Zozzy
Zozzy
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- Zozzy
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Comments
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xim 4 lol! i had a xim 3 and know how op that crap is in cod. i actually got bored and stopped using it for a challenge.
I wish they would ban anyone using them after experiencing it.
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@Zeus said:
I have played a single game with the new wraith and I was able to lunge to a couple survivors after uncloaking. But I'm really unsure if they got stuck on something or if their routing was not optimal.
doesn't sound to bad... i was to late to the party and couldn't get a game so gave up.
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@Zeus said:
If you stick to the survivor then I guess you will get the lunge hit.
Guessing or tested?
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I had a match where i got 9 hooks and killed 3 survivors. One survivor hid all game and the gens didn't get done.
Guess what the game gave me?
A black pip.
The hatch prevents pips that are deserved or even causes depips that the killer shouldn't get. The pity win is not taken into account for the killers score and is damaging and unfair. Especially when keys get involved.
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They have either changed it to the survivor client, like hits are killer client Or they have moved the stun again to almost vacuum pallet levels.
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@Crypticghoul said:
Both me and my friend have noticed this. Has been happening since 4.5.2.
At least it isn't just me.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1995602#Comment_1995602
Must just be latency or ping issues I’d guess
20 ping while the survivors are 60 to 80 ping. so they made pallets survivor client sided to "fix" them?
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@Phasmamain said:
Can’t say I have and I’ve been eating pallets with enduring billy
It cancels my attack and my character floats back and just stands there waiting for the stun....
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@Yatol said:
Kindoff if you throw the match by playing terrible on purpose or farming, you will never be punished, if you throw the match by being afk, apparently you can eventually get banned if you do it too much.
Basically BE THE TOY OR ELSE.
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@GoodBoyKaru said:
At 3:40 in the first linked video doesn't it show you his settings?
default frestyle can't do it. he has a download where you can add more features.
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It is so hard to depip and you rank back up so fast because of the safety pip and reduced requirements.
They need to remove the safety pip to help spread the ranks around where people belong.
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@Tsulan said:
We have dedicated servers now. So checking the logs for inconsistencies should be easy. The whole video evidence thing made sense when the game was p2p. But now?
money
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Every time they add another objective for survivors to do they rage and while until it gets nerfed to the point it can be ignored.
Just look at ruin and undying.
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@Mistercookie said:
I think dead hard is fine because of how often it manages to do absolutely nothing.
Only a few survivors will actually manage to get perfect use out of it every time and they could probably use every other exhaustion the same way. Once you know a survivor has it, it's an extremely pathetic perk.
Unless a god pallet is still up and close-by, dead hard will not work multiple times in a game.
Most dead hard users depend on it and panic when you're not attacking them. They start to try & 360 and eventually use it while getting nowhere.
There is a certain skill to it, because while pressing E towards a close pallet is easy, you still have to place yourself accordingly & it might not work if the killer expects it.
"Bait out dead hard" is a legit saying. Out in the open, this perk does nothing compared to a lithe or 99'ed sprint burst.
Lithe does nothing out in the open
Sb gains you distance but it can't be controlled and that distance could be meaningless
Nothing saves you from being hit in the middle of nowhere so why is this even a point to argue?
we are talking about good survivors here.
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12 games and i gave up. killers refused to slug.
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@Superyoshiegg said:
Dead Hard is irritating because it extends chases **on command**. All of the other Exhaustion perks have a prerequisite or downside to it.
- Balanced Landing requires a significant drop to use, and not all maps have those readily available (if at all).
- Lithe requires a window or pallet vault before it can be used, both of which leave the Survivor vulnerable during their animations.
- Sprint Burst requires the Survivor to walk everywhere if they don't want to waste it, and the chances of being found mid-cooldown means it can be rarely used as a quick boost in a chase.
- Smash Hit needs you to get a successful pallet stun, which may not be possible depending on how much the Killer respects pallets.
Dead Hard has nothing. All you need to do is time the activation, which isn't difficult in the slightest.
"Welp, he pressed E and made it to that loop whereas anyone else would've gone down. Time for it to extend the chase by another 45-60 seconds."
