Yords
Yords
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- Yords
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@Aven_Fallen said:
I have watched the game and honestly, that guy played horrible. I was even surprised to see that he was Rank 2, but maybe he is quite amazing with other Killers and does not really know how to play Bubba or M1-Killers, so I dont really want to throw ######### at them.
However, the game cannot get more balanced than Coal Tower IMO. If you lose as Killer on Coal Tower, that is most likely on you. Same if you lose as Survivor, this is on you. Coal Tower is basically the pinnacle of balance, it is a small Map without crazy connected Tiles or without really problematic Deadzones.
And if we really balance around the fact that players like this Bubba should get Kills when playing like that, we can have the Killer start the match with a 2K at this point. Like, not every potato needs to win every game as Killer.
@Yamaoka said:
I didn't see anything crazy rng-wise.
Nothing but deadzones in the center of the map, a few T-L walls, killer shack, a jungle gym next to shack and some pallets that good Bubbas will mow through in seconds.
The killer in question had obviously no idea how to use Bubba's chainsaw (at all) so really this is what the match should look like until they learn to use the power correctly.
Look at 3:30 and tell me that they should have gotten a kill or even won the match.
Also the killer's build was straight up terrible for Bubba.
Well okay I guess, I just don't like admitting that people are straight up bad at something.
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*Latency is out of control
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@Yamaoka said:
I didn't see anything crazy rng-wise.
Nothing but deadzones in the center of the map, a few T-L walls, killer shack, a jungle gym next to shack and some pallets that good Bubbas will mow through in seconds.
The killer in question had obviously no idea how to use Bubba's chainsaw (at all) so really this is what the match should look like until they learn to use the power correctly.
Look at 3:30 and tell me that they should have gotten a kill or even won the match.
Also the killer's build was straight up terrible for Bubba.
Like I said, the bubba could have played better for sure, but I think that even if he was good and had better perks that he would have still struggled. However the shack window and the short wall jungle gym right next to each other was still very crippling on top of the pallets. It does get worse, but I still think that it was too strong against average killers such as Wraith, bubba, or demo.
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@OniWantsYourMacaroni said:
I admit that the jungle gym + killer shack and the jungle gym + LT wall into coal tower is quite nasty but the Bubba 100% threw the game by constantly chasing in those dumb setups.
The other side of the map looked much more manageable.
But i definetely agree,the map reworks didn't adress as much as i was hoping for regarding balance and some maps got even worse due to the rework.
True, but after watching from his POV it seemed pretty hopeless for him, he struggled with the others too. This is another example of why a proper MMR system needs to be in place.
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So you are saying current dbd is worse than old dbd?
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It is an intended feature. Moving for a short itme after fully charging up your chainsaw increases the sensitivity of your movement when turning. It is very useful for curving around objects during a chase and takes practice to use properly.
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S as in on par with blight or hag levels of strong.
Blight is a killer with a high skill cap, is strong, and has reasonable weaknesses.
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It needs a rework, not a nerf.
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https://www.youtube.com/watch?v=jhUkm4WkPFY&ab_channel=Yords
what in tarnation?
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Throwing pallets and staying near windows can cripple Wraith actually.
Now that I think of it, Wraith is crippled by survivors taking the time to heal and playing safe whenever they can through windows. Of course this can help against any killer, but Wraith has little to no chasing potential. Survivors that heal a lot more and make it hard to get the initial hit on them make it incredibly difficult for Wraith.
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He is much better, but still weak.
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I don't know if you know this or now, but OoO's nerf had it coming. It is supposed to be a risky perk as well.
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@RyRapsYT said:
Did anyone else come here thinking it was going to be a complaint about the new coldwind farm?
yep "OMg NeW lIghTinG so BAd"
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@[Deleted User] said:
Title in english,comments in spanish??
my thoughts exactly lol
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@Leachy_Jr said:
It's funny because even some of the more "balanced" realms in the game like macmillian and autohaven can be absolutely awful. Suffocation pit and gas heaven are in both realms and are some of the worst killer maps in the game.
