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Nossy

Nossy

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Nossy
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  • @milwaukee354 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1961650#Comment_1961650

    You know I just started the game, I'm not even a year in yet and I was ranked higher then some popular dbd players. I wasn't playing swf and I just ranked up to 3 from 4 so sometimes the rank goes up and down until it finally stays at the next rank, so try again buddy

    You're litterally the definition of Boosted, its a fact. Don't need to play in a sfw to be carried.

    "Ranked higher than some popular dbd player" Who ? Cause I sure dont know any popular streamer who is under rank 1...


  • @gendoss said:

    We've all wanted a revision to rank in a way that would better match people of a similar skill and I think this is a good thing to tide us over until MMR comes out.

    After we've had it for a week or so i'm a few pips into rank 2 and I think it's settled to the point to where i'm getting better teammates. A lot of people who were once red rank are now green and purple and it's helping me because I am finally getting people who actually deserve in red rank.

    I'm not trying to offend or insult anybody who is in green/purple but this is definitely showing what ranks people should actually be in now.

    This isn't perfect however, and there are some downsides I have noticed. People in lower ranks who were in red are now getting matched with the actual lower ranks and it's making much harder to rank up. I'm also constantly getting matched with purples and that may be because there just aren't enough reds to be matched up with especially because there aren't a ton of survivors now.

    As I don't think this is perfect it is much better than the previous system and I hope MMR will be much better but I just wanted to make the point on how I actually like this bug.

    @Clevite said:

    I have been thinking MMR is secretly on, because many of my games, on both sides, have been very competitive.

    @DemonDaddy said:

    Playing solo que, I have only seen beneficial results from the bug.

    I think the 2 are linked in a way^^

    I play mainly killers at rank 1 and since the rank reset, I'm use to play against sweaty sfw (since I play mostly at night, I almost never face rainbow team/full soloq) and mix of sfw and solo q and since patch/rank reset, I find my games are sweatier than usual, even against 4 solos, I faced way more 2k-4k+ hours people with tournament level skill or close and solo q that actually know looping and being efficient on gens.

    Maybe the secret MMR is linked to emblem system for surv being bugged (I had it with killer too but its gone now since 4.5.1).

    Anyways, would it be secret MMR or natural selection made by the bug, almost all my matches are against good players and I saw way less boosted red ranks survivors as I used to.

  • Should apply blind effect for 60s max on M1 hit and not being an Hex.

    If they keep it as an hex, it should have another effect (like seing aura of third sealed surv from 8m or being really blind (black screen) 1s every 15-30s till totem is cleansed.

    Hex are suppose to be powerful since they can be taken away for you.

    Blood favor also need that kind of change.

  • @Radasm said:

    Can't see blood trails while in phase with the pink addon on Spirit, plz fix ty

    Oh and while your at fixing things, white hands against franklin demise ;)

    Played her 2 days ago for Stridor's challenge, I used this add-on (I dont play DBD with an headset so I often use this add-on on her) and it worked normally.

  • @Monarch said:

    https://forum.deadbydaylight.com/en/discussion/comment/1908035#Comment_1908035

    What? past actions to not predict RNG?

    Is it probable? sure. but it's not any less probable than another 0 for 2021.

    I'm sorryt but the math nerd inside me got very angry at this misuse of probability

    So....how to put this xDD

    This is how probability can be guessed (and betting on probability analysis is a big part of my work irl btw)

    Saw the shrine and I remembered this thread^^

  • @Dustin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1946286#Comment_1946286

    I think this post has the best examples on the entire thread. I'm pretty content with all of the mockups on this post but these in particular are my favorites.

    https://us.v-cdn.net/6030815/uploads/5B8U4GD7BUZA/new-vertical-b-26w-1.png

    https://us.v-cdn.net/6030815/uploads/ZCCB1MK2SM55/new-1.png

    https://us.v-cdn.net/6030815/uploads/OSVVJ2H94AEB/ui-dbd-1-adept.png

    Credit to who ever made these - The first one at the top I reposted is the one I'd be in favor for.

    If you're the one who made them then good job they look excellent.

    2 & 3 are very nice. I like the 3rd more cause B&W portrait are less distracting but these 2 are far better than the current or porposed one.

  • He specify he's from Japan where breasts are optional, OP surely prefer young little girl and tentacles....

