Yords
Yords
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- Yords
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Comments
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@hatchking said:
https://forum.deadbydaylight.com/en/discussion/comment/1899735#Comment_1899735
That is what my post is saying
I just read the title and thought you could time a lunge right when they head on and hit them afterwards without being stunned.
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The Twins kind of killer.
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You can actually hit them and still get hit. I think, if I remember correctly.
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Pyramid head chase music, terror radius sound, and lobby music.
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"JuST DonT TunNnEll 4HEaD"
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Survivor obviously. It is a team vs one person and just one person can be enough to let everyone else escape.
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It is more of hit registration and latency rather than hitboxes themselves.
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I remember giving hatch to a kate on midwich. She then proceeded to call me a dumb--- because she was trying to heal to get more points.
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Yeah, I love Otzdarva, not Otzdarva
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Ok, but if they are on a safe tile you should not be able to get hit unless you seriously misplay.
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Why has DS stayed unchanged though?
While I have made a post on how NOED should be changed, it is not really a priority. DS on the other hand, is just BS most of the time.
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@DawnMad said:
I don't think basement should have variations, it's the only area (maybe except gates) in the game you can find in literally every map so to keep its "familiarity" charm it should be static, kinda like the shack. However I'm all in for a graphical rework, and devs are probably planning it for a later date already alongside a map rework just like how chests/totems/pallets etc got reworked alongside them without any notice.
It would still be familiar though. What I mean is updating it graphically and messing with the walls and lockers a bit. The size would stay the same too.
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Use kindred
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They should literally hire devs that have over 1000 hours of experience at LEAST on DBD.
I think if an experienced player (for both sides of course) was on the dev team, they could come up with even better suggestions. For example, fog whisperers. They may not be a dev, but they could sure give some really good insight and info to the devs.
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@blue4zion said:
The basement already looks pretty cool, however it's for sure due for some updates.
I was really surprised to not see map specific basements with all the reworks
Yeah me too, it feels like they neglected them all. It is just to make things a little less stale in terms of looks.
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1898115#Comment_1898115
omgz the toe, smh lol
suck on it and see what happens😋
Hell no.
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Oni because he is not only morally superior, he is just better. He is mobile, lethal, and can slaughter survivors if you know what you are doing.
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I play her just because she is practically invisible.
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I know what you mean, I just don't understand how this happens.
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Not the best perk, but it is good
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@OniWantsYourMacaroni said:
Remember when running through grass made sounds?
Pepperidge Farm remembers
I noticed this on the updated maps and they still haven't even acknowledged them.
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Survivor: Kindred, unbreakable, BT, and SB
Killer (Oni, p head): Infectious fright, whispers, ruin, tinkerer
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1887481#Comment_1887481
Soo, you mean like this... more or less
https://us.v-cdn.net/6030815/uploads/31OXN4HLPN4P/464b1a83-b50c-42b2-8398-8f367ebccf5c.png
I can't help but notice the big toe sticking out of the dress
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@Ink_Eyes said:
I'm gonna get a lot of hate for this but I seriously think unbreakable should be base kit for survivors, punish the killer for slugging too much...
Technically though, slugging is a strategy so I don't think a killer should be punished for trying to get the upper hand. But imagine if survivors all ran DS with this base kit unbreakable. That is basically 5 perks.
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It needs some more dbd aspects to it to fit in better. Also, the string sound (?) that starts at 1:09 could be used in different parts of the theme but quieter and then get really loud like in this part. Just to add more atmospheric vibes to it. This does sound pretty cool though. You could also try making a quieter theme for when a survivor has an active trap on their head.
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There are countless times where I had wondered "Who is the killer, nothing is going on." only to turn around and see the man staring into the crevices of my soul from 10 feet away.
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@billsipher45 said:
https://forum.deadbydaylight.com/en/discussion/comment/1897983#Comment_1897983
rancor bc it is easy to kill the obs when there teams are trash and urban bc u can't go wrong with being stealthy
You say that their teams are trash so rancor makes for an easy kill, but that doesn't really make sense because the fact that they all did the generators allowing you to get the mori from rancor in the first place shows that they aren't trash.
Also, I don't think urban is OP. It is a decent perk at best.
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There are none for killer and DS for survivor.
Also, why did you choose rancor and urban?
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Unique ones
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They got the licensing for silent hill from Konami, so I would not be surprised if they got it from friday the 13th.
