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Nossy

Nossy

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  • @Jarol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1904970#Comment_1904970

    The developers are ingenious to give it a unique power or something never seen as happened with the twins. just by having him as a character or as a legendary trapper skin, I'm satisfied.

    His power could be something like this :

    He may have cache of weapons around the map (like pools of devotion), when he search them, he can randomly pick 1 of the 2-3 randoms special weapon in it (like a spear he can throw, a gold club that hit further than his basic machete, a big hammer that one hit down, etc). Only 1 of each in each weapon's cache.

    When he hit someone with a special weapons, he charge a "fury" meter, when the "fury" bar is charged, he become an unstoppable killer, he can break dropped pallets/breakable walls instantly by walking through them and vault windows faster for a certain amount of time. He could be slightly faster once a chase begin too (like 117-120% instead of 115%) or build Bloodlust faster.

    Also, if a survivor on his 3rd hook is close to a weapon's cache, he could have a special quick mori (using 1 of the 2-3 weapons in different ways or killing with bare hands/smashing him against the weapon's cache).

  • BE GONE, TOTS !

    Sorry I hadi to do it, its the 1rst time I see "tots" for totems xD

  • At what rank you play for not having 2 gens pop in the first 1min-1min30 ? 3 is exagerated but 2 is very common cause most of maps are wide and it often take 30s to even find the 1rst survivor you can start a chase with. A red rank surv who can't at least loop for 30s in a fresh map (with all pallets untouched) is obvioulsy boosted.

    And your math is wrong since good survivors can hit perfect skillcheck mostly and often brings toolbox (if not BNP) so 80s per gens is just theoric but in fact 60s is more close to the truth.

    Facecamping is a toxic, boring and dumb move and can only works against new/bad players & ultra altruistic or braindead challenge doer.

  • @DragonMasterDarren said:

    https://forum.deadbydaylight.com/en/discussion/comment/1899939#Comment_1899939

    i saw this today and i'm not sure if my day is better or worse because of it

    Sure but I think they can't do it cause it will oversexualise the character (imagine a bulge in the lower half^^), a kimono skin for both should be possible tho.

    Also thanks to you I learned what spirit wear is a sarashi, I always though it was just a kind of mortuary bandage to cover chest and genitals.

  • Maybe cause Oni is one of Spirit's ancestor ? The kind of link is not two-sided...

    Like I have a medal from my great grand father but my great grand father never had my tennis cup.

  • I will not say that toxicity and entitled player do not exist in this game but most survivors is nice when you play fair and especially if you give them the hatch or let them open door when you had closed it. No one of my friends (irl/ol) play this game and the few DBD players i got in my stream friend list is survivors who add me after a game.

    Tonight I played 5 games and in 2 of them, last survivor do an OG moove I've not seen in ages, when they saw they had no chance to escape, they drop their items in front of me xD Usually, I give hatch only to the one that was obvioulsy new player/mismatched, but tonight this was good players and I wouldn't have let them escape but this moove remember me old time when survivors didn't tbag at each pallet (and its mostly boosted/low skill player cause good one/OG never do it or once to try to aggro).

    And look end game chat

    This was 3 red rank and 1 green, its the lvl1 who did the gift when i catched him while the 3rd hooked was on his second stage, I looked for the hatch with him^^

    1.JPG

    In this one, it was 2 red rank, a purple and a yellow, the rank 13 was good (2nd in point and pretty good loop, I couldn't have guessed he was yellow) but its one of the red who did the gift when i catch him at door after closing the hatch.

    2.JPG

    So you see, this game have his good moments too.

  • There is no such thing as "Hardcore tunelling", there is tunneling as I gave you the definition wich is the most accepted one (I didn't write it myself, it's how pro-player and most of the community of DBD see it), what you define is called playing the game and use the mistake/greedyness of the team to apply pressure, like I already said, if the unhooker didn't wait till the killer is far enough/in another chase to unhook you or you heal under the hook till the killer came back, there is no reason for the killer to not get a free down and chase the other, getting 2 surv off gens instead of one (unless being very kind or dont feel the need to apply pressure to obvious weak players).

    But like "The_Bootie_Gorgon" said :

    @The_Bootie_Gorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1896167#Comment_1896167

    This is the definition of tunneling.

    Everything else is ppl trying to add on to the definition of tunneling to include a wider scope of situations.

    Some people call everything "tunnel" to cover their poor playing/mistake or just because they are salty to loose. Real tunneling must be very rare but i can't speak on this cause I must have less than 25% of my whole time playing this game as survivor.

  • Yeah i get you, the "cycle of toxicity" like I call it. And I can agree that it can have a impact on people who take games too seriously or discourage new players to keep playing it.

    Tho I tend to laugh inside when people are toxic in VG towards me, I understand it can not being felt that way by other people, and I respect your pov in this matter, it can in fact been perceived as "bullying" behaviors.

    But in my experience as high rank killer (I play sometime survivor but not much), I feel there is almost no such behavior in the survivors high skilled community, it happens but very rarely. The only kinda "toxic" behavior I met on regular basis is that the last surv will stay on hatch and tbag/making noises till you're close enough instead of just escaping and ending the game.

