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Zozzy

Zozzy

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Zozzy
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  • @vacaman said:

    People can still edit some settings to make fov much higher. I've seen plenty of streamers playing survivor zoomed out seeing through tall walls that are not supposed to.

    That's a cheat and they probably have the rest of it hidden since streamer mode on these things is a feature...

  • @1nsignia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2013894#Comment_2013894

    I'm pretty sure that lockers weren't intended as a counter for victor, which later got announced. Then survivors started abusing this and started using lockers. But I agree that it was BS.

    As I said before. It may be unintended but is more fun and skillful for blight. As can be said about Billy's flick. Unintended doesn't mean it's bad. Same can be said with survivor the tractor tech was not what the dev's intended but still, it's not game breaking not everyone can do it, and it can be countered.just like blights flicks. Which then the dev's adopted as feature and so did the community. So I don't see why people can't do the same for blight.

    Tbh this thread like console players are upset that they can't do it with blight. Which I'm all for. But It shouldn't be base kit. Instead give the option for console to select three own resolution, graphic as and give them more sensitivity. Which would give them access to do the flick aswell as removing the fps issue.

    The tractor tech is possible without mods or special device.

    The tractor tech is possible for both survivor, killer, and console users.

    Blight is none of these.

  • Nah i like letting go at the last second as a survivor is barreling towards me with the killer on their behind. BT or not, the killer will agro me while you get unhook points.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2015041#Comment_2015041

    I dont understand. Why shouldnt it be removed?

    When you remove it, both sides cannot use it.

    Clearly more beneficial for one side over the other. The only killer it helps is nurse.

    It is very obvious when you play against a survivor using this. But as already stated, bhvr is beyond lazy and won't do anything .

    They already do less balance updates then games with a fraction of their work force.

  • killers outplay while survivors outperk.

  • @BeardedScrub said:

    https://forum.deadbydaylight.com/en/discussion/comment/2014804#Comment_2014804

    There's far more to beating a killer then looping. But I can say the same the other way around. Certain perks make killers near unstoppable. They win with little effort.

    I agree though, I'm sure it sucks as a killer when you destroy people and they still all get out

    name them. name the unstoppable perks.

  • @PyroGL said:

    Voice coms in a SWF is not explicitly cheating, but the advantage it gives is the same magnitude as a wall hack cheat. Anyone who denies this is wilfully denying reality or simply not utilizing the tool in an effective manner. Even if your team is "just shooting the #########" on Discord, it is disingenuous to say your conversation never strays into in-game DBD related info.

    This all being said, I don't think coms should be bannable, nor should SWF. I simply want people to stop denying reality.

    Yeah well, it's driving killers away. Just look at the queue times.

    They need to buff solo with quick chat, totem counter and some way to know what gen to prioritize. Then buff killer as needed.

    Will never happen.

  • @KingFrost said:

    If 3 gens pop while you're in chase, find the 3 gens closest to one another, and create the "Killer Zone". Don't chase survivors out of that zone, and don't let them work on gens in that area. Try to hook survivors in the zone unless you have to go out of your way to do so. Corrupt Intervention certainly makes this easier.

    Boring..... the game shouldn't dumb down to this easy to beat tactic.

    Get hit- heal- go back to gen- get hit- heal- go back to gen Now split this up on the 2 farthest gens and gg killer.

  • @RoboMojo said:

    https://forum.deadbydaylight.com/en/discussion/234041/something-i-noticed-as-a-killer-main

    Some people simply mightn’t be interested in waiting until the match is over just to say gg. Especially if they were killed early in the game due to their mistakes and/or tunnelling.

    If the ping is still there during the game then they are waiting for their swf buddies. and the lobby is silent or toxic after.

  • Thats why a GG actually means get good in this game

    If you win, crickets. if they win "GG WP"

  • The question is why are you getting r1 swf as a r 15?

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2012937#Comment_2012937

    I agree. The only real reason to show player usernames is to facilitate the holding of grudges. I think neither side should know who they're playing against until the match has started (or even ended)

    What do you do to killers to get this reaction from them?

    If you swf then it is fair game that they bring the strongest stuff they can.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/2012615#Comment_2012615

    We don't really know anything about their future plans. They are pretty slow with any significant changes but they do make them with time. As of now, there is a lot of room for improvement for both sides if they want to win their matches. Usually, average red killer and survivor do extreme amout of mistakes per game that might have lost them the match without even realising it.

    I'd say to not worry about it and insted do your best to improve at ones role. Meeting the some of the best SWF squads or godly top tier killers even when they exist is very rare so your average match give decent chase to both sides depending on which plays better.

    Mostly swf in my region so i don't get chill games. and there is nothing to improve on when playing normally.