So much skill. It's the literal definition of a Second Chance perk. At least Decisive Strike can only be used once per game, and the screw up that it needs to activate (being hooked) isn't wiped away by the perk's usage.
For this guy to say this.. you know there is no argument that can defend DH.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1992743#Comment_1992743
I mean, if you want to kill the game, you can balance it from the top down, if you like. Balancing Killers on the strongest SWFs would just result in the game being miserable for 99% of Survivors.
And if we balance for the Top Survivor players, we also need to balance for the Top Killer Players - so that Killers also have a miserable experience.
Sound great.
Killers already have a miserable experience because swf exist and are not balanced for so nothing would change for them.
We are back to 10 minute queue times so its a bit obvious nobody is playing killer (as admitted by devs previously) so it seems survivors could do with a nerf or killers a buff that drives away some of them.
I was having a great time being able to insta queue as survivor and now it isn't worth it.
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Such a shame they nerfed a perk that encouraged killers to leave the hook and push survivors off generators.. oh well.
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Live in an alternate reality where the devs are efficient and do a quater of the work other studios do with less people Then we may actually start getting somewhere.
We will be waiting for a loooong time before they touch legion.
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@Katie_met said:
It's so annoying when a killer is afk- especially when they do it to intentionally derank because then everyone in the match will lose a pip.
Perhaps they should remove the safety pip so people would actually fall to their proper ranks.
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It occasionally messes with "aim dressing" aka aim assist that was programmed terribly. Other than that console killers can't see with the low fps they get.
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why would anyone play a killer that gets stomped every match? there is a reason we don't see plague or billy.
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i want them to get rid of the safety pip so the game puts me where i need to be instead of safety pipping every game till i get red rank solos and demolish them for a 2 pip....
Removal of the safety pip would go a long way to fix this game tbh.
You need to remind yourself that this game is built for survivors to win. Most if not all dbd streamers that win 90% of their matches will agree to this when asked equal skill vs equal skill survivors will hands down win.
They complete 20% of their objective with each gen while a single hook is 8% of yours... and there is 4 of them to 1.
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I bet they nerf the addon so it can't be bounced off the ground.
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Why are survivors splitting up and holding m1?
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Not even worth spending shards on.
Bad power
Bad perks.
Just a toy for swf.
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An swf bullies you by smashing the gens and leaving (showing how op survivor is). A group that bunches up and tries to flashlight and stun etc are fun because you should win that as a killer as they are not doing anything useful.
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Everyone is missing the point.
What is fun for survivors? A silly looking killer that holds no real threat and is fun to walk around the map, or something that can deny loops and actually win.
You see, we need to ask the real important questions here. Ones that lead to less crying about x killer (deathslinger, spirit) and more cosmettics being bought.
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Line of sight while the team does gens.
He is slow, his power takes ages to injure, it gives you a free sprint burst when it injures you and he slows down while using it.
He is weak from what i have seen from multiple streams and just a goofy looking toy for survivors.
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Killer skins are rare and killers nobody plays are even rarer.
Survivors are the focus of the store and even they have issues with lesser played characters. Provably because they have no good skins, but we will let their marketing team figure that one out in 300 years time.
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OoO is getting a buff. No idea why people keep saying it is a nerf unless they count fixing an exploit nerfs.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1983435#Comment_1983435
nah you just break your wrist on your normal sensitivity, 90% of the time it works everytime
The logitech mouse the guy is using has a dpi shift function. At 2500 dpi and 100+ in game sensitivity i could not do the flick rebound the dpi shift on that mouse and instant 180 flick.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/1983643#Comment_1983643
That's like saying Billy flicks and Curves shouldn't exist in the game with the bad hitboxes as it stands, =D
They removed the billy flick and hard capped his curve to 90 degrees.
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I am happy about ds but sceptical about the OoO proposal. I think object will become a meta perk with that change and make life difficult for killer without some range restrictions.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1984503#Comment_1984503
Not sure how knowing that your teammates aren't yellow ranks and they're actually competend is the comms but do go off sis xoxo
We wouldn't have this problem in solo q if swf wasn't a thing because there would be a larger player pool to match equally skilled survivors together.
SWF literally ruins everything in this game. From the balance to the match making to the fun. but it is also what keeps the game going so will never be addressed.
