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Zozzy

Zozzy

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Zozzy
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  • People get hit by curve billy?

    billy still exists?

    I have full legacy billy. They murdered him with all the shadow nerfs.

    He even has a 90 degree lock on his charge sprint now when he never use to.

  • Why should they fix it? The killer is a player to you know, not a bot.

  • All survivors had to do was bring a map and undying was useless.

    But no, they all want to run 4 second chance perks + a medkit so they can heal themselves without disrupting gen progression.

    Anything that causes survivors to deviate from the bog standard meta must be nerfed.

  • @GoodBoyKaru said:

    You'd actually be surprised because it goes both ways. I've grabbed people as killer who I shouldn't have grabbed, and had the grab cancel happen to me. As survivor I've left my action and then for grabbed, and people have had them canceled. It's bullshit for everyone, not just for the killers, and these servers are just frustrating at this point.

    Depends on ping. If you have good ping and the killers is trash = grab

    If you have trash ping and the killers ids good = killer gets robbed

    If you both have good ping = survivor sided

    That is just my personal experience. They seem to prioritize the survivor for this.


    Oh wow.. what a necro.

  • It was fine before they made them all purple.

  • @White_Owl said:

    I don't think there are other ways. I wish they made a proper toggle option because it made playing survivor way better, being able to relax the right hand.

    And do what with that hand? 🤔

  • They are nerfing everything to do with gen speed perks so why would they add this?

    Devs don't want gens to take longer than 80 seconds because rank 20's can't even handle that.

  • You are also punished for having good ping against Lagy survivors.

    I had a survivor lag me in place so they could hook rescue and run out the door. My character made the grab animation and just froze.

  • If you check my post history you can see that i am "biased" towards killer ( nothing to complain about on survivor ) and i don't think this should be in the game.

    I play at 2500 dpi and can't 180 without dpi shift at 15000

    The counter to blight is knowing his angles. This removes that counter leaving nothing.

  • @1nsignia said:

    Imo might be a bit bias, but as a blight main I've tried to do this and have found that it can be rewarding and really good if you know where and when to use it, although I've found it to be difficult and found it harder than expected I even have max sense and dpi. I've found that it can actually be more of a hindrance if the survivors your versing has half a brain. They'll learn where you can and can't do it and stop it from happening.

    He also uses flicks just like hillbilly. Billy can curve and flick around rocks and other certain loops, one shotting survs. But for Billy to do that, he has to put survs in the situation for it to happen. Same as blight. If your a good blight you must put them in the situation for it to work. If not you'll miss and they get distance.

    Removing this would be a massive reduction to his skill ceiling as It comes from the flicks he gets especially the 90 degree ones. And what I'm understanding is that you want to reduce the degree he can swing is back to base, which is I think 60.

    Not just making him vulnerable to really tight areas In loops but being back the surv just turns around and he misses problem.

    EDIT: grammar and spelling mistakes

    He needs more than 90, possibly 110. But that is where it should lock no matter how fast you move the mouse and how high your dpi is.

    The 110 to 180 flicks are bs and leave little counterplay against blight.

  • I am just slugging everyone so i rank down to the fun ranks :)

    The after game chats are quite disgusting.

  • Then get rid of the reveal and keep the replacements.

    It is useless now. it even tells survivors you have it when you go near a dull totem so they know you have devour.

    They trashed it. They didn't even keep the random spawn so if you spawn near them its gg. Undying should not be a hex and just randomly switch the totem once at the bare minimum.

  • @Haddix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2004382#Comment_2004382

    no, it's not BS.

    if you have a console, you bought an inferior, but AFFORDABLE, gaming system. that's not to shame anybody for buying a console at all; consoles are popular for a reason.

    but fact is, consoles are ALWAYS going to have downsides compared to PC, and that is what you subject yourself to upon purchasing a console and playing a game that allows cross-platform. you are not going to be on the same tier of PC players when it comes to controls, performance and overall freedom.

    just because consoles don't have something doesn't mean PC can't. I personally did not ask to play on the same platform as them, and neither did plenty of console players. But with the vast majority of the playerbase in the cross-platform pool, we don't have much of a choice to play with each other, and we can't be limiting each other for the sake of being on the same level of freedom because that's just simply not going to be possible.

