Zeus
Zeus
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- Zeus
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Scratch mirror myers is the scariest one for me. No cheap tricks. Just pure fear.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1706166#Comment_1706166
Are you positive, any way of confirming this?
Check the recent patch notes.
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It's an illusion. Shorter killers will seem to have longer ranges and taller killers with small ranges. Its natural.
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They'll need to nail the next chapter to get back on track.
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Only the killer addon and every offering expire after the event afaik.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1703653#Comment_1703653
I think a LOT of people would use fixated more if it worked while injured. Maybe survivors will finally stop running urban evasion. Let's hope they make that change.
I already run it a lot anyway so it's a bonus for me. Really helps vs spirit.
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It is in sale for shards.
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It damages your brain 😙
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/1700755#Comment_1700755
Activate-able Perk. You can take a beating. When Injured, tap into your adrenaline bank and die.
- Press the Active Ability button while running to die.
- During the dash, you avoid nothing.
Causes the Exhausted Status Effect on the ground for 60/50/40 seconds.
Dead Hard cannot be used at all.
Sounds like dead easy to me.
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Known bug.
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@Withered8 said:
Personally i find OoO of a minor annoyance if even. The only real killers it hurts are trapper and hag, which maybe something should be done with that but the base perk isn't that bad.
Often it actually tells me which gens survivors are on and helps fast and mobile killers.
There are far worse survivor and killer perks which need adressing, rather than all these people jumping on the hate OoO bandwagon etc.
Perks like what? I can't think of any other perk except DS. I have no idea what perk can be as oppressive and game breaking to certain killers as object of obsession is.
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Bugged
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I always forget when I have it and it cucks me when I am about to get a hit. The survivor is going for the window and I try to use PoTD but instead run towards him and hit the window.
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Did you mori Fibijean?
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@Rivyn said:
Remember, devs ignore, for the most part, that SWF exists. Which is why they haven't touched almost anything related to SWF. We had brief hope with the Kindred change, but then they went back into denial.
That's what I thought as well. The reason I'm asking for a nerf to object is not because of how strong it is with SWF but because of how strong it can be for a solo user which is overlooked by many including the devs. It feels like running wallhacks. And against freddy/oblivious status YOU ARE running wallhacks.
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@Customapple0 said:
It only really negatively affects Trapper & Hag. All the other killers are fine and it’s just a minor annoyance.
if you have issues with it you can use blindness-inducing addons, Third Seal, and perks that make you undetectable.
I've spoken about the undetectable part on my 5th point. Adding on to it
6. Bringing a perk that counters one other perk as a killer when survivors can have 15 other perks is not ideal. Besides it's a hex perk and only works on basic attacks so third seal is not the answer. There are very few killers with blindness add-ons so it's not a viable option.
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@smileybones said:
https://forum.deadbydaylight.com/en/discussion/comment/1697437#Comment_1697437
You can give her an indication of when she's phasing. Making her able to be heard all times is overdoing it.
Its periodic. Not continuous. I think it's fair and I've seen some streamers perform the same with her.
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The costumes and the new map/lighting looks excellent.
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The argument here is both pop and DS are meta perks on both sides and people on either sides find the other frustrating. So since pop got nerfed, people are wondering where the DS nerf is. But then, the devs cannot really push everything at once. Cant really blame them.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1697533#Comment_1697533
You came to this conclusion after 1 guy said they went against a Spirit once and even lost? They said it was a bug anyway and will be fixed, even though this bug is exactly what Spirit needed. If you're against a good Spirit, knowing where she is isn't going to matter because she still moves at mach 5 while phasing and can get around things almost twice as fast as a survivor can. A good Spirit will also know where a survivor's gonna run to because they've played the game before and know how it works. This guy obviously played against a bad Spirit.
If you could "bait moans" i.e. know when you made a sound it could open up an entirely new playstyle for her. Think old Freddy, where you could mindgame survivors through the dream transition if you knew exactly when you phased in and out of view for the survivors (RIP old Freddy btw), but you actually moved at a high speed. This is what I've wanted from Spirit for ages: you kind of have a rough idea where she is but not exactly, and the audio cue is spaced out just enough to where you could potentially bait survivors with it if you knew when you were making the sounds. Sadly it's probably gonna be patched in a week so rip to the idea of Spirit having counterplay.
I was talking about the fact that McLean said its a bug. I played just one game against spirit and I lost to her as well. But I really enjoyed the chases I had against her. I dont run iron will and I was injured. I hear her general direction when she was phasing. I felt like I had a decent amount of counterplay and I knew exactly when she was baiting phase and when she wasnt (which was her biggest frustration). I really was hoping this was intended.
