Zozzy
Zozzy
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Comments
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2062923#Comment_2062923
I have been playing him. With Swift Hunt and Shadow Dance. He's way better.
If your survivors drop pallets on you while cloaked then that speaks volumes.
Slowdown makes it impossible to dodge the OUTDATED light burn mechanic now.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/238462/for-wraith-impossible-to-play
Wha?
He's WAY better now.
He hits the breaks hard after uncloaking. before the "buff" you could uncloak on a survivors back and be within lunge distance. After the "buff" he slams the breaks on + the new longer uncloak time and you are not in range any more and need to chase a little before you can reach them.
If survivors have spine chill good luck catching them before they reach a pallet.
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@ScottJund said:
You can collide with them you just have to tilt your camera down. Collision on weird objects is tied to your camera angle for some reason now.
more control is good :)
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@NoOneKnowsNova said:
Here's to hoping they add base obsession.
Just run DS and problem solved.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2059058#Comment_2059058
Even then a curve feels like a 50/50 the billy could also be feathering so you either commit and go to where the curve will obviously hit or you go to that save spot when the billy may have been feathering.
I haven't faced many good billys but shortly after his rework i faced a god billy who was doing stuff like this and landed a few curve saws on sheltered woods.
Play safe at high walls and loop his ass at low walls. The game should be over before he even gets a down if he doesn't m1
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@musstang62 said:
Billy nerf was a lot like the nurse nerf - the changes somehow managed to simultaneously not make them that much weaker, while also sucking every last ounce of fun out of playing them. Everyone agreed insta-saw needed to go, but that was about as far as the consensus went. Now, instead of being rewarded for high level play like feathering and curving, it's punished more harshly. And dumber play like backrevving becomes more of a necessity as a result. The FOV changes were just icing on the cake, and makes it even more obnoxious to play him
I used to love playing Billy (for a very long time, he was easily the best killer on console) but I skip all his dailies anymore. I wish bhvr would come to their senses and undo the basekit changes completely. They took the killer that everyone agreed was the gold standard for balance, then nerfed him. It was a mistake then, it's still a mistake now
Billy was a noob stomper so they killed him to stop him driving away new whales for the cosmetic store.
Nurse was a Pro stomper so they nerfed her because Fog whisperers (survivor main ones) were actively telling people to DC against her. so they nerfed her to save on bad pr.
None of this was done for the "good of the game"
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2059058#Comment_2059058
Same could be said about pretty much every killer bar nurse and spirit
Thanks for agreeing that he is c tier.
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@AChaoticKiller said:
Still a very good killer but he isn't as brain dead so a lot of players stopped playing him, a good billy will never overheat so all it did was prevent him from constantly trying to set up a saw hit.
I think they did change his curving but you can still do it, if i don't see a billy curving i assume they are not that good at him.
you don't get hit by curves if you understand what they are doing and play safe.
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@[Deleted User] said:
Im sure most people here play at rank 10. Good survivors wont be baited, they have the patience of a saint.
Either people are playing at rank 10 or they’re being disingenuous because they like the perk being in survivors control. Everything in this game is in survivors control. When a killer comes along who bucks that trend (spirit) they cry for nerfs.
Must feel good being given top priority every time while the lesser class of players (killers) get shown the finger.
Or they use a vpn and mess up their ping for easy hits.
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MMR complaints in a nutshell.
WAAAAAAAAAAAAAAAAAAAAAAAAA! I don't wana try WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! I like beating on new players and smurfing for you tube vids WAAAAAAAAAAAAAAAAAAAAAAAAAA i like to relax and chat while my swf tease the baby killer.
The game needs mmr to show the failings at the high end and allow bhvr to balance it.
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I hope so. I want to play more survivor but the queue times are not worth it.
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@Dragonshensi said:
I try to just play survivor after 8 where I’m from, and even then it’s kinda miserable. However, silly me, I decided to give the Killer side a try just now. First match was against a 4 man SWF all on comms and all red rank. They weren’t toxic and one was even streaming which I listened to while playing. (There is a delay so I wasn’t gaining any advantage.) I’m rank 12 and was hopelessly outmatched. Listening to them coordinate and such really opened my eyes to how unplayable the game is against a great SWF team. They were relaying orders such as “lead him here and I’m hit him with head on.” “Come here and I’m heal you while so and so keeps a lookout.” It honestly felt like I was going up against a military squad. I only managed to hit a few of them, though they ran and healed instantly. Never downed or anything. I realized I was very outmatched and around when there were two gens left I just gave up. There was no way I was going to even get one killed with how this SWF coordinated. They were good sports about it and I was too. I just said good game and Im nowhere near your level. It just sucks that I honestly can’t play this game at night cause this is the caliber of survivors and killers I get. All outrank me and outmatch me. Add in SWF on comms to the mix and I stand no chance.