    You can't even replicate it on pc unless you go out of your way to buy a specific mouse with that function.

    It won't be fixed until to many people are abusing it so i guess we wait.

  • It would make it impossible to win

    A tactic swf already use is to throw survivors with hook states to spare at the killer to keep them distracted.

    You would need to reduce the hooks for this to work.

  • @Snap_Tobiyume said:

    https://forum.deadbydaylight.com/en/discussion/233254/why-is-lag-still-benefitting-killers

    Killers with shorter weapons get more hits that look bs. For example, freddy. Anyways though, killers don't get an advantage, because when they get an actual bs hit, they were much closer to you on their screen. It might suck to be on the receiving end, but don't think that it gives killers an unfair advantage. It doesn't.

    It gives an advantage to ranged killers because you can't dodge their shots.

    On your screen you dodge it and are nowhere near it. On their screen you just teleport on the ground when you go down.

  • @Profezia said:

    Oh, so when killers find a tech, it is called an exploit.

    The hypocrisy.

    Everything a survivor can do on pc can be replicated on console. this can't.

  • @MikeyBoi said:

    Ive been pretty vocal about this, as a console player on the series x it’s pretty miserable going against a PC huntress, nurse and blight with a brain. I feel like there should be a DPI detection cap on those specific killers. Getting pretty tired of getting beamed by a PC huntress on 1800 dpi..

    No...

    I am all for locking blight to a 100 degree turn but nurse and huntress need the movement. Console users need to stop relying on killer control limitations and horrific fps. Your 360's wont work to well once people start upgrading to ps5 and series x

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2003233#Comment_2003233

    Ya know I never thought I'd find myself agreeing with you lol, but jfc the amount of things solos are expected to run to have equal footing to a perkless SWF is genuinely insulting.

    AU is mostly swf groups due to the size of the player pool. so my experience will be different from your experience.

    I still destroy survivors and can win some swf groups but it isn't fun and i can't play interesting killers without just accepting safety or depips.

    Survivor has it's frustrations but is heaps of fun and relaxing when the q times are not horrendous.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2003219#Comment_2003219

    Yeah, that's what I wish they'd do too; stop giving us perks to do what SWF gets for free.

    I'd have no problems with NOED if there was a totem counter. As it is, use a perk or an item.

    I'd have no problems with camping if there was kindred at base. As it is, use a perk.

    I'd have no problems with a lot of the things in this game. As it is, use a perk.

    Solos shouldn't have to make themselves even weaker by sacrificing their perk slots, and honestly I just wish BHVR would properly buff them at base to fix these issues instead of just giving us more and more perks. If I could stick Detective's Hunch in alongside Kindred, Alert, Open Handed, Bond, and Iron Will I'd love to, but unfortunately the 4 perk limit makes that kinda difficult.

    I can't live without bond.

  • I don't care what they look like. It can be a freddy fazbear that the furries gush over, as long as it is strong. Sadly this killer is weak...

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2003203#Comment_2003203

    But as you've said, having solos stronger allows BHVR to buff killers, as there's no longer such a massive power gap between them both. Having solos buffed would allow those killers to become significantly stronger and, whilst you can never replicate the certainty of having actually good teammates, once solos are stronger killers can also be stronger.

    That's what BHVR have to do and yet for some reason refuse to, and I honestly wish I could put into words how much it pisses me off that they don't.

    They seem to be attempting to do it with perks. Kindred and the new open handed are going to be really powerful. The thing they are ignoring is that swf don't need these perks and can run full meta second chance instead.

    It is annoying.. if they didn't add swf then i doubt dbd would still be here. At the same time it is clear as day that it was not designed for it.

  • @Rebellion123 said:

    When you are a killer it can take up to 3 minutes to get into a game.

    That would make sense that i get matched up with really old playing people.

    For survivors the matches start pretty fast.( Wich doesnt add up then compared to being a killer)

    But yes high chance you end up with an extemely good killer.

    Also a nurse player who killed us all in 2 minutes.

    Seeing how long it takes to be an experienced nurse player on YouTube just means this guy was not a normal player.

    He was a nice guy to put me on the hatch when everyone was dead tho lol.

    Damn i gues i just missed the hype on the game when there were still much new players around and maybe not so much blue stacks users.