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Not gonna lie. That's kinda funny.
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@Stinde said:
I played vs rank 1 PC spirit yesterday and it was so easy to juke and know when to vault etc. She had hard time catching me and ignored me half of the game. We almost won (last gen was at 90%) but because my teammates were purple ranks she got them easily.
I'm not an incredible survivor but I'm good enough and reach rank 1 as solo every month, so what I'm trying to say is if everyone in that match was as good as I we would have crushed a rank 1 spirit super easily and it shouldn't be that easy against any killer. Fortunately that bug was listed as an issue in McLean's stream so it will get fixed.
Thats unfortunate. I was hoping it would be a perfect nerf to her and the spirits will catch up to it and bait moans for hits. Apparently not.
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I think the Devs need to start updating PTB continuously to make sure they come up with the cleanest version for live.
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T-Thanos?
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I came here for his helmet dimensions. Leaving with disappointment.
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@GhostMaceNotCrusty said:
He has to shake his head no after you do the attack so survivors know you cancel.
He had a better animation during PTB. It looked neat. Right now it's like he'll fall if you try and bait his M2 and turn.
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He is clunky right now with so many bugs. We are going to have to wait until they fix the bugs to see how good or bad he is.
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I wish the devs acknowledge that this perk is on their radar during the Q&A Livestream. Even better if they could tell us when it will be reworked.
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@ArchonPrime said:
I don't think the production team even played PH, official patch with such obvious problem but hasnt been found...and say what:"We are not aiming to make The Executioner stronger or weaker overall, but rather to address some of the frustrations of both sides."
jesus...
To be honest I like their approach. They knew what the core issue was. Execution could have been better though.
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@Mooks said:
„This addon may have unknown effects on certain killers“
do we know what this even means?
Blight gets one extra rush. Probably that's what it signifies.
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I personally love the map. It looks really good on ultra.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1693741#Comment_1693741
He didn't get destroyed (even if he's a bit buggy), his zoning is still in tact (you can take putting the sword in and still move at 4.6 for free zoning), he has the insta-cancel still, and his POTD is stronger than ever.
Maybe he's not dead, maybe you're just bad.
The primary issue with PH was his ability to instantly M1 while in PoTD stance. I haven't tested to see if they fixed it but they didn't in PTB though. I'm not sure what you mean by being able to move at 4.6 m/s while the sword is in.
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@ArchonPrime said:
I made a video for this,dont know if this is a BUG or what,funny thing hearing they say:"We are not aiming to make The Executioner stronger or weaker overall, but rather to address some of the frustrations of both sides."
but they destoryed PH in this patch
I hope it'll be fixed soon because you're not beating good teams with it when you need to fight against your own mechanic first.
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Mindbreaker has potential. Remember
1. It works beyond 50% gen progress
2. It's really strong with stealth killers/no TR perks to counter sprint burst and dead hard.
3. You don't recover from exhaustion while working on gen. So if you just sprint burst away and come back to the gen, you're not recovering.
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I wish the offline play mode is playing vs bots. Atleast then I can warm up before I get into an online match.
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@DudelPumaAce said:
fengs torso looks so good designed, but megs looks like sry to say buuuttt lingerie xD the outfit can be a bit open but please not that open haha, Unfortunately its not look so good...
It's important to be like that for...you know...sales. 🙄
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I would love to see it as a perk.
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Graphically updated fog.
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The blood disappears much quicker to even savor it. And it looks lighter like it does pre patch. The PTB one was so perfect.
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And the blood VFX 😭
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The devs have already said they had something planned for discordance. It shouldn't be a surprise and it makes tier 3 better than tier 1.
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@Moundshroud said:
So I thought I would comment on just how hard it is to advance once you hit Rank-4 playing Myers alone. I will battle my way to within one Pip of getting to three, only to lose pip after pip back to the edge of dropping to five again. I've been told it is impossible to get to Rank-1 playing only Myers, but surely someone has done it? If you are out there and have managed this feat, please let me know. I have to keep up my confidence! I don't want to let Myers down and Halloween swiftly approaches!
It is really super-duper difficult to get to rank 1 with myers. You don't get enough points for instadown which means you need to do something else like maybe scratched mirror myers all the time or M1 myers at tier 2 with vanity mirror and faster movement while stalking. Also he's weak as hell in the current meta. Pray for bad survivors or you'll never get to rank 1.
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@Johnny_XMan said:
Because it wouldn’t make sense RNG-wise.
You already have the ability to bring a map of your choice via the offering system. Why not just use that?
