Why is it difficult?

If i play killer normally the game flies by and ends within 5 to 10 minutes depending on the survivors and how much they want to farm me or hold m1.

When i do nothing but slug and never hook, the game can go for 20 minutes or more until they all bleed out or i down them all and hook.

Why is slugging harder to deal with than being hooked?

Comments

  • Since it makes you more efficent.

    Think about it, once you down somone, you need to pick them up, take them to a hook, hook them which alone takes almost as twice as long as unhooking and then go find someone else across the map after you wasted good 5-20s. Now do that 12 times.

    If you don't do any of that, you just down someone and go instantly elsewhere you didn't waste any time, applying much more pressure much faster and getting someone back up takes survivors more time than unhooking, especialyl because they don't feel as pressured to do so.

    Basically, it's just constant smap of fast chases which no downtime, it makes survivors far more occupied with saving slugs thus they can't do gens as much.

  • @Kebek said:

    Since it makes you more efficent.

    Think about it, once you down somone, you need to pick them up, take them to a hook, hook them which alone takes almost as twice as long as unhooking and then go find someone else across the map after you wasted good 5-20s. Now do that 12 times.

    If you don't do any of that, you just down someone and go instantly elsewhere you didn't waste any time, applying much more pressure much faster and getting someone back up takes survivors more time than unhooking, especialyl because they don't feel as pressured to do so.

    Basically, it's just constant smap of fast chases which no downtime, it makes survivors far more occupied with saving slugs thus they can't do gens as much.

    Well shouldn't we find a way to incorporate this into hooks?

    The survivors just never seem pressured and no matter how fast you hook gens just keep popping. When i slug on killers that can do so.. the game can grind to a halt when the conditions are right.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2012549#Comment_2012549

    Well shouldn't we find a way to incorporate this into hooks?

    The survivors just never seem pressured and no matter how fast you hook gens just keep popping. When i slug on killers that can do so.. the game can grind to a halt when the conditions are right.

    The thing is, slugging is strong but also very risky. You get the great benefit of massively slowing down gen progression (when done properly) but if you lose your slugs, your time is wasted. Hooking ensures you always get value from your chase so the wasted time is basically for the ensurance of your time spent in chases.

    The issues with gen times are more in early game from my experience and using slugging at proper times so that you can gain time for hooking is part of skillful gameplay from killers, knowing when to hook and when to slug.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/2012572#Comment_2012572

    The thing is, slugging is strong but also very risky. You get the great benefit of massively slowing down gen progression (when done properly) but if you lose your slugs, your time is wasted. Hooking ensures you always get value from your chase so the wasted time is basically for the ensurance of your time spent in chases.

    The issues with gen times are more in early game from my experience and using slugging at proper times so that you can gain time for hooking is part of skillful gameplay from killers, knowing when to hook and when to slug.

    but we all know devs are literally NEVER EVER going to change this. There is no point thinking they will ever do anything remotely useful when it comes to gen times when all they are doing is nerfing perks that make it take longer and giving/buffing perks that decrease it.

    We have the depip squad back to show how stupid the game still is and they brush it off and pretend swf and gen speed are not a problem or don't exist.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2012593#Comment_2012593

    but we all know devs are literally NEVER EVER going to change this. There is no point thinking they will ever do anything remotely useful when it comes to gen times when all they are doing is nerfing perks that make it take longer and giving/buffing perks that decrease it.

    We have the depip squad back to show how stupid the game still is and they brush it off and pretend swf and gen speed are not a problem or don't exist.

    We don't really know anything about their future plans. They are pretty slow with any significant changes but they do make them with time. As of now, there is a lot of room for improvement for both sides if they want to win their matches. Usually, average red killer and survivor do extreme amout of mistakes per game that might have lost them the match without even realising it.

    I'd say to not worry about it and insted do your best to improve at ones role. Meeting the some of the best SWF squads or godly top tier killers even when they exist is very rare so your average match give decent chase to both sides depending on which plays better.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/2012615#Comment_2012615

    We don't really know anything about their future plans. They are pretty slow with any significant changes but they do make them with time. As of now, there is a lot of room for improvement for both sides if they want to win their matches. Usually, average red killer and survivor do extreme amout of mistakes per game that might have lost them the match without even realising it.

    I'd say to not worry about it and insted do your best to improve at ones role. Meeting the some of the best SWF squads or godly top tier killers even when they exist is very rare so your average match give decent chase to both sides depending on which plays better.

    Mostly swf in my region so i don't get chill games. and there is nothing to improve on when playing normally.

    I can copy all the trap placements otz and tru3 use on trapper and all i get all game is snap- snap- snap or they just avoid them entirely.

    If i use Ghost face i can never stealth without being revealed, and if they can't reveal me they just pre warn their team and i see them run off before i even get in spine chill range.

    Can't use anything but the big 3 and its such a snooze.

    So i have been slugging every game without hooks and noticed that they can't handle it at all.