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Nossy

Nossy

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Nossy
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  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/216484/playing-hag-with-macro-is-cheating

    Wouldn't Discord be considered a cheat then?

    I think your logic is flawed.

    Ummmmmmm I felt the burn from here !!!

    Thanks for the big laugh Pulsar xD ! New/Bad survivors logic in a nutshell.

    Not playing hag anymore cause she's boring and ez af but who need macro really ? Is that even exist ?

  • @Metalhead said:

    I never could understand killers who felt the need to down the last survivor and then give them the hatch only if they didn't struggle and allowed you to carry them. What's the point? If you planned on giving them hatch then just let them limp over and jump in themselves. Why waste the extra time virtue signaling on how you are a generous killer?

    Then you've never played killers, i do them a favor and loose BP and an assurred double pip chance already by letting them escape tho they dont deserve it mostly, if they escape by struggle and stun me, its sure that I will not.

    Giving hatch, tho it happens i give it to a good surv whose have not been toxic, in most case its just that ive got pity on them for their poor playing or very bad teamplay, they dont have to push their luck too far.

    I already play mostly by the survivor's rulebook (no tunnel, no camping, 12 hook for the 4k, even no ruin/undying on almost all killers i play etc..).

    And before someone says that double pip is not needed on high rank (1-3), it mean to me that I can play 2 games with "bad killers" and meme build (no slow or regression) without caring at all for the outcome. I love good chase and smart survivors who can loop but now with the ######### MM, if you go under lvl 3 you have 75% chance to face 1 or 2 lvl 10+ and its more a slaughter than a good game for both side.

  • If you're the last survivors and the killers says "no" with his head, its usually to say "don't wiggle I will give you hatch/door", its very common and that's how I use it like many killers. But if they still wiggle after that (more than 3s cause it could be a reflex for them), I give them the hook instead.

  • Not a very bad idea but to be sure it only work against real face campers, it should have 2 conditions :

    1) Not applying if a survivor is less than 32 meters of the hook cause sometimes you saw or know there is someone who followed you and hide for the unhook or by any other mean (Flashlight fail, BBQ, contagious fright etc...) and you have to search around the hook for it tho youre not actually in chase.

    2) Not applying when all gens are done, it would be a dumb move for killers to leave your last kill when you have almost no chance to down another surv and doors is 99 (which all survivors do before rescuing).

    As for DS in basekit, its okay but they should make it so if you hook someone between (and of course the DS surv is not down to avoid slug exploit) it would not apply, you shouldnt be punished cause you were good/the ds surv being bad or greedy and end a chase quickly, cause actually good surv exploit it, making them virtually invincible for 1 min and allowing them to bb, do gens/totems in front of you or take the chase for another surv.

  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1842059#Comment_1842059

    ######### do you mean if survivors know how to loop

    If Freddy knows how to press M2, loop is now a deathtrap and you need to leave.

    That's why you just have to predrop. He's like clown, if he could teleport and uncoil his arms like goddamn springs.

    You realize that 90% of killers power is anti loop ? Trap, hatchet, tp, jump over, hookspear, vomit, shred, etc... Mindgame being the very best of all.

    And his tp is what make him VIABLE not op, mobility killers is mandatory vs high rank, sfw or not cause you will be genrushed for sure, ruin or not, pressure or not, 3 game on 4 cause TIME TO MAKE A GEN IS TOO LOW.

    You need 80s to make a GEN without items, Freddy tp native is a 60s CD, meaning that when he tp and chase 1 surv, 3 surv have the time to do 80% of 3 gens if theyre not dumb (2 gens if the chase end quickly and 1 have to go save) before he can tp again.

    I only play Freddy for daylis.

    My main killers are Clown, Wraith, Myers, Plague, Legion and Blight, and i know that when i play the first 4, i will suffer unless MM decide to put me against boosted surv or beginners but idc, i play for the thrill of the chase.

    @Nosferatu3145 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1842058#Comment_1842058

    Yes, don't tunnel the survivor that got out of the hook and it's doing a gen in front of the killer. Seems legit

    Lol, yeah at high rank, DS is Just a free 60s i can do what i want, gens or protect another surv, THEY WANT to be tunneled cause it make KILLERS loose time and this game is all about time management for killers.

  • Since undying came out, i had never tried the "meta combo" until yesterday, cause i had always prefer thanatophobia, pop or malefic intervention to slow the game a bit.

    But yesterday, i wanted to try it to see if it have value on low mobility killers (clown and fat myer for the meme), so i used it 5 times in a row (3 clown, 1 fat myers & 1 regular myers), 3 times they destroyed the combo in less than 3min (+ 1 or 2 gens), 1 time they just found undying & 1 time they dont even bother doing totem and i had to chase 2 surv while the 2 other was sticking to gens tho i applied the most pressure i can.

    So my experience with it resume what i was thinking, against good surv and mostly sfw (3 or 4, i play only at night where sweating is a rule^^), its completly useless and take 2 spots where pop or thanato have way more impact and reward way more being a good pressuring/quick chase ender killer.

    The problem to me in this game is that the time to make gens is too low and since its the only objective that matter to surv, we can't blame them to make it the faster they can. i dont think they will implement new objectives so a solution be that they should 1.5x or 2x the time to do gen but reward way more perfect skillcheck (like a 5% progression and then 1% more every succesfull perfect skillcheck(6%,7% etc..) with a reset at 5% if only a good skillcheck or fail).

    Perks and add on/object ons surv (as powerful as they can be, like borrow time, sprint/DH, insta heal (the most bs to me with keys)) are not a problem cause they lead to interesting chase & decisions take for the killer, wich is while i play the game. (DS i couldnt care less cause i never tunnel intentionally)

    The main problem now is the core game mechanics, good/old survs mains dont care anymore about BP/Pip or even winning, they want to be chase and loop the killer (most of them not for toxicity purpose but just to have fun cause doing gens is boring af since skillcheck are not a challenge). By increasing the time needed to make the generators while rewarding the perfect skillcheck, they have to implement more fun mechanics for the gens part like more different skillcheck, not only press a button when needed but sometimes real sequence like ↑↓→ shown 5s before in a random place of the screen, that disapear before the skillcheck so you ll have to remember it, 360° with the mouse, gens cannot all be done on 1 side (25% each side, 33% for 3 side gens, 50% for 2 sides) etc...

  • Like most people said, Clown is surely the weak link (maybe the weakier of all killers) tho to me he must be one of the most fun killers to play to me, his playstyle add mindgame to the chase where most OP Killers just deny it (and if youre good with, most chase will be short too xD).

    And he have very good add-on (OS, blindness, exhaust (dead hard nope hahahahahahaha...).

    Im so glad he will be buff soon cause he deserve so much more.

    So it depend on your playstyle, if you like M1 killer, chase & mindgame, Clown is very good. If you want easier game, Oni or PH are more "beginner" friendly cause the map presence and OS potential of the 1rst and all denying of PH (deny chase, loop, second chance perks).

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