Sacrificial ward and killer offering outshadowed by multiple Ormond offering 😭
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They added it on PTB. It'll come with mid season patch.
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@Hoodied said:
Its dependent on what killer you are playing I believe
Swords/katana's will do a slash blood splatter I believe
I can't tell you about Freddy or Demo sadly
I'm surprised no one tried it out with other killers. I tried wraith on a non-updated map and I didn't see any blood VFX. It was only available for updated macmillian map. Not sure about badham/yamaoka though.
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That and unbreakable/soul guard is super annoying
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@mightygiraffe said:
https://forum.deadbydaylight.com/en/discussion/comment/1688615#Comment_1688615
Okay tell me then what you do at a pallet loop? It is a massive guessing game if he's going to basic attack or use rites of judgment right into punishment of the damned with no cool down btw. Or are you such a godly gamer that you dodge him every time?... It's a 50/50 mind game everytime there is no counter play. Like normally i can crouch and dodge a hatchet or some puke or a deathslinger harpoon but not with PH.
50/50 mindgame is THE counterplay. Equal chance for both sides unless you're comparing him with another M1 killer that you can loop for ages. A killer has always relied on survivor's mistake for a hit. He gambles at every loop, every pallet and makes a guess. And this has been a thing ever since the game came out. A killer has to make several reads and right ones and if he doesn't he'll lose the game just because of how quick the gens can go. Why can't the survivors take a 50/50? It's balanced and fair.
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@mightygiraffe said:
https://forum.deadbydaylight.com/en/discussion/comment/1688581#Comment_1688581
Camp, tunnel plenty of options. As a solo survivor I just get to die :)
You don't win a swf by camping. The person on the hook will immediately tell the others to not come for him because the killer is camping and the other 3 will escape while the killer is licking the dust off of the hooked survivor's shoe for 120 seconds. And they'll bodyblock perfectly and run DS to prevent tunneling.
There are so many things you can do to counter pyramid head. First thing is to not be greedy and throw pallets whenever you can and make distance. His PoTD is not hitscan. It takes time to reach you which means even when you are within range, it'll take a while before the attack reaches you. Judge this distance accurately and you'll be able to dodge after vaulting a window. A good PH will go either left or right so it's a 50/50 at that point.
If you are in a loop and if PH misses his PoTD, immediately drop the pallet and gain distance. He wants to loop you so stop giving what he wants. Just hold W every moment you can. If he is baiting, pretend that you pass the pallet and then double back and throw it on his face. It should stun him and knock him out of his Posts. Again hold W and make massive distance. I always run to the other side of the map diagonally before he comes any closer to me when this happens. That's a massive time waste. You will go down eventually. You can't loop him forever and that's how it should be.
Don't loop him like other killers. Treat him differently and stop being afraid to make predictions. Every time I play PH, a bad survivor always tries to dodge and be obvious. Make reads like the killer does and be unpredictable. See how and when the killer is using his power and then use that knowledge.
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@TheClownIsKing said:
The Third Seal!!!
Survivors can have 16 perks. Killers can only have 4. Bringing 1 killer perk to counter a single survivor perk when they can have 15 more is a bad idea. Besides imagine if the survivors don't have object. Also the perk is a hex ffs.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/198785/time-to-nerf-object-of-obsession
I wouldn't go so far as you have, i.e. to say that it has destroyed these Killers. There is an issue with OoO but it has more to do with SWF than it does with the Perk itself. The Perk has been around a good LONG while and it has only become a problem as the SWF factor has increased. I think if the SWF was dealt with, by putting them in their own Que complete with some balancing agents specific to their Que, OoO would be fine. Until that happens, OoO does need another look because there are some Teams abusing the crap out of it. :)
My best advice is to tunnel the OoO user out of the game. Don't feel bad about it; don't hesitate. Just kill them quick. I play a lot of Spooky Myers so I'm more or less unaffected by the Perk. It actually helps me more than them. The Hag should take Hex: The Third Seal and go for the OoO immediately and injure them. As long as the Hex stays up, you have shut down OoO. The Hex is really underrated. Just make sure you hit everyone early and you shut down Kindred and so many other info Perks the Survivors use that there is general confusion. Kindred, for example, has become a staple and without it the Survivors really have to work (or the SWF have to talk their friends in) to locate the people you slug. First time it happened to me I was dumbfounded.
I've played several object matches as solo at red ranks to document whether it's any good or it's exaggerated. The information I get with object is massive and since I have the connection switch to reveal our auras, I can always pretend to go one way, look away and go the other way. You get a ton of information even vs stealth killers which is too much power for one perk.