  • Ohhhh thats one is very bad xD Must have been a slaughter feast, never have or seen that much, sometimes as rank 1/2 killer, I faced things like 2 red/2 purple or 3 red/1 green but never faced 2 or more green/yellow but I think its due to time I play (mostly night in EU, like 22pm-2am, where its mostly sweaty land/sfw).

    But since patch (and especially rank reset), I have to really (really !) sweat most of my game to really "win" (pip) by playing fair and tonight, I looked some profile I've met and with my 700h, I had to face people with 2k or even 4k hours (one even have 5k6 I remember^^) with my most played killers (I feel like I play against tournament players, not just good players/sfw like usual).

    Tho with killers like nurse/spirit that I play way less (like 5 times max every month), games was "normal", by that I mean not easy but not tournament-like also.

  • It sounds like it's rank 20/boosted survivors who hate it so much because they can't time a gameplay mechanics right tbh.

    Its so 2020 that new players have to learn how the game work and get better to be good survivors, a survivor with 10h in the game should be as good as one with 2000h so make change for, like automatic perfect skillcheck, fast vault from every angle, a button for 360 and blinding by aiming at feet.

  • I almost only use it for challenges like devour hope challenges or kill x obsession by any mean.

    But I think I never used it on a non hooked surv, they always had at least 1 hook.

    I prefer scary Myers T2 (low TR) than OS Myers T3 anyways. I never tried infinite T3 Myers tho its one of my most played killer^^

  • @Blueberry said:

    The hit boxes have been a little wonky on both sides. I wouldn't go as far as to say unplayable though, that's a bit of an exaggeration.

    Yeah its funny they all talk about survivors hitbox (wich is a problem I can understand) but nobody talk about pallet stun from Narnia, Flashlight Lighthouse, 2 of the most balanced realm gone, leting us enjoy Badham/Haddonfield/The game aka "no brain pallet land" 1 game on 2 (tho its not related to Hitbox^^). This patch is not kind on both sides.

  • @elpoh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939054#Comment_1939054

    you don't use an evelope....

    if you use one, you get extra 3K for each hook

    if you don't use one, just extra 1K

    no matter if others use them if you don't

    I want to get to the bottom of this...This time I brought an envelope, I did 10 hooks and I got 14K extra BP, how can it be 3k bonus each hook ? And if its 3k bonus for 1rst hook every survs, why did I get 14k bonus instead of 12k ? (basic BP was 30105)

    ne1.png

    Did someone know exactly what is the bonus and how it works ?

  • @elpoh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939054#Comment_1939054

    you don't use an evelope....

    if you use one, you get extra 3K for each hook

    if you don't use one, just extra 1K

    no matter if others use them if you don't

    Thanks for the answer !

    But how was I suppose to know ? In my tongue, it just say if there is one on the game (yours or other), you will have extra bonus BP for each, so they translate it wrong it seems...

    "if you don't use one, just extra 1K"

    So how with 12 hooks, I get only 3k extra BP ?

  • I'm so disapointed we can't earn at least 1 of the 2 event skin with a event currency but I said to myself : "Hey at least we'll have an almost 1.5x BP event with the envelope and bonus BP for hooks and gens"

    Euhhhhh...

    BPE2.png BPE1.png

    So 35750 BP instead of 31900 with 3 envelope ??? 12% extra BP for 3 envelope (so I think it must be 4% per envelope)....

    Is this some kind of joke related to chinese new year or is it a bug again ? Envelope cost 3000 each and with 3 of them in a perfect game, you barely get your BP back for 1.....

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1926019#Comment_1926019

    "it doesnt matter the killer see him" really? You do realize that seeing each others aura means mindgames on both sides are fully negated? A survivor cant mindgame when their aura is being shown. A survivor trying to mindgame right before their aura is being shown will be downed instead of gaining 15 seconds in chase

    Killers Mindgame, Survivors Readgame (react to mindgame), Mindgame exist cause of red light, never seen a survivors that had a red light...So Its not negated, reacting to mindgame when you see the killer through walls is just ez + thats the survivors which is in the control of it (he see the cd of next seing each other happen, decide when to fast vault, decide when he heal etc...).

    Note that without the new OoO, I didn't say that Readgame is easier than Mindgame, in fact I even think Readgame can be harder at high lvl, cause its mostly killers who is in control of the chase.

