Zesty
Zesty
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- Zesty
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Comments
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@[Deleted User] said:
Clown because he probably kills me more than any of the others (mostly because he's one of the more popular ones I come across to be fair)
Almost picked hunteress because I've come across several who have hit me with magic hatchets through walls & even the floor but it's been a couple of weeks since i've seen one & I generally don't mind games against non hackers with her.
Remember to pop your vote in the poll :D
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@Kirkylad would it be ok to specify which killer plz thx
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@horrortale_sans said:
https://forum.deadbydaylight.com/en/discussion/comment/1886884#Comment_1886884
all the killers that change terror radius
It will have to be out of Freddy or pig xd
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I hate Cone head, so OP at pallets and windows, get downed so quick because of the quick switch he STILL has even after the nerfs :(
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@horrortale_sans said:
i hate any killer that changes terror radius
So pig ? Or Freddy sorry could you specify thanks
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@SOMENINJANAME said:
Being Undetectable should negate Spine Chill, Premonition is fine.
EXACTLY what i think :)
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@Peanits Would it be ok to delete the discussion please thanks
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@DemonDaddy said:
Where's the option for fun to play against but not to play as.
i wanted to see more from the survivors perspective tbh
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Literally next month will be the PTB for the new killer, teaser trailers etc... HYPEEEE !!!!!
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@Yords said:
The broken status effect lasting 90 seconds is just what this perk needs to prevent this from being used frequently. Remember that the effect that this perk has is massively powerful and yet balanced. This perk is an anti-tunnel perk. The point of it is to save your teammate and get the killer off of them or suffer through another health state. I have used this perk quite a few times and it is pretty good when used this way. Changing it to 60 seconds would make this perk used much more often with less of a penalty.
Valid point
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Hes not very well known tbh, so wouldnt get alot of attention from the community
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Feng MIN
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Without certain addons or perks he's just an M1 killer with a small terror radius if survivors don't let you stalk them.
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Pennywise :)
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Good but very boring to go against IMO
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Or nemesis?
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@sharkster13 said:
Plague has been REALLY buggy. I had a match against the Plague 2 days ago. The infected survivor did not transmit the disease anywhere except when rescued from a hook. He was fixing a gen, entering a locker and the object was not infected at all. Please do justice to Plague. She is the only truly unique killer with a very broken power.
Yep
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@Aneurysm said:
Legion gets a 1k - entity could not be prouder of you babe
Plague gets a 2k - you make me sick
no pun intended haha
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@HighViRuX said:
https://forum.deadbydaylight.com/en/discussion/comment/1827936#Comment_1827936
It's just lag. It's the same reason why you "almost grab" a survivor off a gen/locker/totem but then the animation gets canceled and it completely screws you over, I'm sure you've experienced that before.
Yeah its so common though
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@HighViRuX said:
That happens because of dedicated servers' delay. Basically, even though on your screen you've barely managed to land a bit of puke on the survivor, on their screen they dodged it by a good margin. It's not only Plague, Huntress for example will throw a hatchet and see the splash of blood, but the hit won't register. Try to only play in lobbies with low green latency to reduce this issue.
Aww thanks for your help.. So its not a bug its the servers?
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@TicTac said:
I think they dont really care anymore for the emblem-system. Too much work for a system which they will replace.
The vile purge bug is old, otz showed it maybe 2 months ago and its still not fixed.
Its so stupid... Literally such an easy fix to do would be just increase how much she gains !
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While in chase try to get M1 first THEN use victor to get the last bit done, always try and block pallets and windows with Charlotte so they have less places to escape/loop... Never use victor out of chase unless absolutely necessary to get the last kill or start pressure as they will just get him off and heal out of it before you get to them, especially if you're letting him go out across the map... Whispers is a great perk on them for the mid game and the start to know when to let Vic out without being to far away as Charlotte, just incase they jump in a locker... Hope that helps π
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@XXXPrinnyGodXXX said:
I say doing constant vaults to alert you or to get attention, I know you want me to chase you and Im not going to but the auditory q's make playing harder.
its annoying yeah
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@Slashstreetboy said:
You should have included an option for "other" so I could have voted for using Object :P
So sorry i didnt actually mean to create it lol it went through when i didnt want it to at that time anyway i was still writing lol
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Because its ######### annoying as you have to wait for your weapon to wipe off when they could be downed right then and there!!!!
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@yobuddd said:
If you ever down me like that, keep victor near my body. Nothing makes me laugh more than his crazy snarls and grunts! π€£
π hah
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@Zesty said:
Just wanted to see what you guys think is the best overall gen slowdown perk ?
Realised i forgot dead mans switch.. Oh well its very hard to activate anyway :/
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@OllieHellhunter said:
depends on the killer more than anything
That is very true. Imo i think Corrupt is the best for all that dont have map pressure... Ruin is good for killers which have decent map pressure.
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@chieften333 said:
That's an issue I've noticed on the reworked maps. The collision is inconsistent as all [BAD WORD].