The sad thing is that no matter how good you get you will never win against this unless they stuff up really really bad.
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@Midori_21 said:
Saying gg isn't rude at all. It's called sportsmanship.
I never see it when i win.
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Just like survivors only say GG when they escape and crickets or rage when they lose. GG has a different meaning in this game.
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What do you expect when you play twins?
Their entire thing is to slug and camp and it really difficult to deal with as solo survivors who can't call for heals or tell each other to run around in pairs.
You would probably get the same outcome with hag.
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If she was played allot then survivors would learn to hide during corrupt and just flat out deny her power while staying healthy.
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@Seraphor said:
It doesn't 'bother' me, but it does show that survivor to be a cocky little #########, but that's more on them than on me.
https://forum.deadbydaylight.com/en/discussion/comment/2056172#Comment_2056172
That's just easy shorthand for describing a set of behaviours most killers are familiar with. It includes flashlight macros, 360ing the killer, body blocking, etc. Survivors who know they have more power than the killer, and show off because of it.
This. 4 man coms with organised perks and a map offering.
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Doesn't bother me. What bothers me is map spawns and a survivor that knows how to abuse the broken ones. Not my fault shack window leads into cow tree that leads into long wall window.... Its the over payed map designer's fault, that needs to sit down and re think what they are doing.
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It got mega buffed. You use to be able to walk to the side of the locker and avoid the stun and the stun radius was smaller and shorter. They increased the radius and made it a circle around the locker so there is no way to get near it and also added a little delay after the survivor can move where you can still be stunned if you walk into it.
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Devout emblem broken and weird gatekeeper emblem.
4 gens still up and i get gold gatekeeper.
all survivors hooked and killed with 11 hooks and i get silver Devout.
All survivors dead 11 hooks nobody ever escaped grasp and i get -3 escaped grasp! gold malicious.
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@Salvonyua said:
https://forum.deadbydaylight.com/en/discussion/comment/2055734#Comment_2055734
I know, but I can't play nurse. :(
Not with that attitude.
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You clearly don't play killer. if they are camping then they won't pip since the emblem system will punish them for doing so.
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2053431#Comment_2053431
By bread and butter - you mean players bringing their friends to the game. Novel idea - people enjoy playing games with their friends. Imagine a game that wants more players to come play with people they know thus increasing their revenue. While I rarely play in SWF when I play survivor - I would play less if that were not an option. Imagine trying to villainize a game company for providing the ability to play with your friends - damn you Overwatch, Valheim, Rocket League etc etc etc.
What I find hilarious is the vitriol and hyperbole associated with SWFs by select forum posters. I have seen MANY SWFs decimated by killers, but if you read these salty posts you would think SWFs are nigh beatable. As a killer main I find these posts hilarious as I have no problems with SWFs and actually find them easier to exploit than 4 random players of comparable "skill."
They are the villain in this game until the devs see the issue adding it caused and start to balance the game accordingly. They did not plan for it. they added it after survivors destroyed match making by constantly backing out and joining to cheat on discord.
Yes it made the game more popular and at the same time made them more money because the whole group, hive mind, sheep thing encourage each other to buy cosmetics. We are seeing the results of this decision now with longer queue times and less killers.
I have looked at some swf profiles that don't even have the 100 kills achievement and they feel they have a right to tell me how to play killer, while fearing to play the role themselves because they don't want hate on their profile, or to be featured in some stupid "baby killer" montage.
They are the main culprit for every problem in this game. It isn't their fault, its the developers.
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@Tillablerhino44 said:
That is not holding the game hostage. You can still attempt to do gens.Holding the game hostage is bubba putting, You n a corner and body blocking you without letting you move.
Nope. they banned a doc player that would not give chase and held 3 gens for over an hour.
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Games where the killer 3 gens from the start are boring af depending on the spawn.
I had a 40 minute game against a trapper that had the gens so close together that literally every entrance to them had a trap blocking it. They refused to give chase after hitting the survivor and just constantly patrolled the 3 gens they picked from the start.
Waste of time and we all just gave up and pointed at the hook because he was holding the game hostage like that doctor did once.
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It shows a 4k and a 0k. This is why kills as a balance stats are useless since survivors get a pip escape or not. This makes them willing to do stupid things to save.