    1. "For a long time you are nerfing survs like crazy all the time, perks, movement, pallets, maps now all are favoring killers, you are taking out the fun playing surv, go killer camp tunnel, you will kill everybody most of the time because no skill required anymore.
    2. 20min que times for survs and 10s for a killer"

    You see what you did here ? ^^ 😂

    But I agree that this HUD, its like fitness for eyes, No Gain, All Pain.

  • Same issue, if it can help :

    #########.JPG wtf2.png

    Pip bug + emblems don't match with what happened in the game, It seems BP too.

  • @vacaman said:

    Not that i care that much but i used to get a safety pip when i got Brutal as killer and now i've got 2 -1. Is it a bug or did it change somewere in the patchnotes?

    https://us.v-cdn.net/6030815/uploads/9BDSA4DGBVBD/image.png

    Lol just had the opposite xD

    #########.JPG

    Merciless killer game btw, 11 Hooks, 1 Mori => 4 Gold...yeah I don't think so^^

    @Taiga said:

    I lost a pip because someone quit in the loading screen that never happened before.

    Got the same, 2 game so far tonight, one with dc in loading with depip, the other is the screenshoted one....

  • @kyogul said:

    https://forum.deadbydaylight.com/en/discussion/comment/1928260#Comment_1928260

    You quote a community manager, I quote a game designer, who you think know better ?

    Evidently not me, I stand corrected.

    As for NOED, almost never used it and it was when I start playing, with experience and playing against good player you quickly understand its not worth the slot. NOED is not as strong as other OS perks like make your choice, dragons grip, rancor... Cause it have a ez counter (yeah I know, you don't like the DB! sentences but its a fact). NOED is kinda like facecamping, it may grant you a kill but you loose in the big picture, and except maybe for some kids or noobs, its not a win, just a less frustrating L.

    What is DB? database?

    I agree generally, and I see the very casual players use it since their perks tend to not be so great and NO ED is the strongest. Or they may not be that good so they think they need it to potentially win. Ironically the only killer I really think NO ED potentially works well on is Deathslinger (so far).

    When I asked who know better, it was between the 2 different answer, not me or you^^ I tend to think someone who design the game know why a mechanics is created for better than a community manager. Its not a player like me or you who should decide or assume what is it suppose to do.

    DB was for the Do bones ! that a lot of people love to throw at hex complainant to end a discussion, I don't like it either cause I can understand that for new players or uncoordinated teams it can be hard to cleanse the five before doing all the gens and I'll not be bother if they had a totem count visible for both sides which could help.

    NOED is like a placebo for new killers who think the game as killers can be resume as killing survivors, thoughts its true thats is the ultimate goal, preventing survivors to do their objectives is far more effective and 3 hooking each survivors and ultimately killing them before all gens are done is way more rewarding and give the feeling of a real win (And the game points/pip system show that thats how the game is supposed to be played as killers, if you get 1 or 2 late kills with NOED past rank 10, you barely safe pip while you will pip with 2 kills and 6-8 hooks).

  • @kyogul said:

    https://forum.deadbydaylight.com/en/discussion/comment/1927931#Comment_1927931

    The response isn't new because I'm simply stating you're not bringing in any new information and reiterating what I said. You responded to my thread initially with a mix of irrelevant information and then paraphrased information of what I already said, and bringing no new discussion points.

    Saying "Do Bones" is just a way to finally admit - Look, I'm tired of having this conversation about NOED. The conversation never goes anywhere and the most insightful topic about NOED has been the debate on whether BHVR should add a Totem Counter. Then that leads to should Dull Totems do something else and the conversation dies there. Every other topic about NOED is usually just a survivor biased player complaining that the killer utilized a perk in the roster when you can shut the perk down relatively easily and play around it. The only thing that usually makes this perk excel is when a survivor lacks map knowledge (Totem Spawns) or doesn't assume the killer might have an ace in the hole for later in this case being NOED.

    First of all, you aren't in any place to tell me what my intentions are for making the thread. Let's discuss the rest:

    • You being tired of the conversation is irrelevant
    • Your opinion of "it doesn't go anywhere" of other NO ED topics is irrelevant
    • bringing up totem counter when I never talked about that
    • bringing up other alternatives to what dull totems to do which I never talked about that
    • brought up "survivor bias" when I never blamed killer players for anything and I purely blamed survivors

    So what are you on mate? You judged erroneously based on past NO ED topics.