    I can copy all the trap placements otz and tru3 use on trapper and all i get all game is snap- snap- snap or they just avoid them entirely.

    If i use Ghost face i can never stealth without being revealed, and if they can't reveal me they just pre warn their team and i see them run off before i even get in spine chill range.

    Can't use anything but the big 3 and its such a snooze.

    So i have been slugging every game without hooks and noticed that they can't handle it at all.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/2012572#Comment_2012572

    The thing is, slugging is strong but also very risky. You get the great benefit of massively slowing down gen progression (when done properly) but if you lose your slugs, your time is wasted. Hooking ensures you always get value from your chase so the wasted time is basically for the ensurance of your time spent in chases.

    The issues with gen times are more in early game from my experience and using slugging at proper times so that you can gain time for hooking is part of skillful gameplay from killers, knowing when to hook and when to slug.

    but we all know devs are literally NEVER EVER going to change this. There is no point thinking they will ever do anything remotely useful when it comes to gen times when all they are doing is nerfing perks that make it take longer and giving/buffing perks that decrease it.

    We have the depip squad back to show how stupid the game still is and they brush it off and pretend swf and gen speed are not a problem or don't exist.

  • @Kebek said:

    Since it makes you more efficent.

    Think about it, once you down somone, you need to pick them up, take them to a hook, hook them which alone takes almost as twice as long as unhooking and then go find someone else across the map after you wasted good 5-20s. Now do that 12 times.

    If you don't do any of that, you just down someone and go instantly elsewhere you didn't waste any time, applying much more pressure much faster and getting someone back up takes survivors more time than unhooking, especialyl because they don't feel as pressured to do so.

    Basically, it's just constant smap of fast chases which no downtime, it makes survivors far more occupied with saving slugs thus they can't do gens as much.

    Well shouldn't we find a way to incorporate this into hooks?

    The survivors just never seem pressured and no matter how fast you hook gens just keep popping. When i slug on killers that can do so.. the game can grind to a halt when the conditions are right.

  • @Milo said:

    That's why that was only a suggestion. Nothing set in stone.

    You need to point out the issues because there is a chance they may not realise it is an issue.

  • @Pirate said:

    Its called a counter and there is nothing wrong about it, the information is also given to both players so its like a small height loop and noone is crying about them.

    Only the information is 1000000000000 times more valuable to the survivor then the killer. Why would you even ignore that?

  • @jester20k said:

    What's actually going to happen is that Noone is going to use it anymore, because the nerfed ds will be total trash, so most games won't have an obsession, and killers will tunnel off the hook. I predict they will revert the change probably sooner rather than later, because it's going to be nasty, even if there is an obsession if the killer sees a recently unhooked injured survivor on a gen even for a second, they're going to go straight after them and tunnel the f out of them. Ds in its current state is sadly a needed part of the game, because gens are too fast and killers are under too much pressure, targeting one survivor until they are dead makes for a win. But that sucks for the one that's targeted, and then everyone else that has to play the rest of the match a man down. It's a nasty vicious circle. I think they need to extend gens or Add a secondary objective, and make tunneling/camping so harshly punished that doing so is extremely detrimental for the killer. Also, some.new game modes would be really good for the game.

    Just run DS and killers won't tunnel off the hook. :)

  • @Killing_Time said:

    https://forum.deadbydaylight.com/en/discussion/233792/people-refusing-to-play-the-game-against-certain-killers

    They're doing it to inflate the kill ratio which will lead to a nerf. That's why Freddy is on the chopping block... AGAIN!

    Bingo. And the Devs only look at stats and not context.

  • @CryptFriend said:

    https://forum.deadbydaylight.com/en/discussion/comment/2011838#Comment_2011838

    He... Teleports?

    ... And gets the rest of his power immediately after the first M1?

    His traps (or pallets) can be set on the move with little to no effort and basically no time expended on setup, said traps can't be called out or seen immediately, he doesn't have to do anything to make you fall asleep but he can and will, and waking up gives him a notification unless you're using Feng's perk and sacrificing extra gen progress.

    Yeah, "just an M1 killer," huh? Not seeing what you mean, care to elaborate?

    Complaining that you can't call out traps to your SWF while complaining about an op killer is ironic

    Your op thing is fine and just a challenge but anything strong of semi challenging to deal with on the killer side must be deleted.

  • @Anniehere said:

    Freddy is the only killer that makes me click on Leave match with all my might. but I'm staying and suffering for the points.

    The play style is so exhausting and frustrating and that's not fun. no matter who plays him.

    I can understand players giving up the game so quickly because probably something specific is boring / annoying. Or they think there is no chance of escaping.