But yea I agree major balance tweaks need to be made to make maps more fun and more balanced for both sides.
Still would take this map layout any day over what coldwind farm used to be back in the day with double pallets.
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"I assume you are going to DC on your first d- yep there it is"
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@[Deleted User] said:
This isn't even the final form of MacMillian. Have you ever seen the RNG on Groaning Storehouse and Suffocation Pit?
unfortunately yes
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/2166456#Comment_2166456
I mean they changed the movement style of the game and people complained that it hurt they're enjoyment of the game and they changed it back within a week. same argument here
Except the text in this case has no impact on gameplay.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2167193#Comment_2167193
It’s not hard to fix the problem. Just replace the emblem that says I have to be chased by the killer and start rewarding stealth more.
if it wasn't hard to fix then it would be in place by now. Things are much harder than it seems when it comes to game development.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2167134#Comment_2167134
You can fix it by reworking the piping/ranking system but the devs seem terrified to do that for some reason.
Well they would be because every attempt has failed.
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@fr0sty1223 said:
The biggest issue with things like camping and tunneling is that it ######### over everyone in the game and no one has fun because of it. The killer just stands afk at the hook and de pips, the person getting camped isn’t allowed to play and also de pips, and the other 3 survivors don’t get to play an actual game and also only black pip at best but more often then not they de pip because the killer refuses to interact with them in any way. By keeping camping in the game it encourages toxicity, hate messaging, and creates and divide in the community.
True, but unfortunately there really is no way to stop that, you can only encourage more fun playstyles.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2167036#Comment_2167036
So if you don't get 4k how do you feel?
Lets say you get 1 or 2k?
It depends, if the team is just a bunch of douches who bring a strode key with all sorts of meta perks it can feel very cheeky if they escape.
If I get a 2k, I usually chalk it up to me making mistakes, same for 1k's. Although every once in a while, it is because I am put against a spec ops squad. I usually feel slightly disappointed, but just move on to the next game.
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4k most of the time, if I was against babies it is not satisfying.
12 hooks followed by 2-3 hooks is satisfying because I did very well against a good team as killer.
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I see nothing wrong with that.
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2166801#Comment_2166801
Myers is honestly quite balanced... He's a well designed killer.
I'd say that Billy was the same and didn't need a change.
Myers is not well balanced, it takes way too long for him to get his power and against a group of good survivors, you will likely get your power when it is too late, or you throw the game trying to get tier 3 ready. It is so easily countered. He is outdated and needs buffs.
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Unless you are myers or gf, just look away. Boom, countered.
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@Phasmamain said:
Ghostface is fine besides his cool down and detection mechanic
Myers is just plain outdated
and GF's addons, he has a lot of questionable ones
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@Kebek said:
Why do people complain about the brightness so much, whenever anyone ever complained how for example old Gideon used to be too dark, most of the people here said "It's fine on my screen, just use filters if you don't like it".
Bright maps are far superior to dark ones, there's very few things as annoying as map you can hardly see anything on (especially when you add mend effect to it).
For once we got extremely thematic map that is also bright among basically all other either dark or medium brightness maps. I hope more maps get as bright as new farm maps, they're great.
I mean there are good reasons to not like the brightness. Some people are just uncomfortable staring into a bright screen and it does make the aura's of survivors much harder to see.
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I think it is good, but yeah it is a bit too bright. I would like if it was set in dawn or dusk sort of like deathslinger's map. I would love to see a really pretty sunset or rise too with like purple lighting in the clouds. A beautiful place you are sent to die lol.
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@DeathByGiggles Are there any plans to change the huntress's ultra rare addons? The soldier's puttee is weak, and so is the iri head.
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Myers in tier one does not show his aura at all, or any killer with the undetectable status effect.
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So we should remove a feature because it hurts your feelings?
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The last thing the coldwind farm maps need are buffs.
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I think it would be a good idea if it thickened the fog from a survivors POV to the point where their vision beyond 24-32 meters was obscured.