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Let me get this straight...
The dev's have turned this into an actual anti tunnel perk and now survivors refuse to use it because they can't gen in the killers face and want obsession protection for free?
Survivors always told the killer not to tunnel. Well, now that statement is legit. If they get decisive off, it is clearly because they got chased off the hook and didn't have time to pick their nose and do a gen.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1983808#Comment_1983808
No, it's actually incredibly dependant on the teammates you get, which is actually imo the main strength of SWF (not the voice comms but the fact that you know for a fact your teammates will play efficiently and well). Like I said in the comment above when the killer's rank 4, I'm rank 1, and I get matched with yellow ranks it kinda takes the fun away,
aka the coms.
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@Zozzy said:
Looks like he is using the "snipe" button on that mouse to increase his ads when flicking...
This is exactly how he is doing it lol he rebound dpi shift to the side button and presses it when he wants to do a sharp turn. I have the g502 (same mouse but wired) and the dpi goes to 12000 when i press it and voila 180 flick... They need to patch that out.
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1984280#Comment_1984280
Ironically they have made the killer experience a lot better from how it used to be.
But instead of increase the killer population it actually decreased it. Some 3 years ago killer queues were super long because there were too many killers and not enough survivors. This was an era when we still had infinites like the Ironworks infinite, we had uber balanced landing which made every building on Haddonfield an infinite, we had old Decisive Strike, we had 99% Sabo, we had Toolboxes that actually did stuff, Leader wasn't nerfed into the ground, maps were signifiicantly darker and clothes were also darker, it was legit hard to see survivors, Endgame Collapse didn't exist, etc.
Playing as killer during this era was hellish but we still had more killers than survivors.
Because the game was new and survivors didn't know what they were doing so killers were still getting wins. people started to figure out the infinites and started doing things like holding twitch streamers hostage for literally hours leading to the "removal" of infinites and turning them into 3 gen time wasters instead.... so essentially still infinites relative to the length of the game.
They reworked the time wastes but survivors have now become proficient at looping all while the graphical updates add holes and survivor only gaps that they can see through to remove mind games. They are adding breakable walls to justify terrible map design (still bad with the walls like asylum and chapel) while also wasting more of the killers non existent time.
Then we have the problem that has been there from the start. gens are to fast compared to the killers objective as proven by the depip squad.
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You want to know why it sucks for solo survivors?
All the "good" survivors play in swf leaving the casual players to solo.
I just solved your rant.
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Looks like he is using the "snipe" button on that mouse to increase his ads when flicking...
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/231144/since-when-can-blight-180-lunge
Aa far as i know,basically since his release but people discovered it a bit later.
Not sure if it's an exploit (pretty sure it is one) but you you can do that with high mouse sensitivity basically
My sensitivity is that high and it just locks at 90 degrees.
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@latinfla4 said:
Why not make a mode for swf just by itself and keep them away from ranked play?
they did. survivors just lobby dodged until they got in the same game with their friends and messed up everything to cheat.
The devs added it in because the demand was so high and it was causing so many problems, but forgot to rebalance the game around it.
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I just don't understand why nobody wants to play killer 🤔
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nah just tell the killer it was swf in the end game screen so they can't lie about it.
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1980960#Comment_1980960
No nerfing keys would stop more than one survivor escaping or adding a time for it to open the hatch this way keys remain the same only hatch mechanics are changed
time to open is a terribly useless nerf.
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Organised M1 will always trump a killer.
Even otz said survivors. Have enough health states that a good tactic is to literally feed you hooks so you don't kill someone early.
They can feed you your objective and still win FFS.
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I am more annoyed at macro users being able to swing me around as death slinger while back peddle reeling.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/1980707#Comment_1980707
I know. Swf can be super stressfull to deal with and you are not allowed to make any mistake. You can almost feel it even if it is not evident from the lobby. You kinda now it is swf when it happens.
And then they lie about it for some reason and show up in the next lobby all queued up together again.
Makes for an interesting chat after the game.
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@Yamaoka said:
Did they agree on anything in particular regarding game changes that should be made or tested ?
They agree that the Devs need to release frequent tests to perks or ideas like they did with bloodlust.
Problem is that they won't thanks to console.