    What is wrong with a challenge now and then?

  • @CLAUDETTEINABUSH said:

    As a hybrid player I've been in both sides and noticed that if a killer or their build is unlikeable then survivors will simply not play. Either dc, afking, griefing or killing themselves on hook, it's kinda bizzare. But no one really comments on that because you simply kill them and get easy bloodpoints. If I play Hag, odds are that I'll have a normal game. If I use rusty shackles because I wanna try a funny build like ultimate totem protector hag, then I won't manage to get it to work since most teams will simply give up. If I play pig I'll have a normal gamez but if I switch to spirit or deathslinger for a daily, then I'll get faced with 4 dcs.

    But, again, I don't see anyone commenting on it. I can kinda see why someone wouldn't enjoy versing a forever Freddy, but actively giving up results in the other 4 players having a boring game.

    But that's simply, my opinion

    It gets killers they don't like nerfed. It's as simple as that.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2009844#Comment_2009844

    I can't believe the fun bus survived the map rework. It's a really unhealthy tile variation.

    Everything survived the reworks and some were made worse to deal with as killer.

  • @Xpljesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2009859#Comment_2009859

    Not really, it does actually take skill to do this reliably/consistently. The actual solution is to remove anything that can be a true infinite as a result of this.

    Have you seen the map reworks? This will never happen with the current designer.

    The one that thinks 28 safe pallets on the game is fine.

  • The survivor pool otz gets makes me facepalm to much and is agonizing to watch.

    At least tru3 and Monto get gen rushers or decent 4 Man squads now and then.

  • The only reason this isn't the norm is because of the emblem system. None of them got a pip from this.

    The usual way games go is rush to 2 or 1 gen and then farm the killer for emblem points before completing them.

    Ever notice how slow the game suddenly goes when there is only 1 or 2 gens left with 4 survivors still up?

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2011859#Comment_2011859

    I have to say, I'm about done with this game because the game has become balanced toward SWF streamers that have comms and run the best add-ons, that solo has pretty much become impossible. I've been keeping track of my games for this patch and last patch and I'm not seeing the point because game after game after game, I die and 66% of my games, the killer is getting a 4k. There's another person that frequents these forums and he's getting the same stats as I am. About 5 to 10 of these games are as killer. Every killer game I've gotten a 4k. I shouldn't get 4ks with a Killer, which I'm weaker at playing and hardly ever survive as survivor. Last patch I did 26 games, this patch 27.

    https://us.v-cdn.net/6030815/uploads/47JI16TWQYFX/image.png

    The "good" or more hard core players are all playing in swf already. This leaves you with the casuals who play 1 or 2 games for fun and move on for the day.

    I don't try survive as a solo, i only aim to complete the pip checklist.

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/2011856#Comment_2011856

    Not even the best. I’m sure if deathsquads play this it’ll be even faster.

    They don’t heal or make mistake in chase, and they spread out gens.

    So we should just ignore the swf side that is growing every day?

    You can't use trap killers

    You can't use stralth killers

    You can't hit and run because heals are so fast.

    They break the game.

    In the end they make money so nothing will be done and survivor q will get longer and longer

  • Break totems instead of running past them to the next gen.

  • Looks like i won't get this one done.

    Hooks are always to close.

  • @YourNightmare said:

    https://forum.deadbydaylight.com/en/discussion/233831/freddy-shows-what-is-wrong-with-this-game

    What you didn't understand about the game is this point :

    • actually you need skill to win a trial

    This game was made to be competitive and because cry babies killer mains, it's now a casual game and we always see the same killers, again and again.

    If you can't get 2k+ giving good chase and map control with Demogorgon or Trapper then you are a terrible killer player, period.

    Killer mains that rely on Freddy, Stridor Spirit or Hag to get wins and rank up are just noobs. That's why we meet so many red rank killers that are terribles with any other killers, it's because they are bad, not because the game is unbalanced.

    It's the same for survivors, most of them are boosted to red ranks...

    You need to wake up from the dream world.

  • @Zixology said:

    https://forum.deadbydaylight.com/en/discussion/comment/2010335#Comment_2010335

    I'd agree with you. But lately, it seems like if one person brings in any item (even a map), you get hit with Franklin's. I've straight up stopped bringing in items and offerings because I don't want them to be wasted. If I leave with an item I find, it's a trophy and nothing else.

    Franklins <3

  • The first week is going to be so good. Everyone will drop ds in protest and discover what real tunnelling is when no lobby has an obsession

    Give it 2 weeks before survivors use it again.

  • @burt0r said:

    I think I read something about that as means to complete the rift? The simply spam games while doing something in real life to progress the grind?

    this is what they are doing.