    If this wasn't the intention I'll be honest with you that's the immediate impression I got from your thread. Which is again why the first part of my post is there otherwise it would have just been the second paragraph with possibly more parts to it.

    Let's see here: you co-sign a post calling me ignorant but yet you lot did nothing but reiterate what I already said. Interesting.

    Also not sure what excuses you're talking about...? What I wrote is pretty simple but it seems like you lot are having a hard time understanding, and you're superimposing irrelevant information for whatever reason

    You talk about me not understanding what the perks are, yet you are slapping BS about DS. Devs never said it was intended to be anti-tunnel:

    https://i.imgur.com/q3Qieuz.png

    Mind you, this was in response to a thread titled: "Have the devs confirmed ds is supposed to be a "anti tunnel perk"?"

    I made my point simple, and you lot are talking about something else that's pretty irrelevant and I'm about done trying to parse through it since my point is pretty easy to understand. I will requote what I said as a summary of the general topic:

    The conversation is not about should NO ED be changed. It's about the sassy response of "just do totems" when it's not always, and often not that simple, particularly in solo queue. The response in and of itself is not inherently sassy but when people complain about NO ED and whatnot and get mocked at as if it's their individual fault not all five totems were done when it's meant to be a team experience, and it's often not. That's my point.

    https://forum.deadbydaylight.com/en/discussion/comment/1927952#Comment_1927952

    And topics are repeated all the time on this forum. I'm going to talk about what I feel like, not my problem if you have an issue with it.

    You can move on and go to another thread and complain about something else instead of being snippy about a topic you don't like. The irony of complaining about complaining.

    "You talk about me not understanding what the perks are, yet you are slapping BS about DS. Devs never said it was intended to be anti-tunnel:

    Mind you, this was in response to a thread titled: "Have the devs confirmed ds is supposed to be a "anti tunnel perk"?"

    Yeah but no, already answer to this in another thread :

    I don't know where you find that info but Dev have always stated that DS was an Anti-tunnel perk, at least since his rework in early 2019....

    QUESTION: WHAT LED TO THE DECISION TO PUT THE TIMER ON DECISIVE STRIKE?

    Horvath: We decided to put a timer on Decisive Strike as one of the solutions to Decisive Strike being used too often, we tried 2 minutes internally and found that players were able to use DS a long time after being unhooked, where it no longer serves the purpose to protect you from being tunneled/ farmed

    Also :

    Horvath: I feel like borrowed time and Decisive Strike serve a similar purpose, but DS is controlled by the person on the hook, whereas Borrowed Time requires a teammate to run it and unhoo k you.

    You quote a community manager, I quote a game designer, who you think know better ?

    As for NOED, almost never used it and it was when I start playing, with experience and playing against good player you quickly understand its not worth the slot. NOED is not as strong as other OS perks like make your choice, dragons grip, rancor... Cause it have a ez counter (yeah I know, you don't like the DB! sentences but its a fact). NOED is kinda like facecamping, it may grant you a kill but you loose in the big picture, and except maybe for some kids or noobs, its not a win, just a less frustrating L.

  • Give the Clown the love he deserve !! He is already in my 5 most played (with Legion, Myers, Démo & Wraith), so impatient for the changes to go live (I only played 2 games with in PTB). Prepare for the zoom zoom laugh & death machine and wash your fingers !

    c.png

    😅

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1923318#Comment_1923318

    Well, They dont give too much information. The biggest issue with OoO, was when a survivor had OoO while hiding behind a generator or something, giving the person who is being chased absolute perfect counterplay as no matter what the killer tries to pull off by hiding red light, that survivor can and will pass on that information that there is moonwalking going on.

    Other than that, while it does counter Killer aura readings hard, I dont think it really destroys them tho. All I want for the new OoO is to NOT light up when your aura is being shown to the killer as it would completely negate the power of Spine Chill.

    Yeah thats true that sfw with 1 or 2 OoO could give some information thats messes with killer mindgame but like i said it had a counter, they can not do it close cause of TR so their Intel was incomplete (they cant see where the walls are except maybe in some empty part of certain map) and it was a rare occurrence cause OoO was a risky perk once the killer close the gap,also it didn't prevent the OoO himself to be mindgammed like the new one.

    Now with the proposed changes I'm sure at least 3 on 4 survivors will have it so as killers, it will be very hight risk to use aura reading (especially close or long/infinite one like NC, I'm all ears, nemesis, undying, middle finger, vanity mirror etc...). Rn, there is only a few survivors perks that have aura reading cause aura reading is mostly for killers (who have supernatural powers) and survivors have notifications, TR and Red light (cause they developped sharp instinct).

