaaaaaaaw", like a lion. I didn't see the Killer yet, and I was wondering what I will see. Oni appeared to me, and I dropped everything. Too scary!
My biggest jump scare moment was a Ghost Face in Hawkins. I was doing the generator upstairs in the little room. He entered the room so suddenly! I screamed and threw my mouse away.
Sounds like you have a strong fear reflex.
I am sadly dead inside so to make me jump takes allot. Played way to many horror games.
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@Karao_Ke said:
Let's just say.. I was doing a gen in the cornfield on Coldwind Farm..
..until a tinkerer Bubba came along..
nice.
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@Botiz said:
So my main killer is Blight, and usually I win a ton of games with him and have a ton of fun with him.
Today? Nah, today has been absolutely horrendous. Almost every game i've felt completely helpeless, i'm lucky if I even get two kills and i've experienced so much toxicity from having to tunnel and camp to even feel like I can stand a chance. Map offerings, SWFs, constant meta crutch perks, I felt so helpless.
This has been the most unenjoyable experience in the past 6 months of playing DBD and I will most likely quit if MMR does end up becoming introduced permanently.
You are not a r1 killer then. The current system is flawed and everyone is disillusioned about their own perceived skill
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/2033162#Comment_2033162
got to love it when you get those.
Cheating killers are annoying too.
That's just what i call swf. there isn't to much difference tbh.
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I played on trapper who i never play and got a 4 man cheat squad. all r1.
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@Beefmur said:
dead hard is on killer its blight
Funny thing is DH hard counters blight.
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@edgardot02 said:
https://forum.deadbydaylight.com/en/discussion/comment/2028090#Comment_2028090
the best idea
dead hard equivalent to killer
E to outplay the E to outplay. double outplay showing perfect skill and timing.
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too many people are complaining so it won't be kept in sadly.....
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MLGA already proved how bad this idea is and how much it would/was abused.
A streamer back in the days of mlga couldn't get a game for an hour because they played nurse and every survivor blocked them.
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@Kirkylad said:
Just hit record and follow them around. Then after the match just report them and send the video in and hopefully they will get banned.
Can't they link you to other peoples profiles?
I saw a streamer try reporting one and it always linked to n00b3's profile.
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Quit showing pictures of food on the forums.
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He is a "
FUN" killer designed for "fun" what ever your definition of that is. -
no. perks dead, bad design, leave it dead.
If you want a free life then just use dead hard.
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i just got killed by a r20 who stood at the exit line while i ran the killer over the hatch multiple times. Then they stayed there while i was on the hook and didn't leave till they could tbag the killer
I thought we didn't have robots in this game.
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Why pay for people to test the game when the community so willingly does it for them?
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They know they made nurse unfun to play so are even ignoring her in her own tome lol.
Look at the "challenges" they did give her. Basically just play nurse for one game.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2031957#Comment_2031957
Any killer I've tried so far.
Demogorgon, trapper, Pig, etc...
Weird.
I get different results depending on what I play.
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@MadLordJack said:
I was healing someone in a big patch of grass when a trap opened under my feet.
I had just been fully healed, too.
Oof.
Even worse if your sound is turned up
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@Dwight_Fairfield said:
Probably getting gen grabbed by a spooky Mikey. I've had a couple of those in my time and they scared the hell out of me.
He got me once but it was 10 to 20 seconds into the game so I didn't start to get that "feeling" that something is stalking me.
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@gendoss said:
Every Hag game is a jump scare fest.
Eh...
Once you know it is a hag it isn't scary. I will admit she got me once or twice before I knew what I was playing against.
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You will regret prestiging survivors.
I got all killers to p3 and 5 survivors and now I just want all perks on everyone and to focus on building up add-ons.
The time investment isn't worth it with cosmetics in the game.
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@Grandpa_Crack_Pipe said:
I just unhooked my friend and we run along the wall of the map before I start healing him
and a hatchet lands right next to our feet.
Nice.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2031829#Comment_2031829
Yeah I just don't understand I wonder if something is bugged.
I am a red rank killer who gets nothing but browns today.
What killer?