    Bluestacks is what killed it.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2003155#Comment_2003155

    Just because it'll never happen doesn't mean we can't hope and pray and advocate for it.

    Like a totem counter, for instance, but apparently a lot of the forums are against that idea for some reason.

    They are against it because going against solo survivors is the only time they have fun.

    If you buff solo survivors then many killer perks and powers / addons become useless just as they are against coms.

    I want to play trapper but all he does is remind me how unfair this game is.

    I was playing ghost face, but every time i got a swf i would be broken out from half a map away or the survivors i am going towards all run early because they are constantly being warned by someone following me.

  • i was lucky and got in a game with a 3 man swf. they were torturing a killer with flashlights and she was just slugging them over and over and over.

    Took over 20 games to get this.

  • We know but the devs won't do it because of money

    The best we can hope for is they buff solo survivors and then balance killers around that. (this will never happen)

  • More like DBD bluestacks.

    I played it once and it was very clear survivors and killers were using pc

  • I keep getting console survivors with trash tier ping.

  • you just deleted noed from existence.

    The solution is do bones. You know, that extra task that people keep asking for to balance out the game.

    There are 5 totems and 4 survivors. if you are so damn focused on banging out the gens and tbagging the killer then you deserve noed.

  • The new trees on macmillan have the same issue. a small low branch stops billy sprinting past them.

    The map dev has some serious issues and needs to be retrained.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2002488#Comment_2002488

    You should plah the game for the game, never give up just try your best and have fun. You can always get better against the killers you dont like but there is no reason to quit or give up especially at the start. You're just being selfish at that point and honestly a cry baby, everyone can have a bad chases etc. But it's a team game and theres 4 other people including the killer. Remember if you allow one reason others will follow. So far in this post there has been people saying they quit against spirit, freddy, slinger, plague, clown. And that's just in this post atm but I know people quit against good huntress, nurse, bubba, gf etc. That's nearly every killer people quit against... bit silly tbh when survivor is very easy. Team effort not a solo, cant run every killer forever, the killer is a player too.

    nothing fun or balanced about 4 man discord squads.

    Can't play stealth killers.

    Can't play trap killers.

    Can't hit and run because they heal so fast

    Can't use totems because if one spots it, they all know where it is.

    Synergised perks

    body blocking

    many killer perks and addons rendered useless.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2002431#Comment_2002431

    Wdym by that? Do you mean hits that shouldn't hit are hitting?

    Because 1s delay (ping at 100ms) is enough to cause that same thing. Doesn't need to be extreme lag. They could be hitting on their screen and not on yours, without lagswitching.

    Unless it's not about this.

    100ms ping shouldn't be possible.

    Every time i get someone over 100 their profile suggests they are from another country.

  • i give up against huntress because most of them seem to use a vpn.

  • @Shaped said:

    It is good now again. I am getting people close to my rank. This game is playing with me.

    Told you mmr thinks you are rank 20 XD

  • I am purple rank, about to hit red ranks and usually get red rank killers with a mix of green to red survivors. Perhaps the area that you live in just doesn't have anyone playing or MMR is on and you are truly a brown rank survivor XD

  • survivor q times.

    We need to bring the animation update back so the salty 360 survivors quit again. was so good getting into games instantly.

  • @DBD78 said:

    Total waste if killer messing around. Camp, tunnel, slug do whatever you want just play to win.

    nah. some match are just not worth playing.

  • They don't do it because they don't think people will play them.

    survivors exist to sell skins. Just look at the lesser used survivors like Adam, Jake and Jeff. when was the last time they got cosmetics? and yet we see a new cosmetic every other week for meg and Dwight

  • I am terrible at survivor, but in these situations i understand that i just need to get better.

  • @Dizzy1096 said:

    I wouldn’t hold your breath. Don’t you remember how when it first was tested it was 5000 hour rank 1 killers vs rank 20s literally within their first few games? It was the worst possible outcome for MMR to achieve and somehow BHVR managed to achieve it. I have no faith in them creating competent MMR.

    Additionally as others have said queue times are a thing due to a lack of killers. To a degree I’m sure you’ll get who you’re given.

