Zeus
Zeus
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- Username
- Zeus
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Comments
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@HellDescent said:
Yes. Will be even better if you add pgtw to that combo.
I don't think pop applies to all 4 generators. Or am I wrong?
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@GoodBoyKaru said:
Let's not forget that it also prevents a survivor from leaving the game like a Pig trap.
But if you stick to the spikes in the exit gate and then get downed you can crawl and escape before the killer finishes cleaning her blade. Or am I way too off with it?
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@CosmicParagon said:
Bug Fixes in the newest PTB
- Fixed an issue that caused Nurse blinks to be unreliable around the Blood Lodge.
Also in the PTB
- The Nurse's blinks are unreliable around the blood lodge.
They fixed the nurse bug in old blood lodge and then changed the map?
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Perk seems overrated to me. But coup de Grace is interesting.
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@Ghouled_Mojo said:
I thought they looked like a cool killer concept. I have a lot of hope for this one. I thought the perks looked better this time around too.
i look forward to this chapter.
The concept is really cool and original. Not a part of any other killer in the game. The issue is with execution. She seems just like how blight was on PTB. Unpredictable and frustrating.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1741655#Comment_1741655
this actually works?
He can down injured survivors without having to lose control.
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@notlonely said:
https://forum.deadbydaylight.com/en/discussion/204853/some-questions-about-the-brother-answered
How is getting into a locker counterplay? I thought killer instinct detected survivors in lockers, at least Legion's does
If you take control of the brother the survivor can just hop inside a locker and there's nothing you can do unless you stop controlling him and come to the locker as the sister
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You can go near a locker and pretend that you've entered it by creating a noise notification and locker opening and closing noise but in reality you just opened the door and closed it without going inside to bait the killer. It works against spirits, nurses and killers who don't have LOS while on loop. They waste time opening it.
3 second no scratch mark is just to compliment this ability
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@NomiNomad said:
In Otz' video Victor was fully capable of jumping over pallets and through windows.
It seems to be a matter of how far he is from the pallet. The closer he is, the less likely he crosses it. And obviously if he's too far he doesn't make it as well.
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What's the brother's movement speed?
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@Boss said:
On a personal level: I'd never play them.
Noted. You'll be monitored 🧐
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1740369#Comment_1740369
They seem like they could be powerful
Oppression combined with PGTW, overcharge or surveillance could be strong if it works.
Oppression and surveillance works.
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My PC overcharges and my motherboard ICs start burning every time he uses shock therapy.
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The thing is people will use it the first few days it gets released and then no one will use it later on. It's just a waste of dev time at that point.
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@Deadlock said:
Its clear that the new killer will not be a wendigo or anything like that. Its obvious that it is a Xenomorph. The arm we see is someone getting attacked by the Xenomorph. The scream is because the human is scared. The running is the Xenomorph running to attack that person off camera. Do you agree? Its pretty solid evidence.
It can't be a xenomorph. It's probably yeti
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The Devs have said that they don't specifically ask for voice lines but won't mind adding if they get it. Ash is a good example.
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I dont think it will be licensed. There's no indication of a licensed chapter in the teaser. But it could just be a wendigo.
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I thought she was moving in all fours lmao. Sounds like a jockey from L4D
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Just curious, why do you like myers? More than oni I mean.
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I wish it's harder for Freddy to take survivors to the dream world. Right now it's reqlly easy to do that which is why everyone feels that his snares and pallets are oppressive.
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@[Deleted User] said:
I would say Blood Lodge needs a rework more then anything else. That map in its current state is just depressing.
I wouldn't be surprised if they add a bunch of dead trees to reduce LOS.
I'm hoping that they fix Ormond. Reduce the map size and the amount of ridiculous loops that can spawn.
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I kinda like the new tint they are going for. Looks like daytime inside a wooded area. Kinda looks realistic.
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@bjorksnas said:
Surge has too many conditions, only activates when not on cooldown, on gens within a 32 meter range, only if you down a survivor, and only if you downed them with a basic attack.
and for all that you get 8% basically slapping the gen with a wet napkin
Now think about hex blood favor.
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@D3spair said:
With Pop getting nerf and Ruin + Undying is the only thing standing a chance against a good SWF. So my suggestion of making killer builds more diverge is can we buff Surge by making it activate on Killer's special attacks? Like it's so weird that Surge, Demogorgon's perk that has a special attack called Shred but surge will not work if you down someone using it. By buffing Surge, I guarantee you more Killers like Huntress, Blight, Billy, Demo or ANY KILLER that has a special attack will run it more versus the Ruin + Undying combo you all so complain about.
People will run ruin, undying and surge at the same time. But I agree, it would be nice if it doesn't have basic attack restrictions. That concept butchers potentially viable perks and pushes them into niche category.
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The loops and the entire gameplay in general is balanced around a particular FOV, especially for survivors. So tampering with in-game files and increasing FOV would make such loops easier to work with and removes mindgame opportunities for the killer and is considered as cheating. I dont understand how the Devs don't see this though.
There is a reason why FOV for killers is tied to a perk and an event addon for survivors and not in game options.
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######### ormond
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@smileybones said:
https://forum.deadbydaylight.com/en/discussion/comment/1699509#Comment_1699509
At the higher ranks, its common to lose 2 gens when you're about to make your first hook. If you don't get one before, it's typically a game loss for killer. While this bug was affecting her, I've been able to time pallets drops perfectly. I loop her around the pallet until she stands still. I can tell right away if she's faking or not, because the husk will no longer moan. Then I just wait at the pallet until I hear her moan get close. Worked almost every time. So if I was the first one chased, I could guarantee putting her in a game loss scenario, as long as my teammates haven't gone full potato. Remember; she's a 110% killer, so she relies on her quick chases to apply pressure.