  • I agree with yours (especially the 2nd, but thats because rng dont like me xD) and I'll add one that really annoy me for a while, its almost impossible to grab a survivor off gens, the animation of grabbing start and then it stop and the surv can go all the time cause it mess with your fov also.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1895815#Comment_1895815

    I can understand your concerns of bullying and I'm sorry if I came off as aggressive as well.

    I think to answer your questions bullying in video games can be equal to cyberbullying since it occurs on line rather then in person. To me a survivor bullies by teabagging nonstop at the killer, flashlight clicking, and saying hurtful things in the chat and messages. Killer bullying is blocking the survivors in a way so that they can't leave. Hitting a survivor while they are on the hook if they did not do anything. Certain killers can bully more then others so if your a Ghostface or Pig you can teabag. Slugging the survivors to make them bleedout instead of hooking them. And saying hurtful things in messages and chat.

    In my opinion this is bullying, and both sides do it.

    I should also mention that survivors can bully other survivors by bodyblocking them to get killed, farming them off hook, working with the killer, teabagging at them, stealing their items and making noise by them in order to get the killer to where they are.

    No you don't have to apologize, its my ######### post who put you in this position and unlike the other sjw troll who were answering, you were very polite and civilized in your answer and I'm sure you understand as well as me what real bullying can be.

    Tho its true cyberbullying can be a thing cause social network have repercussion in the real life, VG is another thing I think (but I can be wrong).

    What you descibe, I consider it more as a "Toxic" gameplay/use of mechanics, especially t-bagging (both side), hitting people on hook, sandbagging and playing with the killer as survivors also that trash talking in the end game chat but its not really bullying cause you can immediatly move on after the game and there is almost no chance you play with/face them again soon, bullying/harassment is constant and not a one-time thing unless all people in the game do the same but I don't think all killers/survivors are toxic (in my experience), its a minority of player in this game who do this things and some not even in a toxic way cause the lack of communication between the 2 role (clicky clicky and sometime t-bagging are a way to aggro the killer as nodding for the killer can be a way to say wp/nice chase or i'll give you hatch if you don't wiggle).

    I apologize again to you for taking it out on you.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1895748#Comment_1895748

    What Are you going on about? I asked a legitimate question. He is making definitions for everyone so its ridiculous in order to limit a specific thing to one group when it's completely possible for both other groups to do it. Also its a bit unfair of you to mock survivors for being bullied but killers say they they are also being bullied. Are you going to mock them as well?

    Kinda what i did cause i saw real harrassment irl and when people talk about bullying in a VG, its no sense to me.

    But thats true i was a bit agressive in my answer cause i'm fed up people using this word lightly. Your question seemed more a rhetoric one to me but i may have assume too much the purpose of it and I apologize to you for.

    Like i said myself, bullying is a pov thing, so anyone can see bullying in their own way. To me bullying don't even exist in VG (unless the guy relentlessly send you message and even that you can block it), bullying is a real life thing and can't be avoided, that why its linked to harrassment and can really harm people.

    Now, maybe I'm ignorant in this matter so can you explain to me what bullying in this game mean to you, what behavior you consider harassement ? (killer & survivors side)

  • @CLAUDETTEINABUSH said:

    I've mentioned it before and I'll mention it again, this time in a forum!

    Tunneling/camping/slugging/bullying have no clear definitions whatsoever, so I think that clarifying what those mean will result in a proper understanding of most situations. Let us begin.

    Tunneling is intentionally targeting a tunneled survivor without caring about the unhooker or the people nearby. What that means, is that if you find only the unhooked person and down them, you basically had no choice but to do so. Let's call it "unintentional tunneling". But if you go back and find both the unhooker and the unhooked and prioritise the unhooked then it's considered tunneling.

    Camping is when a killer is standing to a close radius of the hooked person for a long period of time, when they know they can leave the hook and be productive. This usually happens when the hooked survivor annoyed the killer in some way. Meaning that if a killer sees other survivors with bbq and decides to stay on hook, it is camping. But if the killer just finishes hooking and knows everyone is in that area waiting for the unhook, then there's no point to leave the hook. So the toxic behavior is camping, but situations like these aren't actually toxic. I'd call it "strategic placement" or "strategic camping"

    Slugging is when a killer chooses to not hook a survivor. The definition is pretty clear tbf, most people know that, but I'd go a step further and say that slugging is when 2 or more people are on the dying state and the killer refuses to hook them. If it's one survivor I'd say they're simply applying pressure. But yeah, I suppose you can call one person being downed for a certain period of time slugging.

    Bullying is when survivors ignore their primary objective and decide to annoy the killer because they know they're better than them. I don't have an actual clear view of this, but I'd call it that it's the toxic effort to make the killer's game miserable for your own amusement.

    So, that's the definitions I give to these words. I'm not saying to write them on the "dbd constitution", I'm just saying that for the majority of the reasonable community, these are the definitions. Let me know if I am incorrect about any of these below, and if you want make your own definitions below.