    But this perk as presented for now is too much, the OoO will be basically immune to mindgame every 30s (cause if the surv see the killer behind a wall, it doesnt matter the killer see him, its always an advantage for the surv) + every surv who run it will turn aura reading into their advantage so pentotially 20ish perk and equal add-on will become survivors aura reading perks for free.

  • @HuDawg said:

    A nerf to ds was enough we dont need another nerf to ooo

    I get that DS is a nerf, and tho I think it make the perk work as intended in the first place, I never complained about it cause it was not this strong after all, especially for solos, and if you play fair as killer, you will almost never have to eat it anyways.

    But OoO is mostly a buff (and even a massive buff to my pov), I don't understand how people seems to mostly be fine with it in this thread whereas in another feedback thread "Use for the proposed OoO", where its mostly survivors who answer, they already see the great potential of it and that it will be a must have/meta perk that will counter or completly ruin 20ish killer's perk and 15ish add-on.

  • @Predated said:

    Let me give you a full list of places where OoO is useful against, or at the very least easily confirms it's usage:

    Perks:

    I'm All Ears

    BBQ

    Nurses(massive one)

    Bloodwarden(before the killer can hook someone)

    Deerstalker(I mean, not THAT useful, but still a perk confirmation)

    Retribution(massive one too)

    Undying

    Lightborn

    Territorial Imperative

    Addons:

    All Seeing Blood

    Scratched Mirror

    Vanity Mirror(which is already kinda bad as you still have a Red Light AND decreased movementspeed, imagine now having practically permanent aura readings against a stealth build, sure, OoO already does that, but at least current OoO is rare, the new OoO would be a meta perk)

    Glass fragment addons

    Amanda's Letter

    Amanda's Secret

    Renjiro's Bloody Glove

    Hellshire Iron

    Tattoo's Middle Finger

    Leprose Lichen(which is very niche, sure, but it would be utterly useless once new OoO is meta)

    Glowing Concoction

    Restraint addons

    Hag's Willow addons

    Essentially, there is going to be no reason not to run it. They better make it so that the perk doesnt light up whenever your aura is being shown, which I would assume would be the case. It already heavily impacts niche builds that are only effective because you dont know you are being watched. Even Distortion has limited uses and you dont necessarily know WHY Distortion is being triggered, let alone showing you where the killer is.

    It basically means that, as a killer, if you want to use Aura based builds, you're going to need Third Seal.

    Your also fogot Bitter murmur, Rancor (and maybe more I didn't think myself), of course there is no reason to not run it cause its a massive buff to my pov.

    And like you said, 3rd seal could have been a (very good) counter to this new situation but its an Hex, so it will mostly last 1 minute 90% of game (at high lvl).

    And since we don't know yet if it will not work with undetectable status (perk or power) it may be even more powerful.

    At least old OoO didn't work inside TR so it had a counter once you close the gap, I understand that some killers was feeling that it was a pain (like trapper's player) but as a killer main who like to play almost all killer alternately, I'd prefer they keep it the way it is rather than completly kill 20ish killers perk and 15ish add on.

  • Honestly I prefer the way OoO works rn (even if it can be a pain) cause at leat its not working inside the TR... With this changes, OoO will become meta cause most killer run at least BBQ, and this will make using perks like NC, Bitter murmur, I'm all ears, etc.. and Add on like middle finger, mirror shard and scratched/vanity mirror, etc... a nightmare cause it will not only counter them but make a killer perk/add on turning into a survivor perk.

    Exemple : One of my classic build on myers is Tinkerer, Pop, NC, I'm all ears, now imagine I face 1 or multiple survivors with this proposed new OoO, Its like the survivors have 6 perks, his own (counting OoO, wich give him the power to see me 3s every 30s) + being able to see me from 28m everytime they heal or being heal + being able to see me by speed vaulting every 40s for 6s...

    Also you can say goodbye to meme build like BK Myers...

    More than this, new Undying (wich I think is more a slight buff/balanced change) will become the worst perk ever and will be abused by good survivors. Rignt now, OoO will let you see the killers between an average of 32m to 74/64m (being the obsession or not), but now if they apply change like this, survivors just have to found a dull totem and they will be able to see the killer indefinitly in the WHOLE MAP (so 0m to infinite).