  • @Xpljesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2006673#Comment_2006673

    Shift tech is not what that guy posted btw, shift tech is where you use the fact you can queue a vault to your advantage as if you are not holding shift, you cannot start a chase. This is done by running, queuing the vault immediately, letting go of shift then walking until you are out of the killer's line of sight before sprinting again. This can create infinites, and infact does create ones without counter in funbus/Groaning Storehouse, also works at cow tree/shack if chased incorrectly by the killer. I've seen the funbus window vaulted 11 times in a row for example, can't be entity blocked because no chase.

    then we need to spread the word so everyone does it and it gets patched out.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2009793#Comment_2009793

    @Zozzy

    DH requires you to be injured and doesn’t have the distance that the rest of the exhaustion perks have. Meaning you have to be smart about when you use it.

    It is counterable, the problem is that some players don’t understand how to out-position a survivor (double backing, forcing them to run in a specific path so they don’t get to the pallet etc) Not to mention in dead zones this perk is useless. At best you will make the killer whiff and that’s it.

    You mean push them to the empty side of the safe pallet loop before breaking it? You think that is some advanced tactic that i and many others haven't tried over and over?

    This is the situation that usually reveals how bs deadhard is as they will usually make the pallet or vault specifically because of this perk.

  • @danielmaster87 said:

    Nurse and Legion are way more boring to vs than Hag. Hag has so much counterplay as well. Trip her traps and force her to chase you, or do gens. That's how you beat her.

    And if she eventually gets you and tou are playing solo, watch the rest of your team stumble into traps that only you know exist. and see them crouch around waiting to save while the heartbeat fades in and out from the killer proxy camping.

    Its boring when playing solo.

  • @Johnny_XMan said:

    Who are these “people”? A segment of this community that exhaustion perks shouldn’t be used to extend a chase? Even though that is exactly what they are meant for.

    *surprised pikachu face*

    They all have a requirement that can be countered or is risky and may not be available.

    Deadhard just requires the press of a button on demand and has more than one use like balanced landing use to.

    It also has a use that has no way for the killer to counter it because they are not close enough. Deadhard for distance.

  • Nurse, blight, spirit exist.

  • So many people revealing they don't know how to use deadhard lol

  • We need a ping limit. I doubt anyone playing without a vpn would ever reach red ping and if they do the number would be so small that it doesn't matter.

    They won't do this though thanks again to swf who ruin everything. It feels so good having 20 ping as a killer only to have grabs and shots ruined by some guy at 500 ping messing the server up.

  • Just join a swf and do what you already do. Split up and do gens around the map and leave.

    Don't forget to tbag the killer and tell them to split into 4 and pressure all 4 survivors at opposite corners of the map at the same time.

  • @[Deleted User] said:

    The real nerf to Billy was adding the unnecessary and nauseating head bobbing.

    Head bob

    Fov nerf

    Curve lock

    Terrain interference

    new maps have more and more junk in the way

    stupid obnoxious roar

    Loud af chase music

    all round unpleasant to play.

  • TLDR you like to slug and camp.

  • But then survivors will start to hate them unless they meme and farm and they will start to get hate on their profile like they have done to many killer players themselves.

    Can't have that.. just demand punishment for camping and tunneling while sitting in the survivor queue for 5 to 15 minutes per game.

  • Just get rid of the trap under the hook part and i wouldn't care.

    Every hag i have played against does the same thing.

    Shove a trap directly at the survivors feet and then walk away, count to 10 come back. Walk away count to 10, come back. Walk away count to 10, come back

  • Can't wait for the first week of the nerf. Survivors will drop it in protest and join games with no obsession only to discover what tunneling really is. Give it 2 weeks and it will make its way back into peoples perk slots.

  • @Volcz said:

    Yea I mean..I agree with you. The rift pass isn't even worth it. Theres like 1-5 cool things on there and 70 blocks. Doesnt even look like they tried. CoD Warzone does this so much better, lol.

    Cod also refreshes every year making your purchases useless :D

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008721#Comment_2008721

    No, it´s not the mob mentality. As said above: other weak killers are still being played. But Billy just vanished.

    He was the gold standard on how other killers should be balanced. Now he´s just a bad example on how a "slight addon rework" shouldn´t be done. He´s the reason, i profoundly sweat, whenever i read that the devs want to do a "slight addon rework" on any killer i play.

    huntress is next.

  • @Fuzzels said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008660#Comment_2008660

    He hasnt had any shadow nerfs. He is absolutely NOT locked in anything. Turn up your controller sensitivity option and use a higher mouse dpi. If you cant curve, that's on you.

    I can curve... to a maximum of 90 degrees before the slow curve kicks in.

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