    Im sorry but i think you don't really understand what a term you try to define mean....

    "Tunneling is intentionally targeting a tunneled survivor without caring about the unhooker or the people nearby. What that means, is that if you find only the unhooked person and down them, you basically had no choice but to do so. Let's call it "unintentional tunneling". But if you go back and find both the unhooker and the unhooked and prioritise the unhooked then it's considered tunneling."

    WRONG, this had be define already, tunneling is getting out of your way as a killers to target 1 specific survivor, throwing the game by doing it (not applying pressure on the 3 other survivors doing gens). If you unhook a surv while the killer is still close enough to come back or not in chase with another surv is a unsafe unhook and of course the killer will go for the injured one 1rst, down him again and mostly slug him while chasing the other, thats call pressure and it'll be a dumb move to let the unhooked go heal/do gens (unless 5 gens remain or killer want to be very kind cause he feel that he face a nooby/weak team and don't need pressure atm). Its not the killer fault if your teamate farm hook, heal you under the hook or you want to use BT to mess with the killer.

    For the rest, youre mostly right, there is a field of what camping can mean, what you define 1rst is call facecamping, its counter productive for killers and mostly new killer will do it (cause they want a kill at least), but yeah some salty/toxic killer use it cause if you face altruistic/noob survivors, it can be super effective. But there is also, proximity camping when killers stay close enough waiting for the unhook, forced camping when like you said, killers know there is a surv close waiting for the unhook or when another survivor is chased and choose to loop around the hook, end game camping when the door are open or 99, why would the killer should go walk the dog when he know that the game is over and the only pressure tool he have left is in the hook ?

    You're right for slugging, tho its is not a toxic gameplay, its a pressure tool when gens fly and almost the only way to get a 4K. Also some killers are made for slugging and its the only way you can play them (Nurse, Twins etc...).

    Bullying is pov aspect, some will consider FL save constantly as bullying tho its a survivors tool to defend a teamate, bullying is in the eye of the one that consider being bullied like IRL, some will consider joke as bullying when other will consider being beaten by their classmate as hazing.

  • @Mileena_Kahn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1894352#Comment_1894352

    That’s true to an extent but there’s also a majority who are skilled and have over 3,000 hours in the game like myself who also agree that Freddy is brain dead but that’s just my opinion and theirs. The overall problem is that survivors can’t post a thread they want about a killer or killers because they get attacked right away.

    So you consider being represented by a guy who litteraly think Freddy is op cause his tp has no CD because he dont even know about faking and never played this killer (look 2 post above yours).

    Survivors use this forums as a whining land so your argument falls apart, most of their thread is this killer is OP, this perk is OP, this playstyle is OP... Of course experimented killers/survivors will counter their bs. Look at the recent thread about 3 killers you dont want to face, if you add all them its 80% of the roster... Giving opinion is not stating things as fact when they are not established or recognize by the majority...

    Sure Freddy is ez to play its a M1 killer... But not easy to win with, his snare are merely good, his tp is trash against good players (faking is way more effective than using it), the only things that is realy good is how is TR works and his lounge is shady cause of his height. Also he have some really good add on i give you that.

    They will not rework him, only his "forever Freddy" add on wich are too strong i can agree with that.

  • I don't understand why it has not already be done, devs can't know the fact than most long time players sleep on hundreds if not thousands add on and items.

    But it should be a partial refund (15-20% seems fair), exchange would be a mess and a huge work to balance it. Cause 90% of surv items are useful and the more their rarity is, the better they are (also they can win some in the trial through chest tho killers only depends on BW), wich its not the case of most killer's add-on where most of the best add-on are green or yellow (even grey for some like Demogorgon). Offerings too, i don't want to go to Haddonfield, Badham and Gas heaven most of my game.

  • @bobateo said:

    Here is what I have learned of the Killer's Rule Book (please note, I neither agree nor disagree with any of these. This is just what I've seen reading the forums.)

    1.) Don't run any exhaustion perk. They're all unfair to Killers.

    2.) Don't do your objective. You should worry more about opening chests or cleansing totems than trying to get out of the exit gates.

    3.) Don't use any perk at all that gives you even a slight edge in chases. They're all unfair.

    4.) Don't run anything deemed a 'second chance' perk.

    5.) in fact, you should only run perks that put you at a distinct disadvantage against Killers that are: faster than you, have more power than you, and can end any game for you very quickly.

    6.) Don't worry about Killers who hit you on hook, tease you with the hatch, or who choose any other method to toy with you in a match. remember survs, you always have the advantage and should never do anything but make it easier for Killers to kill.

    7.) You should predict any Killer that you may be facing so that you run the perk load out to best give you a chance. Nevermind that you can't see the Killer or have any indication of what you might be up against until it's too late.

    Let's be clear, most of this is sarcasm. Play what you play and don't worry about the rest, but this entire "Survivors vs. Killers" nonsense, is just that. Outside of the game, it's complete nonsense.