    I think MMR might be enough for me to call the game quits. All I remember last time is different queue times per killer. Say I want to use a killer I enjoy playing like Pyramid, well his queue times might be 10 minutes. But then there’s a killer you despise playing like Blight, well his queue times might be instant. Thats what happened last time all the killers I liked and was good with had long queues and all the bottom tier trash killers had instant queues and I dont want to be forced to play boring killers like Legion just to get a game. Hopefully this doesn’t come to pass but I think differing queue times are inevitable.

    BHVR admitted that the first mmr was based on kills and escapes. This right here is why kills are a useless metric for balance.

  • The simple answer is to not run the killer for 5 gens. there are 12 hooks to share around. Run enough to get bp and then go down and let someone else be his target or the last to be hooked.

  • @VSchmitt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999982#Comment_1999982

    Not even SWF. I was experimenting this week and decided to be a "solo jen jockey" and guess what? If you're soloQ but sit on gens you'll win 8/10 games (in "red ranks" since some ppl still believe that ranks matters). That's just dumb.

    And it's not gen time, 80s is boring as a f. It's maps. The maps design still favors survivors the most (save from some small maps and maps that you can easily 3-gen).

    So yeah, even in soloQ you can "solo" genrush. If you do at least 2,5 gens by yourself It's almost impossible that your team will be pepega enough to not finish the other 2,5.

    You say this but i have done 4.5 gens on my own and when i decide to be as useless to my team as possible (chests-totems-staring at a wall) zero gens get done.

  • @OBX said:

    The devs have made it pretty clear that they do not want longer Q times (evidenced by the expanding ranks allowed into a match the longer players wait) so even if they get MMR completely right and it ranks people appropriately, it’s not going to matter at all unless we get more killer sin the game. The matchmaking is still going to loosen the longer a player waits and we have exactly what we have now. The only exception is the devs are going to take your ability to see that they have fixed exactly nothing by hiding MMR lol.

    nothing is going to change if killer/survivor ratio stays the same and the devs don’t have very strict matchmaking.

    Bingo.

  • @brokedownpalace said:

    ######### does Nea need to be attractive? If you don't like her look then play someone else. Why even start playing a character you think is ugly if your criteria is attractiveness?

    They like the punk theme but want a better face.

  • @Chilli_man2400 said:

    I hope they rework the original 4 survivors there faces look like there Crack addics the only survivors that look great are Ace, David, Nancy, Steve, Felix, Zarina and Elodie. The rest need face reworks

    especially meg.

  • Useless power that can only be used in animation locks and "calculated" guesses behind walls that survivors can fully avoid.

    Your red stain shines under walls and through gaps giving your aim away before you even shoot and is 100% useless in the open or at low wall loops while the survivor has full control.

    There are plenty of potatoes that never play killer for you to kill. But once you go up against a good survivor or someone that plays him the cracks in his power show.

  • @aEONoHM said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999921#Comment_1999921

    Does this really even happen anymore?

    I agree with Scott Jund's relatively recent opinion about why she isn't really complained about anymore. When you go against a monster Nurse you know its because the person playing her is really skilled with her, and I at least inherently respect that even though I hate getting stomped. The nerf she was hit with just made her skill ceiling higher and a lot of people walked away because she wasn't a relatively easy 4k dispenser.

    More the fact she can't win against a decent team without slugging.

    She is slow, very slow. Pop mothers dwelling and split up as a swf and she probably won't win.

  • Never been messaged by a killer. Constantly raged at by the survivor side.

    There are countless youtube montages of survivor salt

    The survivor side is the toxic childish one

    I have never played another game where people go out of their way to find my profile and leave vulgar or rude messages because i didn't follow their made up rule book.

  • @Baby_Victor said:

    I saw some streamers reacting to new Wraith. One said that it felt like he was given a half lunge and he wished it was extended a bit but half is still better then none...

    the other said he felt much better and maybe the Meta for Wraith might even go back to re-cloaking after a hit to catch up and aim for another uncloaking smack, instead of chasing normally after a uncloaking hit.

    I was watching streams but they all do the hit and run tactic so never saw what i needed.

    Doesn't help that ptb survivors are quite spud like because nothing matters.

  • Afaik sony / microsoft don't ban for it because they can't tell it is being used. When configured correctly it is basically using a mouse against stick users and gets boring.

    DBD is crosplay so this would make no difference and wouldn't be banned.

    IMO after using one it is on par with hacks for fps games.

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