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@AChaoticKiller said:
the chase music is there to give the survivor a chance to get away, i know at least for me without the chase music i would never loss a survivor hell i bet i could hear them running through walls just fine like i do with spirit when phasing.
It's a debatable thing but I don't think it should be easy to hear them during a chase... doesn't mean you shouldn't tho.
Yeah, I guess the chase music is somewhat reasonable. I just added that in there just to add something else to the list. Although, it is pretty ironic how the devs say to listen to sound cues when there is music pounding on your ear drums.
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I say balanced because she is not OP. She is very boring and frustrating to go against. I don't mean this in a salty survivor way of "boring", but it really is. You have to just guess where her traps are and disarm them whenever you can. If she places most of them, then you are kind of screwed because if you use anything you will get hit.
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By balanced, I mean mid-tier. His power is annoying and frustrating to go against because he can just instantly quick scope anyone and you won't be able to do anything about it. However, he is strong in the 1v1.
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Even if he has some things going for him, you will not do so well against people who are good at the game. He has nothing to help him in a chase.
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Oni and billy are definitely fun to play because they are really fast and can insta down survivors.
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People are against DS being nerfed or changed because it would make their only scapegoat perk useless and with every killer tunneling these days, it is unacceptable for it to happen. /s
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@Mooks said:
I thought the slight delay was intentional and it definitely feels like there often are short patches were scratch marks don’t appear at all.
i always thought maybe the surv walked and then began running again, but that definitely didn’t happen every time I noticed that...
can’t say I experienced this more often lately though.
The slight delay is intentional and patches of scratch marks not appearing sometimes is what I am talking about.
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The ones we have right now are fine. Sure, they could use maybe slight tuning but that is it. There was no need to make the new ones look like meerkats staring off in the distance.
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All of the graphically updated ones. Not by a whole lot, but still enough to make a difference sometimes. Especially the autohaven maps and Ormond.
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@DoctorMadness said:
https://forum.deadbydaylight.com/en/discussion/comment/1886901#Comment_1886901
For the last freaking time DS WAS NOT DESIGNED AS A ANTI TUNELLING PERK holy s*** how many times does the devs have to say this crap
So you are telling me a perk that discourages a killer from going after the same survivor is not an anti-tunnel perk? It doesn't matter what the devs said, that is what it is. Also, if DS is not an anti-tunnel perk, then unbreakable is not an anti-slug perk and BT is not an anti-camp perk.
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Well, why would they hear you coming? I mean you only have 2 seconds of undetectable and stompy feet.
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Along with making Object more powerful, it would also take away the usefulness away from distortion.
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Plague
Also the twins.
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I made a guide on p head, hope it helps.
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Obviously OP. Her power is the most powerful killer ability in the game. It can completely leave survivors with no counter if used right. The only hope survivors have is breaking LOS. Just because she is super hard to learn doesn't really make her balanced. She is extraordinarily threatening even when against survivors with thousands of hours in the game, all they can do is delay how long it takes to down them by maybe a good 30 seconds if they play right or are lucky. But this is assuming the nurse you are up against is really good.
She does have a really high skill cap though just like huntress because of the mechanical skill required for both.
Her addons could definitely be tweaked, some of them are just ehh and not that great.
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Almost never
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I used to main old freddy when I was a baby killer, moved on and then started to play him again after the rework.
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@Nossy said:
I agree with yours (especially the 2nd, but thats because rng dont like me xD) and I'll add one that really annoy me for a while, its almost impossible to grab a survivor off gens, the animation of grabbing start and then it stop and the surv can go all the time cause it mess with your fov also.
Yeah, grabbing is so unlucky most of the time. It almost never works and sometimes you can be stuck in the grab animation paused for a second while the survivor runs away.
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@QwQw said:
Well if we're being technical, making it true anti-tunnel would be a nerf to the perk, because it would be weaker than how it is now.
But I digress, this is exactly what they should do to it. (Making it anti-tunnel)
Yeah, making it a true anti-tunnel perk would probably nerf it pretty hard, but hey it would be more balanced.
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I feel like they have a good point when it comes to hag. I myself am not a fan of a hag especially if they are good. I know that it is not an unwinnable game, but it is just frustrating to try and get rid of her traps. It is more of a problem in solo queue since I know I can't really rely on my teammates.
Usually, I try to risk my life many times just taking out all of her traps and never letting her set up. But if she is good I will go down easily. To go against hag, you have to find her traps and disarm them but you take a hit almost each time. If she finds you, then you can't really do anything that will end with you escaping her unscathed.