    Even if i cet the sarcasm on your post (and in a way the whats called "the survivor rules book"), have you ever seen killers complain in the end game chat about what you put in it, or on stream profile/consoles service message ? Except maybe genrushing (and i talk about real genrushing, when you let 1 or 2 people die on their 1rst hook to complete gens). Some killers may complain about things you said but they do it exclusively in forums, they will not invite you in a party or as friends to TT you, hell some survs even goes to your facebook profile xD

  • Yeah feel the same of you all, The last 2 days I challenged myself to try to at least pip once in a game with her playing as I play all my other killer (fairly so no camp, 4 slug, and alternate chase between survs), plus i don't have good regression/slow down perks with her (only oppression), it took me 20ish game to finally succed to pip with, losing 2 rank in the process (3=>5) xD (maybe why i managed to do it^^).

    Playing her feel not like playing 2 killers in one, but half a killer each.

    If you injure someone and finish him with viktor, hook and go for another chase, if survs are spread and map is big, you have basically no power for 70-80s cause viktor will be in a part of the map far away from the second survs you just injured. You should be able to pick him up when you're near him, its so stupid you have to wait he'll be crushed or rot by himself in 90s to regrow him...

    Locker are still an OP tactic against him, good surv just go for a locker far from Charlotte, 10s is ridiculous, going in a locker in front of viktor should really be punishing (25-30s, 15s if another surv come to help) so Charlotte can go for him most time or an alternative to slug ("you want to go to a locker ? then stay in it and be useless to the game for that time !").

    I think not playing her for a long time, i still want to imrove on my weakest killer, but Twins is way too weak for my playstyle and frustrating to play.

  • @valvarez4 said:

    Tell the killer the gen at witch you are working 24 secs. before you finish it it's totally overpowered. When 4 survs are alive you can barely counter it, but when there are only 2 survs left it's a death penalty.

    Imagine a perk for survs that show the aura of the killer if he moves in the direction of the surv 24 secs before he arrives, and also remove sounds from the surv. This is tinkerer.

    People who had played this game too much as survivors dont even realize thats a game where survivors should be chased and fear the killer, not the opposite. Also you have just describe a lot of survs perk (OoO, spine chill, the one when the killer break something, etc...).

  • @Unicorn said:

    There are literally like 6 pallets on the map and nothing but empty structures and big boulders. There is no defense on this map what so ever. Why is it so empty?

    Crying in Badham, weeping on Autoheaven, mourning in Yamaoka and hang myself in Haddonfield after reading this.

    I will name you all on my suicide letter. 🤣

  • @oxygen said:

    If it in any way isn't "as good" as third party applications/party chat, it can't in any way be viewed in the same way from a balancing perspective. Ever. It would be exclusively for fun, messing about (and lets be real) trash talking. If you want it to be taken into account in any way from a balance perspective it has to be 100% unrestricted in-game voice chat that tries to work just like getting in a Discord call or a PS/Xbox party chat works.

    And I don't even have the energy to touch on the idea of banning the use of third-party VOIP applications and party chat functions. It's so far into NEVER EVER territory in 2021 multiplayer gaming that it's not even worth discussing, no nicer way to put it. Hell, the devs probably wouldn't even be allowed to do anything like that on consoles, they reaaaaally don't like their party chat functions being messed with (especially Xbox).

    I think you get the real point against here...Sadly i believe you're right in the way that even if it could be easy to forbid the use of 3rd party coms software or in-built coms on certain game, they will never allow it or collaborate with BHV to do so. Making my way to see the potential of PVC useless and even harmful for the game if this add to tier program coms instead of replace it.

    @Gay Myers (Luzi) said:

    https://forum.deadbydaylight.com/en/discussion/comment/1884641#Comment_1884641

    I do want to add to Mandys point that even though it is true that English is one of the first taught foreign languages, from all my classes only about 4 were able to speak "fluent" English out of 20-25 people once we were done with school. I've had three different types of graduations after I was 16+ years old and it always has been the same. Only a few were able to speak well enough English, rarely some were fluent in it. I'm from Germany - this is not uncommon.

    Those who do not speak English utilize other websites, e.g. one of the biggest German FB groups for Dead by Daylight has about 4.2k members, but there are also Discord for designated languages people have created that have loads of people that do not speak English. Some even have 10k+ members.

    I don't want to play the know-better guy so i believe you're right when you say that (and Mandy too) but like i said, i travel a lot especially in EU and i almost never met (even in street, not only through buisness purpose) people that were not able to speak basic english (by basic, i mean yes/no, please, right/left, north/south etc...) and this apply even more on video-game players, hell i even met through VG people that speak english as well/better than theyre native tongue (lets face it, english is a poor langage, easier to learn than most).

    Its funny to me you say that for Germany cause in France, they always told us at school that taking german as 3rd langage class will help to learn english (common root), the friend i play the most Smite with is german, he had never leave his country and speak english as good as me if not better. Also, if people in EU need to speak an internationnal tongue, its german (and italian to be fair) who need the most since its in one of the less spoken tongue in the world tho germany is a big and great country (official langage in 5 and half country, Germany, Austria, Luxembourg, Lichtenstein, Switzerland and Est-Belgium) where english (70+), spanish (20+) and french (30) are were more common as native or 2nd tongue (historically linked to colonization so nothing to be proud of^^).

