boostedsurvivormain
boostedsurvivormain
About
- Username
- boostedsurvivormain
- Joined
- Visits
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Comments
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I think overheat should be removed, it just makes him so unfun to play.
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The pallet break makes his chase extremely strong if the survivor is infected
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I would like him back maybe in the form of an addon, for new Freddy (would be ultra-rare)
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Yeah, I'm also very glad our console friends can enjoy Blight more now
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This game is an addiction
I play it because I feel like I have to
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I am a little biased as a Blight main lol, but you should get Blight. He's much better than Deathslinger when you get good at him, and he has 2 decent and 1 good perk.
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I was duo'ing with the other rank 1. The poor nurse literally never got a blink attack the entire match
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Spirit is annoying, but Nurse still deletes the fundamental mechanics of the game.
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My lobbies are normally around 50 ms
US West
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I love Nurse's breaking animation
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It literally censored "Billy main." Seriously?
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I think they want to use their rat livers before his addon changes, that's what a lot of my friends have been doing
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@reeves7 said:
Hillbilly. They need to remove the overheat
Agreed. All it does is kills his fun factor, and makes him feel way more clunky. Completely useless mechanic
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The amount of pallets that you are REQUIRED to kick is the main problem. Sure, there isn't very many good vaults, but in the end that doesn't really matter too much. Since you are spending all of your time kicking the safe pallets, by the time they run out, the gens should be completed.
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Eat it, then catch up to them, because I am Blight/Nurse
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The Twins needed a change to address the strength of their camping, in my opinion. The nerf they received does not solve any of their biggest issues, and is just unnecessary.
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It really depends. I usually end up complaining a lot in my matches but I do have fun.
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Hillbilly or Blight
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I already don't enjoy playing against him
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Ace in the Hole is the most important perk to run in a chest build IMO.
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Yep. It was on MacMillan, I don't remember which map variation though. Killer was a Nurse that let me and the other survivors out through gate
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Blight:
BBQ, Pop, Oppression, Whispers
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Probably Demogorgon, because he's an 8 foot tall interdimensional monster
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Yeah, I have been noticing that as well. I'm getting a lot more keys than I used to
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@Dabihwow said:
Wait is this for real?
No, it's an April fools joke :(
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I think chewed pen should be base. His power takes way too long to recover without addons
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Yes, I do agree. Having to sweat constantly every game wouldn't be fun at all.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2069949#Comment_2069949
Billy mains are a rare and endangered species. Sometimes the autoaim on pallets is wack though lmao.
Yeah, I used to main Billy but he's not as fun anymore. I miss seeing a bunch of Billy's every game :(
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2069935#Comment_2069935
Billy I assum cause how the ######### does one spin a bubba and make them miss
Yeah, it was a Billy. I made him break a pallet instead of hitting me with the chainsaw. He DC'd when he couldn't catch me after that
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I still play it nearly every day
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I spun them and then made them miss their chainsaw
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Killer:
Blight - Monitor, Whispers, Pop, BBQ
Addons: none
Survivors:
Elodie: Ace in the Hole, Plunders, Dead Hard, Iron Will
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BT: Big Tittys
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I think he is literally the worst killer in the game right now
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I know it probably won't happen, but overheat being removed from Hillbilly
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This could actually be decent on Hillbilly
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Well, he can down with his power, so he's better than Legion
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They also censored the word "Reddit" lmao
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I wouldn't say I'm the worst Oni, but thank you for this. Great tips friend
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I'm completely fine with Devour Hope. It can be annoying if the killer just guards the totem with their life, but they're losing precious gen pressure by doing that.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2057938#Comment_2057938
It actually does 😂😂😂. There's trade offs to exhaustion perks and it's now that you move 3.5 m/s
No, it does not.
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It'll be annoying, but not overpowered. Not really worried tbh
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2057924#Comment_2057924
That's what I'm saying. Typical running speed is 4.0 m/s. Exhausted running speed is 3.5 m/s. You're now exhausted..Trying to outrun a killer that's probably (not all) 4.6. That's a huge difference in chase and you can't play the shack the same way you can at 4.0m/s. Nurse may suffer the most from it. But even then. That gives the ability to not even need to blink to catch you once you're close
Being exhausted does not change your movement speed.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2057907#Comment_2057907
You have to assume they're even in position to get anywhere. A lot of the time they're not. And again even if they get to somewhere like shack. They're now moving 3.5 compared to 4.6. It's a big difference and you can't play the shack the same way you would 4.0 m/s. If you can't catch them for 30 more seconds. That's a killer skill/you problem.
- Yes, you are right, survivors will not always be in the correct position. But when they are, it's annoying that they get to get somewhere good because they pressed E.
- Dead hard speed is 250%
- Survivors are 4.0 m/s
- Being a Blight/Nurse main, whiffing a rush or blink because of Dead Hard is often more annoying than it is effective
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2057884#Comment_2057884
There's very few times that happens 😂. Even at red ranks. Two things happen usually they try to "dead hard for distance vecause I'm baiting it out and they get downed seconds later. Or even if they make it to a pallet or window. They're now moving at 3.5 m/s and very easy to catch. If it's taking you another 30 seconds. You're doing something wrong.
As @bjorksnas said, it can be completely useless or win the entire game. A survivor in an open field can be easily baited, but what if they run to shack? They dead hard to the window, and loop you another 30 seconds. I think 4 survivors being able to stack the perk is really cheap and annoying.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2057857#Comment_2057857
Not really. A lot of the time it buys them another 4 seconds and that's it. Hardly another health state.
If used properly to gain distance to a pallet or window, it extends the chase by at least 30 seconds.
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Dead Hard is absolutely problematic. It pains my soul when I get a good mindgame or rush and get denied a down. If used properly every time, it's essentially a free health state. On a 40 second cooldown.
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It doesn't. Even makes me laugh because it looks so dumb lol
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I'd rather see a "GG" than "LMAO YOU GUYS ARE SO TRASH"
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I never run DS, but I'm happy it's getting nerfed soon.
