HighViRuX
HighViRuX
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- Username
- HighViRuX
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Completely removing the hindered would be a flat nerf, which he doesn't need. A healthy solution to the hindered tunneling problem is to transfer to infection to the rescuer.
Let's stop nerfing killers without giving them anything in return. We don't need more Sadako tier killers.
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Same happened to me on the stairs to the basement in Haddonfield, so I guess it's not map specific.
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@Zesty said:
https://forum.deadbydaylight.com/en/discussion/comment/1827934#Comment_1827934
Aww thanks for your help.. So its not a bug its the servers?
It's just lag. It's the same reason why you "almost grab" a survivor off a gen/locker/totem but then the animation gets canceled and it completely screws you over, I'm sure you've experienced that before.
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That happens because of dedicated servers' delay. Basically, even though on your screen you've barely managed to land a bit of puke on the survivor, on their screen they dodged it by a good margin. It's not only Plague, Huntress for example will throw a hatchet and see the splash of blood, but the hit won't register. Try to only play in lobbies with low green latency to reduce this issue.
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@Nullclines said:
The same thing happened to me as Pig on Coal Tower, when I downed a survivor working on a gen (it was the same side shown above). After they were picked up they could move normally again.
I've got screenshots from my perspective, but they don't show much apart from having no prompt to pick them up.
https://us.v-cdn.net/6030815/uploads/1YRMH9T0DRL4/20201219033449-1.jpg
I'd like to clarify that the survivor can crawl normally if they want to, they are not stuck, they just choose to stay there so they can't get picked up by the Killer. As soon as you move from that position even a bit the Killer can pick you up normally.
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I can confirm, I made a thread from the survivor's side: https://forum.deadbydaylight.com/en/discussion/214471/pc-killer-cant-pick-up-exploit