  • "Having proxy chat is just a bad idea, your argument for it is really only so solo's can talk to each other but that isn't a needed feature and frankly the negatives out weigh the positives. We don't need it so why add it if it will make this game even more of a joke."

    I didn't say it was the best idea ever but I think its the best alternative to discord SFW that can also profit soloQ/killers and add fun interactions without making surv who want to play with friends quit. Cause of course, for those who didn't have guessed it tho it was heavily implied, use of a tier program like DS or TS will be banned.

    If you had read well, you'd have seen that it was way more than that. SFW is a joke cause they talk telephatically in a game where you must be quiet as possible, giving them the most unfair advantage this game can have combined with perks that allows them to be the real hunter/menace.

    F13, as you like to oppose it, was way more similar to DBD that you seem to admit, and was popular cause of 2 reason : The killer was a real threat and RP was fun. Wich is exactly what lacks in DBD.

    The game at high lvl is already a joke, have you ever seen an horror movie where the "prey" taunt the killer behind a windows ? know what other "prey" think/need without speaking and revaling their position ?

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1884580#Comment_1884580

    like i said i don't care if i can hear them it would break the immersion.

    In f13 it works because you NEED to communicate you don't NEED to communicate in dead by daylight and this isn't a play with a group of friends type of game unless you do a costumes so most of the time you go against people your matched with and we don't need extra toxicity, unneeded noise, or better coordination for survivors.

    I wouldn't mind if this was a thing in costume lobbies but i don't want this in my normal games.

    ...."It would break immersion"....Yeah I get it, you're absolutly against but at least try to be coherent, you are immersed in a game where survivors chase the killer, make fun of him, have as much power as killer if not more ? Like i read often here, DBD is not an horror game, its a action game with an horror skin, so its like you telling me you want no voice coms in CoD cause it remember you're not in a war...If this game don't need coms like you said, then get rid of SFW then, you will tell me that there are SFW who dont use coms ?

    Your usename is "Basement dweller" with a bubba avatar, and you answer with a meme pic (which is funny to me tho^^) but you doubt about something that can be healthy for the game...The irony is over 9000 to stay in the theme.

  • @Mandy said:

    @Nossy not in Europe they don't. I have many players who speak purely in German or purely in French or purely in Italian. We have an international language section on the forum for that very reason.

    Don't forget what a wide amount of Countries Europe in particular covers.

    Im sad whe had to speak about this instead of the real thread but I travel a lot through my work and most european country make english the first foreign langage kids learn at school. And lets be real, in this forum, if you don't use General discussions, you will speak with with/for yourselves and a few other people.

    lbr.JPG lbr2.JPG

    If I created this thread in French, maybe 10 people would have seen it. This Ratio in the forum also prove my point, 98% of thread and 99.8% of comment are made in english tho i don't believe 98% of the EU players are English.

  • @AChaoticKiller said:

    I would rather not have every game i play feel like it's a swf

    I also as killer don't want to hear survivors players talking telling me how much i suck nor do i want to hear the killer as a 5 year old.

    proximity chat is just too out of place for this game.

    SFW is busted cause they speak via a tier program, for the killer, its like they can speak telephatically. If the killer can hear them when they speak too close to you, like in a chase, they can't OoO your mindgame, they can't ask for aggro or BB without reveal their plan etc...

    Trash talking will be easier to spot and punish and you can add an option to mute a player whose annoying so...

    @Mandy said:

    My biggest issue with voice chat, is the assumption that everyone speaks the same language. In Europe for example a lot of different Nationalities connect to the same servers and not all of those people know or understand English (or should be forced to speak it).

    It's been suggested many times as a way to balance the game for solo survivors but I think it would lead to more issues personally.

    Its a fact, english is the world spoken language, i'm French, this game is made by French canadian i believe and tho I have to speak english in end-game chat and this Forum....All game with coms are the same, you have to speak english if you want that most of people understand you, this game target adults (its not Fortnite or COD) and I believe that every adult that had been in school till high school can speak basic english at least.

  • Prepare to crap your pant, THIS is the new killer :

    https://youtu.be/9VDvgL58h_Y


  • @Kees_T said:

    https://forum.deadbydaylight.com/en/discussion/comment/1877502#Comment_1877502

    They were probably on Discord trying to have fun playing hide'n seek I guess.

    I've done the same too, it's a very fun thing to do since the generic gameplay of looping/doing gens reaches a point that it's boring, so it's cool to play a "different" game sometimes.

    Me and my friends have done this in a Yamaoka with 4 purple mists + stealth builds with pebble to sandbag each other, and the worst the Killer as an Oni xD, but we had so much fun.

    I dont think they were meming tho its possible.