    Hope they think of this and made some tweaks before releasing it (like not working inside TR).

  • @KayTwoAyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1919069#Comment_1919069

    No offense taken. ...but I'm Rank 1 ;)

    I had just played 5 games of survivor. In 4 of those games one of my teammates brought a key and did the bare minimum to help the team.

    Then played 3 games of killer and a survivor brought a key in every match.

    7 keys in 8 games.

    I have zero respect for the survivors this game pairs me with. My perk build is a reflection of that.

    I trust you when you say your rank 1 (and I can understand why you use this kind of perk if you get keyed over and over ;)) but if you tell me this 3 survivors we see in the video was also rank 1 survs than its the most boosted surv Ive ever seen (and Ive seen a lot of them xD), cause going to neverland or not being able to use a jungle gym with long wall or shack for more than 5s, Pinky finger or not will not have made much a différence xD

    And I love Clown (must be in my top 3 with Legion and Myers, winrate wise) and I found his most OP combo is Middle finger and the add on that slow 5% more, almost unloopable and you can't escape a chase once initiated ;) Pinky finger is more map/survivors skill dependant.

  • Yeah I sure enjoy if RE coming in DBD but since I'm old school and RE1 was the 1rst game I had when I get the Playstation 1 (and the only one for long ;)),

    I'd prefer the killer be a Hunter or Tyrant (lol even a big spider or the big snake will do but its not realistic since they are not iconic in the franchise) and the survivors being Jill Valentine and Chris Redfield.

  • @Pirate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1919024#Comment_1919024

    I take this over the old OoO at any day of the week! We have now a absolute monitorin nightmare like a some kind of drone/camera that is fully controlled by the survivors. There is no perk that the killer has that would be more important to hide then letting them know where you are 24/7 and while countering some killer powers completly.

    you said: "He heading toward you AND HE SEE YOU" "He have BBQ" first of all its working on you and not on them second the person on the hook knows were people are and if the killer is going there the BBQ call will come without OoO!

    Nurses calling is always something you need to be aware of only noob survivor are healing in killer radius. Good survivor just do gens.

    The knowledge of "I'm all ears" or "bitter murmur" etc. is NOT going to reduce the effectivnes of the perks because one can not adapt to them the proper way.

    Everything is better then getting wallhacked the whole game.

    So your worry is unreasonable. Just look forward to SWF getting their power stripped away while not affecting solo players at all! Best change period.

    "So your worry is unreasonable. Just look forward to SWF getting their power stripped away while not affecting solo players at all! Best change period."

    First its a point of view, you've got the right to have yours like I have the right to have mine, "Period" at the end of a sentence don't mean you have the absolute truth...

    Second, if you had paid more attention to the changes, you've seen that before the proposed rework (wich can change till it get live), OoO did not work in the Terror radius of the killer (wich was good cause once you closed the gap, they can't rely on it to counter mindagme) but now it will ! So perks like "Im all ears", bitter, rancor, NC..." will play against you instead of for you and good players will quickly adapt and use this as their advantage.

    "Nurses calling is always something you need to be aware of only noob survivor are healing in killer radius. Good survivor just do gens"

    Its exactly the opposite and thats why I use it in almost all my builds at high lvl, noob survivors are scared and thats why they hide outside the TR to heal, good survivors are not scared at all and the best they are, the cockyer they are, they heal under hook or behind a tree/rock 2 meters away. They almost never expect NC cause its most a niche perk or at least not meta (unlike ruin/undying, BBQ, Thanato, Pop, Brutal strengh, enduring etc..).

    So you can think what you want and I respect it, but to me it's more a slight buff for good player than a nerf overall.

  • @Orionbash said:

    Note: DS has been stated by the devs previously to not be an anti-tunneling perk in the past. However with the new changes it will now exclusively be an anti-tunneling perk.

    So. If DS is going to be exclusively changed to an anti-tunneling perk then it should be designed to punish tunneling even harder. Quid pro quo. The timer should be paused WHILE IN CHASE (IMeaning if the survivors hop in a locker it'll still go down, or if they get slugged) and the skill check should be removed. This helps weaker survivors stay in the game longer and ensures them a 2nd chance if being tunneled. When used by a stronger survivor, it wastes a lot of the killer's time as a strong survivor will extend their life by looping the killer and buying more time for the team.