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Checkmate, tbagging survivors.
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@Gatss said:
https://forum.deadbydaylight.com/en/discussion/comment/2162945#Comment_2162945
Its not LoL its DbD faking chainsaw looks ridiculus and carry down the aspect of horror.
If it were me i would place red stain around the killer to remove that ridiculus moon walk.
i do it, i understand it, i dont like it.
The alarm clock cannot be used in a chase 70% of the time the first hit occur on a suprise attak witch turn de clock useless
...by that logic billy also does not carry the aspect of horror. And no it is not ridiculous, this game isn't exactly the most horrifying game ever so it shouldn't be held to such a high standard. It isn't even that big of a deal.
The moonwalk is easily countered if you know what you are doing, if killers didn't have the ability to do it successfully then the chasing killers would suffer a lot. That would be a nerf to killers in general.
No one likes playing this way, and the freddy nerfs don't even fix this since you are pretty much playing the same way.
The alarm clock is a utility that you can use outside of a chase. Like the plague's corruption pools, or the Pig's RBTs. Why would they ever be used IN a chase?
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What is the new status effect from the blue glyph?
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@LilCrapper said:
https://forum.deadbydaylight.com/en/discussion/247638/what-are-we-supposed-to-do-against-farming-now
here is what is to be done
group up with friends. stop being bad. Avoid forums because no sympathy here
tbf how is being farmed being bad at the game exactly? The person on hook is not at all at fault in these situations.
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With the very powerful BT buff it will be near impossible NOT to get out of the basement.
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Dead by Daylight = Dead by the time daylight rises. I don't understand why people are having such a problem with this, it is still a horror game btw, horror games don't necessarily have to be made in daylight.
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I wonder why we aren't being given codes well over 300k right now. 60k bloodpoints is about two killer games worth of points.
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I'm going to be playing this terrible game that I probably shouldn't be considering how upset it can make me, but eh I still like it. Maybe I will even stream it, I have thought about that for a while now and would have the time to over summer.
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@Zixology said:
All it's done for me is get me farmed more often. I can't let myself die anymore to avoid being farmed in the killer's face. This change is promoting this.
How exactly is giving people a new struggle system promoting farming hooks?
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The rushing of gens.
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2156153#Comment_2156153
Why were you jailed and what happens when you are jailed
I made a bait post, but at the end said "now that's how you make a bait post" at the end for laughs and got jailed. Makes sense.
When you are jailed you cannot post comments as frequently (about 2 and a half minutes before you post another one) and you cannot create threads for a week.
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@TurboTOne said:
https://forum.deadbydaylight.com/en/discussion/comment/2163392#Comment_2163392
Imagine just seeing a Dweet going to a Locker to Hide and just getting grabbed xD
*proceeds to hook the killer
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Imagine just opening a locker and seeing Joey sitting there like a dweet
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@Gatss said:
https://forum.deadbydaylight.com/en/discussion/comment/2162578#Comment_2162578
You can, but not spamming the fake chainsaw and pyramid attak aswell.
Freddy was abusing his snare honnestly and the wake clock was completly useless untill now
Faking a chainsaw seems fine to me, he is already a decently strong killer so he shouldn't get any nerfs.
How did Freddy abuse his snares, using them in a chase? That is just because his power is poorly designed, he isn't necessarily abusing them. And all you have to do to avoid them in a chase (if you are asleep) is to drop the pallets early and hold W.
His alarm clock was also not useless before either, in fact it was very useful.
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The only thing that was lame was the freddy nerf. He needs another rework, not nerfs. And the nerfs are not going to change what people don't like about him either, not fully at least. The nerfs to freddy were too shallow and small honestly.
But why would bubba need a penalty for using his chainsaw? Why should he not be allowed to fake a chainsaw?
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That would be OP.
If he is getting 4 charges (12%) of his power each second, then he would always have this power ready to use.
The deactivation would slow him down and prevent him from slugging, but he doesn't need to since he can always chase using his power therefore ending chases extremely quickly.