    I met 3 kinds of stealth players playing this game at high rank :

    • THE BOOSTED : Blendette/Nea mostly, urban evasion (and metas perks in general, like BT, DS, Spine chill, OoO etc) who genrush but cant loop for more than 30s while spending 3-4 pallets meantime when you find them, you recognize them cause they will give you god's pallets so early in the game, almost never SFW or 2 max.
    • THE STEALTH TEAMS : Similar perks but they don't do gens as fast cause they have 1 or 2 medium/good loopers to make the killer waste time while the others stick to gens and hide as soon as they hear a TR or Spine chill activate, thats mostly experimented survivors that want to help/carry their boosted friends, you recognize them with the good ones following you and clicky clicky his/their FL or pointing finger at safe distance near strong loops, never follow them and go for weak links, almost alway SFW 3 or 4.
    • THE MEMER : Mostly good survivors who want to have fun, no perks or meme perks (peeble, deception etc...), they don't even touch generator and sometimes make noise on purpose and hide close to see if the killer find them, often bring a Yamaoka/Coldwind offering, they don't unhook (they play "tag" like when we were kids, the one that be found last is the winner). Can be fun sometime, I met 2 times hard memer who were all hiding in each corner of the basement, the 1rst time, it take me 5 minutes at least to realize it was the only place they could be since i had made 10+ round of the map^^
    in 4+1= ? Comment by Nossy
  • 3K-4K, survivors who rely on stealth are trash looper, but unless you slug the 2 last, i said 3K cause people like that love to camp hatch till the 3rd die.

    in 4+1= ? Comment by Nossy
  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1867451#Comment_1867451

    Can you show me a match where OhTofu faced actual survivors that knew how to loop? Everytime I watch him he plays against complete potatoes who wouldn't even win against a 115% M1 killer with no power.

    Lol so true !

    I watched some of his yt vids and every time i ask myself how he can find this 0 brain survivors, almost no gens ever pop until 3min+, in my games, there are always 2 gens done by the time i find and finish my 1rst chase and hook (1m30 max)

    I saw the vidéo he talks about, guys were litteraly running in straight line in middle of nowhere, funny to watch but not representative of high skill.

  • @Lyfe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1872744#Comment_1872744

    See I could understand that. If it prevented skill checks from appearing, yeah, it should absolutely go, but it simply makes M1, a toggle instead of hold.

    I realize I missed out on context and that made my response very aggressive, I apologize.

    Dont need to apologize, you werent agressive at all^^ and you were the 1rst that actually answer the real question.

    And for those who call it a cheat/exploit, you clearly dont understand what those things are...

  • Easiest and fair way to change them :

    Keep most of it as it is, hatch spawn at reamining surv +1 gens done, keep spawning when 1 surv remain, keep the key as it is (only red and purple can open it).

    Only changes are :

    • Only 1 survivors can escape by hatch per game and it disappear after (and not respawning for the last surv), if 2 or more bring keys, the one that took it 1rst does it at the expense of his/them team mate, and remaining required gens have to be done to open door
    • Chance that keys to open hatch can be found in chest must be really low like 1 or 2%, actually it happens too often (2 times on 11 games tonight, 1 on 8 game 2 days ago...thats what leading me here)
  • @Lyfe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1872687#Comment_1872687

    What? It doesn't "avoid skill checks" in the slightest, it simply holds M1 for you. You still have to do the skill check part. Just you don't have to press your finger down for 80 seconds. Literally, the only skillful part of doing a gen is still there and required to be done, the stupid gimmick, on the other hand, is gone.

    At least someone that read and answer the question, if it doesn't avoid SC than fine with me, i couldn't care less if they change the way of holding M1 to just On/Off. I can understand its not an exciting part of gameplay.

    And to answer fully to you, thats not the fact that SC was skillful or not that was worrying me, that was because many perks/power/add on rely on SC.

  • Since no one answered and dodge the question, i suppose this is a glitch to avoid skillcheck so glad it will disappear. For OP, there is many ways to get around it (i proposed 2 ez myself), for the other lazy afk players, im sad for you that you have to use this...if holding a key is too hard for you then learn to loop and take care of the killer while the other less lazy can hold M1 for you....

  • And how did you use to do for skillcheck ?

    Anyways, you can bind another key for interactions in settings, unless you have your 10 fingers injured (disease like arthritis) and then, i don't think videogame is good for you.

    You can also bind a key that you can stay pressed with thumb base or palm of the hand.

    But i agree on the point that if it was intended to do, why removing it.

  • @[Deleted User] said:

    Even if you ahve all red rank survivors and a red rank killer it might not be fair. Getting to red isn;t hard, and it just....stops there.

    Survivors can be boosted, killers can't. Red killer mean youre better/experimented than average, red surv can mean that you play more than average.

    But not all people at same rank have the same skill lvl (surv or killers). Also, at equal skill lvl, that will almost never happen even in tournament, 4 red rank surv will always win (3-4 man escape) against red rank killers, even more true if they are sfw on vocal, exception being very good nurse or spirit players playing dirty (slug the 4, proximity hook camp, hard tunnel), thats why in tournament they have to make rules like surv cant do gens when they are injured until 2 gens left etc...