Just curious, is this bug fixed yet or still isn't? I haven't played dbd in a while
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@Krulf said:
This ######### needs to go from the game. Had a nea using ooo and i was using nemesis. She got a stun so i had wallhack on her. She could see over a TL-jungle gym on a macmillian map. Every move i did when i am supposed to be out of sight from her she countermoved imidietly. This is so damn unfair tbh. I dont get how this can still be in the game.
After stunning with object of obsession, Nea be like
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Unlimited tier 3 isn't as strong as people think. Its just going against a plague/legion who has a delayed start. Just dont heal. Iri head hatchets? Now that's BS.
I'm not sure how this will actually work. Killer's power is equivalent to survivor's items and both of them can be enhanced with add-ons. Ultra fast heals and infinite balanced landing would be super annoying to deal with in maps like haddonfield or even the game.
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@Boosted_Dwight said:
There goes our shot for getting Ormond reworked. 😭
https://us.v-cdn.net/6030815/uploads/U4FHH4J8G9CG/screenshot-20201102-150358.png
Autohaven??? A lot of people have no clue that graphical update comes with BALANCING changes. And Ormond takes the cake when it comes to unbalanced map design.
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I really hope haddonfield graphical update makes the map enjoyable. That's my last hope.
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Updating descriptions with accurate numbers moderately increases their workload and considerably increases the amount of bugs in the game.
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Calm spirit and no scratch marks would hurt massively.
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Damn... It feels like blight just came out yesterday. I'm not even bored of playing him yet and we already are close to the next one
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Sleeping.
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Blight is the most recent killer that is done right. Fun for both sides.
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/1719021#Comment_1719021
How am i refusing to. I play all killers. I have every killer in the game with all perks maxed in every killer. I played a clown match and by the time I got to the other side of the map 2 Gens done. I down someone. The next gen done. 1 hook 3 gens. All survivors in red ranks have to do is seperate and a killer with no mobility can’t do anything about it. My SWF group use this tactic and killers cannot win. We don’t even use any items.
That same clown game two people had insta heal syringes and 3 people had adrenaline. So the pressure I was doing to hit multiple survivors is gone in seconds. There is nothing you can do.
I wouldn't say clown is weak. It's really difficult to loop a good clown and he can end chases really quickly unless the survivor decides to drop pallet early which is unfortunately very effective. The gen speed is too fast for clown to take advantage of this and so he struggles a lot when it comes to map pressure and pushing people off of gens. With that said though, survivors who are inefficient on gens won't have a chance because of how quickly clown can rid the map of pallets. A secondary power to what he has now would definitely boost him in line with other killers but hopefully it doesn't push him over the top.
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Also don't forget about survivor's favourite action. We have Pyramid head exclusives as well.
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@Rivyn said:
Yeah, I know you can look down, but you still 1) use a blink and 2) get hit with the fatigue/cooldown. In a lot of situations, that isn't apt. So, why can't she simply cancel the blink? Would it make her broken, or OP in some manner that I'm not seeing?
She's already strong so any changes to her would most likely be a nerf and not a buff.
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The current freddy doesn't even feel like freddy anymore. I wish they would have done something with him that didn't require an entire rework.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/1715448#Comment_1715448
Yeah but Overcharge becomes pretty useless without Lullaby. I'd agree, Trail of Torment is better but i'd switch Overcharge with something else as well. Maybe Brutal Strength.
I used a similar "kicker" Build with Wraith. I used Discordance, Dragon's Grip, Brutal Strength and Fire Up with Shadowdance and Windstorm for true Omega Kicks.
I understand what you mean but I kinda deviated the topic to a build that I was thinking of and it isn't about how strong the build is but rather the theme of it. Dragon's grip, overcharge, pop and trail of torment. Just massacres the gen. 4 perks used in one kick.
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If it's true then its most likely a bug.
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trail of torment instead of huntress lullaby and it is an omega kick build.
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One's co-op and the other is PvP. I don't think they are a competition to each other. If anything you can play phasmophobia if you had an annoying match in DBD
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People speculate that the upside down fog whisperer symbol and the demo face on the bottom right in the fog whisperer's 'into the fog' tournament along with the dev's tweet regarding demo a couple days prior signifies a potential demo rework or just something to do with stranger things.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/201413/ruin-undying-is-needed
Would have loved to see the game because i'm pretty sure you did some major mistakes to lose 4 gens after 1 hit
Or the survivor is good. Oni is a loud thumping M1 killer in the beginning.
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@Sonzaishinai said:
Another succesfull novel from Buttercake.
Remember when she used to take her sweet time drawing those triangles
She's faster now thanks to the korean SWF vs MCote match.
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@Hex_Llama said:
This is one of those things that plays differently at different ranks/skill levels. If it were me playing against her, I'd still be totally confused but, in the videos I've seen of high-skill players, they 100% know exactly where the Spirit is and her power is basically useless.
Isn't that how every killer is? High skilled players know how to deal with every killer. I do not think it will make her useless but I wouldn't mind a little buff to her if she needs it. This bug addresses every frustrating thing with the killer.
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His cam is on his crotch. They need to fix that
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I think tier 2 lunge is the same as every other killer.

