Hex : Third seal
Is this perk useless ?? Seriously it still shows survivors where your hooking a survivor for hex its pretty crap, i would like buff so those effected by third seal don't get notification where a survivor is hooked it feels pointless using this perk unless your slagging i guess.
Most time survivors will still find them with ease
Comments
It actually isn't a bad perk, but not a good one either
Its a chain hit perk, if you managed to get all 4 survivors hit by it they do get the hook notification, but its pretty hard to distinguish location and distance when the aura of the hooked survivor is missing too, if you manage to scramble the whole team that can do a massive amount of damage too (I have killed someone solely cause of this perk before, it is a hit or miss perk)
It can be crippling for solo yes it gives hook aura but it doesn't stay so they have to see it and remember it, also they do not see downed survivors so good luck if your the last standing and 3 slugged finding one. Had this happen last night against a pig got lucky and ran into a fellow survivor thank god but couldn't see any of them. Third seal can be broke tho. It can be really good with rbt, freddys snares, or other add-ons that are easier to get on everyone and dont go away with a hex break.
I did have one game where most team went to 2nd state because they couldn't find them it was pretty good, that was one in blue moon tho rest games i had after that it felt like i wasn't even running it lol
Starting wondering if just slugging was better option since when u down someone they don't see aura and unlike knockout u can't find them even if u get close.
I was just trying random perks n builds out seem pretty fun at 1st
It is a very slug heavy perk yes
Its specifically good on Spirit and Blight but its a pretty versatile perk for alot of things
Yh i was running it with undying lol it never got cleansed thanks to that which pretty good i would say i do like that it can be used on alot killers n fit in with alot things
I feel like this perk isn't as bad as most people say. Its good if you can blind the whole team making teamwork much harder. This also counters tons of survivor perks such as Empathy, Kindred, Object of Obsession, Alert, Dark sense, Detectives hunch, Deja vu, Better Together, Visionary, etc. Great for scrambling and disabling a bunch of helpful solo player perks and their minuscule teamwork. Even though it shows hook notification it still doesn't last nor does it show distance. Can be helpful against solos but isn't nearly as effective against syf
It's mostly used to deny the slugs aura rather then the hook aura.
Also pretty funny with trail of torment as they can't see the aura of the gen.
Also also if you use hexes it can stop the detective hunchers and/or map readers.
Overal it is a pretty niche perk though.
Fun to meme with. Not for serious matches
It's got the same problem as most niche perks have; in the right situation it's Godly but that doesn't happen often.
Against SWF, it's useless as they can just talk. As a Hex, it can easily be broken (and if I'm going to use a Hex perk, there are much stronger ones). If I'm in the situation where I've got multiple people slugged against a team of solos (the few situations this perk shines), I am in such control of the game that it's unlikely I even need the perk to finish the team off.
Granted, I've never really tried out the perk so maybe it has uses beyond what I have listed but the perk just seems like a lot needs to go your way for it to be useful.
It's useless against swf and against solo's it's ONLY deadly when the killer is mass slugging.
I think the perk needs an extra effect on hit i think it also applying oblivious with basic attacks for a short duration say 20-30 seconds would make this perk a lot better.
It's useless vs swf. But overall the perk is just boring and it's a hex.
Should apply blind effect for 60s max on M1 hit and not being an Hex.
If they keep it as an hex, it should have another effect (like seing aura of third sealed surv from 8m or being really blind (black screen) 1s every 15-30s till totem is cleansed.
Hex are suppose to be powerful since they can be taken away for you.
Blood favor also need that kind of change.
I use it on Hag and regularly have games where people go to 2nd stage before the rescue thanks to it. It's another way for me to apply pressure with her without trapping hooks.
It can be incredibly situational though and some games it doesn't last more than a couple hooks but it almost always buys some time for me.
It´s a Hex perk. So... yes, it´s useless.
The only time I've ever gotten great value out of Third Seal is when I do a scratched mirror Myers game. Third Seal + jumpscare Myers on Lery's is pretty devastating tbh. Thrown on sloppy butcher and you're good to go.
You can literally tell a person where you if you are slugged or hooked. Once they get in the general vicinity of landmark or part of the map they'll be able to spot/hear you. So it's a waste of a perk slot vs swf. Midwich and leerys are the only maps where they might struggle.
This perk is simultaneously actually very good and useless at the same time.
In theory it's a phenomenal perk, and sometimes it can be so powerful it wins you a game.
However it is a hex perk, so it's often broken, and SWF on comms can negate most of what it does, and hook black hole things still show where someone was hooked making that info removal pointless too. Overall it's unreliable but detrimental against solo queues if not broken.
It's far more powerful than knockout technically, but since it's a totem it's actually worse than knockout.
That's why I mentioned lerrys as one of the maps they might struggle. Hawkins has a lot of landmarks. On top of that I doubt you'll get far with this perk once the first guy to get hit calls it out. And you don't need to see them, you just tell them where you are
There is only 3 big rooms with 2 pallets one has a tank, another one has storage shelves and third one has nothing in it except lockers. There is a portal room, upstairs, a room with tank and single pallet, corner gens, hole and the map is divided in 4 lanes - left, right and 2 in the middle
You know killer has third seal from the moment first person gets hit which is beginning of the game when he has no pressure. Assuming you haven't found it yet while running through the map, you might need to drop whatever you are doing to find it if you want and then killer has 3 perks.
It's better than Undying, it least has an effect before it gets cleansed.