    @ProfGameAndTalk said:

    https://us.v-cdn.net/6030815/uploads/X4JLCGG3QSQR/7ff1e754-3304-4bd1-bd8e-41d7d5953fd7.jpeg

    The game before this it was against a 2, 3, 5, 5. The game before THAT was against a 1, 2, 1, 2. I started the night rank 11. I’m trying to practice Nurse but when I can’t even SEE anyone from the other team until they’ve finished three gens the game is incredibly frustrating. Yes, I’m a noob (70 hrs in). Yes, I’m trying to git gud. Throw me a fricken bone here, DbD!!

    And for the record, when the day comes many, many moons in the future that I’m actually good with Nurse? There will be no mercy. Just sayin!

    @ProfGameAndTalk yeah MM sucks and i can understand that with "only" 70hrs, red and purple rank surv can be impressive and tricky to counter, especially when you start with nurse that have one of the high skill cap, even more, as a new players, you need to learn surv patterns so you need perks that will help you find surv easyly so you can practice more her power and the way you must patrol the map to apply pressure and chain chase. You need perks like Tinkerer, BBQ, Discordance, Bitter murmur, Whisper, Im all ears is also very good when you start nurse... Nurse calling is good tho (its my favourite perk so im litlle bias here^^). NOED can be a fine perk when you start but it will not help you get better cause its a late game perk. Monitor is kinda useless on nurse, you should almost never walk with nurse and since she scream when she blink and grunt when she stop...

  • @Venzhas said:

    True story playing since 2017 i met like 4,5 bubbas thats plays decently with no facecamping

    Then dont go near a tree when there is a thunderstorm outside, youre the kind that will be hit by lightning 🙄

    Also play lottery !

  • And sometimes, this happen ;)

    sth.JPG

    Like Forest Gump says, "Life is a box of chocolate".


  • @SocialDistomancy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1867825#Comment_1867825

    I enjoy reading stories like this more than playing for the time being, lol

    Glad it was funny for you to read !

    I shared this cause it almost never happen, most of end game chat with 3-4K at high rank is silent or a single one saying "gg" or "thanks" when i give hatch/door, and in 800hrs of playing, it must be the 1rst one that give me that flow of insults, like more than 15 sentences full of pure rage and trash talking and it had to be people from my country^^, sad exemple tho he apologies after and said he had a very frustating night playing.

  • It reminds me of an anecdote that happened to me in one of my last games.

    I down a survivor, I hook him and I proceed to go to a generator where I knew that there was a survivor, in the meantime, he is off the hook so I come back to take advantage of Make your choice, I ignore on purpose the unhooked to go after the unhooker, I down him in a 20s chase, hook him and the 1st unhooked was following me so I down him (he was very close so not even a chase, just turn after the hook and hit him) but I leave him and go chase another who was coming for the 2nd hooked, I down him in 30-40s chase, hook him and like nobody had picked him up in the meantime, I hooked the slug again, he let himself die, game goes on and i finish with a 4k.

    The end chat was a flood of insult, everything went there, tunneler, my aim, my mother, my sister (that I don't have ^^), my ancestor, my race and that I was carried by my perks (BBQ, Nurse, PGTW, Make your choice with Legion) xD. The funniest thing being that it was a lvl 1-6, 4-man sfw who insulted me in French (which is my native language^^) and when I replied in French that it was not my fault if he was following me while i was on another chase and that no one had picked him up while I was doing another cycle of hunting and hooking, it has become apologies, gg, gl ng etc ...

  • No i dont think its a bug, there is a killer perk wich do that (the one that exhaust surv on gens) and also the surv perk that dont explode gens when they fail a skillcheck.

    Edit : Dragons grip do that too i juste remember

  • OP : "I play killer at high ranks and while I do use undying I refuse to run it along Ruin because it makes the game extremely easy and it basically turns survivors into potatoes."

    Dumbest statement ever... Undying have actually 0 use beside being comboed with ruin (thats where the change being good for me cause i am more a thanato/pgtw user and devour hope is in 1/3 of the killers i play).

    So either youre a liar on undying use, or a liar being a high rank killer, surely option 2 cause saying this combo is a win garanted everytime for you, youre more likely close to 20 than 1 or MM is your best friend.

  • Im a main killer at rank 1/2, on PC and EU server and its funny to read what you say cause i can tell you its the opposite. Most of console survivors are less boosted (meaning they rank actually represent their skill lvl) than pc players, they loop better and are the only one who succeed to 360 at least once (pc 360 is a joke, the only time i miss them is cause i laugh so hard by looking at them trying xD). I said that 50% or even more pc surv dont deserve theyre rank, just stick to gens and hide as soon as they head a TR or spine chill activate but cant loop more than 30s and wasting 3 pallets meantime. I dont say all pc surv are bad but they tend to be the most boosted one.

  • Aven Fallen is right we had a double BP event at last Halloween... We'll may have one with the new rift in early february.

    And like Katie said take BBQ, the offerings thats give 100% bonus on all categories and you can make 96k BP in one game. A little more with cake or putrid cake (103% & 104%).

  • @zack12sora said:

    https://forum.deadbydaylight.com/en/discussion/217412/lovecraftian-killer

    I always had the idea of a cult leader that worships one of the creatures to be the killer. It's nice to hear some people want lovecraft in dbd other then me lol.