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It takes them a year to change a single digit on a perk so these changes will never happen.
Cosmetics and new killers are way more important to them.
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They are scared to anger the money maker so pretend it doesn't exist.
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They need to fix grass. Everywhere a trap would be useful is now barren of grass compared to pre map updates.
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Tell that to the swf groups that dc the moment i hit someone with iri hatchet. 10/10 games so far have had this happen.
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The depression sets in the moment i hit play killer.
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they are not going to nerf their bread and butter.
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They need a new map dev or to retrain the current one because all the reworks have been bad or no improvement imo.
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@DBDisBAD said:
https://forum.deadbydaylight.com/en/discussion/comment/2053192#Comment_2053192
My SWF team has started playing and just play hide and seek. No one runs (if we're found, we're out), no one does gens, we just hide and see if the killer can find us. We don't let toxic killers abuse us for their fun, and we have such a blast laughing together.
Do that for long enough and you can be reported for taking the game hostage.
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Is it really worth hearing damage to play this game?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2053063#Comment_2053063
that would appear to be what the post is talking about, correct
But red ranks are full of highly skilled potatoes. How could you not want that?
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red ranks?
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You don't want a 2 man swf anyway. from my experience if one of them dies the other will quit.
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🎣🎣🎣🎣🎣🎣🎣
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Survivors already have a 5th perk slot. SWF on coms.
It would make survivors and some killers way to strong.
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E to outplay
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Well.. you are playing solo so you get solo survivors.
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Why change something that isn't broken :)
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SWF literally break the game and render many perks and powers useless so.. survivor is the power role.
But hey! just stop over at the shop and but this fancy new Claudette skin and all is fine right?
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@IlliterateGenocide said:
I agree, I also think stretched for survs is an exploit
And nurse.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2049440#Comment_2049440
You can get black pips regardless of your playstyle as a killer if the game lasts long enough, you cant get black pips if you're rushed out.
If you were able to black pip as a survivor regardless if you were rushed out of the game, I wouldnt really have an issue with it and probably argue the same that its easier to gain pips as survivor.
Except thats not the case, I can troll as a killer in 80% of my games, do absolutely terrible, and still get a black pip. For me to depip as a killer, I am pretty much forced to stay AFK watching a corner, or face a tournament squad. For me to lose a pip as a survivor, I only need a killer that isnt good enough to keep the chase going while teammates work on gens(which is why I argue that you should get emblems for gens, regardless if you are in chase or not). I've had games where I got followed by the killer for 5 generators, trying to force the chase to activate all game, but for the killer to lose the chase too easily and causing me to depip. I've never had games as a killer where I depipped because survivors rushed gens unless it was a tournament squad.
So lets compare:
On one side, easy depips if the killer is bad or decides to rush you out of the game, neither really need any skill to rush kills or be bad.
On the other side, you depip as a killer if you face a team that is so highly skilled or if you literally afk.
How is this even up for discussion?
Escape is optional.
Fill out your check list and boom you pip. This causes survivors to make stupid plays at end game, and games can go from a 1k to a 4k for literally no reason.
Killers struggle to derank because they are stuck in the game for the entire duration and the devs made it to easy to safety. basically everything you do earns you points but none of it matters if not enough die.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2050360#Comment_2050360
I guess you could put it that way for both sides...
yep.
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@NoOneKnowsNova said:
Care to elaborate...?
They want to keep bully simulator because playing against equal skill requires a modicum of effort.
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/237173/playing-as-killer-really-#########-sucks
Totally exaggeration there but I get it I played hag just now on Haddon both hexs gone in first 2 seconds then followed by 2 gens by the time I got my first hook another gen popped them another when the survivor got down 1 gen to go 1 hook hook another survivor find another hook him walk off down he comes bam gens all done noed active hit a Kate hook her go off to see if noed is fine bam gone chase off the survivor who broke it down comes Kate and I DC because there was no point in attempting after that
Don't play hag.
Play nurse or something other than the walking camper.
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@Rittihilatti said:
+1 way the game can not work as it supposed to.
As a PC player, with crossplay off, you still should be able to get matched with PC players who left crossplay on, right?
I think it is a logical expectation.
Unfortunately, based on the horrible queue times and repeating lobby setups we have to assume that you must play with ppl with crossplay off, if you have crossplay off.
Sad, but i had to leave crossplay on - with the rule; 3 consolers = dodge.
The entire reason for cross play is because console survivors couldn't get a game due to practically zero killers. they don't want you to turn it off and are making it as horrible as they can when you do.
All about the money.