After playing and looking at the trickster what do you think the counters are to him?

I wanna know the potential counters to his ability in order to play well. Has anyone noticed anything that could be a good counter?

Comments

  • Distance and dead hard, dead Harding to safety and stay out of sight even for 10-20 seconds can be so so so detrimental to him it seems. At close range he is an absolute beast.

    Also short high wall loops

  • Looks like LoS and stealth, he hits you with some knives, you LoS him and stealth so the bleed regresses and he needs to start from scratch, on open field you are toast for its impossible to dodge, on jungle gyms you are probably toast too for he can hit you easily on window animation lock.

  • Pretty much just gain as much distance as possible. He's got Deathslinger levels of counterplay.

  • long walls, distance, main building abuse on certain maps.

  • Farms maps like other ranged killers. But on the flipside, you'll probably just flatout die on autohaven maps... like other ranged killers.

  • Anything you would do for huntress/slinger really.

  • distance, dead hard, and tall structures, also crouching if your in a good spot.

  • Line of sight while the team does gens.

    He is slow, his power takes ages to injure, it gives you a free sprint burst when it injures you and he slows down while using it.

    He is weak from what i have seen from multiple streams and just a goofy looking toy for survivors.

  • From the experiences thus far, his own power counters itself. It's not all that precise when he spams his knifes and it takes 8 knifes to do damage so you just do chaotic movement, evade open spaces and don't vault when it would give him free knife hits. Hard turning courners seem to destroy him more then it does huntress.

    In almost all scenarios where he can get hits with his power, slinger or huntress can do it better and faster. For now I don't think he's a threat but that may change once we get more experience with him.

  • Tall objects dh not getting hit for x amount of time los blockers sharp corners

  • Shack looping seems to do the job well. Maybe unsafe loops can actually force the Trickster to M1 to lose progression on the main event, or waste time trying to throw shards at you until they're all gone. I'm not sure if these two are effective.

  • @dspaceman20 said:

    I wanna know the potential counters to his ability in order to play well. Has anyone noticed anything that could be a good counter?

    Line of sight, stealth, dead hard, some Loops, it depends if the killer/player's legitmate skill to actually pinpoint an accurate direction to land it's knives.... Theoretically speaking at least ๐Ÿ˜…


    while I like the new killer the barrage of knives and going all willy nilly with it makes also remember why he was labeled as easy for his difficulty