    Yeah thats could be a way to do it, a cult membre of chtullu (cause its the most known and i believe the most powerful living on Earth) who can summon some of his master's power from his own purpose (blocking access with a big arm coming from the ground, driving people mad or blind temporary by shape shifting etc...). So much possibility !

  • Nice idea but idk how they can put this since i believe most of lovecraft 's creature are cosmic ancient gods, older and greater than the entity himself (tho she could be one of them itself) and they are not evil nor good so lorewise it could be a problem.

  • I love clown !! Must be my favourite killer in terms of design, his only weakness is that he have 0 mobility, i would see something like this.

    New Special Ability : Magic Trick

    Clown have 3 Rings of Fire, using it create a RoF in front of him and another one 15-40 meters further (depends on how you look far or close), clown can vault it like a windows and is instantly teleported (vault classic time) to the RoF linked to the one you enter (always works by pair), RoF can be destroyed by survivors on the side (giving it back to clown), destroy one also destroy it pear. Survivors can use it too but loose an health state (and have a classic 1s hit burst once they came out the other side, can be speed vaulted).


  • @Asssblasster625 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1853178#Comment_1853178

    I don’t know why people fall for this though most of the time even if they’re crouching you can still see their head.

    Then you face new players most of the time who dont know the good angle and do the gen instead of crouching, not the same hitbox.

    Thats exactly for this purpose that aura color was matched with gen colors (they were orange before).

    https://forum.deadbydaylight.com/en/discussion/120157/generators-should-not-block-bbq-auras/p1

  • @Akito said:

    I agree that sometimes it becomes a little bit annoying that every time you're not in a locker or 40 meters you know that the killer knows. even if you tried to reach a locker or the 39 meter. And yea sometimes I wished it wasn't in 100% of the games and I could just be anywhere without the killers knowledge.

    But I also play killer and bbq fixes camping. You get a hint where someone is at and you can make a play. You can go on, go for a new chase. And I find it okay that >The< Killer who owns the map knows what's going on. He knows where to go, what to do. I dig that.

    conclusion: It's still fine

    Little tip for you and other survivors who dont know/dont play killers. The best counter to BBQ aura reading is just hide behind a non finished gen in the angle the killer hook. Simple as that.

  • The graboids from tremors wich evolve through hooks/kills !

    tumblr_inline_nmodgyiWNf1t92a3n_1280.png

    Imagine being chase by an assblaster xD

  • This is because gens go to fast and this is the only way to unstick more than 1 surv of them.

    Just saying, im not fan of slug but when 1 or 2 gens are left in 3min, slug 1 or 2 is the only way to slow the game and find the stealthy ninja(s) survivor(s) who hug gens and play hide and seek the whole game, leaving their 2 buddys doing the hard work.

  • @Starr43 said:

    https://forum.deadbydaylight.com/en/discussion/216752/even-otz-finds-undying-ruin-meta-boring-af

    Any repetitive meta can inevitably become stale and as a survivor you’re going against Ruin, bbq, pop etc so of course it gets boring.

    If you look at it through the killers perspective though. Literally for years tons of people that enjoy playing killer have been hoping for gen speeds to be looked at because sometimes they just fly by way too fast so SOME players (definitely not all) are simply using some perks to try and continue having some fun of their own.

    Do I think Ruin/Undying is fun? No but neither is doing generators lol. It’s much for fun engaging with the killer, helping out survivors, trying to Kobe.. all that jazz.

    Personally I think perks like Devour, Infectious, Agitation, Blood Warden etc. That’s my idea of fun so I’m not putting Ruin/Undying but to each his or her own, right..

    I won’t put words in someone’s mouth and can’t speak for anyone but I am an Otz fan like many others and Ruin/Undying is quite common in a lot of his “win” streak games because it’s effective especially when pressure is spread out. Some players run this combo and you might not even realize it because 3 gens pop during the first chase the killer prolonged.

    Exactly. And when those pro players like him or truetalent/tofu run meme/non regression build they have to slug/proximity camp/tunnel the ######### out to actually 3 or 4k sometimes even 2 with keys tho they have 5000+ hours. Now imagine people who are not paid for playing.

    The funniest being they rarely Get shitted on on end chat cause good survivors know that without that they ll get 0/1 kills top the time gens get done.

  • 4 things :

    1) Add a proximity voice chat IG for survivors and even killers for RP (lets says 6-8 meters) and ban the use of tier program on regular game (not on custom) so solo que will have a better experience too and it could be fun as well.

    2) Add time to gen or side objectif

    3) Get rid of OoO, most bs perk, not much used at low lvl but I often encounter 2 or 3 in the same game at my lvl. Imagine an horror movie where the prey see the killer from 60m through wall at all time... You can keep BT, exhaustion perks, insta heal, spine chill etc even DS tho i would make it basekit with a tweak i already explained in another thread.

    4) Delete or completly rework Haddonfield (and Badham in a less measure), same goes for The Game cause its clearly the easiest for killers. Midwitch too cause its very bad for both.

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