Yords
Yords
About
- Username
- Yords
- Joined
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Comments
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It is meh, somewhat buggy, but just really boring since there is little to no variation.
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@rileyjack1318 said:
https://forum.deadbydaylight.com/en/discussion/comment/2152396#Comment_2152396
oh sorry, do i HAVE to buff survivors? plus the 110 to 115 thing IS THE POINT of the buff, and no i said all 110 killers,nurse is fine
sorry for misreading, but do you realize how out of touch you are with your own playerbase?
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- Okay but imagine going against a spirit, huntress, hag, deathslinger, or NURSE running at you at 115% mms
- You want to bring back hatch standoffs which were very unhealthy?
- Yeah... no...
- Pretty sure they reduced the recoil to almost do nothing already, idk if it is on console yet
But you know what? At least you changed both sides.
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Asymmetrical horror?
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Evil incarnate and left for dead are definitely the hardest ones to get.
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2149557#Comment_2149557
You're aware of the pallet stun bug , right....?
Are you implying that killers should be banned for a bug they have no control over? Killers just in general swing through pallets and they did this before the bug, it is not like they are abusing it. The breakdown bug on the other hand is totally in control of the survivors abusing it.
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I think it is fine, it only lasts for a short time.
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Not a legacy owner, but I think this should be available to everyone if they do something extraordinary in this game, or have some sort of reasonable grind towards it. Other than paying for skins with our life savings, we have nothing that really shows who is really a dedicated player of the game. Legacy skins are literally the only ones that show that, and no those prestiege skins do not even remotely count.
Prestiging a character (any) to the absolute max level should give you something, not just bloody clothes. This game is incredibly grindy, but we as players and a community are given absolutely nothing to show for it for the thousands of hours some of us put in this game.
You know what? I don't even care if no one is given a legacy skin, how about a brand new exclusive skin or skins (that anyone can grind for at any time)? For example, what if Huntress player gets 100 shots on survivors from 20 meters away she gets something like a soldier's clothing to show off? What if for attaining the adept achievements you get skins on certain killers that show them what they like before the entity took over them? What about a cool survivor skin you get for escaping 5-10 times in a row without playing with any friends and perks (it could look like a blue version of the legacy skin)?
I am just spitballing ideas here, but you get the idea. We need some sort of skin that can be grinded for, can be attained by anyone willing to grind, and looks awesome (please no simple skins like a golden weapon). The only way you can really get skins you want are by paying for them, but that isn't rewarding. Sure, you look dope but anyone can get that if they are willing to just buy it. If there were skins that you COULDN'T buy then it would feel good to wear them. We grind to get perks and items, that is it. We don't get any cool skins or anything other than an empty message saying "achievement unlocked too bad you don't get anything".
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Sorry, I would rather not have to put up with insta heals, pallet vacuums, old DS, old BT, weak killers, terrible window vaults, infinites, insta blind flashlights, and gen speeds again.
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She is our meg, just cleaned up.
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@OniWantsYourMacaroni said:
Yeah,that feels pretty much like last gen console but without the screen freezes.
Welcome to the club i guess 😧
I have been apart of this club since the graphic reworks came out.
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Well you can't ever fully stop something like that.
For example, anti-air defense missiles don't always hit their target do they? It simply mitigates whatever "x" may be.
So a perk such as BT, an anti-camping perk, is designed to mitigate camping, not fully stop it.
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It is really hard to tell you because nurse is all mechanical skill.
The best possible advice we could give you is to use your first blink to get close to a survivor, and then use the second one to get a hit.
If they break LOS, then blink to where you last saw them to play it safe. For example, a dwight just turns right at shack therefore blocking your vision to him. Use the first blink to teleport to where you just saw him, and then the second to hit him if he kept running. If you do this, you prevent them from running backwards while you blink at them, then you can get a free hit without using the second blink.
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He still needs a little something, he is still just Wraith. Can easily be dealt with.
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I don't main killers, but mainly play the strong ones such as Oni P head, nurse, and blight.
I play them because you can't bully them so easily.
They also upset a lot of people when you are good with them.
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@Pulsar said:
Interesting points.
However, a counter: This man.
https://us.v-cdn.net/6030815/uploads/Y49EF1S21KM4/original.gif
"A H O Y L A D I E S!"
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2150521#Comment_2150521
They do that anyway. I would like to point out his saw lasts so long that he can hit through borrowed time. That's not fair.
Then don't save in front of him, ez.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2150488#Comment_2150488
I thought his old self was more fair.
If you nerfed him though, it would encourage bubba players to facecamp more.
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blight yes, clown.. mmmmmmmmm... not so much
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@JesseJH28 said:
First time I ever used third seal I had three objects... You could say it helped lol
Hex the third seal V A L U E
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She looks better.
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Camping is a strategy, a very weak one at that most of the time. There really is nothing you can do that will discourage it in certain situations. Just do gens while the killer is camping and hope for the best.
Killers also already are punished for this by depiping. And no it is not always toxic.
The third idea is not really that good, at all really. BHVR needs to fix the game, not create a perk that acts as a band-aid fix.
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girls come in all shapes and sizes
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@Axe said:
he also said Pig is D tier....
seems good to me
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They don't, they are lying.
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@Hoodied said:
Give oni jiggle physics pls
...what exactly would be jiggling?
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Please BHVR, give Wraith legs. He should have beef sticks, not weak sticks considering he runs speedy 24/7
Give him those thunder thighs.