But even before the rework ormond sucked for blight.
Overall they either need to do something with blights collision itself, or the objects hitboxes.
YESSS it needs to happen soon as well :/
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Midwich and Hawking get SEVERE frame drops!!
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Doesnt affect gameplay in any way? So should have been base kit on release!
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@OniWantsYourMacaroni said:
Ugh,
it's a super annoying bug that sometimes allows downed survivors to crawl under hooked survivors thus making it impossible to pick them up until the hooked one dies
YEAHH omg so annoying... Needs to be fixed next patch lol
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Aceee!!!!
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Thanks for the help guys π
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found a new one and is game breaking as ######### HELL.. If you try to switch to victor but he gets destoyed in the process of you trying to switch to him.. You are literally stuck in place. Above the ground this time. And you literally cant do anything other than dc or watch survivors ruthlessly tbagg you... This is unacceptable bhvr!!!!!!!!
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Lol dbd has less active players rn then warframe haahahaha
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Is anyone keeping an eye out if the player count decreases.... WE NEED TO RIOT THIS PATHETIC STUDIO !!!!
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Clown if hes holding his bottle out at a pallet, and gets stunned has the chance to just be walking around all game.. Unable to use power or m1
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@skpr29 said:
Similar thing happened to me. When spawning Vic he was in the floor and I couldn't move him.
That's nothing compared to what happened to me, my character model was frozen in the ground, and I couldn't switch back to Charlotte oof
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1786992#Comment_1786992
Then don't screw the pounce up? Run the brown charge speed add-on? For a borderline guaranteed hit, that goes over pallets and windows? Twins can probably get away without kicking almost any pallet in the game.
I have taken up to 5-15 seconds to make sure I land the pounce. That's still faster than almost any chase you can get in DBD as an M1 killer. You can run around a pallet for 30-45 seconds for a single hit. Victor flies around them and gets the damage in. All you can do is miss. People camp pallets and I jump over them and down them. It's hilarious. If the team doesn't heal he can slug as fast as Oni or Nurse.
They can project a good amount of map control, camping a 3 gen while interrupting gens across the map.
Once they fix how victor loses his power if the survivor goes into lockers they are going to be extremely viable into everything except 4 man meta SWFs. The twins are plenty strong for solo Q teams or mediocre SWFs.
YESSSS you tell him :) Twins main for lifeeee
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@GodDamn_Angela said:
"Well to put it simply, you get an m1 on the survivor, you then body block either the window or pallet with charlotte... Then unleash victor and the survivor is either forced into a dead zone.. or forced to loop with a window (which is something that victor can deal with easily)"
I literally have no idea how this makes sense at all.
How are you hitting them and then bodyblocking the pallet/window that they would use? Are you teleporting? You HAVE to be against bad players because no one drops a pallet after getting hit if they are half decent. The speed they get from being hit would be enough for them to get away from you using Victor.
no what i mean is when they go to the other area once they are hit... If they are at a strong loop charlottes body blocks pallets and windows from being used... so if you are strategic enough ... you can place charlotte at the pallet or window blocking survivors from using them.. then finish of the kill with victor.... its so satisfying they never expect it you should try it out :)
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@MadLordJack said:
No, the twins are still the worst killer in the game. Victor can only chase people who are completely alone and only has 1 chance to hit them or else he's toast, and even then Big Sis has to plod along to the downed person, wasting even more time, before hooking them.
The first snowball killer in the entire game that gets punished for survivors being somewhat close together. RIP.
Edit: now, removing the ridiculous ability to kick him for free... Yes, then I can see them being strong...
Thats why i said use victor and charlotte close together xd
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@Sluzzy said:
I agree, this killer is extremely good, if not probably overpowered once learned. Killer mains are bellyaching because she is not an ez 4K on the first day. Nothing new today.
Exactlyyyy the anti loop is not to be messed with its disgustanggg..
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@Zagrid said:
Stop defending the devs.
This patch is unacceptable and they deserve nothing postitive until this gets fixed.
I never said i was but ok... Yes the bugs are awful but i wasnt talking about the devs i was talking about the killer ???
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1786886#Comment_1786886
I got you, some people are quick to attack without reading.
Yeah i never said anything about the devs.. some people need to seriously get their eyes tested...
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1786856#Comment_1786856
They're not "defending" anyone, they're stating their view on the twins and believe they are underestimated in terms of power. Didn't see anything that made the developers relevant.
THANK YOU LIKE JEEZ HAHA
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Nurse on Midwich is literally the bane of my existence. The outside area where the two pallets are almost unable to blink through. And dont get me started on that locker area in the main BUILDING !!!!!! What a joke that they even release a map in this stateee!!!!!
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@stvnhthr said:
https://us.v-cdn.net/6030815/uploads/HV4XY5S76RSM/totem.jpg
known problem, no response from Devs
what a surprise :/ Not hahaha
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All 4 survivors and killer are able to do this and its very broken!
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do you mind up voting so the devs see it quicker