    I don't know where you find that info but Dev have always stated that DS was an Anti-tunnel perk, at least since his rework in early 2019....

    Question: What led to the decision to put the timer on Decisive Strike?

    Horvath: We decided to put a timer on Decisive Strike as one of the solutions to Decisive Strike being used too often, we tried 2 minutes internally and found that players were able to use DS a long time after being unhooked, where it no longer serves the purpose to protect you from being tunneled/ farmed

    Also :

    Horvath: I feel like borrowed time and Decisive Strike serve a similar purpose, but DS is controlled by the person on the hook, whereas Borrowed Time requires a teammate to run it and unhook you.

  • No cheat, she just found this :

    pngegg.png

    ;)

  • No offense but when I see how this survivors play and your perks, I doubt this is a high lvl game.

  • @Pirate said:

    To be honest I double checked if its april fools to be sure its real!

    OoO is my most hated perk in the game, as killer there is nothing I hate more then it and as survivor I would never use it because I would never want anyone experience bad things with it like I did. But with the changes it might be the first time in my life that I would use the perk! The changes do sound very intriguing and even though its overall a nerf to the power of the perk the new changes make it a very tactical and fun pick in my humble opinion. I am looking forward to use it and play against it for the first time in my life!

    DS... I usualy dont tunnel people so over 90% DS i am hit by is a DS I dont rember. So with the new changes there is a big possibility that this number will reduce even further + no more arrogant and disrespectfull gen reparing in your face because the survivor has DS! Wonderfull!

    Overall I am very happy with the changes, I asked since the beginning for OoO changes and DS changes are also welcome! I would love to see them both make it into the game like they are announced without big changes.

    Thank you devs!

    Tho I find their DS change good (doing what was it purpose in the 1rst place), I'm very deceived for the OoO changes...

    In my pov, the way they want to change it is even worst then before, we know that OoO is especially strong for SFW on comms because 1 OoO can feed intel to his whole team. Right now, all they can tell is info like "He's heading toward you or this part of the map", but as it is presented now, they will have way much precious info to give their team mate, like "He heading toward you AND HE SEE YOU" "He have BBQ" or "He have NC so don't heal near him", "He have I'm all ears so don't mindgame after speed vault and hold W", "This clown have Middle Finger add-on or this Wraith have All seing" etc...Not only it will still be a strong position telling perk, but also become a build indicator :(

  • @dezzmont said:

    I think the better fix is 'infinite duration until you do anything to progress the game.' So you can't game it with chase mechanics, and slugging doesn't affect it.

    This seems really strong, but it actually isn't. If the killer slugs you and 'can't pick you up' they still have a lot of momentum from that slug and someone having to get you, and if you just try to 'bait' the DS by never repairing the killer wins because its a survivor 'killed' before even their second hook.

    So survivors can 100% know they won't lose their next hook state without doing something like healing someone, starting the unhooking animation, cleansing, repairing, or entering a locker, but killers 100% know that it won't hit them if they leave that survivor alone unless the survivor does so much nonsense DS doesn't gain them time. This allows it to be hard anti-tunnel but also in a way that rewards the killer for excellent play rather than punish them for it.

    I like this idea but I'll add this : not working if you're the last survivor or if you take a protect hit, cause it will be abuse unless.

    Sfw will dedicate a bodyblocker surv for the whole game and lot of solos will stop playing the game and wait for hatch knowing they have a free pass (will be bad for survivors teamplay).

  • AHAHAHAHAHAHAHAHH

    Again ?

    AHAHAHAHAHAHAHAHAH

    OMG really ?

    "Discourages three gens as well because the Killer can't keep in the same area all game." So now, 3 gens is toxic ? and in the same level as facecamping ? wow

    Untitled Image


  • @Grimmy_Bluues said:

    The HUD we have now isn't perfect and definitely needed some new additions, but the new one has no charm like the current one, looks reminiscent of a crappy mobile game and has all the info too spread apart.

    It did add a hook counter which is great and the character icons made it easier to know who's who, but they could have simply replaced the current in-game portraits with the adept ones and added notches to represent hooks

    https://us.v-cdn.net/6030815/uploads/U8ER9JOTVB6Q/image.png

    Like this ^ (Credit to Mister_Holdout for the picture)

    Perfection 👌

  • Thanks for sharing 👌

  • And its your right ! As it is for me to dislike it^^

    Just to know, you don't like the actual one ?