Can you imagine Wraith chasing you down with legs like these?
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When Jason gets into the game
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No it doesn't.
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@JimbusCrimbus said:
Getting rid of free escapes on the survivor side, and free pressure perks on the killer side.
No more E to outplay, no more passive ruin value.
I thought ruin was fine?
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/245718/how-to-make-clown-more-viable-its-simple
That'd be too strong.
Clown is a Literal High B tier killer,
The only thing he needs truly is just one Extra Bottle and that's about it,
Nothin' too big. Nothin' too small,
I strongly disagree, clown is a pretty weak killer, mid to high C tier at best.
He is weak in a chase if survivors throw pallets down early, and he has no ability that can help him with map pressure.
And one bottle would not fix him either, that is just too little.
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Trapper:
- 2 trap capacity at base
- It takes 10 seconds to escape from a trap (addons adjusted accordingly)
- It now takes 3 seconds to rescue a survivor from a bear trap (addons adjusted accordingly)
- It now takes 3 seconds to disarm a bear trap
- Healthy survivors who escape from a bear trap suffer from the deep wound status effect
- Survivors who escape from a bear trap by themselves while injured are immediately put in the dying state
The last change on that list would be good since survivors can just work with other survivors to play around the trapper. It would make him more consistent and stronger.
QoL changes: Dead hard can no longer be used to go over bear traps.
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@Zixology said:
I'll allow the use of breakdown for as long as the pallets are still bugged and the Blight can bounce off the hatch spawn even before the hatch has spawned.
The bugged pallets are out of the killer's control though, and the breakdown bug is easily in the survivors' control. The blight thing is also a bug, totally out of control for the killer.
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@glitchboi said:
Not defending the devs, but to be fair the Legion bug was pretty obvious to tell when they were doing it.
Well it is pretty obvious to tell when survivors are using breakdown as well.
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I bet that they will reduce the fps for everyone by about 10 lol can't wait for games running at half the frames they should be.
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He is weak though, his "rework" did help, but he is still weak. I would say he is in the mid C tier still.
He is still countered by dropping pallets early and against better survivors (not even the top 1%) you would have likely really struggled.
The survivors you were up against were honestly just not that great too. Sure, he can do some things, but when put against better survivors you will start to see how he is just weak.
Even good pathing by survivors will make him use up his bottles fast and make it really hard for you to hit them. Meanwhile, gens are being done and you have a somewhat weaker 1v1 than other killers with no ability to help you with map pressure.
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"Stop killers from doing their only objective"
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True, I have said this before. Gen speeds are fine, the reason that they apparently get done so quickly is because of terrible map design, weak killers, and perks.
A killer like pig doesn't have much to help her in a chase, meaning her chases are long which allow gens to be done without interruption around the map. This is especially hurtful to just about everyone on a map such as mother's dwelling.
Now look at Blight for example of a strong killer and how gen speeds are for him. His power can end chases quickly, and he has a strong form of map pressure (his speed). His chase potential can actually do something on most tiles compared to pig.
Then you have perks. Survivors are always going to have an advantage when using perks since they can all stack on 4 different survivors. This can either really hurt an already weak killer or make it just a little harder. Dead hard against pig is extremely powerful and pretty unfair honestly.
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I found a key earlier against a match with a deathslinger, it was on the chest on that giant building in the macmillian estate and I wanted to save it for later. I had a map and when things were looking bleak (the other guy I was with got downed, we were the last two), I ran up the stairs and grabbed the key. I dropped down and ran over to open the hatch which was about 32 meters away. I made it just before he hit me and I escaped. A very clutch moment.
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The lunge he gets when coming out of cloak is not abusing, it is a tactic that he can utilize to his advantage just like any other killer. For example, Hillbilliy's ability to curve.
Sounds like a case of git gud.
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@RepostRiposte said:
4 man Breakdown squad on Torment Creek
They were all Spanish and jajajaing me in endgame chat
jajaja
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I usually say ggs from (whoever I was) and see how they are as a streamer for a second if they are live. If I am interested I will stay a while, but if I am not then I will just leave. I usually just leave.
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when I max it out
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@ShamelessPigMain said:
Plague. I've been spit on enough to know that it won't kill you
I've been spit on enough to know that it won't kill you
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Your goal at the start of the game should be to infect survivors as fast and efficiently as possible. You can achieve this by vomiting a little bit on pallets and windows or just spitting on survivors a little bit of vomit. If they seem to be good at dodging your puke, then go ahead and just smack them to continue chasing them or just leave to infect other survivors. You goal should be to fully infect survivors as much as you can.
Check out Otzdarva's quick killer guide on the plague to see if that helps.
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Updated
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Show us your gameplay against good survivors please.
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@Jane_Is_Mega_Thicc said:
Basically your changing it to how it first came out, not a big fan. Instead they should increase the distance of the blood pact range, from 16m to maybe 24m.
When it first came out the haste status effect was useless because it automatically started, with this you would get 15 seconds of the haste effect in your next chase which would actually allow you to get use out of the perk.
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@nickofford said:
On the other side of the coin
Everykiller is swinging through pallets as they know they cannot get stunned because of the pallet bug
They did that regardless of the bug. Besides, it is inconsistent and you can't guarantee not getting stunned every single time.
The breakdown bug is consistent and happens every time you use it.
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No, if anything he is pretty weak without discipline addons.