  • @[Deleted User] said:

    Hopefully they listened to our feedback about the HUD/animations and delayed it to make adjustments.

    I will pray for that !!! HUD is so good rn, simple, easy to see it all, not hiding much of the screen...Why changing something that works so well.

  • @QwQw said:

    The funny thing is, I was playing Freddy the other day, and I ran Nurse's Calling. Apparently waking up counts as a healing action, because I saw their aura whenever they did it.

    How does waking up count as healing, but using For The People doesn't? I want my WGLF stacks when I use For The People.

    Yeah its weird...Also I didn't know too for freddy wake up action. I don't play him much but almost always run NC and never see someone Wake up with. Its like I always wondered why NC don't work on mending (wich is consider by the game as a heal since even Inner Strengh healing consider it a health state).

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1911853#Comment_1911853

    Then hit him and he stops doing objectives. Why is that so hard?

    And if you're so good taht you can hook 2 survivors in 1 minute, then why are you even complaining? You for sure steamrolled that match if you can down 3 survivors in less than a minute.

    ....Where did you see I was complaining ? OP asked a question, I tried to answer him honestly to give him clues why people dislike it...I don't care if you use DS or all the perks you seem fit to your gameplay, it will not change my gameplay, it will not impact the fun I can have in this game, it will not change my win rate xD

    Like it has been said many time in this thread and others, play with all the game give you and how you want to play, who care about what others say about it.

  • @Venzhas said:

    But since 90% of my games ( solo ) im dealing with campers/tunnelers, ( playing 3 games in a row like this for like 25 minutes wow gg red ranks a very enjoyable experience ! ) im forced to use this perks. Change my mind

    I know I will not change your mind but the real problem with DS is that this perk, especially at high lvl, is used like an invincibility time to do objectives. Atm it punish mostly fair killers for being too efficient (this efficiency is sometimes caused by survivors poor playing/mismatched), meaning that even if you hook 1 or 2 surv between, you may have to eat it tho you tried your best to play fair and let them a chance.

    Also don't fool yourself, DS will not protect you against real tunneler, a real tunneler dont care at all, he will eat it and go chase you as soon as the 5s stun fade, that why its called like that => tunnel vision.

  • Maybe cause its the first occurence of this perk in the SoS or because its a perk from the last licencied dlc ?

    I'm not sure, can be a bug too.

  • Maybe cause its the first occurence of this perk in the SoS or because its a perk from the last licencied dlc ?

    I'm not sure, can be a bug too.

  • Maybe cause its the first occurence of this perk in the SoS or its a perk from the last licencied dlc ?

    Could be a bug tho.

  • @Anozo2426 said:

    Since 2019 the desicive strike didn't appear on the shrine of secrets. Dose anybody have a idea when will it appear again or did the devs stop it from being available on the shrine of secrets?

    @Xayrlen said:

    I'm pretty sure I saw it a few times already previous year. You must've missed it.

    No he is right, last time DS was in shrine was late 2019 so you have a good chance it will appear multiple time this year.

    ds.JPG

    The number correspond to the time it has been in the SoS so it an average spawn of 2-3 per year until 2020.

  • @Chilli_man2400 said:

    Just run Franklins and camp key until it disappears. DONE.

    So key is now a item that make the killer unable to move from a location for 1m30, allowing 4 survivors to do a generator each in the meantime....BEST IDEA EVER TO COUNTER ONLY 1 ITEM !

  • "I want to discuss with people on this thread and give my counter Arguments on why survivors arent Op but killers are which causes SWF more often"

    => "Killers are OP, Survivors are weak, you can't change my mind but I will call that a discussion"

    (and thats justify they use a third party program as the game not allowing it cause the game is not balanced around vocal comms, therefore giving them an advantage that screw even more the balance of the game and making the dev's work a nightmare)

  • @TurboTOne said:

    I dont think playing Spirit takes 0 Skill if you want to 4K every Game. But she is definetly the easiest Killer from the strong ones. they should either nerf her Power or make it harder.

    And if you take Ruin Undying Stridor and BBQ together with Mother Daughter Ring and the Amulete you get a 4K every Game. And thats a Fact

    Yeah Fact !

    One time I used this build on spirit, as soon as the game begin, I pressed M2 than M1 and by the time I blinked my eyes, there was 4 survivors on hooks, game ended and I 6 piped and got 3 millions BP. True story !

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